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Patch 2.2 Notes

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Mar 21st, 2014
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  1. Quest
  2. New main scenario quests have been added.
  3.  
  4.  
  5. Quest Name Required Level and Location
  6. Still Waters Disciple of War or Magic level 50
  7. The Rising Stones (X:6 Y:5)
  8. NPC: Minfilia
  9. A Final Temptation Disciple of War or Magic level 50
  10. Western Thanalan (X:22 Y:17)
  11. NPC: Thancred
  12. The Mother of Exiles Disciple of War or Magic level 50
  13. Western Thanalan (X:22 Y:17)
  14. NPC: Thancred
  15. Promises to Keep Disciple of War or Magic level 50
  16. Ul'dah - Steps of Thal (X:10 Y:12)
  17. NPC: Raubahn
  18. A Small-scale Operation Disciple of War or Magic level 50
  19. Ul'dah - Steps of Nald (X:11 Y:9)
  20. NPC: Alphinaud
  21. Yugiri's Game Disciple of War or Magic level 50
  22. Western Thanalan (X:13 Y:14)
  23. NPC: Hozan
  24. If Wishes Were Horsebirds Disciple of War or Magic level 50
  25. Western Thanalan (X:13 Y:14)
  26. NPC: Hozan
  27. Why We Adventure Disciple of War or Magic level 50
  28. Western Thanalan (X:11 Y:14)
  29. NPC: Yozan
  30. All Due Respect Disciple of War or Magic level 50
  31. Ul'dah - Steps of Nald (X:11 Y:9)
  32. NPC: Alphinaud
  33. Full Belly, Happy Heart Disciple of War or Magic level 50
  34. The Rising Stones (X:6 Y:5)
  35. NPC: Minfilia
  36. Writhing in the Dark Disciple of War or Magic level 50
  37. Mor Dhona (X:23 Y:6)
  38. NPC: Adventurers' Guild assistant
  39. The Sea Rises Disciple of War or Magic level 50
  40. The Rising Stones (X:6 Y:5)
  41. NPC: Minfilia
  42. Fireworks and Fish Don't Mix Disciple of War or Magic level 50
  43. Western La Noscea (X:22 Y:22)
  44. NPC: Falkbryda
  45. Scouts in Distress Disciple of War or Magic level 50
  46. Western La Noscea (X:22 Y:22)
  47. NPC: Falkbryda
  48. The Gift of Eternity Disciple of War or Magic level 50
  49. Western La Noscea (X:22 Y:22)
  50. NPC: Falkbryda
  51. Into the Heart of the Whorl Disciple of War or Magic level 50
  52. Western La Noscea (X:13 Y:13)
  53. NPC: Merlwyb
  54. Lord of the Whorl Disciple of War or Magic level 50
  55. Lower La Noscea (X:24 Y:33)
  56. NPC: Eynzahr Slafyrsyn
  57. When Yugiri Met the Fraternity Disciple of War or Magic level 50
  58. Limsa Lominsa Lower Decks (X:11 Y:10)
  59. NPC: Zanthael
  60. Through the Maelstrom Disciple of War or Magic level 50
  61. Limsa Lominsa Lower Decks (X:8 Y:14)
  62. NPC: Yugiri
  63.  
  64. New Chronicles of a New Era quests have been added.
  65. Quest Name Required Level and Location
  66. The King Lives Disciple of War or Magic level 50
  67. Western Thanalan - The Waking Sands (X:6, Y:4)
  68. NPC: Urianger
  69. Whorl of a Time Disciple of War or Magic level 50
  70. Western Thanalan - The Waking Sands (X:6, Y:4)
  71. NPC: Urianger
  72.  
  73. - The Second Coil of Bahamut
  74. Quest Name Required Level and Location
  75. Another Turn in the Coil Disciple of War or Magic level 50
  76. Western Thanalan - The Waking Sands (X:6, Y:4)
  77. NPC: Urianger
  78. ???????? Disciple of War or Magic level 50
  79. Northern Thanalan (X:20, Y:17)
  80. NPC: Alisaie
  81. * For the prevention of spoilers, the names of certain quests have been omitted.
  82.  
  83. New side story quests have been added.
  84. - Hildibrand
  85.  
  86.  
  87. Quest Name Required Level and Location
  88. The Science of Deduction Disciple of War or Magic level 50
  89. Eastern Thanalan (X:10 Y:16)
  90. NPC: Ellie
  91. The Hammer Disciple of War or Magic level 50
  92. Western Thanalan (X:20 Y:24)
  93. NPC: Hildibrand
  94. ???????? Disciple of War or Magic level 50
  95. Northern Thanalan (X:23 Y:23)
  96. NPC: Hildibrand
  97. ???????? Disciple of War or Magic level 50
  98. Western Thanalan (X:13 Y:14)
  99. NPC: Hildibrand
  100. * For the prevention of spoilers, the names of certain quests have been omitted.
  101.  
  102. New side quests have been added.
  103. Quest Name Required Level and Location
  104. He's Got a Ticket to Ride Level 9
  105. New Gridania (X:12 Y:13)
  106. NPC: Spinning Blade
  107. Meet, Greet, and Deceit Level 9
  108. Limsa Lominsa Upper Decks (X:11 Y:11)
  109. NPC: Gregory
  110. Lend Me Your Ears Already Level 9
  111. Ul'dah - Steps of Nald (X:11 Y:9)
  112. NPC: Memenaru
  113. Saw That One Coming Level 14
  114. New Gridania (X:12 Y:13)
  115. NPC: Eral
  116. Good for What Ales You Level 14
  117. Limsa Lominsa Lower Decks (X:7 Y:12)
  118. NPC: Dodozan
  119. Help Me, Lord of the Dance Level 14
  120. Ul'dah - Steps of Nald (X:10 Y:9)
  121. NPC: P'molminn
  122. Rising to the Challenge Level 15
  123. Limsa Lominsa Upper Decks (X:11 Y:10)
  124. NPC: I'tolwann
  125. Seeds of Change Level 17
  126. Western Thanalan (X:12 Y:15)
  127. NPC: Tatafu
  128. An Ill-conceived Venture
  129. (Limsa Lominsa) Level 17
  130. Limsa Lominsa Lower Decks (X:9 Y:11)
  131. NPC: Troubled Adventurer
  132. An Ill-conceived Venture
  133. (Gridania) Level 17
  134. New Gridania (X:11 Y:12)
  135. NPC: Troubled Adventurer
  136. An Ill-conceived Venture
  137. (Ul'dah) Level 17
  138. Ul'dah - Steps of Nald (X:9 Y:8)
  139. NPC: Troubled Adventurer
  140. Required Level Level 50
  141. Mor Dhona (X:22 Y:6)
  142. NPC: Wiscard
  143. Submission Impossible Disciples of the Land level 50
  144. Mor Dhona (X:22 Y:6)
  145. NPC: Wiscard
  146. Just Tooling Around Disciples of the Hand or Land level 50
  147. Mor Dhona (X:21 Y:6)
  148. NPC: Guiding Star
  149. The Beast of Brewer's Beacon Fisher level 50
  150. Limsa Lominsa Lower Decks (X:7 Y:14)
  151. NPC: Sisipu
  152.  
  153. - The Lost City of Amdapor
  154. Quest Name Required Level and Location
  155. One Night in Amdapor Disciple of War or Magic level 50
  156. Old Gridania (X:6 Y:10)
  157. NPC: E-Sumi-Yan
  158.  
  159. - Halatali (Hard)
  160. Quest Name Required Level and Location
  161. This Time's for Fun Disciple of War or Magic level 50
  162. Mor Dhona (X:22 Y:8)
  163. NPC: Hugubert
  164.  
  165. - Brayflox's Longstop (Hard)
  166. Quest Name Required Level and Location
  167. Curds and Slay Disciple of War or Magic level 50
  168. Mor Dhona (X:22 Y:8)
  169. NPC: Bloezoeng
  170.  
  171. Kobold and Sahagin beast tribe quests have been added.
  172. With the addition of the kobold and Sahagin beast tribe quests, new beast tribe settlements and vendors have been added at the following locations:
  173.  
  174. Kobolds
  175. Outer La Noscea (X:21, Y:18) - 789th Order Dig
  176.  
  177.  
  178.  
  179. Sahagin
  180. Western La Noscea (X:17, Y:21) - Novv's Nursery
  181.  
  182.  
  183.  
  184. - Main Beast Tribe Quests
  185.  
  186. Kobold Main Quests
  187.  
  188. Quest Name Required Level and Location
  189. Highway Robbery Disciple of War or Magic level 41
  190. Limsa Lominsa Upper Decks (X:12 Y:12)
  191. NPC: Trachraet
  192. How Low Can You Go Disciple of War or Magic level 41
  193. Outer La Noscea (X:21 Y:18)
  194. NPC: 789th Order Pickman Gi Gu
  195. ???????? Disciple of War or Magic level 44
  196. Outer La Noscea (X:21 Y:18)
  197. NPC: 789th Order Pickman Gi Gu
  198. ???????? Disciple of War or Magic level 48
  199. Outer La Noscea (X:21 Y:18)
  200. NPC: Skaetswys
  201. ???????? Disciple of War or Magic level 48
  202. Outer La Noscea (X:21 Y:18)
  203. NPC: 789th Order Pickman Gi Gu
  204. * For the prevention of spoilers, the names of certain quests have been omitted.
  205.  
  206. Sahagin Main Quests
  207.  
  208. Quest Name Required Level and Location
  209. They Came from the Deep Disciple of War or Magic level 44
  210. Limsa Lominsa Upper Decks (X:13 Y:12)
  211. NPC: R'ashaht Rhiki
  212. Clutch and Kin Disciple of War or Magic level 44
  213. Western La Noscea (X:16 Y:22)
  214. NPC: Novv
  215. ???????? Disciple of War or Magic level 46
  216. Western La Noscea (X:16 Y:22)
  217. NPC: Novv
  218. ???????? Disciple of War or Magic level 48
  219. Western La Noscea (X:16 Y:22)
  220. NPC: Novv
  221. ???????? Disciple of War or Magic level 48
  222. Western La Noscea (X:16 Y:22)
  223. NPC: Novv
  224. * For the prevention of spoilers, the names of certain quests have been omitted.
  225.  
  226. - Daily Beast Tribe Quests
  227. Beast tribe side quests can be accessed after completing the following main quests:
  228.  
  229. Kobolds - Highway Robbery
  230. Sahagin - They Came from the Deep
  231.  
  232. Beast tribe quest rewards have been adjusted as follows:
  233. Allagan tomestones of philosophy will no longer be received.
  234. An increased number of Allagain tomestones of mythology will be received.
  235. Allagan tomestones of soldiery will now be received.
  236. Elemental shards will no longer be received.
  237. Ventures will be received.
  238.  
  239. Guildleves
  240. The difficulty of the following guildleves has been increased:
  241. A Guest for Supper / Barley Legal / The Missing Merchant / It's Hard Being Moogle / Man the Ore / Rope a 'Lope / Run, Run Away / Woodcross Busydeal / Clearing Steer
  242.  
  243. New rewards have been added to certain battlecraft and fieldcraft leves.
  244. * The frequency with which existing rewards appear has been adjusted.
  245.  
  246. The casting bar no longer appears after surveying target areas during certain fieldcraft leves.
  247. Guildleve progress will now appear on screen when engaging enemies during a battlecraft escort leve.
  248. To address an issue wherein NPCs become stuck during battlecraft escort leves, NPC movement will be reset 20 seconds after using the /beckon emote.
  249. Guildhests
  250. Bonus rewards for first time completion of guildhests will now be awarded to classes individually.
  251. The first-time completion bonus will be obtainable by players regardless of their guildhest completion status prior to patch 2.2.
  252.  
  253. * Receiving the completion bonus as a job will also apply to its associated class. For example, once you receive a first-time completion bonus as a scholar, no bonus will be received when repeating the guildhest as a summoner or arcanist.
  254.  
  255. FATEs
  256. The difficulty of the following FATEs will be lowered as the number of participants decreases:
  257. A Wrench in the Works / What a Boar / Quenching the Flame / Sharknado / Tail of a Whale / Watch Your Tongue / The Miner in the Mirror / Making the Rounds
  258.  
  259. The HP of enemies in the following FATEs will increase as the number of participants increases:
  260. Behold Now Behemoth / He Taketh It with His Eyes
  261.  
  262. It will be easier to obtain a gold rating for the following FATEs:
  263. Steel Reign / Behold Now Behemoth / He Taketh It with His Eyes
  264.  
  265. The FATE "A Wrench in the Works" in the Eastern Shroud has been relocated from (X:28, Y:20) to (X:29, Y:21)
  266. The following items obtainable from FATEs are no longer classified as unique items:
  267. Flamefang Choker (Quenching the Flame)
  268. Proto Armor Identification Key (A Wrench in the Works)
  269. Kafre's Tusk (What a Boar)
  270.  
  271. Dungeons
  272. New dungeons have been added.
  273. The Lost City of Amdapor
  274.  
  275.  
  276.  
  277. Level Requirements Disciple of War or Magic level 50
  278. Item Level Requirement Average item level 55 or above
  279. Party Size Four players
  280. Time Limit 90 minutes
  281.  
  282. - Entry Requirements
  283. Quest One Night in Amdapor
  284. Required Level Disciple of War or Magic level 50
  285. Location Old Gridania (X:6, Y:10)
  286. NPC: E-sumi-Yan
  287. Prerequisites Players must first complete the quest "The Ultimate Weapon."
  288.  
  289. Halatali (Hard)
  290.  
  291.  
  292.  
  293. Level Requirement Disciple of War or Magic level 50
  294. Item Level Requirement Average item level 55 or above
  295. Party Size Four players
  296. Time Limit 90 minutes
  297.  
  298. - Entry Requirements
  299. Quest This Time's for Fun
  300. Required Level Disciple of War or Magic level 50
  301. Location Mor Dhona (X:22, Y:8)
  302. NPC: Hugubert
  303. Prerequisites Players must first complete the quest "The Ultimate Weapon" and have cleared the original Halatali dungeon.
  304.  
  305. Brayflox's Longstop (Hard)
  306.  
  307.  
  308.  
  309. Level Requirement Disciple of War or Magic level 50
  310. Item Level Requirement Average item level 55 or above
  311. Party Size Four players
  312. Time Limit 90 minutes
  313.  
  314. - Entry Requirements
  315. Quest Curds and Slay
  316. Required Level Disciple of War or Magic level 50
  317. Location Mor Dhona (X:22, Y:8)
  318. NPC: Bloezoeng
  319. Prerequisites Players must first complete the quest "The Ultimate Weapon."
  320.  
  321. The Second Coil of Bahamut has been added.
  322.  
  323.  
  324. Level Requirement Disciple of War or Magic level 50
  325. Item Level Requirement None
  326. Party Size Eight players
  327. Time Limit 120 minutes
  328.  
  329. * Players may only enter with a full party by speaking with Anaelle in the North Shroud (X:20, Y:27).
  330.  
  331. - Entry Requirements
  332. Quest Another Turn in the Coil
  333. Required Level Disciple of War or Magic level 50
  334. Location Western Thanalan, The Waking Sands (X:6, Y:6)
  335. NPC: Urianger
  336. Prerequisites Players must first complete the quest "Alisaie's Pledge."
  337.  
  338. The following changes have been made to dungeons, trials, and raids.
  339. - Labyrinth of the Ancients
  340. A gil reward has been added.
  341.  
  342. - The Binding Coil of Bahamut
  343. The weekly entrance restriction on entering all five turns of the Binding Coil of Bahamut has been abolished.
  344. Players may now proceed directly to any turn of the Binding Coil of Bahamut.
  345. Players may now enter the Binding Coil of Bahamut via the Duty Finder with a full party.
  346. * With a later update, the Echo buff will be applied to all party members upon incapacitation. Moreover, a full party will no longer be required to register via the Duty Finder.
  347. The weekly limitation on lotting items has been abolished.
  348. The likelihood that players will be paralyzed by the attack High Voltage has been reduced. Furthermore, the paralysis effect can now be removed by spells such as Esuna.
  349. When exiting the Eorzean Subterrane, players will now be transported to Fallgourd Float in North Shroud.
  350. Players will only appear in the area following the completion of Turn 5 when cleared for the first time.
  351.  
  352. - Amdapor Keep
  353. The potency of Plaincracker used by Megalith Marionette has been reduced.
  354. Bloodlappers will no longer spawn during the battle with Demon Wall.
  355. The potency of Imminent Catastrophe and Bubonic Cloud used by Anantaboga has been reduced.
  356.  
  357. - Pharos Sirius
  358. Overall difficulty has been adjusted to match that of Copperbell Mines (Hard) and Haukke Manor (Hard).
  359.  
  360. The number of enemies has been reduced.
  361. The attack power, HP, and behavior of enemies, as well as certain dungeon mechanics have been adjusted.
  362. Symond the Unsinkable's HP has been increased, while the number of zombie war hounds has been decreased.
  363. The attack power and HP of zu cockerels and zu pullets that spawn during the battle with the Zu has been decreased.
  364. The attack power and HP of zombie storm privates that spawn during the battle with Siren has been decreased.
  365. The potency of Siren's abilities, and the duration of their effects have been decreased.
  366.  
  367. - Haukke Manor (Hard)
  368. Items dropped by enemies have been added.
  369.  
  370. Enemies in the following dungeons now drop more gil:
  371. Copperbell Mines (Hard)
  372. Haukke Manor (Hard)
  373. Pharos Sirius
  374.  
  375. Trials
  376. The Whorleater (Hard) and the Whorleater (Extreme) have been added.
  377.  
  378.  
  379. The Whorleater (Hard)
  380.  
  381. Level Requirement Disciple of War or Magic level 50
  382. Item Level Requirement Average item level 60 or above
  383. Party Size Eight players
  384. Time Limit 60 minutes
  385.  
  386. - Entry Requirements
  387. Quest Lord of the Whorl
  388. Required Level Disciple of War or Magic level 50
  389. Location Lower La Noscea (X:24, Y:33)
  390. NPC: Eynzahr Slafyrsyn
  391. Prerequisites Players must first complete the quest "Into the Heart of the Whorl."
  392.  
  393. The Whorleater (Extreme)
  394.  
  395. Level Requirement Disciple of War or Magic level 50
  396. Item Level Requirement Average item level 80 or above
  397. Party Size Eight players
  398. Time Limit 60 minutes
  399. * A full party of eight players is required before registering via the Duty Finder.
  400.  
  401. - Entry Requirements
  402. Quest Whorl of a Time
  403. Required Level Disciple of War or Magic level 50
  404. Location Western Thanalan, The Waking Sands (X:6, Y:4)
  405. NPC: Urianger
  406. Prerequisites Players must first complete the quest "Through the Maelstrom" and have completed The Bowl of Embers (Extreme).
  407.  
  408. Thornmarch (Extreme) has been added.
  409.  
  410.  
  411. Level Requirement Disciples of War or Magic level 50
  412. Item Level Requirement Average item level 80 or above
  413. Party Size Eight players
  414. Time Limit 60 minutes
  415. * A full party of eight players is required before registering via the Duty Finder.
  416.  
  417. - Entry Requirements
  418. Quest The King Lives
  419. Required Level Disciple or War or Magic level 50
  420. Location Western Thanalan, The Waking Sands (X:6, Y:4)
  421. NPC: Urianger
  422. Prerequisites Players must first complete the quest "On the Properties of Primals" and have completed The Bowl of Embers (Extreme).
  423.  
  424. Additional rewards have been added to the Howling Eye (Extreme), the Navel (Extreme), and the Bowl of Embers (Extreme).
  425.  
  426.  
  427. Players will now receive the power of the Echo in the event all party members are incapacitated during certain trials.
  428. Requirement
  429. Players are incapacitated after having battled enemies for a certain period of time.
  430. Echo Effect
  431. Increased HP, attack power, and healing potency.
  432.  
  433. For the following duties and trials, each stack of the Echo will raise attributes by 10% up to a maximum of 50%. However, players will only receive the Echo after having battled enemies for three minutes prior to being incapacitated.
  434.  
  435. The Bowl of Embers (Hard) / The Howling Eye (Hard) / The Navel (Hard) / Thornmarch (Hard) / A Relic Reborn: The Chimera / A Relic Reborn: The Hydra
  436.  
  437. For the following duties and trials, each stack of the Echo will raise attributes by 5% up to a maximum of 25%. However, players will only receive the Echo after having battled enemies for three minutes prior to being incapacitated.
  438.  
  439. The Minstrel's Ballad: Ultima's Bane/The Howling Eye (Extreme)/The Navel (Extreme)/The Bowl of Embers (Extreme)
  440.  
  441. The entry requirements for the following trials and raids has been adjusted.
  442. Category Name Requirements
  443. Trials A Relic Reborn: The Chimera Average item level 52 or above
  444. A Relic Reborn: The Hydra Average item level 52 or above
  445. Raids The Binding Coil of Bahamut - Turn 1 Average item level 70 or above
  446. The Binding Coil of Bahamut - Turn 2 Average item level 73 or above
  447. The Binding Coil of Bahamut - Turn 3 Average item level 70 or above
  448. The Binding Coil of Bahamut - Turn 4 Average item level 77 or above
  449. The Binding Coil of Bahamut - Turn 5 Average item level 82 or above
  450.  
  451. * Average item level requirements have been instated in preparation for changes which will allow a single player to register for these duties.
  452.  
  453. Treasure Hunts
  454. Treasure hunt rewards have been adjusted as follows:
  455. New item rewards have been added for timeworn boarskin and peisteskin treasure maps.
  456. Allagan tomestones of philosophy will no longer be received.
  457. Allagan tomestones of mythology will be received in increased quantities.
  458. Allagan tomestones of soldiery will now be received.
  459.  
  460. Grand and Free Companies
  461. Grand Companies have received the following adjustments:
  462. New items are now available from Grand Company quartermasters.
  463.  
  464.  
  465.  
  466. The Maelstrom
  467.  
  468. Item Name Type Seals Rank
  469. Ventures x5 Miscellany 1,000 Storm Private Third Class
  470. Cordial Medicine 500 Chief Storm Sergeant
  471. Durability Draught Medicine 1,000 Chief Storm Sergeant
  472. Spiritbond Potion Medicine 1,500 Chief Storm Sergeant
  473. Cooking Sherry Ingredient 1,500 Second Storm Lieutenant
  474. Filtered Water Reagent 1,500 Second Storm Lieutenant
  475. Voidsent Blood Reagent 1,500 Second Storm Lieutenant
  476. Coke Reagent 1,500 Second Storm Lieutenant
  477. Animal Fat Reagent 1,500 Second Storm Lieutenant
  478. Lime Sulphur Reagent 1,500 Second Storm Lieutenant
  479. Potash Reagent 1,500 Second Storm Lieutenant
  480. Aqueous Whetstone Stone 1,500 Second Storm Lieutenant
  481. Peacock Ore Stone 1,500 Second Storm Lieutenant
  482. Minium Stone 1,500 Second Storm Lieutenant
  483. Hardened Sap Reagent 1,500 Second Storm Lieutenant
  484. Admiral Portrait Furnishing 19,150 Second Storm Lieutenant
  485. Storm Interior Wall Interior Wall 10,950 Second Storm Lieutenant
  486. Storm Flooring Flooring 10,950 Second Storm Lieutenant
  487.  
  488. The Order of the Twin Adders
  489.  
  490. Item Name Type Seals Rank
  491. Ventures x5 Miscellany 1,000 Storm Private Third Class
  492. Cordial Medicine 500 Chief Serpent Sergeant
  493. Durability Draught Medicine 1,000 Chief Serpent Sergeant
  494. Spiritbond Potion Medicine 1,500 Chief Serpent Sergeant
  495. Cooking Sherry Ingredient 1,500 Second Serpent Lieutenant
  496. Filtered Water Reagent 1,500 Second Serpent Lieutenant
  497. Voidsent Blood Reagent 1,500 Second Serpent Lieutenant
  498. Coke Reagent 1,500 Second Serpent Lieutenant
  499. Animal Fat Reagent 1,500 Second Serpent Lieutenant
  500. Lime Sulphur Reagent 1,500 Second Serpent Lieutenant
  501. Potash Reagent 1,500 Second Serpent Lieutenant
  502. Aqueous Whetstone Stone 1,500 Second Serpent Lieutenant
  503. Peacock Ore Stone 1,500 Second Serpent Lieutenant
  504. Minium Stone 1,500 Second Serpent Lieutenant
  505. Hardened Sap Reagent 1,500 Second Serpent Lieutenant
  506. Elder Seedseer Portrait Furnishing 19,150 Second Serpent Lieutenant
  507. Serpent Interior Wall Interior Wall 10,950 Second Serpent Lieutenant
  508. Serpent Flooring Flooring 10,950 Second Serpent Lieutenant
  509.  
  510. The Immortal Flames
  511.  
  512. Item Name Type Seals Rank
  513. Ventures x5 Miscellany 1,000 Storm Private Third Class
  514. Cordial Medicine 500 Chief Flame Sergeant
  515. Durability Draught Medicine 1,000 Chief Flame Sergeant
  516. Spiritbond Potion Medicine 1,500 Chief Flame Sergeant
  517. Cooking Sherry Ingredient 1,500 Second Flame Lieutenant
  518. Filtered Water Reagent 1,500 Second Flame Lieutenant
  519. Voidsent Blood Reagent 1,500 Second Flame Lieutenant
  520. Coke Reagent 1,500 Second Flame Lieutenant
  521. Animal Fat Reagent 1,500 Second Flame Lieutenant
  522. Lime Sulphur Reagent 1,500 Second Flame Lieutenant
  523. Potash Reagent 1,500 Second Flame Lieutenant
  524. Aqueous Whetstone Stone 1,500 Second Flame Lieutenant
  525. Peacock Ore Stone 1,500 Second Flame Lieutenant
  526. Minium Stone 1,500 Second Flame Lieutenant
  527. Hardened Sap Reagent 1,500 Second Flame Lieutenant
  528. Sultana Portrait Furnishing 19,150 Second Flame Lieutenant
  529. Sultana and Flame General Portrait Furnishing 10,950 Second Flame Lieutenant
  530. Flame Interior Wall Interior Wall 10,950 Second Flame Lieutenant
  531. Flame Flooring Flooring 10,950 Second Flame Lieutenant
  532.  
  533. The required rank for the following items has been adjusted:
  534.  
  535. The Maelstrom
  536.  
  537. Item Name Before After
  538. Storm Storage Bench Second Storm Lieutenant -> Chief Storm Sergeant
  539. Storm Armoire Second Storm Lieutenant -> Chief Storm Sergeant
  540. Storm Desk Second Storm Lieutenant -> Chief Storm Sergeant
  541. Storm Strongbox Second Storm Lieutenant -> Chief Storm Sergeant
  542. Storm Utility Cot Second Storm Lieutenant -> Chief Storm Sergeant
  543. Eorzean Map Second Storm Lieutenant -> Chief Storm Sergeant
  544. Maelstrom Banner Second Storm Lieutenant -> Chief Storm Sergeant
  545. Storm Ceiling Fan & Lamp Second Storm Lieutenant -> Chief Storm Sergeant
  546.  
  547. The Order of the Twin Adders
  548.  
  549. Item Name Before After
  550. Serpent Storage Bench Second Serpent Lieutenant -> Chief Serpent Sergeant
  551. Serpent Armoire Second Serpent Lieutenant -> Chief Serpent Sergeant
  552. Serpent Desk Second Serpent Lieutenant -> Chief Serpent Sergeant
  553. Serpent Strongbox Second Serpent Lieutenant -> Chief Serpent Sergeant
  554. Serpent Utility Cot Second Serpent Lieutenant -> Chief Serpent Sergeant
  555. Eorzean Map Second Serpent Lieutenant -> Chief Serpent Sergeant
  556. Twin Adder Banner Second Serpent Lieutenant -> Chief Serpent Sergeant
  557. Serpent Ceiling Fan & Lamp Second Serpent Lieutenant -> Chief Serpent Sergeant
  558.  
  559. The Immortal Flames
  560.  
  561. Item Name Before After
  562. Flame Storage Bench Second Flame Lieutenant -> Chief Flame Sergeant
  563. Flame Armoire Second Flame Lieutenant -> Chief Flame Sergeant
  564. Flame Desk Second Flame Lieutenant -> Chief Flame Sergeant
  565. Flame Strongbox Second Flame Lieutenant -> Chief Flame Sergeant
  566. Flame Utility Cot Second Flame Lieutenant -> Chief Flame Sergeant
  567. Eorzean Map Second Flame Lieutenant -> Chief Flame Sergeant
  568. Immortal Flames Banner Second Flame Lieutenant -> Chief Flame Sergeant
  569. Flame Ceiling Fan & Lamp Second Flame Lieutenant -> Chief Flame Sergeant
  570.  
  571. Provisioning and supply missions have received the following adjustments:
  572. Players will now earn free company credits for delivering items.
  573. The base experience received for delivering items has been increased.
  574. The bonus for delivery of items in high demand (those marked with a star icon) has been increased from 50% to 100%.
  575. Items in high demand will appear with greater frequency.
  576. Tomato pie is no longer accepted for supply missions.
  577. Lesser quantities of fish will be requested for provisioning missions.
  578.  
  579. Expert delivery missions have received the following changes:
  580. Players will now earn free company credits for delivering items.
  581. The base experience received for delivering items has been increased. In accordance with this change, the bonus for delivery of HQ items has been removed.
  582. Certain high level gear will now be accepted for expert delivery missions.
  583. Certain seasonal event and quest items will no longer be accepted for expert delivery missions.
  584.  
  585. Grand Company leve progress will now appear on screen upon defeating enemies.
  586. In the event a free company master does not log in for 35 days (Earth time), ownership will be automatically transferred to another free company member, based upon the following criteria:
  587. 1. Members who have logged in within the past seven days
  588. 2. Higher-ranked members preferred
  589. 3. Senior members preferred
  590.  
  591. * After the transfer, the former master will automatically be demoted to ordinary member status
  592.  
  593. The amount of free company credits received for free company member actions has been increased.
  594. The amount of free company credits received for treasure hunts has been increased.
  595. Housing
  596. Gardening has been added.
  597. Players can now set a garden on their estate grounds, allowing for the cultivation of various plants.
  598.  
  599.  
  600.  
  601. - Setting Up a Garden
  602. Players can purchase a garden patch from one of the following vendor NPCs, which can then be placed on the estate grounds.
  603.  
  604. Mist (X:11, Y:11) - Housing Merchant
  605. Lavender Beds (X:11, Y:8) - Housing Merchant
  606. he Goblet (X:11, Y:8) - Housing Merchant
  607.  
  608. The size of an estate will determine the number of garden patches it can contain. Cottages, houses, and mansions can hold one, two, and three garden patches respectively.
  609.  
  610. There are three types of garden patches, each allowing for a different number of garden beds.
  611.  
  612.  
  613.  
  614. Round Garden Patch - four garden beds
  615. Oblong Garden Patch - six garden beds.
  616. Deluxe Garden Patch - eight garden beds.
  617.  
  618. - Seeds
  619. To begin gardening, players will first need to obtain seeds. Seeds can be gathered by botanists, and will occasionally appear at certain locations where their plants yield crops.
  620.  
  621. Example:
  622. La Noscean orange seeds can be obtained from the same trees as la noscean oranges.
  623. * Certain seeds may prove difficult to obtain.
  624.  
  625. - Soil
  626. Players will also need to prepare soil for their gardens, which can be obtained by miners. The type of soil will depend on the region where it was gathered.
  627. * Soil type and grade affects yield quality and quantity, and the likelihood of intercrossing.
  628.  
  629. - Planting Seeds
  630. With a garden bed selected, choose a bag of seeds and your desired soil to begin planting.
  631.  
  632.  
  633.  
  634.  
  635. - Raising Crops
  636. Plant growth can be promoted through constant tending and the use of fertilizer.
  637. The rate of growth and amount of produce yielded varies between plants.
  638.  
  639. Fertilize Crop
  640. Enrich soil and accelerate growth.
  641.  
  642.  
  643.  
  644. * Can only be applied to a plant once per hour (Earth time).
  645.  
  646. Tend Crop
  647. Tend and water plants. Neglected plants will eventually wither.
  648.  
  649.  
  650.  
  651. Remove Crop
  652. Remove a plant from its bed before it yields crops.
  653.  
  654. - Harvesting Crops
  655. When plants have fully grown, players can harvest their crops to obtain produce. Plants may yield high quality produce depending on how they were cultivated.
  656. * Certain items can only be obtained through gardening.
  657.  
  658.  
  659.  
  660. - Intercrossing
  661. In the event that different plant species were growing side by side, they may also render up new kinds of seeds. This process can be repeated with intercrossed plants, and may give rise to heretofore unseen specimens.
  662.  
  663. A basement level has been added to small houses.
  664.  
  665.  
  666. The maximum number of furnishings for a small house has been increased from 50 to 100.
  667. Crafting facilities have been added.
  668. Placing one of the following in your estate will allow crafters level 40 or below to use these facilities to increase their CP for a fixed period of time.
  669.  
  670. Woodworking Bench / Smithing Bench / Armorcraft Bench / Goldsmithing Bench / Leatherworking Bench / Clothcraft Loom / Alchemy Furnace / Cooking Stove
  671.  
  672.  
  673.  
  674. Players can now set a summoning bell in their estate to call a retainer.
  675.  
  676.  
  677. * Estate summoning bells cannot be used to call the aesthetician.
  678.  
  679. Players can now obtain permits to place merchant shops on their estate property.
  680. Three permits are available for purchase: material supplier permits, junkmonger permits, and mender permits. The race and gender of the merchant can be selected after the shop has been established.
  681.  
  682.  
  683.  
  684. Mist (X:11, Y:11) - Independent Sutler
  685. Lavender Beds (X:11, Y:10) - Independent Sutler
  686. The Goblet (X:11, Y:11) - Independent Sutler
  687.  
  688. Players can now speak with the following NPCs to travel directly from residential areas to their associated city-states:
  689. Mist (X:9, Y:13) - Storm Private
  690. Lavender Beds (X:11, Y:15) - Serpent Private
  691. The Goblet (X:11, Y:6) - Flame Private
  692.  
  693. * Players must complete the quest "Where the Heart Is" for each residential area to unlock this feature.
  694.  
  695. An aetheryte has been added to each residential area.
  696. Mist
  697.  
  698.  
  699.  
  700. Lavender Beds
  701.  
  702.  
  703.  
  704. The Goblet
  705.  
  706.  
  707.  
  708. An animation will now play after building an estate hall.
  709.  
  710.  
  711. In preparation for the addition of residential wards, as well as individual player housing, players who join a duty or log out from within an estate hall will now return to the estate entrance when logging in or returning from an instance.
  712. * This adjustment will improve the management of housing, and facilitate the addition of plots and estate halls.
  713.  
  714. The challenge log has been added.
  715. The challenge log contains a list of adventuring objectives across a wide range of categories. Completing any one of these objectives will earn you rewards. Completion status is reset on a weekly basis on Tuesday at 1:00 a.m. (PDT), and it is possible to undertake the challenges repeatedly. Additional rewards can be earned for overall completion of the challenge log.
  716. * The time remaining until the challenge log is next reset can viewed under Timers in the Duty menu.
  717.  
  718. The challenge log can be unlocked by completing the following quest:
  719.  
  720. Quest Rising to the Challenge
  721. Required Level Level 15
  722. Location Limsa Lominsa Upper Decks (X:11, Y:10)
  723. NPC: I'tolwann
  724. Prerequisites Players must first complete the quest "Call of the Sea."
  725.  
  726. The challenge log contains the following categories, with certain categories unlocked as you progress in the game.
  727.  
  728.  
  729.  
  730. Dungeons / Guildhests / PvP / FATEs / Levequests / Disciples of the Hand / Disciples of the Land / Treasure Hunt / Beast Tribe Quests / Grand Company / Companions / Player Commendation / Overall Completion
  731.  
  732. The challenge log can be found under Logs in the Main Menu.
  733.  
  734. New aesthetician hairstyles have been added.
  735.  
  736.  
  737. The NPC Kupuni Paku has been renamed Pukni Pakk.
  738. Dialog from certain NPCs will now change to reflect player progress.
  739. Open-world areas have seen the following changes:
  740. Additional buildings have been constructed in Revenant's Toll (X:22, Y:8).
  741.  
  742.  
  743.  
  744. The kobold settlement 789th Order Dig has been established in Outer La Noscea (X:21, Y:18).
  745. The Sahagin settlement Novv's Nursery has been established in Western La Noscea (X:17, Y:21).
  746.  
  747. In order to alleviate server load during the weekly reset for item acquisition and player progress, the reset time for the following items and duties has been changed to Tuesday at 1:00 a.m. (PDT):
  748. Allagan tomestones of soldiery
  749. The Second Coil of Bahamut
  750. The quest "Primal Focus"
  751. PvP Weekly Performance
  752.  
  753.  
  754. Battle System
  755. The Wolves' Den has received the following adjustments:
  756. Players of similar PvP ranking will now be prioritized when queuing for the Wolves' Den.
  757. * The target range will increase over time if suitable players cannot be found.
  758. The price in Wolf Marks for warwolf gear has been reduced.
  759. The PvP rank required to equip direwolf gear has been reduced.
  760. The changes made to PvP rank requirements for direwolf gear are as follows:
  761.  
  762. Gear Type Before Before
  763. Accessories Rank 30 or above → Rank 20 or above
  764. Feet/Waist Rank 30 or above → Rank 22 or above
  765. Head/Hands Rank 30 or above → Rank 24 or above
  766. Legs Rank 30 or above → Rank 26 or above
  767. Chest Rank 30 or above → Rank 28 or above
  768. Weapons/Shields Rank 30 or above → Rank 30 or above(no change)
  769.  
  770. * Additional PvP ranks and rewards are scheduled to be added in patch 2.25.
  771.  
  772. Allagan tomestones have received the following adjustments:
  773. Allagan tomestones of soldiery have been added.
  774. * Players can only obtain 450 Allagan tomestones of soldiery per week, and carry a maximum of 2,000.
  775. The weekly limitation on Allagan tomestones of mythology has been removed.
  776. Allagan tomestones of philosophy are no longer obtainable.
  777. Please note that any Allagan tomestones of philosophy obtained prior to patch 2.2 will not be lost. All trials and duties that formerly yielded Allagan tomestones of philosophy will now offer either Allagan tomestones of mythology or Allagan tomestones of soldiery.
  778. The NPC Auriana in Revenant's Toll will now give players the option to exchange Allagan tomestones of philosophy for Allagan tomestones of mythology.
  779. Items which required Allagan tomestones of philosophy can no longer be obtained from the NPC Auriana.
  780. * Items that were previously purchasable can be obtained through other means.
  781.  
  782. Action help text has been adjusted as follows:
  783. Elusive Jump now accurately states that enmity is halved.
  784. Miasma and Miasma II now accurately state that Heavy is not applied in PvP.
  785. Resurrection now accurately states that it cannot be used in PvP.
  786.  
  787. Skill timers will no longer reset when changing classes in residential areas.
  788. Limit break effects will now always display regardless of battle effect settings in the Character Configuration menu.
  789. Return can no longer be used when engaged with an enemy.
  790. Chocobo companions have been adjusted as follows:
  791. Players can now ride their chocobo even after it has been summoned as a companion.
  792. When targeting your chocobo companion, the Mount subcommand is now available.
  793. The summoning time for chocobo companions is now 30 minutes regardless of rank.
  794.  
  795. The spawn rate of monsters in the following areas has been adjusted:
  796. Western Thanalan - Halfstone
  797. Western La Noscea - Sapsa Spawning Grounds
  798. Outer La Noscea - Iron Lake
  799. Outer La Noscea - U'Ghamaro Mines
  800.  
  801. Improvements made to the frequency with which player positioning is updated in patch 2.1 will now apply to all instances.
  802.  
  803. Items
  804. The Master category has been added under Special Recipes.
  805. To access recipes in the Master category, players must change class to a level 50 Disciple of the Hand, then use the master recipe book for that particular class. There are 15 master recipe books, and roughly a hundred master recipes in total.
  806.  
  807. Two types of master recipe books are available, which can be obtained by speaking with the following NPCs in Revenant's Toll (X:22, Y:6).
  808.  
  809. Master Recipe Books for Glamours
  810. Players must first complete the quest "Submission Impossible."
  811. Quest NPC - Tataroga
  812.  
  813. Master Recipe Books for Crafting
  814. Players must first complete the quest "Just Tooling Around."
  815. Quest NPC - Talan
  816.  
  817.  
  818. System
  819. Glamours have been implemented.
  820. Glamours allow players to alter the appearance of gear to resemble other gear of similar form and function. All visible gear including main arms, shields, armor, earrings, and rings can be altered.
  821.  
  822. Example:
  823. Giving a valor surcoat the appearance of a suit of heavy allagan armor.
  824.  
  825.  
  826.  
  827. - Requirements
  828. To unlock glamours, players must first complete the following quest. Upon completion, the action Cast Glamour will appear under General Actions in the Actions and Traits interface.
  829.  
  830. Quest A Self-Improving Man
  831. Required Level Level 50
  832. Location Mor Dhona (X:22, Y:6)
  833. NPC: Wiscard
  834.  
  835. - Preparing to Use Glamours
  836. To cast a glamour, you must possess the following items:
  837.  
  838. The gear whose appearance you wish to alter (the base item).
  839. The gear whose appearance you wish to project (the projected item).
  840. The corresponding glamour prism.
  841. The required glamour prism will depend on the projected gear's item level and the crafting class that can repair it.
  842. Grade 1 Glamour Prism - For projecting the appearance of equipment item level 1-20.
  843. Grade 2 Glamour Prism - For projecting the appearance of equipment item level 21-40.
  844. Grade 3 Glamour Prism - For projecting the appearance of equipment item level 41-60.
  845. Grade 4 Glamour Prism - For projecting the appearance of equipment item level 61-80.
  846. Grade 5 Glamour Prism - For projecting the appearance of equipment item level 81 or above.
  847. * Each crafting class must use a unique set of glamour prisms.
  848.  
  849.  
  850.  
  851. - Casting Glamours
  852. First, ensure that you are in possession of the gear whose appearance you wish to alter (the base item), the gear whose appearance you wish to project (the projected item), and the corresponding glamour prism. Select the base item, then choose Cast Glamour from the subcommand menu.
  853.  
  854.  
  855.  
  856.  
  857. The glamour prism will be consumed upon use, but no gear will be lost in the process.
  858. * It is not required to dispel existing glamours from a piece of gear before casting a different glamour.
  859.  
  860. Glamoured gear will display the following icon. Furthermore, gear used to cast glamours will be bound upon use of a glamour prism.
  861.  
  862.  
  863.  
  864. - Glamour Conditions
  865. Glamours may be cast with any items that meet the following conditions:
  866.  
  867. The base and projected items are of the same type (hands, feet, etc.).
  868. The equipment level of the projected item is equal to or lower than the base item.
  869. The base item and projected item are equippable by the same class or job.
  870. The base item and projected item are equippable by the same gender or race.
  871.  
  872. For gear occupying more than one gear slot, one the following conditions must be met in addition to the above:
  873.  
  874. The base item and projected item occupy the same number of gear slots.
  875. All of the projected item's gear slots fall within the base item's gear slots.
  876.  
  877. Example:
  878. Able to cast glamours
  879. Casting the glamour of a hooded cowl on another hooded cowl, as both occupy a body and head slot.
  880. Casting the glamour of a robe on a hooded cowl, as the body and head slot of the hooded cowl include the body slot of the robe.
  881. * In this case, you will not appear to be wearing headwear.
  882.  
  883. Glamours cannot be cast
  884. Casting the glamour of a hooded cowl on a robe, as the head slot of the hooded cowl is not covered by the robe.
  885.  
  886. * The equipment requirements of a glamoured item are identical to the base item.
  887. * The appearance of the base item will be used in the event your current class cannot equip the projected item.
  888. * Glamours may be temporarily disabled in PvP arenas and other unique areas.
  889.  
  890. - Crafting Glamour Prisms
  891. Each crafting class must use its respective master recipe book in order to craft glamour prisms.
  892. * Only level 50 crafters can use master recipe books. Furthermore, there is no master recipe book of glamours available for culinarian.
  893.  
  894. After completing the quest Submission Impossible, players will be able to purchase master recipe books, as well as the clear prisms needed to craft glamour prisms.
  895.  
  896. Clear prisms may be purchased from the following NPCs.
  897. Limsa Lominsa Lower Decks (X:9, Y:11) - Bango Zango
  898. New Gridania (X:11, Y:11) - Maisenta
  899. Ul'dah: Steps of Nald (X:10, Y:9) - Roarich
  900.  
  901. - Dispelling Glamours
  902. When in possession of a glamour dispeller, the Remove option will be available in the Cast Glamour interface.
  903. * The glamour dispeller will be consumed upon use.
  904. * Glamour dispellers may be purchased from the prism vendors above.
  905.  
  906. Retainer ventures are now available.
  907. Players can now assign their retainers ventures, which send retainers out into the field to procure items.
  908.  
  909.  
  910.  
  911. - Retainer Venture Quest Requirement
  912. Players must complete the following quest to gain access to ventures.
  913.  
  914. Quest Name Required Level and Location
  915. An Ill-conceived Venture
  916. (Limsa Lominsa) Level 17
  917. Limsa Lominsa Lower Decks (X:9 Y:11)
  918. NPC: troubled adventurer
  919. An Ill-conceived Venture
  920. (Gridania) Level 17
  921. New Gridania (X:11 Y:12)
  922. NPC: troubled adventurer
  923. An Ill-conceived Venture
  924. (Ul'dah) Level 17
  925. Ul'dah - Steps of Nald (X:9 Y:8)
  926. NPC: troubled adventurer
  927.  
  928. Once unlocked, the following categories will be added to the retainer interface:
  929.  
  930. Number of remaining ventures
  931. View venture report
  932. Assign venture
  933. View retainer attributes and gear
  934. Assign retainer class
  935.  
  936.  
  937.  
  938. After unlocking retainer ventures, the market board status in the retainer interface will also display venture status.
  939.  
  940. - Assigning Your Retainer a Class
  941. Before your retainers can undertake ventures, you must first assign them a class and equip them with a main arm.
  942. Retainers can be set to any of the following classes, with the assigned class determining the items they can procure:
  943.  
  944.  
  945.  
  946. Disciples of War or Magic: Gladiator / Pugilist / Marauder / Lancer / Archer / Conjurer / Thaumaturge / Arcanist
  947. Disciples of the Land: Miner / Botanist / Fisher
  948.  
  949. * Classes your character have not unlocked cannot be assigned to retainers.
  950.  
  951. A retainer's class can be changed at any time. However, you must reset their current class and level before assigning a new one.
  952.  
  953. - Retainer Gear
  954. Retainers can be equipped with gear befitting their assigned class and level, which will in turn affect items procured on their venture. Items will be procured in increased quantities by increasing either average item level for Disciples of War and Magic, or gathering rating for Disciples of the Land. Moreover, for retainers set as Disciples of the Land, increasing perception will result in a higher likelihood of obtaining high-quality items.
  955.  
  956. Retainer gear can be changed via the retainer's character menu.
  957.  
  958.  
  959. * Retainer gear cannot be changed when a venture is in progress.
  960.  
  961. Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers.
  962. * Gear durability will not be affected by retainer ventures.
  963. * Spiritbond rating will not be affected by retainer ventures.
  964.  
  965. - Types of Retainer Ventures
  966. Retainers may undertake one of several types of ventures. Depending on the type of venture, retainers will be tasked with obtaining a specified item, or left to freely explore the world to obtain items as they see fit.
  967.  
  968.  
  969.  
  970.  
  971. The following ventures will task your retainer with procuring a specified item:
  972. Disciples of War and Magic - Hunting
  973. Miner - Mining
  974. Botanist - Botany
  975. Fisher - Fishing
  976.  
  977.  
  978.  
  979.  
  980.  
  981. * Disciples of War and Magic will procure the same items from ventures, regardless of class.
  982.  
  983. The following exploration ventures will allow your retainer to freely explore the world, procuring items as they see fit:
  984. Although these ventures require more time to complete, they yield far greater experience, and also allow retainers to procure more obscure items such as Allagan bronze and silver pieces.
  985.  
  986. Disciples of War and Magic - Field Exploration
  987. Miner - Highland Exploration
  988. Botanist - Woodland Exploration
  989. Fisher - Waterside Exploration
  990.  
  991.  
  992.  
  993.  
  994.  
  995. * Although retainers will procure items randomly, higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.
  996.  
  997. Quick Exploration
  998. Upon reaching level 10, retainers can undertake quick exploration ventures. Retainers assigned to quick exploration will always come back with a single item, which will remain unknown until the venture is completed. The amount of experience earned will vary depending on the item found.
  999. * There are no items unique to quick exploration ventures.
  1000.  
  1001.  
  1002.  
  1003.  
  1004. - Assigning a Venture
  1005. Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Assigning a venture requires payment with a unique currency named ventures, which can be acquired through the exchange of company seals, fulfilling leve objectives, or completing beast tribe quests.
  1006.  
  1007. * Fees will not be refunded in the event a venture is canceled.
  1008. * Players can still summon their retainers and place items for sale on the market while a venture is in progress.
  1009. * The status of ventures can be confirmed under Timers in the Duty menu. Selecting Ventures from the Timers interface will display a separate window containing the status of individual retainers.
  1010.  
  1011. - Completing Ventures
  1012. All ventures are completed within a fixed period of time, which is affected by the retainer's level. When completed, your retainer's venture report will be updated in the retainer interface, allowing you to collect the spoils of their venture.
  1013.  
  1014.  
  1015.  
  1016. Retainers will receive experience points upon completion of ventures, increasing their level to a maximum of 50. The number of available ventures will increase as your retainer advances in level.
  1017.  
  1018. * The status of retainers dispatched to procure items is saved locally to your computer, PlayStation®3, or PlayStation®4, which may result in the display of incorrect information when changing systems. Summoning a retainer once via a summoning bell will update the status of their ventures on that system.
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