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- f(i) = 1 / ((2 * i - 2) * (2 * i - 3) * a * a);
- float x, rez_one, rez_two, buf;
- pt >> x;
- buf = x * ((-x) * (4 * x - 3) - 2);
- rez_one = 1 + buf;
- rez_two = 1 - buf;
- pt << rez_one;
- pt << rez_two;
- y = x*x; // 1
- z = 3*y+1; // 2,3
- t = (4*y+2)*x; // 4,5,6
- y = z - t; // 7
- z = z + t; //8
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