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- if (argument1=1){
- dialogue_speaker="Kobold Princess";
- dialogue_text="We need to keep moving. I shouldn't have to tell you it's frigid out here.";
- scr_emote("kobold","center","uncertain",1);
- var g;g=0;
- g+=1;dialogue_goto[g]=2;dialogue_option[g]="Just checking in on you, seeing if you're alright.";
- g+=1;dialogue_goto[g]=3;dialogue_option[g]="What's wrong with a little cold?";
- g+=1;dialogue_goto[g]=4;dialogue_option[g]="I was wondering if you could tell me a little about yourself.";
- }
- if (argument1=2){
- dialogue_speaker="Kobold Princess";
- dialogue_text=”I appreciate the concern, but we really should be going now. I can't feel my tail anymore.”;
- dialogue_next=1;
- scr_emote("kobold","center","uncertain",1);
- }
- if (argument1=3){
- dialogue_speaker="Kobold Princess";
- dialogue_text="Come now, don't you know anything about the Kobold people?";
- scr_emote("kobold","center","angry",1);
- var g;g=0;
- g+=1;dialogue_goto[g]=5;dialogue_option[g]="Well, I... uh...-";
- g+=1;dialogue_goto[g]=6;dialogue_option[g]="I'm afraid not.";
- g+=1;dialogue_goto[g]=7;dialogue_option[g]="Sure, I know a whole bunch.";
- }
- if (argument1=4){
- dialogue_speaker="Kobold Princess";
- dialogue_text=”Let's find shelter first. I'll be happy to answer your questions once we've got a fire going.”;
- scr_emote("kobold","center","neutral",1);
- var g;g=0;
- g+=1;dialogue_goto[g]=8;dialogue_option[g]="It's not so bad, the cold is bracing.";
- g+=1;dialogue_goto[g]=9;dialogue_option[g]="You're right, we should be going.";
- }
- if (argument1=5){
- dialogue_speaker="Kobold Princess";
- dialogue_text=”Tsk tsk. I suppose I was wrong to think you could be both cute and well-read.”;
- dialogue_next=10;
- scr_emote("kobold","center","neutral",1);
- }
- if (argument1=6){
- dialogue_speaker="Kobold Princess";
- dialogue_text=”Hmph. I'd pegged you for a smart one, too. That's a shame.”;
- dialogue_next=10;
- scr_emote("kobold","center","neutral",1);
- }
- if (argument1=7){
- dialogue_speaker="Kobold Princess";
- dialogue_text="Is that so? Can you explain why I haven't yet become, as you'd say, a delicious frozen 'Kobold-sicle?'";
- scr_emote("kobold","center","angry",1);
- var g;g=0;
- g+=1;dialogue_goto[g]=16;dialogue_option[g]="The same way I have- the burning heat of passion.";
- g+=1;dialogue_goto[g]=19;dialogue_option[g]="All Kobolds keep a chunk of radiant ore on them at all times. It keeps them warm.";
- g+=1;dialogue_goto[g]=20;dialogue_option[g]="The Kobold people are inherently resistant to cold temperatures.";
- g+=1;dialogue_goto[g]=21;dialogue_option[g]="You sure seem to enjoy running your mouth, that'll warm you up.";
- }
- if (argument1=8){
- dialogue_speaker="Kobold Princess";
- dialogue_text=”I don't think you're taking this climate seriously.”;
- dialogue_next=3;
- scr_emote("kobold","center","angry",1);
- }
- if (argument1=10){
- dialogue_speaker="Kobold Princess";
- dialogue_text="Kobolds can't stand the cold. We don't exactly have a means of naturally keeping warm, you see.";
- scr_emote("kobold","center","uncertain",1);
- var g;g=0;
- g+=1;dialogue_goto[g]=11;dialogue_option[g]="That's really interesting and all, but we don't have time for chit-chat.";
- g+=1;dialogue_goto[g]=12;dialogue_option[g]="Then how exactly are you even still standing?";
- }
- if (argument1=11){
- dialogue_speaker="Kobold Princess";
- dialogue_text=”Many Kobolds have shorter tempers than I, mister. I suggest you watch your tone.”;
- dialogue_next=13;
- scr_emote("kobold","center","angry",1);
- }
- if (argument1=13){
- dialogue_speaker="Kobold Princess";
- dialogue_text=”Nonetheless, you're right. We need to get moving.”;
- dialogue_next=1;
- scr_emote("kobold","center","uncertain",1);
- }
- if (argument1=12){
- dialogue_speaker="Kobold Princess";
- dialogue_text=”We Kobolds hold a hunk of radiant ore close to us at all times. It keeps us warm when neither man nor sun can.”;
- dialogue_next=14;
- scr_emote("kobold","center","neutral",1);
- }
- if (argument1=14){
- dialogue_speaker="Kobold Princess";
- dialogue_text=”I know I've just met you, but I feel like I can trust you. If you ever need the ore for something, just let me know.”;
- dialogue_next=15;
- scr_emote("kobold","center","happy",1);
- }
- if (argument1=15){
- dialogue_speaker="Kobold Princess";
- dialogue_text=”Now, this thing is keeping me alive, but not exactly cozy. Let's trek onwards.”;
- dialogue_next=1;
- scr_emote("kobold","center","uncertain",1);
- }
- if (argument1=16){
- dialogue_speaker="Kobold Princess";
- dialogue_text=”...”;
- dialogue_next=17;
- scr_emote("kobold","center","embarrassed",1);
- }
- if (argument1=17){
- dialogue_speaker="Kobold Princess";
- dialogue_text=”How long have you been waiting to use that winner?”;
- dialogue_next=18;
- scr_emote("kobold","center","happy",1);
- }
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