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May 22nd, 2015
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  1. if (argument1=1){
  2. dialogue_speaker="Kobold Princess";
  3. dialogue_text="We need to keep moving. I shouldn't have to tell you it's frigid out here.";
  4.  
  5. scr_emote("kobold","center","uncertain",1);
  6.  
  7. var g;g=0;
  8.  
  9. g+=1;dialogue_goto[g]=2;dialogue_option[g]="Just checking in on you, seeing if you're alright.";
  10. g+=1;dialogue_goto[g]=3;dialogue_option[g]="What's wrong with a little cold?";
  11. g+=1;dialogue_goto[g]=4;dialogue_option[g]="I was wondering if you could tell me a little about yourself.";
  12.  
  13. }
  14.  
  15. if (argument1=2){
  16. dialogue_speaker="Kobold Princess";
  17. dialogue_text=”I appreciate the concern, but we really should be going now. I can't feel my tail anymore.”;
  18. dialogue_next=1;
  19. scr_emote("kobold","center","uncertain",1);
  20. }
  21.  
  22. if (argument1=3){
  23. dialogue_speaker="Kobold Princess";
  24. dialogue_text="Come now, don't you know anything about the Kobold people?";
  25.  
  26. scr_emote("kobold","center","angry",1);
  27.  
  28. var g;g=0;
  29.  
  30. g+=1;dialogue_goto[g]=5;dialogue_option[g]="Well, I... uh...-";
  31. g+=1;dialogue_goto[g]=6;dialogue_option[g]="I'm afraid not.";
  32. g+=1;dialogue_goto[g]=7;dialogue_option[g]="Sure, I know a whole bunch.";
  33.  
  34. }
  35.  
  36. if (argument1=4){
  37. dialogue_speaker="Kobold Princess";
  38. dialogue_text=”Let's find shelter first. I'll be happy to answer your questions once we've got a fire going.”;
  39.  
  40. scr_emote("kobold","center","neutral",1);
  41.  
  42. var g;g=0;
  43.  
  44. g+=1;dialogue_goto[g]=8;dialogue_option[g]="It's not so bad, the cold is bracing.";
  45. g+=1;dialogue_goto[g]=9;dialogue_option[g]="You're right, we should be going.";
  46.  
  47. }
  48.  
  49. if (argument1=5){
  50. dialogue_speaker="Kobold Princess";
  51. dialogue_text=”Tsk tsk. I suppose I was wrong to think you could be both cute and well-read.”;
  52. dialogue_next=10;
  53. scr_emote("kobold","center","neutral",1);
  54. }
  55.  
  56. if (argument1=6){
  57. dialogue_speaker="Kobold Princess";
  58. dialogue_text=”Hmph. I'd pegged you for a smart one, too. That's a shame.”;
  59. dialogue_next=10;
  60. scr_emote("kobold","center","neutral",1);
  61. }
  62.  
  63. if (argument1=7){
  64. dialogue_speaker="Kobold Princess";
  65. dialogue_text="Is that so? Can you explain why I haven't yet become, as you'd say, a delicious frozen 'Kobold-sicle?'";
  66.  
  67. scr_emote("kobold","center","angry",1);
  68.  
  69. var g;g=0;
  70.  
  71. g+=1;dialogue_goto[g]=16;dialogue_option[g]="The same way I have- the burning heat of passion.";
  72. g+=1;dialogue_goto[g]=19;dialogue_option[g]="All Kobolds keep a chunk of radiant ore on them at all times. It keeps them warm.";
  73. g+=1;dialogue_goto[g]=20;dialogue_option[g]="The Kobold people are inherently resistant to cold temperatures.";
  74. g+=1;dialogue_goto[g]=21;dialogue_option[g]="You sure seem to enjoy running your mouth, that'll warm you up.";
  75.  
  76. }
  77.  
  78. if (argument1=8){
  79. dialogue_speaker="Kobold Princess";
  80. dialogue_text=”I don't think you're taking this climate seriously.”;
  81. dialogue_next=3;
  82. scr_emote("kobold","center","angry",1);
  83. }
  84.  
  85. if (argument1=10){
  86. dialogue_speaker="Kobold Princess";
  87. dialogue_text="Kobolds can't stand the cold. We don't exactly have a means of naturally keeping warm, you see.";
  88.  
  89. scr_emote("kobold","center","uncertain",1);
  90.  
  91. var g;g=0;
  92.  
  93. g+=1;dialogue_goto[g]=11;dialogue_option[g]="That's really interesting and all, but we don't have time for chit-chat.";
  94. g+=1;dialogue_goto[g]=12;dialogue_option[g]="Then how exactly are you even still standing?";
  95.  
  96. }
  97.  
  98. if (argument1=11){
  99. dialogue_speaker="Kobold Princess";
  100. dialogue_text=”Many Kobolds have shorter tempers than I, mister. I suggest you watch your tone.”;
  101. dialogue_next=13;
  102. scr_emote("kobold","center","angry",1);
  103. }
  104.  
  105. if (argument1=13){
  106. dialogue_speaker="Kobold Princess";
  107. dialogue_text=”Nonetheless, you're right. We need to get moving.”;
  108. dialogue_next=1;
  109. scr_emote("kobold","center","uncertain",1);
  110. }
  111.  
  112. if (argument1=12){
  113. dialogue_speaker="Kobold Princess";
  114. dialogue_text=”We Kobolds hold a hunk of radiant ore close to us at all times. It keeps us warm when neither man nor sun can.”;
  115. dialogue_next=14;
  116. scr_emote("kobold","center","neutral",1);
  117. }
  118.  
  119. if (argument1=14){
  120. dialogue_speaker="Kobold Princess";
  121. dialogue_text=”I know I've just met you, but I feel like I can trust you. If you ever need the ore for something, just let me know.”;
  122. dialogue_next=15;
  123. scr_emote("kobold","center","happy",1);
  124. }
  125.  
  126. if (argument1=15){
  127. dialogue_speaker="Kobold Princess";
  128. dialogue_text=”Now, this thing is keeping me alive, but not exactly cozy. Let's trek onwards.”;
  129. dialogue_next=1;
  130. scr_emote("kobold","center","uncertain",1);
  131. }
  132.  
  133. if (argument1=16){
  134. dialogue_speaker="Kobold Princess";
  135. dialogue_text=”...”;
  136. dialogue_next=17;
  137. scr_emote("kobold","center","embarrassed",1);
  138. }
  139.  
  140. if (argument1=17){
  141. dialogue_speaker="Kobold Princess";
  142. dialogue_text=”How long have you been waiting to use that winner?”;
  143. dialogue_next=18;
  144. scr_emote("kobold","center","happy",1);
  145. }
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