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- <Dinnerbone> What do you have so far
- <SirCmpwn> second one is whether or not the player IS flying
- <SirCmpwn> third is whether they MAY fly
- * Amaranth has quit (Read error: Connection reset by peer)
- <SirCmpwn> the client can only change the second value itself
- <SirCmpwn> the server ignores all other attempts to change values
- <Dinnerbone> Then the first is probably invulnerability
- <SirCmpwn> sweet
- <Dinnerbone> And the fourth instant destruction maybe
- <SirCmpwn> the client ignores these two values, and derives it from gamemode instead
- <Dinnerbone> The server only accepts "I'm flying" or "I'm not flying", and only if it can fly
- <Dinnerbone> Anything else is ignored
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