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- --[[---------------------------------------------------------------------------
- DarkRP custom jobs
- ---------------------------------------------------------------------------
- This file contains your custom jobs.
- This file should also contain jobs from DarkRP that you edited.
- Note: If you want to edit a default DarkRP job, first disable it in darkrp_config/disabled_defaults.lua
- Once you've done that, copy and paste the job to this file and edit it.
- The default jobs can be found here:
- https://github.com/FPtje/DarkRP/blob/master/gamemode/config/jobrelated.lua
- For examples and explanation please visit this wiki page:
- http://wiki.darkrp.com/index.php/DarkRP:CustomJobFields
- Add jobs under the following line:
- ---------------------------------------------------------------------------]]
- TEAM_WASTELANDER = DarkRP.createJob("Wastelander", {
- color = Color(77, 255, 0, 255),
- model = {"models/f3v/seeker_09.mdl"},
- description = [[Scavenge the remainder of the lands, collect scrap and craft new items to help your adventure.]],
- weapons = {},
- command = "wastelander",
- max = 0,
- salary = 0,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "Wastelanders",
- PlayerSpawn = function(ply)
- ply:SetHealth(50)
- end
- })
- TEAM_SQUIRE = DarkRP.createJob("Squire", {
- color = Color(138, 138, 138, 255),
- model = {"models/nikout/fallout/wintercombatarmorfemale.mdl", "models/nikout/fallout/wintercombatarmormale.mdl"},
- description = [[Squires are, more often than not, children born into the Brotherhood, trained from a young age. There are a few exceptions where children not born into the Brotherhood have made it in.]],
- weapons = {"weapon_laserpistol"},
- command = "squire",
- max = 0,
- salary = 1,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Army",
- PlayerSpawn = function(ply)
- ply:SetHealth(100)
- ply:SetArmor(100)
- end
- })
- TEAM_SSQUIRE = DarkRP.createJob("Senior Squire", {
- color = Color(138, 138, 138, 255),
- model = {"models/nikout/fallout/wintercombatarmorfemale.mdl", "models/nikout/fallout/wintercombatarmormale.mdl"},
- description = [[Squires are, more often than not, children born into the Brotherhood, trained from a young age. There are a few exceptions where children not born into the Brotherhood have made it in.]],
- weapons = {"weapon_laserpistol"},
- command = "ssquire",
- max = 0,
- salary = 1,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Army",
- PlayerSpawn = function(ply)
- ply:SetHealth(150)
- ply:SetArmor(100)
- end
- })
- TEAM_ASPIRANT = DarkRP.createJob("Aspirant", {
- color = Color(138, 138, 138, 255),
- model = {"models/nikout/fallout/wintercombatarmorfemale.mdl", "models/nikout/fallout/wintercombatarmormale.mdl"},
- description = [[Squires are, more often than not, children born into the Brotherhood, trained from a young age. There are a few exceptions where children not born into the Brotherhood have made it in.]],
- weapons = {"weapon_laserpistol"},
- command = "aspirant",
- max = 0,
- salary = 1,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Army",
- PlayerSpawn = function(ply)
- ply:SetHealth(150)
- ply:SetArmor(100)
- end
- })
- TEAM_JKNIGHT = DarkRP.createJob("Jnr. Knight", {
- color = Color(138, 138, 138, 255),
- model = {"models/fallout_3/power_armor.mdl"},
- description = [[Knights are members of the Brotherhood that completed training necessary to serve as technicians, engineers and soldiers if the need arises.]],
- weapons = {"weapon_laserpistol", "weapon_laserrifle"},
- command = "jknight",
- max = 0,
- salary = 5,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Army",
- PlayerSpawn = function(ply)
- ply:SetHealth(200)
- ply:SetArmor(100)
- end
- })
- TEAM_KNIGHT = DarkRP.createJob("Knight", {
- color = Color(138, 138, 138, 255),
- model = {"models/fallout_3/power_armor.mdl"},
- description = [[Knights are members of the Brotherhood that completed training necessary to serve as technicians, engineers and soldiers if the need arises.]],
- weapons = {"weapon_laserpistol", "weapon_laserriflescp"},
- command = "knight",
- max = 0,
- salary = 5,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Army",
- PlayerSpawn = function(ply)
- ply:SetHealth(200)
- ply:SetArmor(100)
- end
- })
- TEAM_KNIGHTS = DarkRP.createJob("Knight Sgt.", {
- color = Color(138, 138, 138, 255),
- model = {"models/fallout_3/power_armor.mdl"},
- description = [[Knights are members of the Brotherhood that completed training necessary to serve as technicians, engineers and soldiers if the need arises.]],
- weapons = {"weapon_laserpistol", "weapon_laserriflescp"},
- command = "knights",
- max = 0,
- salary = 7,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Army",
- PlayerSpawn = function(ply)
- ply:SetHealth(250)
- ply:SetArmor(100)
- end
- })
- TEAM_KNIGHTC = DarkRP.createJob("Knight Cpt.", {
- color = Color(138, 138, 138, 255),
- model = {"models/fallout_3/black_armor.mdl"},
- description = [[Knights are members of the Brotherhood that completed training necessary to serve as technicians, engineers and soldiers if the need arises.]],
- weapons = {"weapon_laserpistol", "weapon_laserriflescp"},
- command = "knightc",
- max = 0,
- salary = 7,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Army",
- PlayerSpawn = function(ply)
- ply:SetHealth(300)
- ply:SetArmor(100)
- end
- })
- TEAM_KNIGHTCO = DarkRP.createJob("Knight Com.", {
- color = Color(138, 138, 138, 255),
- model = {"models/fallout_3/black_armor.mdl"},
- description = [[Knights are members of the Brotherhood that completed training necessary to serve as technicians, engineers and soldiers if the need arises.]],
- weapons = {"weapon_laserpistol", "weapon_tribeam"},
- command = "knightco",
- max = 0,
- salary = 10,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Army",
- PlayerSpawn = function(ply)
- ply:SetHealth(400)
- ply:SetArmor(100)
- end
- })
- TEAM_PALADIN = DarkRP.createJob("Paladin", {
- color = Color(138, 138, 138, 255),
- model = {"models/fallout_3/t51b.mdl"},
- description = [[Paladins are the protectors of the Brotherhood and their primary, elite fighting force.]],
- weapons = {"weapon_laserpistol", "weapon_tribeam"},
- command = "paladin",
- max = 0,
- salary = 12,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Army",
- PlayerSpawn = function(ply)
- ply:SetHealth(450)
- ply:SetArmor(100)
- end
- })
- TEAM_PALADINC = DarkRP.createJob("Paladin Com.", {
- color = Color(138, 138, 138, 255),
- model = {"models/fallout_3/t51b.mdl"},
- description = [[Paladins are the protectors of the Brotherhood and their primary, elite fighting force.]],
- weapons = {"weapon_laserpistol", "weapon_tribeam", "weapon_gatlinglaser"},
- command = "paladinc",
- max = 0,
- salary = 15,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Army",
- PlayerSpawn = function(ply)
- ply:SetHealth(550)
- ply:SetArmor(100)
- end
- })
- TEAM_SPALADIN = DarkRP.createJob("Star Paladin", {
- color = Color(138, 138, 138, 255),
- model = {"models/fallout_3/t51b.mdl"},
- description = [[Paladins are the protectors of the Brotherhood and their primary, elite fighting force.]],
- weapons = {"weapon_laserpistol", "weapon_tribeam", "weapon_gatlinglaser"},
- command = "spaladin",
- max = 0,
- salary = 17,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Army",
- PlayerSpawn = function(ply)
- ply:SetHealth(600)
- ply:SetArmor(100)
- end
- })
- TEAM_SENTINEL = DarkRP.createJob("Sentinel", {
- color = Color(138, 138, 138, 255),
- model = {"models/fallout_3/t51b.mdl"},
- description = [[Sentinels are the protectors of the Brotherhood and their primary, elite fighting force.]],
- weapons = {"weapon_laserpistol", "weapon_tribeam", "weapon_gatlinglaser", "weapon_grenadeplasma", "weapon_grenadeplasma"},
- command = "sentinel",
- max = 0,
- salary = 20,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Army",
- PlayerSpawn = function(ply)
- ply:SetHealth(600)
- ply:SetArmor(100)
- end
- })
- TEAM_LANCERI = DarkRP.createJob("Lancer Initiate", {
- color = Color(138, 138, 138, 255),
- model = {"models/bio_suit/slow_bio_suit.mdl"},
- description = [[Lancers are members of the Brotherhood tasked with the maintenance and operation of its flying vehicles.]],
- weapons = {"weapon_laserpistol"},
- command = "lanceri",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Airforce",
- PlayerSpawn = function(ply)
- ply:SetHealth(150)
- ply:SetArmor(100)
- end
- })
- TEAM_LANCER = DarkRP.createJob("Lancer", {
- color = Color(138, 138, 138, 255),
- model = {"models/bio_suit/slow_bio_suit.mdl"},
- description = [[Lancers are members of the Brotherhood tasked with the maintenance and operation of its flying vehicles.]],
- weapons = {"weapon_laserpistol"},
- command = "lancer",
- max = 0,
- salary = 5,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Airforce",
- PlayerSpawn = function(ply)
- ply:SetHealth(200)
- ply:SetArmor(100)
- end
- })
- TEAM_LANCERK = DarkRP.createJob("Lancer Knight", {
- color = Color(138, 138, 138, 255),
- model = {"models/bio_suit/slow_bio_suit.mdl"},
- description = [[Lancers are members of the Brotherhood tasked with the maintenance and operation of its flying vehicles.]],
- weapons = {"weapon_laserpistol"},
- command = "lancerk",
- max = 0,
- salary = 7,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Airforce",
- PlayerSpawn = function(ply)
- ply:SetHealth(250)
- ply:SetArmor(100)
- end
- })
- TEAM_LANCERS = DarkRP.createJob("Lancer Sgt.", {
- color = Color(138, 138, 138, 255),
- model = {"models/bio_suit/slow_bio_suit.mdl"},
- description = [[Lancers are members of the Brotherhood tasked with the maintenance and operation of its flying vehicles.]],
- weapons = {"weapon_laserpistol", "weapon_laserriflescp"},
- command = "lancers",
- max = 0,
- salary = 10,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Airforce",
- PlayerSpawn = function(ply)
- ply:SetHealth(300)
- ply:SetArmor(100)
- end
- })
- TEAM_LANCERC = DarkRP.createJob("Lancer Cpt.", {
- color = Color(138, 138, 138, 255),
- model = {"models/bio_suit/slow_bio_suit.mdl"},
- description = [[Lancers are members of the Brotherhood tasked with the maintenance and operation of its flying vehicles.]],
- weapons = {"weapon_laserpistol", "weapon_tribeam"},
- command = "lancerc",
- max = 0,
- salary = 15,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Airforce",
- PlayerSpawn = function(ply)
- ply:SetHealth(400)
- ply:SetArmor(100)
- end
- })
- TEAM_SCRIBEI = DarkRP.createJob("Scribe Initiate", {
- color = Color(138, 138, 138, 255),
- model = {"models/halokiller38/fallout/scribe/scribe_01.mdl"},
- description = [[Scribes are tasked with creating and keeping records of the technology recovered and used by the Brotherhood and experimenting with new weapons and other useful devices to be used in the field by the Knights and Paladins.]],
- weapons = {"weapon_laserpistol"},
- command = "scribei",
- max = 0,
- salary = 5,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Scribes",
- PlayerSpawn = function(ply)
- ply:SetHealth(100)
- ply:SetArmor(100)
- end
- })
- TEAM_SCRIBE = DarkRP.createJob("Scribe", {
- color = Color(138, 138, 138, 255),
- model = {"models/halokiller38/fallout/scribe/scribe_01.mdl"},
- description = [[Scribes are tasked with creating and keeping records of the technology recovered and used by the Brotherhood and experimenting with new weapons and other useful devices to be used in the field by the Knights and Paladins.]],
- weapons = {"weapon_laserpistol"},
- command = "scribe",
- max = 0,
- salary = 7,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Scribes",
- PlayerSpawn = function(ply)
- ply:SetHealth(150)
- ply:SetArmor(100)
- end
- })
- TEAM_SSCRIBE = DarkRP.createJob("Senior Scribe", {
- color = Color(138, 138, 138, 255),
- model = {"models/halokiller38/fallout/scribe/scribe_01.mdl"},
- description = [[Scribes are tasked with creating and keeping records of the technology recovered and used by the Brotherhood and experimenting with new weapons and other useful devices to be used in the field by the Knights and Paladins.]],
- weapons = {"weapon_laserpistol"},
- command = "sscribe",
- max = 0,
- salary = 10,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Scribes",
- PlayerSpawn = function(ply)
- ply:SetHealth(200)
- ply:SetArmor(100)
- end
- })
- TEAM_HSCRIBE = DarkRP.createJob("Head Scribe", {
- color = Color(138, 138, 138, 255),
- model = {"models/halokiller38/fallout/scribe/scribe_01.mdl"},
- description = [[Scribes are tasked with creating and keeping records of the technology recovered and used by the Brotherhood and experimenting with new weapons and other useful devices to be used in the field by the Knights and Paladins.]],
- weapons = {"weapon_laserpistol", "weapon_laserriflescp"},
- command = "hscribe",
- max = 0,
- salary = 15,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Scribes",
- PlayerSpawn = function(ply)
- ply:SetHealth(250)
- ply:SetArmor(100)
- end
- })
- TEAM_ELDER = DarkRP.createJob("Elder", {
- color = Color(138, 138, 138, 255),
- model = {"models/bloocobalt/fo/creatures/ghosts.mdl"},
- description = [[The Elders are the highest command position in the Brotherhood, responsible for guiding it and setting down policies.]],
- weapons = {"weapon_laserpistol", "weapon_tribeam"},
- command = "elder",
- max = 0,
- salary = 25,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Elders",
- PlayerSpawn = function(ply)
- ply:SetHealth(800)
- ply:SetArmor(100)
- end
- })
- TEAM_HELDER = DarkRP.createJob("High Elder", {
- color = Color(138, 138, 138, 255),
- model = {"models/bloocobalt/fo/creatures/ghosts.mdl"},
- description = [[The Elders are the highest command position in the Brotherhood, responsible for guiding it and setting down policies.]],
- weapons = {"weapon_laserpistol", "weapon_tribeam", "weapon_gatlinglaser"},
- command = "helder",
- max = 0,
- salary = 30,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BOS Elders",
- PlayerSpawn = function(ply)
- ply:SetHealth(1000)
- ply:SetArmor(100)
- end
- })
- ---------------------------------------------------
- TEAM_RLEGIONARY = DarkRP.createJob("Recruit Legionary", {
- color = Color(90, 0, 0, 255),
- model = {"models/cl/military/legionrecruit.mdl"},
- description = [[Recruits are freshly trained legionaries who are given only basic equipment. They are the most common type of legionaries and are forced to take the brunt of any blow from the enemy.]],
- weapons = {"weapon_trenchknife", "weapon_huntingrifleext"},
- command = "rlegionary",
- max = 0,
- salary = 2,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "Caesar's Legion",
- PlayerSpawn = function(ply)
- ply:SetHealth(100)
- ply:SetArmor(100)
- end
- })
- TEAM_PLEGIONARY = DarkRP.createJob("Prime Legionary", {
- color = Color(90, 0, 0, 255),
- model = {"models/cl/military/legionrecruit.mdl"},
- description = [[Prime legionaries are better equipped than recruits. They also have the benefit of greater experience and training than the standard legionaries. In short, the prime legionaries are a full step above Caesar's recruits.]],
- weapons = {"weapon_trenchknife", "weapon_huntingrifleext"},
- command = "plegionary",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "Caesar's Legion",
- PlayerSpawn = function(ply)
- ply:SetHealth(125)
- ply:SetArmor(100)
- end
- })
- TEAM_VLEGIONARY = DarkRP.createJob("Veteran Legionary", {
- color = Color(90, 0, 0, 255),
- model = {"models/cl/military/legionrecruit.mdl"},
- description = [[Veteran legionaries are not only the best equipped amongst the standard legionaries, they are also the most experienced as well. They are typically held in reserve until the recruit and the prime legionaries are defeated.]],
- weapons = {"weapon_trenchknife", "weapon_huntingrifleext"},
- command = "vlegionary",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "Caesar's Legion",
- PlayerSpawn = function(ply)
- ply:SetHealth(150)
- ply:SetArmor(100)
- end
- })
- TEAM_DRLEGIONARY = DarkRP.createJob("Recruit Decanus", {
- color = Color(90, 0, 0, 255),
- model = {"models/cl/military/legiondecanus.mdl"},
- description = [[Legionaries are given the position of decanus when they display leadership potential consistently in battle. A legionary decanus has the authority to run small camps as well as act as a deputy for the local centurion.]],
- weapons = {"weapon_trenchknife", "weapon_huntingriflescp"},
- command = "rdecanus",
- max = 0,
- salary = 5,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "Caesar's Legion",
- PlayerSpawn = function(ply)
- ply:SetHealth(250)
- ply:SetArmor(100)
- end
- })
- TEAM_DPLEGIONARY = DarkRP.createJob("Prime Decanus", {
- color = Color(90, 0, 0, 255),
- model = {"models/cl/military/legiondecanus.mdl"},
- description = [[Legionaries are given the position of decanus when they display leadership potential consistently in battle. A legionary decanus has the authority to run small camps as well as act as a deputy for the local centurion.]],
- weapons = {"weapon_trenchknife", "weapon_huntingriflescp"},
- command = "pdecanus",
- max = 0,
- salary = 5,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "Caesar's Legion",
- PlayerSpawn = function(ply)
- ply:SetHealth(250)
- ply:SetArmor(100)
- end
- })
- TEAM_CENTURIANLEGIONARY = DarkRP.createJob("Centurian", {
- color = Color(90, 0, 0, 255),
- model = {"models/cl/military/frumentarii.mdl"},
- description = [[Centurions serve as field commanders during major operations. They are often appointed to their position through years of dedicated service and their martial prowess reflects the rigors they have endured.]],
- weapons = {"weapon_trenchknife", "weapon_huntingriflescp", "weapon_lilysblade"},
- command = "centurian",
- max = 0,
- salary = 6,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "Caesar's Legion",
- PlayerSpawn = function(ply)
- ply:SetHealth(400)
- ply:SetArmor(100)
- end
- })
- TEAM_LEGATELEGIONARY = DarkRP.createJob("Legate", {
- color = Color(90, 0, 0, 255),
- model = {"models/power_armor/t45e.mdl"},
- description = [[The legate is the commander of the legionaries and is subservient to none but Caesar. The position of legate is only given to individuals who demonstrate unshakable loyalty, leadership skills, and unrestrained ferocity.]],
- weapons = {"weapon_trenchknife", "weapon_huntingriflescp", "weapon_bumpersword"},
- command = "legate",
- max = 0,
- salary = 13,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "Caesar's Legion",
- PlayerSpawn = function(ply)
- ply:SetHealth(1000)
- ply:SetArmor(100)
- end
- })
- ---------------------------------------------------------
- TEAM_EVENT = DarkRP.createJob("Event Job", {
- color = Color(0, 0, 0, 255),
- model = {"models/nikout/fallout/hellfirearmornpc.mdl", "models/nikout/advancedpowerarmor.mdl", "models/tesla_power_armor/slow.mdl", "models/player/t51b/t51f.mdl", "models/fallout_3/ghoul.mdl", "models/suited_ghoul_new.mdl", "models/f3v/seeker_09.mdl", "models/nikout/dishonored/assassin1.mdl", "models/fallout_3/enclave_power_armor.mdl", "models/fallout3/painspikefemaleraider.mdl", "models/fallout3/sadistfemaleraider.mdl", "models/legoj15/fo4/eyebot_player.mdl"},
- description = [[Plan and create new events unique to each faction to ensure players stay entertained, edit your health using !hp ^ (amount), remember you can participate and spawn NPCs, try using the possessor weapon.]],
- weapons = {"weapon_laserpdw", "weapon_bowieknife", "weapon_possessor"},
- command = "event",
- max = 0,
- salary = 0,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "Staff Jobs",
- PlayerSpawn = function(ply)
- ply:SetHealth(100)
- ply:SetArmor(100)
- end
- })
- TEAM_EVENT = DarkRP.createJob("Staff on Duty", {
- color = Color(0, 0, 0, 255),
- model = {"models/legoj15/fo4/eyebot_player.mdl"},
- description = [[As a staff on duty your job is to moderate the server, whitelist people who need to be whitelisted and ensure rule breakers are punished, do !areport to check reports.]],
- weapons = {},
- command = "staffonduty",
- max = 0,
- salary = 0,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "Staff Jobs",
- PlayerSpawn = function(ply)
- ply:SetHealth(1000)
- ply:SetArmor(1000)
- end
- })
- ----------------------------------------------------
- TEAM_NCRP = DarkRP.createJob("NCR Private", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/fem_ncr_01.mdl"},
- description = [[Too lazy to add a propa desc rn.]],
- weapons = {},
- command = "ncrp",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(100)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRPFC = DarkRP.createJob("NCR PFC.", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/fem_ncr_01.mdl"},
- description = [[Too lazy to add a propa desc rn.]],
- weapons = {},
- command = "ncrpfc",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(150)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRLC = DarkRP.createJob("NCR Lance Corp.", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/fem_ncr_01.mdl"},
- description = [[Too lazy to add a propa desc rn.]],
- weapons = {},
- command = "ncrlancec",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(200)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRC = DarkRP.createJob("NCR Corp.", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/fem_ncr_01.mdl"},
- description = [[Too lazy to add a propa desc rn.]],
- weapons = {},
- command = "ncrcorp",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(250)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRS = DarkRP.createJob("NCR Sgt.", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/fem_ncr_01.mdl"},
- description = [[Too lazy to add a propa desc rn.]],
- weapons = {},
- command = "ncrsgt",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(300)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRSS = DarkRP.createJob("NCR Staff Sgt.", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/fem_ncr_01.mdl"},
- description = [[Too lazy to add a propa desc rn.]],
- weapons = {},
- command = "ncrssgt",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(350)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRSFC = DarkRP.createJob("NCR SFC.", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/fem_ncr_01.mdl"},
- description = [[Too lazy to add a propa desc rn.]],
- weapons = {},
- command = "ncrsfc",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(400)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRMSG = DarkRP.createJob("NCR Master Sgt.", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/fem_ncr_01.mdl"},
- description = [[Too lazy to add a propa desc rn.]],
- weapons = {},
- command = "ncrmsgt",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(450)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRSMA = DarkRP.createJob("NCR Sgt. Major", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/fem_ncr_01.mdl"},
- description = [[Too lazy to add a propa desc rn.]],
- weapons = {},
- command = "ncrsgtm",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(500)
- ply:SetArmor(100)
- end
- })
- --------------------------------------------
- TEAM_NCROCAD = DarkRP.createJob("NCR Officer Cadet", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/ncr_officer.mdl"},
- description = [[NEWMODELSHERE]],
- weapons = {},
- command = "ncrocad",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(550)
- ply:SetArmor(100)
- end
- })
- TEAM_NCR2NDLI = DarkRP.createJob("NCR 2nd Lieut.", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/ncr_officer.mdl"},
- description = [[NEWMODELSHERE]],
- weapons = {},
- command = "ncrlie",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(600)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRCPT = DarkRP.createJob("NCR Cpt.", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/ncr_officer.mdl"},
- description = [[NEWMODELSHERE]],
- weapons = {},
- command = "ncrcpt",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(650)
- ply:SetArmor(100)
- end
- })
- TEAM_NCR1STLIE = DarkRP.createJob("NCR 1st Lieut.", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/ncr_officer.mdl"},
- description = [[NEWMODELSHERE]],
- weapons = {},
- command = "ncr1lie",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(700)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRMAJOR = DarkRP.createJob("NCR Major", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/ncr_officer.mdl"},
- description = [[NEWMODELSHERE]],
- weapons = {},
- command = "ncrmajor",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(750)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRCOL = DarkRP.createJob("NCR Colonel", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/ncr_officer.mdl"},
- description = [[NEWMODELSHERE]],
- weapons = {},
- command = "ncrcolo",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(750)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRCOL = DarkRP.createJob("NCR General", {
- color = Color(118, 0, 0, 255),
- model = {"models/ncr/ncr_officer.mdl"},
- description = [[NEWMODELSHERE]],
- weapons = {},
- command = "ncrgen",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Enlisted",
- PlayerSpawn = function(ply)
- ply:SetHealth(800)
- ply:SetArmor(100)
- end
- })
- -------------------------------
- TEAM_NCRHIG = DarkRP.createJob("NCR Heavy Infantry Guard", {
- color = Color(118, 0, 0, 255),
- model = {"models/player/fallout_3/power_armor.mdl"},
- description = [[NCR heavy troopers are the personal heavy shocktroopers of the General and serve as the heavy infantry of the NCR army.]],
- weapons = {"weapon_9mmsmgdrum", "weapon_supersledge", "weapon_minigun"},
- command = "ncrhig",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Heavy Infantry",
- PlayerSpawn = function(ply)
- ply:SetHealth(850)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRHIO = DarkRP.createJob("NCR Heavy Infantry Officer", {
- color = Color(118, 0, 0, 255),
- model = {"models/player/fallout_3/power_armor.mdl"},
- description = [[NCR heavy troopers are the personal heavy shocktroopers of the General and serve as the heavy infantry of the NCR army.]],
- weapons = {"weapon_9mmsmgdrum", "weapon_minigun", "weapon_supersledge"},
- command = "ncrhio",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Heavy Infantry",
- PlayerSpawn = function(ply)
- ply:SetHealth(900)
- ply:SetArmor(100)
- end
- })
- TEAM_NCRHIC = DarkRP.createJob("NCR Heavy Infantry Com.", {
- color = Color(118, 0, 0, 255),
- model = {"models/player/fallout_3/power_armor.mdl"},
- description = [[NCR heavy troopers are the personal heavy shocktroopers of the General and serve as the heavy infantry of the NCR army.]],
- weapons = {"weapon_9mmsmgdrum", "weapon_minigun", "weapon_supersledge"},
- command = "ncrhic",
- max = 0,
- salary = 3,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "NCR Heavy Infantry",
- PlayerSpawn = function(ply)
- ply:SetHealth(1000)
- ply:SetArmor(100)
- end
- })
- --[[---------------------------------------------------------------------------
- Define which team joining players spawn into and what team you change to if demoted
- ---------------------------------------------------------------------------]]
- GAMEMODE.DefaultTeam = TEAM_WASTELANDER
- --[[---------------------------------------------------------------------------
- Define which teams belong to civil protection
- Civil protection can set warrants, make people wanted and do some other police related things
- ---------------------------------------------------------------------------]]
- GAMEMODE.CivilProtection = {
- -- [TEAM_POLICE] = true,
- -- [TEAM_CHIEF] = true,
- -- [TEAM_MAYOR] = true,
- }
- --[[---------------------------------------------------------------------------
- Jobs that are hitmen (enables the hitman menu)
- ---------------------------------------------------------------------------]]
- -- DarkRP.addHitmanTeam(TEAM_MOB)
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