Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- BASIC
- =====
- To the Death
- Type: Passive
- Increases the Masauro's damage when hitting the same target as last turn.
- Lv1: 10% damage bonus
- Lv2: 11% damage bonus
- Lv3: 12% damage bonus
- Lv4: 13% damage bonus
- Lv5: 17% damage bonus
- Lv6: 18% damage bonus
- Lv7: 19% damage bonus
- Lv8: 20% damage bonus
- Lv9: 21% damage bonus
- Lv10: 25% damage bonus
- Katana Mastery
- Type: Passive
- Increases damage dealt with katanas.
- Lv1: 2% damage bonus
- Lv2: 3% damage bonus
- Lv3: 4% damage bonus
- Lv4: 5% damage bonus
- Lv5: 8% damage bonus
- Lv6: 9% damage bonus
- Lv7: 10% damage bonus
- Lv8: 11% damage bonus
- Lv9: 12% damage bonus
- Lv10: 15% damage bonus
- Peerless Demon
- Type: Passive
- Increases damage dealt based on how many hits the attack has.
- Lv1: 5% bonus dmg per hit, 10% max bonus dmg (2 stacks)
- Lv2: 5% bonus dmg per hit, 15% max bonus dmg (3 stacks)
- Lv3: 5% bonus dmg per hit, 20% max bonus dmg (4 stacks)
- Lv4: 5% bonus dmg per hit, 25% max bonus dmg (5 stacks)
- Lv5: 7% bonus dmg per hit, 35% max bonus dmg (5 stacks)
- Lv6: 7% bonus dmg per hit, 42% max bonus dmg (6 stacks)
- Lv7: 7% bonus dmg per hit, 49% max bonus dmg (7 stacks)
- Lv8: 7% bonus dmg per hit, 56% max bonus dmg (8 stacks)
- Lv9: 7% bonus dmg per hit, 63% max bonus dmg (9 stacks)
- Lv10: 9% bonus dmg per hit, 81% max bonus dmg (9 stacks)
- Kamaitachi
- Type: Active
- Deals several instances of melee cut damage to random targets. Can hit the same target once at most.
- Has an 85% speed modifier and no base accuracy modifier at all levels.
- Lv1: 10 TP, 100% dmg per hit, 2-4 hits
- Lv2: 10 TP, 104% dmg per hit, 2-4 hits
- Lv3: 10 TP, 108% dmg per hit, 2-4 hits
- Lv4: 10 TP, 112% dmg per hit, 2-4 hits
- Lv5: 14 TP, 136% dmg per hit, 2-5 hits
- Lv6: 14 TP, 141% dmg per hit, 2-5 hits
- Lv7: 14 TP, 146% dmg per hit, 2-5 hits
- Lv8: 14 TP, 151% dmg per hit, 2-5 hits
- Lv9: 14 TP, 156% dmg per hit, 2-5 hits
- Lv10: 20 TP, 180% dmg per hit, 3-6 hits
- Mist Slice
- Type: Active
- Deals melee cut damage to one enemy. Attempts to inflict sleep on the target.
- Has no base accuracy modifier at all levels.
- Lv1: 7 TP, 160% damage, 40% base sleep chance, 120% speed modifier
- Lv2: 7 TP, 170% damage, 40% base sleep chance, 120% speed modifier
- Lv3: 7 TP, 180% damage, 40% base sleep chance, 120% speed modifier
- Lv4: 7 TP, 190% damage, 40% base sleep chance, 120% speed modifier
- Lv5: 11 TP, 190% damage, 60% base sleep chance, 70% speed modifier
- Lv6: 11 TP, 205% damage, 60% base sleep chance, 70% speed modifier
- Lv7: 11 TP, 220% damage, 60% base sleep chance, 70% speed modifier
- Lv8: 11 TP, 235% damage, 60% base sleep chance, 70% speed modifier
- Lv9: 11 TP, 250% damage, 60% base sleep chance, 70% speed modifier
- Lv10: 15 TP, 250% damage, 90% base sleep chance, 10% speed modifier
- Armor Penetrate
- Type: Active
- Deals melee stab damage to one enemy. Reduces the target's physical defense for 4 turns.
- Has a 75% speed modifier and +5 base accuracy at all levels.
- Lv1: 5 TP, 122% damage, 15% defense reduction
- Lv2: 5 TP, 132% damage, 15% defense reduction
- Lv3: 5 TP, 142% damage, 15% defense reduction
- Lv4: 5 TP, 152% damage, 15% defense reduction
- Lv5: 8 TP, 152% damage, 25% defense reduction
- Lv6: 8 TP, 164% damage, 25% defense reduction
- Lv7: 8 TP, 176% damage, 25% defense reduction
- Lv8: 8 TP, 188% damage, 25% defense reduction
- Lv9: 8 TP, 200% damage, 25% defense reduction
- Lv10: 13 TP, 200% damage, 40% defense reduction
- Flying Sparrow
- Type: Active
- Deals melee cut damage to one enemy. After the enemy has taken their action, hits again.
- Has a 500% speed modifier and +10 base accuracy at all levels.
- Lv1: 8 TP, 100% damage per hit
- Lv2: 8 TP, 103% damage per hit
- Lv3: 8 TP, 106% damage per hit
- Lv4: 8 TP, 109% damage per hit
- Lv5: 12 TP, 124% damage per hit
- Lv6: 12 TP, 128% damage per hit
- Lv7: 12 TP, 132% damage per hit
- Lv8: 12 TP, 136% damage per hit
- Lv9: 12 TP, 140% damage per hit
- Lv10: 17 TP, 160% damage per hit
- Vacuum Blade
- Type: Active
- Deals ranged cut damage to one enemy.
- Has no speed modifier and no base accuracy modifier at all levels.
- Lv1: 4 TP, 130% damage
- Lv2: 4 TP, 136% damage
- Lv3: 4 TP, 142% damage
- Lv4: 4 TP, 148% damage
- Lv5: 6 TP, 178% damage
- Lv6: 6 TP, 186% damage
- Lv7: 6 TP, 194% damage
- Lv8: 6 TP, 202% damage
- Lv9: 6 TP, 210% damage
- Lv10: 9 TP, 260% damage
- Advantageous Position
- Type: Active
- Increases the Masauro and allies in their same row's physical attack for a set amount of turns.
- Has a 60% speed modifier at all levels.
- Lv1: 5 TP, 19% attack increase, lasts for 4 turns
- Lv2: 5 TP, 22% attack increase, lasts for 4 turns
- Lv3: 5 TP, 25% attack increase, lasts for 4 turns
- Lv4: 5 TP, 28% attack increase, lasts for 4 turns
- Lv5: 9 TP, 28% attack increase, lasts for 5 turns
- Lv6: 9 TP, 31% attack increase, lasts for 5 turns
- Lv7: 9 TP, 34% attack increase, lasts for 5 turns
- Lv8: 9 TP, 37% attack increase, lasts for 5 turns
- Lv9: 9 TP, 40% attack increase, lasts for 5 turns
- Lv10: 13 TP, 40% attack increase, lasts for 6 turns
- New Challenger
- Type: Field
- Immediately begins a battle. Increases the chance of encountering rare breeds. Upon ending one battle, there is a chance of fighting a consecutive one. This chance is unknown.
- Lv1: 2 TP, min. 1 battle, 1 max battles, +1% rare breed chance
- Lv2: 2 TP, min. 1 battle, 2 max battles, +2% rare breed chance
- Lv3: 2 TP, min. 1 battle, 3 max battles, +3% rare breed chance
- Lv4: 2 TP, min. 1 battle, 4 max battles, +4% rare breed chance
- Lv5: 5 TP, min. 3 battles, 10 max battles, +10% rare breed chance
- 2ND NAME 1
- ==========
- Multi-Sword Technique
- Type: Passive
- Lets the Masauro equip multiple katanas. When using the Attack command, there is a chance that the Masauro will attack with all of their equipped swords. Every hit past the first has reduced power--the second hit has 80%, the third hit has 65%, and the fourth hit has 50%.
- Lv1: 15% chance
- Lv2: 17% chance
- Lv3: 19% chance
- Lv4: 21% chance
- Lv5: 28% chance
- Lv6: 31% chance
- Lv7: 34% chance
- Lv8: 37% chance
- Lv9: 40% chance
- Lv10: 50% chance
- Physical Attack Boost
- Type: Passive
- Passively increases cut/stab/bash damage.
- Lv1: 4% damage increase
- Lv2: 5% damage increase
- Lv3: 6% damage increase
- Lv4: 7% damage increase
- Lv5: 9% damage increase
- Lv6: 10% damage increase
- Lv7: 11% damage increase
- Lv8: 12% damage increase
- Lv9: 13% damage increase
- Lv10: 15% damage increase
- Reflower
- Type: Passive
- Gives a chance to repeat katana skills. The chance is modified in some unknown way by how many katanas the Masauro has equipped.
- Lv1: 15% chance
- Lv2: 16% chance
- Lv3: 17% chance
- Lv4: 18% chance
- Lv5: 24% chance
- Lv6: 25% chance
- Lv7: 26% chance
- Lv8: 27% chance
- Lv9: 28% chance
- Lv10: 34% chance
- Four Gods
- Type: Active
- Deals melee cut damage to one enemy. Deals a number of hits equal to the number of katanas the Masauro has equipped.
- Has no speed modifier and +5 base accuracy at all levels.
- Lv1: 4 TP, 60% dmg per hit
- Lv2: 4 TP, 61% dmg per hit
- Lv3: 4 TP, 62% dmg per hit
- Lv4: 4 TP, 63% dmg per hit
- Lv5: 7 TP, 73% dmg per hit
- Lv6: 7 TP, 74% dmg per hit
- Lv7: 7 TP, 75% dmg per hit
- Lv8: 7 TP, 76% dmg per hit
- Lv9: 7 TP, 77% dmg per hit
- Lv10: 10 TP, 90% dmg per hit
- Crossing the Sanzu
- Type: Active
- Chases all attacks made by allies and enemies this turn. Deals melee cut damage to targets. Number of max chases is (MaxChases * NumberOfKatanas).
- Has a 1000% speed modifier and no base accuracy modifier at all levels.
- Lv1: 4 TP, 1 max chases, 300% damage to party members, 100% damage to enemies
- Lv2: 4 TP, 1 max chases, 270% damage to party members, 105% damage to enemies
- Lv3: 4 TP, 1 max chases, 240% damage to party members, 110% damage to enemies
- Lv4: 4 TP, 1 max chases, 210% damage to party members, 115% damage to enemies
- Lv5: 12 TP, 2 max chases, 100% damage to party members, 138% damage to enemies
- Lv6: 12 TP, 2 max chases, 93% damage to party members, 145% damage to enemies
- Lv7: 12 TP, 2 max chases, 86% damage to party members, 152% damage to enemies
- Lv8: 12 TP, 2 max chases, 79% damage to party members, 159% damage to enemies
- Lv9: 12 TP, 2 max chases, 72% damage to party members, 166% damage to enemies
- Lv10: 35 TP, 3 max chases, 34% damage to party members, 200% damage to enemies
- Layered Blossoms
- Type: Active
- Deals 2-8 instances of melee cut damage to one row of enemies. Can hit the same target multiple times. The damage modifier has 25% added to it for 2 katanas, 50% for 3 katanas, and 75% for 4 katanas.
- Has a 70% speed modifier and -4 base accuracy at all levels.
- Lv1: 9 TP, 30% base dmg per hit, 55% dmg per hit w/ 2, 80% dmg per hit w/ 3, 105% dmg per hit w/ 4
- Lv2: 9 TP, 31% base dmg per hit, 56% dmg per hit w/ 2, 81% dmg per hit w/ 3, 106% dmg per hit w/ 4
- Lv3: 9 TP, 32% base dmg per hit, 57% dmg per hit w/ 2, 82% dmg per hit w/ 3, 107% dmg per hit w/ 4
- Lv4: 9 TP, 33% base dmg per hit, 58% dmg per hit w/ 2, 83% dmg per hit w/ 3, 108% dmg per hit w/ 4
- Lv5: 14 TP, 39% base dmg per hit, 64% dmg per hit w/ 2, 89% dmg per hit w/ 3, 114% dmg per hit w/ 4
- Lv6: 14 TP, 40% base dmg per hit, 65% dmg per hit w/ 2, 90% dmg per hit w/ 3, 115% dmg per hit w/ 4
- Lv7: 14 TP, 41% base dmg per hit, 66% dmg per hit w/ 2, 91% dmg per hit w/ 3, 116% dmg per hit w/ 4
- Lv8: 14 TP, 42% base dmg per hit, 67% dmg per hit w/ 2, 92% dmg per hit w/ 3, 117% dmg per hit w/ 4
- Lv9: 14 TP, 43% base dmg per hit, 68% dmg per hit w/ 2, 93% dmg per hit w/ 3, 118% dmg per hit w/ 4
- Lv10: 21 TP, 50% base dmg per hit, 75% dmg per hit w/ 2, 100% dmg per hit w/ 3, 125% dmg per hit w/ 4
- Hyakkaryouran
- Type: Active
- Deals (NumberOfKatanas * NumberOfEnemies) instances of melee cut damage to random targets. Can hit the same target multiple times.
- Has a 50% speed modifier and -8 base accuracy at all levels.
- Lv1: 14 TP, 25% dmg per hit
- Lv2: 14 TP, 26% dmg per hit
- Lv3: 14 TP, 27% dmg per hit
- Lv4: 14 TP, 28% dmg per hit
- Lv5: 21 TP, 31% dmg per hit
- Lv6: 21 TP, 32% dmg per hit
- Lv7: 21 TP, 33% dmg per hit
- Lv8: 21 TP, 34% dmg per hit
- Lv9: 21 TP, 35% dmg per hit
- Lv10: 30 TP, 40% dmg per hit
- Brink of Death Resuscitation
- Type: Passive
- Gives a chance for the Masauro to revive (at 1 HP) at the end of the turn when they are killed.
- Lv1: 10% chance
- Lv2: 11% chance
- Lv3: 12% chance
- Lv4: 13% chance
- Lv5: 17% chance
- Lv6: 18% chance
- Lv7: 19% chance
- Lv8: 20% chance
- Lv9: 21% chance
- Lv10: 25% chance
- HP Boost
- Type: Passive
- Increases the Masauro's maximum HP.
- Lv1: +5% max HP
- Lv2: +6% max HP
- Lv3: +7% max HP
- Lv4: +8% max HP
- Lv5: +12% max HP
- Lv6: +13% max HP
- Lv7: +14% max HP
- Lv8: +15% max HP
- Lv9: +16% max HP
- Lv10: +20% max HP
- Tenryuuransei
- Type: Active
- Deals melee random-element damage to random enemies. Number of hits is equal to number of katanas equipped.
- Has no speed modifier and -10 base accuracy at all levels.
- Lv1: 7 TP, 80% dmg per hit
- Lv2: 7 TP, 82% dmg per hit
- Lv3: 7 TP, 84% dmg per hit
- Lv4: 7 TP, 86% dmg per hit
- Lv5: 11 TP, 95% dmg per hit
- Lv6: 11 TP, 98% dmg per hit
- Lv7: 11 TP, 101% dmg per hit
- Lv8: 11 TP, 104% dmg per hit
- Lv9: 11 TP, 107% dmg per hit
- Lv10: 16 TP, 120% dmg per hit
- 2ND NAME 2
- ==========
- Sword God
- Type: Passive
- Increases the Masauro's critical hit chance. Lets katana skills crit. Increases critical hit damage.
- Lv1: No crit rate increase, 172% crit damage
- Lv2: 1.1x crit rate, 174% crit damage
- Lv3: 1.2x crit rate, 175% crit damage
- Lv4: 1.3x crit rate, 177% crit damage
- Lv5: 1.9x crit rate, 186% crit damage
- Lv6: 2x crit rate, 187% crit damage
- Lv7: 2.1x crit rate, 189% crit damage
- Lv8: 2.2x crit rate, 190% crit damage
- Lv9: 2.3x crit rate, 192% crit damage
- Lv10: 3x crit rate, 202% crit damage
- TP Boost
- Type: Passive
- Increases the Masauro's maximum TP.
- Lv1: +10% max TP
- Lv2: +11% max TP
- Lv3: +12% max TP
- Lv4: +13% max TP
- Lv5: +17% max TP
- Lv6: +19% max TP
- Lv7: +21% max TP
- Lv8: +23% max TP
- Lv9: +25% max TP
- Lv10: +30% max TP
- Sword's Vigor
- Type: Passive
- When the Masauro hits a target with a single-target attack, that target's damage is reduced for the rest of the turn.
- Lv1: 5% damage reduction
- Lv2: 6% damage reduction
- Lv3: 7% damage reduction
- Lv4: 8% damage reduction
- Lv5: 12% damage reduction
- Lv6: 13% damage reduction
- Lv7: 14% damage reduction
- Lv8: 15% damage reduction
- Lv9: 16% damage reduction
- Lv10: 20% damage reduction
- Thunder Slash
- Type: Active
- Deals melee cut+volt damage to one enemy.
- Has no speed modifier and no base accuracy modifier at all levels.
- Lv1: 10 TP, 220% damage
- Lv2: 10 TP, 225% damage
- Lv3: 10 TP, 230% damage
- Lv4: 10 TP, 235% damage
- Lv5: 16 TP, 270% damage
- Lv6: 16 TP, 276% damage
- Lv7: 16 TP, 282% damage
- Lv8: 16 TP, 288% damage
- Lv9: 16 TP, 294% damage
- Lv10: 24 TP, 340% damage
- Helm Divide
- Type: Active
- Deals melee cut damage to one enemy. Ignores the enemy's resistance to cut damage.
- Has a 70% speed modifier at all levels.
- Lv1: 7 TP, 260% damage, -20 base accuracy
- Lv2: 7 TP, 270% damage, -20 base accuracy
- Lv3: 7 TP, 280% damage, -20 base accuracy
- Lv4: 7 TP, 290% damage, -20 base accuracy
- Lv5: 12 TP, 390% damage, -40 base accuracy
- Lv6: 12 TP, 405% damage, -40 base accuracy
- Lv7: 12 TP, 420% damage, -40 base accuracy
- Lv8: 12 TP, 435% damage, -40 base accuracy
- Lv9: 12 TP, 450% damage, -40 base accuracy
- Lv10: 17 TP, 600% damage, -60 base accuracy
- Suigetsu
- Type: Active
- On this turn, when the Masauro is attacked with physical damage, there is a chance they will counterattack the source. Each time the Masauro counters, the chance to counter again is reduced by 35%.
- Has a 150% speed modifier and +20 base accuracy at all levels.
- Lv1: 5 TP, 300% damage, 67% starting chance
- Lv2: 5 TP, 310% damage, 70% starting chance
- Lv3: 5 TP, 320% damage, 73% starting chance
- Lv4: 5 TP, 330% damage, 76% starting chance
- Lv5: 15 TP, 380% damage, 100% starting chance
- Lv6: 15 TP, 390% damage, 103% starting chance
- Lv7: 15 TP, 400% damage, 106% starting chance
- Lv8: 15 TP, 410% damage, 109% starting chance
- Lv9: 15 TP, 420% damage, 112% starting chance
- Lv10: 22 TP, 500% damage, 135% starting chance
- Leg Sweep
- Type: Active
- Deals melee cut damage to one row of enemies. Reduces hit targets' evasion for a set amount of turns.
- Has a 120% speed modifier and +20 base accuracy at all levels.
- Lv1: 12 TP, 111% damage, -160 evade, lasts for 4 turns
- Lv2: 12 TP, 119% damage, -180 evade, lasts for 4 turns
- Lv3: 12 TP, 127% damage, -200 evade, lasts for 4 turns
- Lv4: 12 TP, 135% damage, -220 evade, lasts for 4 turns
- Lv5: 16 TP, 135% damage, -220 evade, lasts for 5 turns
- Lv6: 16 TP, 145% damage, -240 evade, lasts for 5 turns
- Lv7: 16 TP, 155% damage, -260 evade, lasts for 5 turns
- Lv8: 16 TP, 165% damage, -280 evade, lasts for 5 turns
- Lv9: 16 TP, 175% damage, -300 evade, lasts for 5 turns
- Lv10: 22 TP, 175% damage, -300 evade, lasts for 6 turns
- Sange
- Type: Active
- Deals ranged cut damage to all enemies. Damage decreases based on the number of enemies. The data suggests 65% damage for 2 enemies, 45% for 3 enemies, and 35% for 4+ enemies.
- Has a 90% speed modifier and no base accuracy modifier at all levels.
- Lv1: 16 TP, 240% base damage
- Lv2: 16 TP, 247% base damage
- Lv3: 16 TP, 254% base damage
- Lv4: 16 TP, 261% base damage
- Lv5: 24 TP, 320% base damage
- Lv6: 24 TP, 330% base damage
- Lv7: 24 TP, 340% base damage
- Lv8: 24 TP, 350% base damage
- Lv9: 24 TP, 360% base damage
- Lv10: 34 TP, 450% base damage
- Speed Boost
- Type: Passive
- Increases speed, evasion, and accuracy.
- Lv1: 1.11x speed, +24 acc/evade
- Lv2: 1.14x speed, +28 acc/evade
- Lv3: 1.17x speed, +32 acc/evade
- Lv4: 1.2x speed, +36 acc/evade
- Lv5: 1.24x speed, +52 acc/evade
- Lv6: 1.27x speed, +58 acc/evade
- Lv7: 1.3x speed, +64 acc/evade
- Lv8: 1.33x speed, +70 acc/evade
- Lv9: 1.36x speed, +76 acc/evade
- Lv10: 1.4x speed, +100 acc/evade
- Three-Stage Strike
- Type: Active
- Deals melee cut damage to one enemy. Can hit up to three times. Each hit attempts to inflict head, arm, and leg bind. If the target is bound by Three-Stage Strike, the skill ends.
- Has no speed modifier and no base accuracy modifier at all levels.
- Lv1: 12 TP, 65% dmg per hit, 6% base bind chance
- Lv2: 12 TP, 67% dmg per hit, 6% base bind chance
- Lv3: 12 TP, 69% dmg per hit, 6% base bind chance
- Lv4: 12 TP, 71% dmg per hit, 6% base bind chance
- Lv5: 16 TP, 81% dmg per hit, 9% base bind chance
- Lv6: 16 TP, 83% dmg per hit, 9% base bind chance
- Lv7: 16 TP, 85% dmg per hit, 9% base bind chance
- Lv8: 16 TP, 87% dmg per hit, 9% base bind chance
- Lv9: 16 TP, 89% dmg per hit, 9% base bind chance
- Lv10: 20 TP, 100% dmg per hit, 12% base bind chance
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement