Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log file open, 09/16/14 14:46:48
- LogInit:Display: Running engine for game: BlankResist
- LogInit: Version: 4.4.3-2296771+++depot+UE4-Releases+4.4
- LogInit: API Version: 2255576
- LogInit: Compiled (64-bit): Sep 13 2014 22:30:58
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.4
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/
- LogInit: Rocket: 1
- [2014.09.16-21.46.48:020][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
- [2014.09.16-21.46.48:051][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
- [2014.09.16-21.46.48:065][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2014.09.16-21.46.48:070][ 0]LogInit: Object subsystem initialized
- [2014.09.16-21.46.48:072][ 0]LogInit: Selected Device Profile: [Windows]
- [2014.09.16-21.46.48:072][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2014.09.16-21.46.48:077][ 0]LogInit: Computer: PROXYWARS
- [2014.09.16-21.46.48:077][ 0]LogInit: User: Proxywars
- [2014.09.16-21.46.48:079][ 0]LogInit: CPU Page size=4096, Cores=4
- [2014.09.16-21.46.48:079][ 0]LogInit: High frequency timer resolution =3.320335 MHz
- [2014.09.16-21.46.48:079][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
- [2014.09.16-21.46.48:079][ 0]LogMemory: Platform Memory Stats for Windows
- [2014.09.16-21.46.48:079][ 0]LogMemory: Process Physical Memory: 64.04 MB used, 64.04 MB peak
- [2014.09.16-21.46.48:079][ 0]LogMemory: Process Virtual Memory: 40.28 MB used, 40.28 MB peak
- [2014.09.16-21.46.48:079][ 0]LogMemory: Physical Memory: 6444.42 MB used, 8079.56 MB total
- [2014.09.16-21.46.48:079][ 0]LogMemory: Virtual Memory: 273.24 MB used, 134217728.00 MB total
- [2014.09.16-21.46.48:105][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 660 Ti (Feature Level 11_0)
- [2014.09.16-21.46.48:105][ 0]LogD3D11RHI: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
- [2014.09.16-21.46.48:119][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4000 (Feature Level 11_0)
- [2014.09.16-21.46.48:119][ 0]LogD3D11RHI: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory, 0 output[s]
- [2014.09.16-21.46.48:120][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
- [2014.09.16-21.46.48:120][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
- [2014.09.16-21.46.48:120][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2014.09.16-21.46.48:124][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- [2014.09.16-21.46.48:134][ 0]LogD3D11RHI: Async texture creation enabled
- [2014.09.16-21.46.48:416][ 0]LogContentStreaming: Texture pool size is 0.000000MB
- [2014.09.16-21.46.49:775][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2014.09.16-21.46.50:217][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2014.09.16-21.46.50:261][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2014.09.16-21.46.50:299][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 39MB C:/Users/Proxywars/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
- [2014.09.16-21.46.50:300][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Proxywars/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
- [2014.09.16-21.46.50:300][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Proxywars/Documents/Unreal Projects/BlankResist/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2014.09.16-21.46.50:300][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2014.09.16-21.46.50:311][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
- [2014.09.16-21.46.50:324][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Proxywars/AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
- [2014.09.16-21.46.50:460][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2014.09.16-21.46.50:460][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2014.09.16-21.46.50:733][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2014.09.16-21.46.51:625][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1a5c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2a84_0///////STATCAT_Advanced////
- [2014.09.16-21.46.51:625][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2014.09.16-21.46.51:757][ 0]SourceControl: Info Source control is disabled
- [2014.09.16-21.46.51:757][ 0]SourceControl: Info Source control is disabled
- [2014.09.16-21.46.51:764][ 0]SourceControl: Info Source control is disabled
- [2014.09.16-21.46.51:975][ 0]BlueprintLog: New page: Editor Load
- [2014.09.16-21.46.52:114][ 0]LogObj: 21438 objects as part of root set at end of initial load.
- [2014.09.16-21.46.52:114][ 0]LogUObjectAllocator: 4218656 out of 0 bytes used by permanent object pool.
- [2014.09.16-21.46.52:254][ 0]LogEngine: Initializing Engine...
- [2014.09.16-21.46.52:336][ 0]LogInit: XAudio2 using 'Headset Earphone (Razer Kraken 7.1)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- [2014.09.16-21.46.52:399][ 0]LogInit: FAudioDevice initialized.
- [2014.09.16-21.46.52:418][ 0]LogAIModule: Creating AISystem for world NewWorld
- [2014.09.16-21.46.52:441][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Proxywars/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
- [2014.09.16-21.46.52:446][ 0]LogInit: Texture streaming: Enabled
- [2014.09.16-21.46.52:491][ 0]LogInit: Transaction tracking system initialized
- [2014.09.16-21.46.52:643][ 0]LogAssetRegistry: FAssetRegistry took 0.0108 seconds to start up
- [2014.09.16-21.46.53:196][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2014.09.16-21.46.53:518][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2014.09.16-21.46.53:687][ 0]LogConsoleResponse:Display:
- [2014.09.16-21.46.53:867][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_4a04_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2a84_0///////STATCAT_Advanced////
- [2014.09.16-21.46.53:867][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_24a4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2a84_0///////STATCAT_Advanced////
- [2014.09.16-21.46.53:867][ 0]SourceControl: Info Source control is disabled
- [2014.09.16-21.46.53:867][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Proxywars/Documents/Unreal Projects/BlankResist/Content/Levels/Test1.umap" TEMPLATE=0 SHOWPROGRESS=1
- [2014.09.16-21.46.53:868][ 0]LightingResults: New page: Lighting Build
- [2014.09.16-21.46.53:877][ 0]MapCheck: New page: Map Check
- [2014.09.16-21.46.53:877][ 0]LightingResults: New page: Lighting Build
- [2014.09.16-21.46.53:887][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000031C2925300
- [2014.09.16-21.46.54:073][ 0]LogLinker:Warning: Can't find file '/Game/Animations/FPP_Fire_Montage'
- [2014.09.16-21.46.54:073][ 0]LoadErrors: Info Failed to load /Game/Weapon/Blueprints/BaseFirearm.BaseFirearm_C Referenced by CallFunc_FinishSpawningActor_ReturnValue Property /Script/BlueprintGraph.K2Node_DynamicCast:TargetType
- [2014.09.16-21.46.54:073][ 0]LogLinker:Warning: Can't find file for asset '/Game/Animations/FPP_Fire_Montage' while loading ../../../../../../Users/Proxywars/Documents/Unreal Projects/BlankResist/Content/Weapon/WASR10/AK47.uasset.
- [2014.09.16-21.46.54:073][ 0]LoadErrors: Info Failed to load /Game/Weapon/Blueprints/BaseFirearm.BaseFirearm_C Referenced by CallFunc_FinishSpawningActor_ReturnValue Property /Script/BlueprintGraph.K2Node_DynamicCast:TargetType
- [2014.09.16-21.46.54:073][ 0]LoadErrors:Error: Error /Game/Weapon/WASR10/AK47 : Can't find file for asset. /Game/Animations/FPP_Fire_Montage
- [2014.09.16-21.46.54:110][ 0]LogLinker:Warning: Can't find file '/Game/Animations/FPP_Fire_Montage'
- [2014.09.16-21.46.54:110][ 0]LoadErrors: Info Failed to load /Game/Weapon/Blueprints/BaseFirearm.BaseFirearm_C Referenced by CallFunc_FinishSpawningActor_ReturnValue Property /Script/BlueprintGraph.K2Node_DynamicCast:TargetType
- [2014.09.16-21.46.54:110][ 0]LogLinker:Warning: Can't find file for asset '/Game/Animations/FPP_Fire_Montage' while loading ../../../../../../Users/Proxywars/Documents/Unreal Projects/BlankResist/Content/Weapon/WASR10/AK47.uasset.
- [2014.09.16-21.46.54:111][ 0]LoadErrors: Info Failed to load /Game/Weapon/Blueprints/BaseFirearm.BaseFirearm_C Referenced by CallFunc_FinishSpawningActor_ReturnValue Property /Script/BlueprintGraph.K2Node_DynamicCast:TargetType
- [2014.09.16-21.46.54:111][ 0]LoadErrors:Error: Error /Game/Weapon/WASR10/AK47 : Can't find file for asset. /Game/Animations/FPP_Fire_Montage
- [2014.09.16-21.46.54:114][ 0]LogLinker:Warning: Can't find file '/Game/Animations/FPP_Fire_Montage'
- [2014.09.16-21.46.54:115][ 0]LoadErrors: Info Failed to load /Game/Weapon/Blueprints/BaseFirearm.BaseFirearm_C Referenced by AK47_C Property /Game/Weapon/Blueprints/BaseFirearm.BaseFirearm_C:Reload Montage
- [2014.09.16-21.46.54:115][ 0]LogLinker:Warning: Can't find file for asset '/Game/Animations/FPP_Fire_Montage' while loading ../../../../../../Users/Proxywars/Documents/Unreal Projects/BlankResist/Content/Weapon/Blueprints/BaseFirearm.uasset.
- [2014.09.16-21.46.54:115][ 0]LoadErrors: Info Failed to load /Game/Weapon/Blueprints/BaseFirearm.BaseFirearm_C Referenced by AK47_C Property /Game/Weapon/Blueprints/BaseFirearm.BaseFirearm_C:Reload Montage
- [2014.09.16-21.46.54:115][ 0]LoadErrors:Error: Error /Game/Weapon/Blueprints/BaseFirearm : Can't find file for asset. /Game/Animations/FPP_Fire_Montage
- [2014.09.16-21.46.54:406][ 0]LogBlueprint:Error: [compiler] Error COMPILER ERROR: failed building connection with 'object'Actor' is not compatible with object'BaseFirearm_C'' at Spawn Actor from Class
- [2014.09.16-21.46.54:418][ 0]LogBlueprint:Error: [compiler] Error This blueprint (self) is not a BaseFirearm_C, therefore ' Target ' must have a connection
- [2014.09.16-21.46.54:419][ 0]LogBlueprint:Error: [compiler] Error Variable node Get Weapon uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.
- [2014.09.16-21.46.54:423][ 0]LogBlueprint:Warning: [compiler] Warning [0008.24] Compile of ASP_Character failed. 3 Fatal Issue(s) 0 Warning(s) [in 29 ms]
- [2014.09.16-21.46.54:984][ 0]LogWindows: === Critical error: ===
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
- [2014.09.16-21.46.54:984][ 0]LogWindows: Fatal error!
- Address = 0xf77004b (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf799c1e (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf6d83e2 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf6d7d4d (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf743818 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf741b26 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0x683f776 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xccc2cc8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
- Address = 0xccc3ccc (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
- Address = 0xccc3802 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
- Address = 0x50a4bf8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0x61c8e07 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xf6680b1 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf710183 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf72ab54 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf70fa5e (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf72ab54 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf70fa5e (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf72c972 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf785f5a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74c1ae (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74c2da (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74b44a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf717ce0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74a7b0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf7112c8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf723b6a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf785e92 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74c1ae (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74c2da (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74b44a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf717ce0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74a7b0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf7112c8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf723b6a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf785e92 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74c1ae (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74c2da (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74b44a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf717ce0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74a7b0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf7112c8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf723b6a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf785e92 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74c1ae (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74c2da (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74b44a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf717ce0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf74a7b0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf7112c8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf723b6a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xf785e92 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0x4a692e4 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0x4a5c4ed (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0x4a4a291 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0x4d4f0f0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0x4ac2834 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0x4ac24f8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0x4d7e690 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- Address = 0x4d4e220 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
- GuardedMain() 0x99a7c97d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:125] [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor.exe]
- GuardedMainWrapper() 0x99a7caaa + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor.exe]
- WinMain() 0x99a888c9 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor.exe]
- __tmainCRTStartup() 0x99a896f9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor.exe]
- Address = 0x27f316ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
- Address = 0x2a3134a5 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- Address = 0x2a3134a5 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- [2014.09.16-21.46.55:022][ 0]LogExit: Executing StaticShutdownAfterError
- [2014.09.16-21.46.55:034][ 0]LogWindows: FPlatformMisc::RequestExit(1)
- [2014.09.16-21.46.55:034][ 0]Log file closed, 09/16/14 14:46:55
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement