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- public OnPlayerSpawn(playerid)
- {
- CancelSelectTextDraw(playerid);
- TextDrawHideForPlayer(playerid,Textdraw0);
- TextDrawHideForPlayer(playerid,Textdraw1);
- TextDrawHideForPlayer(playerid,Textdraw2);
- TextDrawHideForPlayer(playerid,Textdraw3);
- TextDrawHideForPlayer(playerid,Textdraw4);
- TextDrawHideForPlayer(playerid,Textdraw5);
- TextDrawHideForPlayer(playerid,Textdraw6);
- TextDrawHideForPlayer(playerid,Textdraw7);
- TextDrawHideForPlayer(playerid,LoginRegisterClick);
- TextDrawHideForPlayer(playerid,InfoClick);
- TextDrawHideForPlayer(playerid,Changelog);
- getdate(jahr,monat,tag);
- if(monat == 12 && tag == 31)
- {
- Spieler[playerid][pStartbonus] = 0;
- }
- SetPlayerSkinEx(playerid);
- new string[256];
- if(IsPlayerNPC(playerid))
- {
- if(!strcmp(SpielerName(playerid),"[BOT]PanzerBot",true))
- {
- Spieler[playerid][pGrundwehrdienst] = 1;
- Spieler[playerid][pPlaneLic] = 1;
- Spieler[playerid][pHeliLic] = 1;
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,287);
- PutPlayerInVehicleEx(playerid,BOTArmyPanzer,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]ZugBot",true))
- {
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,98);
- PutPlayerInVehicleEx(playerid,BOTZug,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]Shamal",true))
- {
- Spieler[playerid][pPlaneLic] = 1;
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,61);
- PutPlayerInVehicleEx(playerid,BOTshamal,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]AT400",true))
- {
- Spieler[playerid][pPlaneLic] = 1;
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,61);
- PutPlayerInVehicleEx(playerid,BOTat400,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]OpiumDealer",true))//opiumdealer
- {
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,29);
- SetPlayerPosEx(playerid,-1890.7620,-205.5517,14.3058);
- SetPlayerFacingAngle(playerid,272.1447);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]DKDealer",true))//Ganjakokadealer
- {
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,28);
- SetPlayerPosEx(playerid,1299.7727,-854.0055,43.5333);
- SetPlayerFacingAngle(playerid,125.0721);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]F.NinowBot",true))
- {
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,98);
- PutPlayerInVehicleEx(playerid,BOTtramsf,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]C4Transport",true))
- {
- Spieler[playerid][pGrundwehrdienst] = 1;
- Spieler[playerid][pPlaneLic] = 1;
- Spieler[playerid][pHeliLic] = 1;
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,287);
- PutPlayerInVehicleEx(playerid,BOTarmytransport,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]Bank",true))
- {
- SetPlayerSkin(playerid,11);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,1);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]Antibot",true))
- {
- new changeskin = random(11);
- switch(changeskin)
- {
- case 0: SetPlayerSkin(playerid,26);
- case 1: SetPlayerSkin(playerid,51);
- case 2: SetPlayerSkin(playerid,78);
- case 3: SetPlayerSkin(playerid,94);
- case 4: SetPlayerSkin(playerid,101);
- case 5: SetPlayerSkin(playerid,137);
- case 6: SetPlayerSkin(playerid,167);
- case 7: SetPlayerSkin(playerid,205);
- case 8: SetPlayerSkin(playerid,264);
- case 9: SetPlayerSkin(playerid,239);
- case 10: SetPlayerSkin(playerid,230);
- case 11: SetPlayerSkin(playerid,289);
- }
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,1);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]StadthalleLS",true))
- {
- SetPlayerSkin(playerid,11);
- SetPlayerInterior(playerid,3);
- SetPlayerVirtualWorld(playerid,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]StadthalleSF",true))
- {
- SetPlayerSkin(playerid,11);
- SetPlayerInterior(playerid,3);
- SetPlayerVirtualWorld(playerid,1);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]Prister",true))
- {
- SetPlayerSkin(playerid,68);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,1);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]DruckereiBot",true))
- {
- SetPlayerSkin(playerid,112);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]TintenBot",true))
- {
- SetPlayerSkin(playerid,124);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]SchmugglerBS",true))//skin ändern
- {
- SetPlayerSkin(playerid,124);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]SchmugglerLV",true))
- {
- SetPlayerSkin(playerid,124);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]SchmugglerSF",true))
- {
- SetPlayerSkin(playerid,124);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]ShopManLV",true))
- {
- SetPlayerSkin(playerid,124);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]HackerHelper",true))
- {
- SetPlayerSkin(playerid,124);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]LuigiSF",true))
- {
- SetPlayerSkin(playerid,124);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- }
- return 1;
- }
- //SetPlayerWaffenSkill(playerid);
- SetPlayerACHealth(playerid,100);
- SetPlayerACArmour(playerid,0);
- if(GetPVarInt(playerid,"Eingeloggt") == 1)
- {
- if(ImTutorial[playerid] == 0)
- {
- if(Spieler[playerid][pTutMissionComplete][1] == true)
- {
- SetPlayerColor(playerid,WEISS);
- TextDrawHideForPlayer(playerid,BINCOdraw[0]);
- TextDrawHideForPlayer(playerid,BINCOdraw[1]);
- TextDrawHideForPlayer(playerid,BINCOdraw[2]);
- PlayerTextDrawHide(playerid,BINCOplayerdraw[playerid]);
- SetCameraBehindPlayer(playerid);
- TogglePlayerControllable(playerid,1);
- Spieler[playerid][Skin] = 0;
- Spieler[playerid][pSkin] = GetPlayerSkin(playerid);
- ImTutorial[playerid] = 0;
- Spieler[playerid][pTutorialTime] = 0;
- Spieler[playerid][AmUmkleiden] = 0;
- Spieler[playerid][pBank] = 0;
- Spieler[playerid][pRollerLic] = 1;
- SetPlayerFightingStyle(playerid,0);
- SetPlayerLevel(playerid,1);
- Spieler[playerid][pMinutesAfterPayday] = 0;
- Spieler[playerid][pTimeAfterRegister] = 0;
- Spieler[playerid][pRespektFromPayday] = 0;
- StopAudioStreamForPlayer(playerid);
- SetPlayerPosEx(playerid,2065.3005,-1895.1283,13.5513);//EDIT
- SetPlayerFacingAngle(playerid,181.5797);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,100+playerid);
- Spieler[playerid][pTutMissionComplete][0] = true;
- SetPlayerWaffenSkill(playerid);
- //TextDrawShowForPlayer(playerid,Introdraw[0]);
- //TextDrawShowForPlayer(playerid,Introdraw[1]);
- TextDrawShowForPlayer(playerid,SERVERUHR);
- TextDrawShowForPlayer(playerid,SERVERDATUM);
- PlayerTextDrawShow(playerid,PAYDAYdraw[playerid]);
- format(string,sizeof(string),"~r~PayDay: ~w~%i~r~/~w~60",Spieler[playerid][pMinutesAfterPayday]/60);
- PlayerTextDrawSetString(playerid,PAYDAYdraw[playerid],string);
- SetPlayerWaffenSkill(playerid);
- SaveAccount(playerid);
- ShowPlayerDialog(playerid,DIALOG_REGISTER_GEWORBEN,DIALOG_STYLE_INPUT,"User werben User","{C9C9C9}Wurdest du auf unserem Server geworben.\nWenn ja von wem ?\nDu und der angegebene Spieler erhaltet sobald du Level 3 und 5 erreicht hast Premiumpaydays !\nSprich man erhält 2 Respektpunkte mehr als gewöhnlich.\n"#SERVERFARBE"Wichtig{C9C9C9}: Der angegebene Spieler muss registriert sein!","Absenden","Niemand");
- return 1;
- }
- }
- StopPlayerBurning(playerid);
- if(Spieler[playerid][pGenerateState] == true) KeyWillbeGenerate = 0,Spieler[playerid][pGenerateState] = false,KillTimer(Spieler[playerid][pGenerateTimer]);
- PlayerTextDrawHide(playerid,INFOdraw[playerid][0]);
- TextDrawShowForPlayer(playerid,SERVERUHR);
- TextDrawShowForPlayer(playerid,SERVERDATUM);
- PlayerTextDrawShow(playerid,PAYDAYdraw[playerid]);
- format(string,sizeof(string),"~r~PayDay: ~w~%i~r~/~w~60",Spieler[playerid][pMinutesAfterPayday]/60);
- PlayerTextDrawSetString(playerid,PAYDAYdraw[playerid],string);
- if(gPlayerAnimLibsPreloaded[playerid] == false)
- {
- PreloadAnimLib(playerid,"AIRPORT");
- PreloadAnimLib(playerid,"Attractors");
- PreloadAnimLib(playerid,"BAR");
- PreloadAnimLib(playerid,"BASEBALL");
- PreloadAnimLib(playerid,"BD_FIRE");
- PreloadAnimLib(playerid,"BEACH");
- PreloadAnimLib(playerid,"benchpress");
- PreloadAnimLib(playerid,"BF_injection");
- PreloadAnimLib(playerid,"BIKED");
- PreloadAnimLib(playerid,"BIKEH");
- PreloadAnimLib(playerid,"BIKELEAP");
- PreloadAnimLib(playerid,"BIKES");
- PreloadAnimLib(playerid,"BIKEV");
- PreloadAnimLib(playerid,"BIKE_DBZ");
- PreloadAnimLib(playerid,"BLOWJOBZ");
- PreloadAnimLib(playerid,"BMX");
- PreloadAnimLib(playerid,"BOMBER");
- PreloadAnimLib(playerid,"BOX");
- PreloadAnimLib(playerid,"BSKTBALL");
- PreloadAnimLib(playerid,"BUDDY");
- PreloadAnimLib(playerid,"BUS");
- PreloadAnimLib(playerid,"CAMERA");
- PreloadAnimLib(playerid,"CAR");
- PreloadAnimLib(playerid,"CARRY");
- PreloadAnimLib(playerid,"CASINO");
- PreloadAnimLib(playerid,"CHAINSAW");
- PreloadAnimLib(playerid,"CHOPPA");
- PreloadAnimLib(playerid,"CLOTHES");
- PreloadAnimLib(playerid,"COACH");
- PreloadAnimLib(playerid,"COLT45");
- PreloadAnimLib(playerid,"COP_AMBIENT");
- PreloadAnimLib(playerid,"COP_DVBYZ");
- PreloadAnimLib(playerid,"CRACK");
- PreloadAnimLib(playerid,"CRIB");
- PreloadAnimLib(playerid,"DAM_JUMP");
- PreloadAnimLib(playerid,"DANCING");
- PreloadAnimLib(playerid,"DEALER");
- PreloadAnimLib(playerid,"DILDO");
- PreloadAnimLib(playerid,"DODGE");
- PreloadAnimLib(playerid,"DOZER");
- PreloadAnimLib(playerid,"DRIVEBYS");
- PreloadAnimLib(playerid,"FAT");
- PreloadAnimLib(playerid,"FIGHT_B");
- PreloadAnimLib(playerid,"FIGHT_C");
- PreloadAnimLib(playerid,"FIGHT_D");
- PreloadAnimLib(playerid,"FIGHT_E");
- PreloadAnimLib(playerid,"FINALE");
- PreloadAnimLib(playerid,"FINALE2");
- PreloadAnimLib(playerid,"FLAME");
- PreloadAnimLib(playerid,"Flowers");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"Freeweights");
- PreloadAnimLib(playerid,"GANGS");
- PreloadAnimLib(playerid,"GHANDS");
- PreloadAnimLib(playerid,"GHETTO_DB");
- PreloadAnimLib(playerid,"goggles");
- PreloadAnimLib(playerid,"GRAFFITI");
- PreloadAnimLib(playerid,"GRAVEYARD");
- PreloadAnimLib(playerid,"GRENADE");
- PreloadAnimLib(playerid,"GYMNASIUM");
- PreloadAnimLib(playerid,"HAIRCUTS");
- PreloadAnimLib(playerid,"HEIST9");
- PreloadAnimLib(playerid,"INT_HOUSE");
- PreloadAnimLib(playerid,"INT_OFFICE");
- PreloadAnimLib(playerid,"INT_SHOP");
- PreloadAnimLib(playerid,"JST_BUISNESS");
- PreloadAnimLib(playerid,"KART");
- PreloadAnimLib(playerid,"KISSING");
- PreloadAnimLib(playerid,"KNIFE");
- PreloadAnimLib(playerid,"LAPDAN1");
- PreloadAnimLib(playerid,"LAPDAN2");
- PreloadAnimLib(playerid,"LAPDAN3");
- PreloadAnimLib(playerid,"LOWRIDER");
- PreloadAnimLib(playerid,"MD_CHASE");
- PreloadAnimLib(playerid,"MD_END");
- PreloadAnimLib(playerid,"MEDIC");
- PreloadAnimLib(playerid,"MISC");
- PreloadAnimLib(playerid,"MTB");
- PreloadAnimLib(playerid,"MUSCULAR");
- PreloadAnimLib(playerid,"NEVADA");
- PreloadAnimLib(playerid,"ON_LOOKERS");
- PreloadAnimLib(playerid,"OTB");
- PreloadAnimLib(playerid,"PARACHUTE");
- PreloadAnimLib(playerid,"PARK");
- PreloadAnimLib(playerid,"PAULNMAC");
- PreloadAnimLib(playerid,"PED");
- PreloadAnimLib(playerid,"PLAYER_DVBYS");
- PreloadAnimLib(playerid,"PLAYIDLES");
- PreloadAnimLib(playerid,"POLICE");
- PreloadAnimLib(playerid,"POOL");
- PreloadAnimLib(playerid,"POOR");
- PreloadAnimLib(playerid,"PYTHON");
- PreloadAnimLib(playerid,"QUAD");
- PreloadAnimLib(playerid,"QUAD_DBZ");
- PreloadAnimLib(playerid,"RAPPING");
- PreloadAnimLib(playerid,"RIFLE");
- PreloadAnimLib(playerid,"RIOT");
- PreloadAnimLib(playerid,"ROB_BANK");
- PreloadAnimLib(playerid,"ROCKET");
- PreloadAnimLib(playerid,"RUSTLER");
- PreloadAnimLib(playerid,"RYDER");
- PreloadAnimLib(playerid,"SCRATCHING");
- PreloadAnimLib(playerid,"SHAMAL");
- PreloadAnimLib(playerid,"SHOP");
- PreloadAnimLib(playerid,"SHOTGUN");
- PreloadAnimLib(playerid,"SILENCED");
- PreloadAnimLib(playerid,"SKATE");
- PreloadAnimLib(playerid,"SMOKING");
- PreloadAnimLib(playerid,"SNIPER");
- PreloadAnimLib(playerid,"SPRAYCAN");
- PreloadAnimLib(playerid,"STRIP");
- PreloadAnimLib(playerid,"SUNBATHE");
- PreloadAnimLib(playerid,"SWAT");
- PreloadAnimLib(playerid,"SWEET");
- PreloadAnimLib(playerid,"SWIM");
- PreloadAnimLib(playerid,"SWORD");
- PreloadAnimLib(playerid,"TANK");
- PreloadAnimLib(playerid,"TATTOOS");
- PreloadAnimLib(playerid,"TEC");
- PreloadAnimLib(playerid,"TRAIN");
- PreloadAnimLib(playerid,"TRUCK");
- PreloadAnimLib(playerid,"UZI");
- PreloadAnimLib(playerid,"VAN");
- PreloadAnimLib(playerid,"VENDING");
- PreloadAnimLib(playerid,"VORTEX");
- PreloadAnimLib(playerid,"WAYFARER");
- PreloadAnimLib(playerid,"WEAPONS");
- PreloadAnimLib(playerid,"WUZI");
- gPlayerAnimLibsPreloaded[playerid] = true;
- }
- if(Spieler[playerid][pKoffer] == 1) SetPlayerAttachedObject(playerid,9,1210,5,0.310000,0.066999,0.000000,0.000000,-91.900009,0.000000,1.000000,1.000000,1.000000);
- SyncFperson(playerid);
- switch(Spieler[playerid][pFraktion])
- {
- case 0:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//
- case 1:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//SAPD
- case 2:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//FBI
- case 3:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//MEDIC
- case 4:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//LSV
- case 5:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//GSF
- case 6:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//ARMY
- case 7:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//BALLAS
- case 8:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//TERRORS
- case 9:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//YAKUZA
- case 10:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//SANEWSAG
- case 11:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//OAMT
- case 12:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//LCN
- case 13:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//Sons of Anarchy
- case 14:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//FAHRSCHULE
- case 15:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//SA ELEKTRONIK GmBh
- case 16:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),Spieler[playerid][pDuty] = 1;}//Regierung
- case 17:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//V.L Aztecas
- case 18:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//Die Sekte
- }
- if(BombState == true)
- {
- if((isPlayerInFrakt(playerid,1) && Spieler[playerid][pFraktABTInvite] != 0) || isPlayerInFrakt(playerid,2) || isPlayerInFrakt(playerid,6) || isPlayerInFrakt(playerid,8))
- {
- TextDrawShowForPlayer(playerid,Bombdraw);
- }
- }
- new kopfbedekung = Spieler[playerid][pBuyClothes];
- if(kopfbedekung != -1) SetPlayerAttachedObject(playerid,0,ClothesInfo[kopfbedekung][cobjectid],ClothesInfo[kopfbedekung][cbone],ClothesInfo[kopfbedekung][OffSetX],ClothesInfo[kopfbedekung][OffSetY],ClothesInfo[kopfbedekung][OffSetZ],ClothesInfo[kopfbedekung][RotX],ClothesInfo[kopfbedekung][RotY],ClothesInfo[kopfbedekung][RotZ],ClothesInfo[kopfbedekung][ScaleX],ClothesInfo[kopfbedekung][ScaleY],ClothesInfo[kopfbedekung][ScaleZ]);
- JobExit(playerid);
- PlayerInNewsVan[playerid] = -1;
- PlayerInJourney[playerid] = -1;
- Spieler[playerid][pAntiHealInFight] = 0;
- Spieler[playerid][pIsearch] = 0;
- Spieler[playerid][pFreedomTry] = 0;
- Spieler[playerid][pTalkwithBankbitch] = 0;
- Spieler[playerid][pSpecificSkin] = 0;
- Spieler[playerid][pSkinRob] = 0;
- Spieler[playerid][pWearSpecificSkin] = 0;
- Spieler[playerid][pIsearch] = 0;
- Spieler[playerid][pOrtenVehORPlayer] = 0;
- Spieler[playerid][pOrtenVehIDplayerid] = -1;
- Spieler[playerid][pStonedCount] = 0;
- Spieler[playerid][StonedHP] = 0.0;
- //Spieler[playerid][Jobchat] = 1;
- KillTimer(Spieler[playerid][pTutTimer4All]);
- for(new i=0;i<3;i++){ KillTimer(Spieler[playerid][pStonedTimer][i]); }
- Spieler[playerid][pStonedAntiSpam] = 0;
- KillTimer(SpielerOrtenTimer[playerid]);
- if(Spieler[playerid][PprobefahrtVeh] != 0)
- {
- DeleteVehicle(Spieler[playerid][PprobefahrtVeh]);
- Spieler[playerid][PprobefahrtVeh] = 0;
- Spieler[playerid][PprobefahrtTime] = 0;
- Spieler[playerid][PprobefahrtVehID] = -1;
- }
- DisablePlayerCheckpoint(playerid);
- Spieler[playerid][pEnterExits] = 0;
- Spieler[playerid][pWaiterCrash] = 0;
- Spieler[playerid][pWaiterMeldung] = 0;
- Spieler[playerid][PWeedWait] = 0;
- Leichen[playerid] = -1;
- SetPlayerDrunkLevel(playerid,0);
- Spieler[playerid][InviteInterView] = 0;
- Spieler[playerid][LiveView] = 0;
- Spieler[playerid][pCuffed] = 0;
- Spieler[playerid][pAugenbinde] = 0;
- Spieler[playerid][pTazerd] = 0;
- Spieler[playerid][pTazer] = 0;
- Spieler[playerid][pTazerAkku] = 0;
- Spieler[playerid][pTazerInorOutbag] = 0;
- KillTimer(Spieler[playerid][pKartTimer]);
- KillTimer(Spieler[playerid][pBaggerTimer]);
- KillTimer(Spieler[playerid][pSpraytagTimer]);
- KillTimer(Spieler[playerid][pTazerTimer]);
- Spieler[playerid][pOrtungsgeraet] = 0;
- Spieler[playerid][pFunkgeraet] = 0;
- Spieler[playerid][pMegaphon] = 0;
- Spieler[playerid][pAcceptDice] = 0;
- Spieler[playerid][pDiceTries][0] = 0;
- Spieler[playerid][pDiceTries][1] = 0;
- Spieler[playerid][pDiceTries][2] = 0;
- TextDrawHideForPlayer(playerid,BlackScreendraw);
- SetPlayerVirtualWorld(playerid,0);
- TogglePlayerControllable(playerid,1);
- RemovePlayerAttachedObject(playerid,2);
- RemovePlayerAttachedObject(playerid,3);
- RemovePlayerAttachedObject(playerid,4);
- RemovePlayerAttachedObject(playerid,5);
- RemovePlayerAttachedObject(playerid,6);
- RemovePlayerAttachedObject(playerid,7);
- if(SpawnKillStatus[playerid] == 1) TextDrawHideForPlayer(playerid,Spawnkilldraw),SpawnKillStatus[playerid] = 0;
- if(Spieler[playerid][pUseFlyCam] == true) Spieler[playerid][pUseFlyCam] = false;
- if(Spieler[playerid][pKart] != -1)
- {
- DisablePlayerRaceCheckpoint(playerid);
- KillTimer(Spieler[playerid][pKartTimer]);
- Spieler[playerid][pKartracingCP1] = 0;
- Spieler[playerid][pKartCountdown] = 0;
- DeleteVehicle(Spieler[playerid][pKart]);
- Spieler[playerid][pKart] = -1;
- }
- if(Spieler[playerid][InFahrSchulPruefung] == 1)
- {
- SendClientMessage(playerid,ROT,"Du bist in der Fahrschulprüfung verunglückt! Deine Prüfung wurde abgebrochen.");
- Spieler[playerid][InFahrSchulPruefung] = 0;
- Spieler[playerid][pSchulungsWARNS] = 0;
- Spieler[playerid][pSchulungsCPautolic] = 0;
- Spieler[playerid][pSchulungsCPmotorbikelic] = 0;
- Spieler[playerid][pSchulungsCProllerlic] = 0;
- Spieler[playerid][pSchulungsCPfluglic] = 0;
- Spieler[playerid][pSchulungsCPbootlic] = 0;
- Spieler[playerid][pSchulungsCPhelilic] = 0;
- DeleteVehicle(Spieler[playerid][pSchulungsVEH]);
- Spieler[playerid][pSchulungsVEH] = -1;
- }
- if(isPlayerInFrakt(playerid,4) || isPlayerInFrakt(playerid,5) || isPlayerInFrakt(playerid,7) || isPlayerInFrakt(playerid,9) || isPlayerInFrakt(playerid,12) || isPlayerInFrakt(playerid,13) || isPlayerInFrakt(playerid,17))
- {
- for(new gw;gw<sizeof(GangwarZones);gw++)
- {
- GangZoneShowForPlayer(playerid,GangwarZones[gw][War_ZoneID],GWZoneColorOfFraktion(GangwarZones[gw][War_Owner]));
- if(GangwarZones[gw][War_Started] == 1)
- {
- if(isPlayerInFrakt(playerid,GangwarZones[gw][War_Owner]) || isPlayerInFrakt(playerid,GangwarZones[gw][War_Attacker]))
- {
- TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][0]);
- TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][1]);
- TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][2]);
- TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][3]);
- TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][4]);
- TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][5]);
- TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][6]);
- TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][7]);
- TextDrawShowForPlayer(playerid,GangwarZones[gw][WARdraw][8]);
- GangZoneFlashForPlayer(playerid,GangwarZones[gw][War_ZoneID],GWZoneColorOfFraktion(GangwarZones[gw][War_Attacker]));
- }
- else
- {
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][0]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][1]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][2]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][3]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][4]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][5]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][6]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][7]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][8]);
- GangZoneHideForPlayer(playerid,GangwarZones[gw][War_ZoneID]);
- }
- }
- }
- for(new sm=1;sm<MAX_SMARKETS;sm++)
- {
- if(SmarkInfo[sm][screatet] == 1 && isPlayerInFrakt(playerid,SmarkInfo[sm][sattackerfraktid]) || (isPlayerInFrakt(playerid,SmarkInfo[sm][sfraktid]) && SmarkInfo[sm][sattackerfraktid] != 0))
- {
- GangZoneShowForPlayer(playerid,SmarkInfo[sm][swarzone],GWZoneColorOfFraktion(SmarkInfo[sm][sfraktid]));
- GangZoneFlashForPlayer(playerid,SmarkInfo[sm][swarzone],GWZoneColorOfFraktion(SmarkInfo[sm][sattackerfraktid]));
- }
- else GangZoneHideForPlayer(playerid,SmarkInfo[sm][swarzone]);
- }
- }
- else
- {
- for(new gw;gw<sizeof(GangwarZones);gw++)
- {
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][0]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][1]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][2]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][3]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][4]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][5]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][6]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][7]);
- TextDrawHideForPlayer(playerid,GangwarZones[gw][WARdraw][8]);
- GangZoneHideForPlayer(playerid,GangwarZones[gw][War_ZoneID]);
- }
- for(new sm=1;sm<MAX_SMARKETS;sm++)
- {
- if(SmarkInfo[sm][screatet] == 1 && SmarkInfo[sm][sattackerfraktid] != 0)
- {
- GangZoneHideForPlayer(playerid,SmarkInfo[sm][swarzone]);
- }
- }
- }
- if(Paintball[playerid] == 0) SetPlayerWaffenSkill(playerid);
- if(ImTutorial[playerid] == 1)
- {
- SetPlayerPosEx(playerid,2065.3005,-1895.1283,13.5513);//EDIT
- SetPlayerFacingAngle(playerid,181.5797);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,100+playerid);
- return 1;
- }
- if(Spieler[playerid][pInPrison] == 1)
- {
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- StopAudioStreamForPlayer(playerid);
- //PlayAudioStreamForPlayer(playerid,ServerSounds[8],0.0,0.0,0.0);
- SetPlayerAttachedObject(playerid,0,19137,2,-0.598000,-0.285000,0.000000,0.000000,0.000000,0.000000,10.631006,4.579000,5.497999);
- ResetWeapons(playerid,false);
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerColor(playerid,0xF5D30080);
- SetPlayerPosEx(playerid,1296.5354,2780.4092,10.8203);
- SetPlayerInterior(playerid,0);
- Spieler[playerid][pHandystate] = 0;
- SetPlayerVirtualWorld(playerid,200);
- new changeskin = random(11);
- switch(changeskin)
- {
- case 0: SetPlayerSkin(playerid,26);
- case 1: SetPlayerSkin(playerid,51);
- case 2: SetPlayerSkin(playerid,78);
- case 3: SetPlayerSkin(playerid,94);
- case 4: SetPlayerSkin(playerid,101);
- case 5: SetPlayerSkin(playerid,137);
- case 6: SetPlayerSkin(playerid,167);
- case 7: SetPlayerSkin(playerid,205);
- case 8: SetPlayerSkin(playerid,264);
- case 9: SetPlayerSkin(playerid,239);
- case 10: SetPlayerSkin(playerid,230);
- case 11: SetPlayerSkin(playerid,289);
- }
- SetPlayerWorldBounds(playerid,1404.205,1103.531,2858.022,2707.167);
- PlayerTextDrawShow(playerid,PRISONdraw[playerid]);
- format(string,sizeof(string),"~w~Checkpoints: ~y~%i/~g~%i",Spieler[playerid][pPrisonCPsgelaufen],Spieler[playerid][pPrisonCPsgegeben]);
- PlayerTextDrawSetString(playerid,PRISONdraw[playerid],string);
- new rSpawn = random(sizeof(Prisoncheckpoints));
- SetPlayerCheckpoint(playerid,Prisoncheckpoints[rSpawn][0],Prisoncheckpoints[rSpawn][1],Prisoncheckpoints[rSpawn][2],1.0);
- GameTextForPlayer(playerid,"~w~Im ~r~Prison",1500,3);
- SendClientMessage(playerid,LEUCHTENDESROT,"Du bist im Prison.");
- format(string,sizeof(string),"Du musst noch %i/%i Checkpoints ablaufen.",Spieler[playerid][pPrisonCPsgelaufen],Spieler[playerid][pPrisonCPsgegeben]);
- SendClientMessage(playerid,WEISS,string);
- SendClientMessage(playerid,WEISS,"");
- KillTimer(AkkuTimer[playerid]);
- PlayerTextDrawHide(playerid,HandyInfodraw[playerid]);
- return 1;
- }
- else if(Spieler[playerid][pFriedhof] == 1)
- {
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- ResetWeapons(playerid,false);
- SetPlayerColor(playerid,WEISS);
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- SetPlayerVirtualWorld(playerid,199);
- ClearAnimations(playerid);
- SetPlayerACHealth(playerid,100);
- SetPlayerPosEx(playerid,877.4824,-1101.8864,24.2969);
- SetPlayerInterior(playerid,0);
- GangZoneShowForPlayer(playerid,Friedhofszone,0xDD140074);
- GangZoneFlashForPlayer(playerid,Friedhofszone,0xDCDCDC7F);
- SetPlayerWorldBounds(playerid,952.6713,805.9981,-1055.6499,-1129.9589);
- SendClientMessage(playerid,SORBLAU,"Du bist auf dem Friedhof.");
- SendClientMessage(playerid,WEISS,"Gib /friedhofzeit ein,um zu sehen wie lange du noch auf dem Friedhof bist.");
- SendClientMessage(playerid,WEISS,"");
- SetPlayerSkin(playerid,162);
- }
- else if(Spieler[playerid][pDeath] == 1)
- {
- new medic;
- ForEachPlayer(c)
- {
- if(IsPlayerConnected(c))
- {
- if(isPlayerInFrakt(c,3) || isPlayerInFrakt(c,2) || isPlayerInFrakt(c,6))
- {
- if(Spieler[c][pDuty] != 0)
- {
- medic++;
- }
- }
- }
- }
- if(medic == 0)
- {
- SetPlayerACHealth(playerid,100);
- Spieler[playerid][pDeathTime] = 0;
- Spieler[playerid][pIssureKiller] = -1;
- Spieler[playerid][pRobProtect] = 0;
- Spieler[playerid][pFriedhof] = 1;
- Spieler[playerid][pRevived] = 0;
- Spieler[playerid][pNextDeath] = 0;
- Spieler[playerid][pDeath] = 0;
- if(Spieler[playerid][tot_int] == 0 && Spieler[playerid][tot_world] == 0){CreateToten(playerid);}
- SpawnPlayerEx(playerid);
- /*if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- ResetWeapons(playerid,false);
- SetPlayerColor(playerid,WEISS);
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- SetPlayerVirtualWorld(playerid,199);
- ClearAnimations(playerid);
- SetPlayerACHealth(playerid,100);
- SetPlayerPosEx(playerid,877.4824,-1101.8864,24.2969);
- SetPlayerInterior(playerid,0);
- GangZoneShowForPlayer(playerid,Friedhofszone,0xDD140074);
- GangZoneFlashForPlayer(playerid,Friedhofszone,0xDCDCDC7F);
- SetPlayerWorldBounds(playerid,952.6713,805.9981,-1055.6499,-1129.9589);
- SendClientMessage(playerid,SORBLAU,"Du bist auf dem Friedhof.");
- SendClientMessage(playerid,WEISS,"Gib /friedhofzeit ein,um zu sehen wie lange du noch auf dem Friedhof bist.");
- SendClientMessage(playerid,WEISS,"");
- SetPlayerSkin(playerid,162);*/
- return SendClientMessage(playerid,GRAU,"Es muss mindestens 1 Beamter online sein, damit du nicht direkt auf dem Friedhof spawnst");
- }
- else
- {
- ResetWeapons(playerid,false);
- Spieler[playerid][pRevived] = 0;
- SendClientMessage(playerid,WANTEDDEATHERROT,"Du bist verletzt.");
- SendClientMessage(playerid,WEISS,"Gib /totenzeit ein,um zu sehen wie lange du noch verletzt bist.");
- SendClientMessage(playerid,WEISS,"");
- ApplyAnimation(playerid,"CRACK","crckdeth2",4.0,1,1,1,0,0,1);
- SetPlayerPosEx(playerid,Spieler[playerid][tot_x],Spieler[playerid][tot_y],Spieler[playerid][tot_z]);
- SetPlayerInterior(playerid,Spieler[playerid][tot_int]);
- SetPlayerVirtualWorld(playerid,Spieler[playerid][tot_world]);
- SetPlayerACHealth(playerid,10);
- SendClientMessage(playerid,GRUEN,"Du bist auf den S.O.S Knopf deines Handy's gefallen.");
- TextDrawShowForPlayer(playerid,InfoSign);
- PlayerTextDrawSetString(playerid,INFOdraw[playerid][2],"~g~Du bist auf den S.O.S Knopf deines Handy's gefallen.");
- PlayerTextDrawShow(playerid,INFOdraw[playerid][2]);
- StopAudioStreamForPlayer(playerid);
- //PlayAudioStreamForPlayer(playerid,ServerSounds[13],0.0,0.0,0.0);
- SetTimerEx("HideInfoBox",3000,0,"i",playerid);
- ServiceCall(playerid,2);//service 1 = sapd,2 = medic,3 = feuerwehr,4 = adac,5 = oamt,6 = die sekte,7 = elektriker,8 = taxi,9 = Müll
- }
- switch(Spieler[playerid][pFraktion])
- {
- case 1:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,SAPDDUTY);}}//[S]an [A]ndreas [P]olice [D]epartment
- case 2:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,FBIDUTY);}}//F.B.I
- case 3:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,MEDICDUTY);}}//San Andreas Rettungsdienst
- case 4:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//LSV
- case 5:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//GSF
- case 6:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,ARMYDUTY);}}//San Andreas ARMY
- case 7:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//BALLAS
- case 8:{if(Spieler[playerid][pHaveMaske] == 1){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}}//TERRORS
- case 9:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//YAKUZA
- case 10:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,SANEWSAGDUTY);}}//San Andreas News
- case 11:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,OAMTDUTY);}}//Ordnungsamt
- case 12:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//LCN
- case 13:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//Sons of Anarchy
- case 14:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,FAHRSCHULEDUTY);}}//faHRSCULE
- case 15:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,SAELEKTRONIKGmBhDUTY);}}//SA ELEKTRONIK GmBh
- case 16:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),Spieler[playerid][pDuty] = 1;}//Regierung
- case 17:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//V.L Aztecas
- case 18:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,SEKTEFARBE);}//Die Sekte
- }
- }
- else if(Spieler[playerid][pJailed] == 3)
- {
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- new rSpawn = random(sizeof(KnastPosFBI));
- SetPlayerPosEx(playerid,KnastPosFBI[rSpawn][0],KnastPosFBI[rSpawn][1],KnastPosFBI[rSpawn][2]);
- SetPlayerInterior(playerid,10);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerACHealth(playerid,25);
- SendClientMessage(playerid,SORBLAU,"Du bist im F.B.I Gefängnis.");
- SendClientMessage(playerid,WEISS,"Gib /knastzeit ein,um zu schauen wie lange du noch im Knast bist.");
- SendClientMessage(playerid,WEISS,"Nutze /eatbrot um dich zu heilen!");
- SendClientMessage(playerid,WEISS,"");
- }
- else if(Spieler[playerid][pJailed] == 2)
- {
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- new rSpawn = random(sizeof(KnastPosALKA));
- SetPlayerPosEx(playerid,KnastPosALKA[rSpawn][0],KnastPosALKA[rSpawn][1],KnastPosALKA[rSpawn][2]);
- SetPlayerInterior(playerid,2);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerACHealth(playerid,25);
- SendClientMessage(playerid,SORBLAU,"Du bist im Alkatraz.");
- SendClientMessage(playerid,WEISS,"Gib /knastzeit ein,um zu schauen wie lange du noch im Knast bist.");
- SendClientMessage(playerid,WEISS,"Nutze /eatbrot um dich zu heilen!");
- SendClientMessage(playerid,WEISS,"");
- }
- else if(Spieler[playerid][pJailed] == 1)
- {
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- new rSpawn = random(sizeof(KnastPos));
- SetPlayerPosEx(playerid,KnastPos[rSpawn][0],KnastPos[rSpawn][1],KnastPos[rSpawn][2]);
- SetPlayerInterior(playerid,3);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerACHealth(playerid,25);
- SendClientMessage(playerid,SORBLAU,"Du bist im Gefängnis.");
- SendClientMessage(playerid,WEISS,"Gib /knastzeit ein,um zu schauen wie lange du noch im Knast bist.");
- SendClientMessage(playerid,WEISS,"Nutze /eatbrot um dich zu heilen!");
- SendClientMessage(playerid,WEISS,"");
- }
- else if(Spieler[playerid][pAntiOfflineFlucht] == 1)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerPosEx(playerid,Spieler[playerid][LastInGamePos_x],Spieler[playerid][LastInGamePos_y],Spieler[playerid][LastInGamePos_z]);
- SetPlayerInterior(playerid,Spieler[playerid][LastInGamePos_int]);
- SetPlayerVirtualWorld(playerid,Spieler[playerid][LastInGamePos_world]);
- Spieler[playerid][pAntiOfflineFlucht] = 0;
- }
- else if(Spieler[playerid][pSpectate] != -1)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- switch(Spieler[playerid][pFraktion])
- {
- case 1:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,SAPDDUTY);}}//[S]an [A]ndreas [P]olice [D]epartment
- case 2:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,FBIDUTY);}}//F.B.I
- case 3:{if(Spieler[playerid][pDuty] != 0){ SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,MEDICDUTY); }}//San Andreas Rettungsdienst
- case 6:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,ARMYDUTY);}}//San Andreas ARMY
- case 10:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,SANEWSAGDUTY);}}//San Andreas News
- case 11:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,OAMTDUTY);}}//Ordnungsamt
- case 14:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,FAHRSCHULEDUTY);}}//faHRSCULE
- case 15:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,SAELEKTRONIKGmBhDUTY);}}//SA ELEKTRONIK GmBh
- case 18:{SetPlayerColor(playerid,SEKTEFARBE);SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);} //Die Sekte
- }
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerPosEx(playerid,Spieler[playerid][LastInGamePos_x],Spieler[playerid][LastInGamePos_y],Spieler[playerid][LastInGamePos_z]);
- SetPlayerInterior(playerid,Spieler[playerid][LastInGamePos_int]);
- SetPlayerVirtualWorld(playerid,Spieler[playerid][LastInGamePos_world]);
- Spieler[playerid][pSpectate] = -1;
- }
- else if(Spieler[playerid][pSpectate] == -2)
- {
- SetToOldLocation(playerid);
- Spieler[playerid][pSpectate] = -1;
- }
- else if(Paintball[playerid] != 0)
- {
- new rSpawn = random(sizeof(PBSpawns));
- ResetWeapons(playerid,false);
- SetPlayerColor(playerid,WEISS);
- SetPlayerPosEx(playerid,PBSpawns[rSpawn][0],PBSpawns[rSpawn][1],PBSpawns[rSpawn][2]);
- SetPlayerInterior(playerid,0);
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,-2035.453,-2213.136,-52.91238,-297.5002);
- SetPlayerACHealth(playerid,100);
- SetPlayerACArmour(playerid,100);
- if(Paintball[playerid] == 2)
- {
- new count = 0,teamwhitecount = 0,teambluecount = 0;
- SetPlayerVirtualWorld(playerid,2);
- ForEachPlayer(i)
- {
- if(IsPlayerConnected(i) && !IsPlayerNPC(i))
- {
- if(Paintball[i] == 2)
- {
- count++;
- if(TDPPaintballTeam[i] == 1) teamwhitecount++;
- if(TDPPaintballTeam[i] == 2) teambluecount++;
- }
- }
- }
- if(teamwhitecount > teambluecount) TDPPaintballTeam[playerid] = 2;
- if(teamwhitecount < teambluecount) TDPPaintballTeam[playerid] = 1;
- if(teamwhitecount == teambluecount) TDPPaintballTeam[playerid] = 3;
- switch(TDPPaintballTeam[playerid])
- {
- case 1:
- {
- SendClientMessage(playerid,PAINTBALL,"Team-Death-Match: Du bist im Team Weiß.");
- SetPlayerSkin(playerid,83);
- }
- case 2:
- {
- SendClientMessage(playerid,PAINTBALL,"Team-Death-Match: Du bist im Team Blau.");
- SetPlayerSkin(playerid,84);
- }
- case 3:
- {
- new RandomTeam[] = {
- 83,
- 84
- };
- new choice = RandomTeam[random(2)];
- switch (choice)
- {
- case 83:
- {
- SendClientMessage(playerid,PAINTBALL,"Team-Death-Match: Du bist im Team Weiß.");
- SetPlayerSkin(playerid,83);
- }
- case 84:
- {
- SendClientMessage(playerid,PAINTBALL,"Team-Death-Match: Du bist im Team Blau.");
- SetPlayerSkin(playerid,84);
- }
- }
- }
- }
- }
- else SetPlayerVirtualWorld(playerid,1);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,999);
- switch(Spieler[playerid][pWaffenLic])
- {
- case 0: GiveWeapon(playerid,24,500,false);
- case 1: GiveWeapon(playerid,24,500,false),GiveWeapon(playerid,25,500,false);
- case 2: GiveWeapon(playerid,24,500,false),GiveWeapon(playerid,25,500,false),GiveWeapon(playerid,29,500,false),GiveWeapon(playerid,33,500,false);
- case 3: GiveWeapon(playerid,24,500,false),GiveWeapon(playerid,25,500,false),GiveWeapon(playerid,29,500,false),GiveWeapon(playerid,31,500,false),GiveWeapon(playerid,34,500,false);
- }
- return 1;
- }
- else if(Spieler[playerid][pSpawn] == 0)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- new rand = random(1);
- switch(rand)
- {
- case 0: {SetPlayerPosEx(playerid,2065.3005,-1895.1283,13.5513);}
- }
- SetPlayerFacingAngle(playerid,181.5797);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- }
- else if(Spieler[playerid][pSpawn] == 1)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- new hcounter = 0,haus;
- for(new h=1;h<MAX_HAUS;h++)
- {
- if(HausInfo[h][hauscreatet] == 1)
- {
- if(!strcmp(HausInfo[h][haus_besitzer],Spieler[playerid][pName],true))
- {
- hcounter++;
- }
- }
- }
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- if(HausInfo[haus][haus_innenraum] == 255)
- {
- SetPlayerPosEx(playerid,HausInfo[haus][haus_x],HausInfo[haus][haus_y],HausInfo[haus][haus_z]);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SendClientMessage(playerid,GRUEN,"Du solltest dir mal einen Innenraum besorgen.");
- SendClientMessage(playerid,WEISS,"");
- }
- else
- {
- SetPlayerPosEx(playerid,Homestore[HausInfo[hcounter][haus_innenraum]][Hx],Homestore[HausInfo[hcounter][haus_innenraum]][Hy],Homestore[HausInfo[hcounter][haus_innenraum]][Hz]);
- SetPlayerInterior(playerid,Homestore[HausInfo[hcounter][haus_innenraum]][Hint]);
- SetPlayerVirtualWorld(playerid,hcounter);
- format(string,sizeof(string),"Willkommen Zuhause %s",HausInfo[hcounter][haus_besitzer]);
- SendClientMessage(playerid,GRUEN,string);
- SendClientMessage(playerid,WEISS,"");
- HausInfo[haus][hausmull]++;
- if(HausInfo[hcounter][hausmull] >= 25)
- {
- SetPlayerACHealth(playerid,10);
- SendClientMessage(playerid,GRAU,"Der Müll staut sich bis an die Decke. | Du spawnst mit wenig Leben(-90).");
- }
- if(HausInfo[hcounter][hausmull] >= 20 && HausInfo[hcounter][hausmull] < 25)
- {
- SetPlayerACHealth(playerid,25);
- SendClientMessage(playerid,GRAU,"Der Müll verbreitet sich im ganzem Haus. | Du spawnst mit wenig Leben(-75).");
- }
- if(HausInfo[hcounter][hausmull] >= 15 && HausInfo[hcounter][hausmull] < 20)
- {
- SetPlayerACHealth(playerid,50);
- SendClientMessage(playerid,GRAU,"Der Müll staut sich mehr und mehr. | Du spawnst mit wenig Leben(-50).");
- }
- if(HausInfo[hcounter][hausmull] >= 10 && HausInfo[hcounter][hausmull] < 15)
- {
- SetPlayerACHealth(playerid,75);
- SendClientMessage(playerid,GRAU,"Der Müll liegt nur im Weg. | Du spawnst mit wenig Leben(-25).");
- }
- if(HausInfo[hcounter][hausmull] >= 5 && HausInfo[hcounter][hausmull] < 10)
- {
- SetPlayerACHealth(playerid,90);
- SendClientMessage(playerid,GRAU,"Der Müll hält sich in Grenzen. | Du spawnst mit wenig Leben(-10).");
- }
- }
- }
- else if(Spieler[playerid][pSpawn] == 2)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- if(isPlayerInFrakt(playerid,8))
- {
- switch(fsteuern[TerrorSpawn])
- {
- case 0:{SetPlayerPosEx(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnx],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawny],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnz]),SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]),SetPlayerACArmour(playerid,100);}
- case 1:{SetPlayerPosEx(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnx],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawny],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnz]),SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]),SetPlayerACArmour(playerid,100);}
- case 2:{SetPlayerPosEx(playerid,602.1648,867.9297,-42.9609),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);}
- case 3:{SetPlayerPosEx(playerid,-2115.6792,-2412.1660,31.2566),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);}
- case 4:{SetPlayerPosEx(playerid,2770.6809,-1628.7225,12.1775),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);}
- case 5:{SetPlayerPosEx(playerid,-1978.8226,426.9305,24.6184),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);}
- case 6:{SetPlayerPosEx(playerid,-2474.3298,1547.6185,33.2273),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);}
- }
- }
- else
- {
- SetPlayerPosEx(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnx],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawny],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnz]);
- SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]);
- SetPlayerVirtualWorld(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnworld]);
- }
- }
- else if(Spieler[playerid][pSpawn] == 3)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- new biz = Spieler[playerid][pHotel];
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerACHealth(playerid,50.0);
- SetPlayerPosEx(playerid,bIntInfo[BizInfo[biz][biz_interior]][bBuyX],bIntInfo[BizInfo[biz][biz_interior]][bBuyY],bIntInfo[BizInfo[biz][biz_interior]][bBuyZ]);
- SetPlayerInterior(playerid,bIntInfo[BizInfo[biz][biz_interior]][bInt]);
- SetPlayerVirtualWorld(playerid,biz);
- format(string,sizeof(string),"Willkommen im Hotel von %s",BizInfo[biz][biz_besitzer]);
- SendClientMessage(playerid,GRUEN,string);
- SendClientMessage(playerid,WEISS,"");
- }
- else if(Spieler[playerid][pSpawn] == 4)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- new haus = Spieler[playerid][pRentHome];
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- format(string,sizeof(string),"Herzlich Willkommen auf "#SERVERNAME",\nbitte denke immer daran dich an die Regeln zu halten.\nBugs/Fehler im Spiel bitte im Forum melden.\n\nHaus-Spawn-Nachricht:\n%s\n\nViel Spaß beim spielen!",HausInfo[haus][haus_msg]);
- ShowPlayerDialog(playerid,DIALOG_4ALL_SONSTIGES,DIALOG_STYLE_MSGBOX,"Haus Nachricht",string,"Verlassen","");
- if(HausInfo[haus][haus_innenraum] == 255)
- {
- SetPlayerPosEx(playerid,HausInfo[haus][haus_x],HausInfo[haus][haus_y],HausInfo[haus][haus_z]);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- format(string,sizeof(string),"Da %s Haus keinen Innenraum besitzt spawnst du vor der Tür.",HausInfo[haus][haus_besitzer]);
- SendClientMessage(playerid,GRUEN,string);
- SendClientMessage(playerid,WEISS,"");
- }
- else
- {
- SetPlayerPosEx(playerid,Homestore[HausInfo[haus][haus_innenraum]][Hx],Homestore[HausInfo[haus][haus_innenraum]][Hy],Homestore[HausInfo[haus][haus_innenraum]][Hz]);
- SetPlayerInterior(playerid,Homestore[HausInfo[haus][haus_innenraum]][Hint]);
- SetPlayerVirtualWorld(playerid,haus);
- format(string,sizeof(string),"Willkommen im Haus von %s",HausInfo[haus][haus_besitzer]);
- SendClientMessage(playerid,GRUEN,string);
- SendClientMessage(playerid,WEISS,"");
- HausInfo[haus][hausmull]++;
- if(HausInfo[haus][hausmull] >= 25)
- {
- SetPlayerACHealth(playerid,10);
- SendClientMessage(playerid,GRAU,"Der Müll staut sich bis an die Decke. | Du spawnst mit wenig Leben(-90).");
- }
- if(HausInfo[haus][hausmull] >= 20 && HausInfo[haus][hausmull] < 25)
- {
- SetPlayerACHealth(playerid,25);
- SendClientMessage(playerid,GRAU,"Der Müll verbreitet sich im ganzem Haus. | Du spawnst mit wenig Leben(-75).");
- }
- if(HausInfo[haus][hausmull] >= 15 && HausInfo[haus][hausmull] < 20)
- {
- SetPlayerACHealth(playerid,50);
- SendClientMessage(playerid,GRAU,"Der Müll staut sich mehr und mehr. | Du spawnst mit wenig Leben(-50).");
- }
- if(HausInfo[haus][hausmull] >= 10 && HausInfo[haus][hausmull] < 15)
- {
- SetPlayerACHealth(playerid,75);
- SendClientMessage(playerid,GRAU,"Der Müll liegt nur im Weg. | Du spawnst mit wenig Leben(-25).");
- }
- if(HausInfo[haus][hausmull] >= 5 && HausInfo[haus][hausmull] < 10)
- {
- SetPlayerACHealth(playerid,90);
- SendClientMessage(playerid,GRAU,"Der Müll hält sich in Grenzen. | Du spawnst mit wenig Leben(-10).");
- }
- }
- }
- else if(Spieler[playerid][pSpawn] == 5)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- for(new slot=0;slot<MAX_PLAYER_VEHS;slot++)
- {
- if(IsValidVehicle(Pfahrzeug[slot][playerid][Vehicle]))
- {
- if(Pfahrzeug[slot][playerid][modelid] == 508)
- {
- SetPlayerPosEx(playerid,767.9480,1402.6608,-4.5741);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,Pfahrzeug[slot][playerid][Vehicle]);
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SendClientMessage(playerid,GRUEN,"Willkommen in deinem Wohnwagen.");
- SendClientMessage(playerid,WEISS,"");
- PlayerInJourney[playerid] = Pfahrzeug[slot][playerid][Vehicle];
- }
- }
- }
- }
- else if(Spieler[playerid][pSpawn] == 6)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- if(isPlayerInFrakt(playerid,3))
- {
- SetPlayerPosEx(playerid,1125.2086,-1360.0981,15.1759);
- SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]);
- SetPlayerVirtualWorld(playerid,1);
- }
- }
- else if(Spieler[playerid][pSpawn] == 7)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerPosEx(playerid,-2026.2318,67.1049,28.6916);
- SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]);
- SetPlayerVirtualWorld(playerid,0);
- }
- else if(Spieler[playerid][pSpawn] == 8)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerPosEx(playerid,1774.2811,2083.1948,10.8203);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- }
- else if(Spieler[playerid][pSpawn] == 9)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofszone);
- GangZoneHideForPlayer(playerid,Friedhofszone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerPosEx(playerid,-1341.9294,491.7556,11.1953);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- }
- if(SpawnKillStatus[playerid] == 1) TextDrawShowForPlayer(playerid,Spawnkilldraw);
- PlayerSpawned[playerid] = 1;
- }
- return 1;
- }
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