Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- SDL_render.c
- int
- SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
- {
- SDL_Renderer *renderer;
- CHECK_TEXTURE_MAGIC(texture, -1);
- renderer = texture->renderer;
- if (r < 255 || g < 255 || b < 255) {
- texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
- } else {
- texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
- }
- texture->r = r;
- texture->g = g;
- texture->b = b;
- if (texture->native) {
- return SDL_SetTextureColorMod(texture->native, r, g, b);
- } else if (renderer->SetTextureColorMod) {
- return renderer->SetTextureColorMod(renderer, texture);
- } else {
- return 0;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement