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- private Animator p_anim;
- private Rigidbody2D p_rb;
- private SpriteRenderer SpriteFlip;
- bool p_walk ;
- public float jump;
- public float speed;
- bool grounded = false;
- void Start(){
- SpriteFlip = GetComponent<SpriteRenderer>();
- p_anim = GetComponent<Animator>();
- p_rb = GetComponent<Rigidbody2D>();
- p_walk = false;
- }
- void Update () {
- transform.rotation = Quaternion.identity;
- if (Input.GetKey(KeyCode.D)) {
- SpriteFlip.flipX = false;
- transform.Translate(new Vector2(0.8f,0));
- p_rb.AddForce(new Vector2(speed,0));
- p_walk = true;
- }
- if (Input.GetKey(KeyCode.Q)) {
- SpriteFlip.flipX = true;
- transform.Translate(new Vector2(-0.8f,0));
- p_rb.AddForce(new Vector2(speed,0));
- p_walk = true;
- }
- if (Input.GetKeyUp(KeyCode.D) || Input.GetKeyUp(KeyCode.Q)) {
- p_walk = false; }
- if (p_walk == true) {
- p_anim.SetBool ("walk", true); }
- if (p_walk == false) {
- p_anim.SetBool ("walk", false); }
- if (Input.GetKeyDown (KeyCode.Space) && grounded == true) {
- GetComponent<Rigidbody2D> ().velocity = new Vector2 (
- GetComponent<Rigidbody2D>().velocity.x , jump);
- }
- }
- void OnTriggerEnter2D() {
- grounded = true;
- }
- void OnTriggerExit2D() {
- grounded = false;
- }
- }
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