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mpv -v output

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Nov 5th, 2016
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  1. AV: 00:07:21 / 00:24:00 (30%) A-V: 0.000 Cache: 0s+72MB
  2. [vo/opengl] Error: framebuffer completeness check failed (error=36054).
  3. AV: 00:07:21 / 00:24:00 (30%) A-V: 0.000 Cache: 0s+72MB
  4. [vo/opengl] fragment shader source:
  5. [vo/opengl] [ 1] #version 330
  6. [vo/opengl] [ 2] #define texture1D texture
  7. [vo/opengl] [ 3] #define texture3D texture
  8. [vo/opengl] [ 4] out vec4 out_color;
  9. [vo/opengl] [ 5] in vec2 texcoord0;
  10. [vo/opengl] [ 6] in vec2 texcoord1;
  11. [vo/opengl] [ 7] in vec2 texcoord2;
  12. [vo/opengl] [ 8] in vec2 texcoord3;
  13. [vo/opengl] [ 9] in vec2 texcoord4;
  14. [vo/opengl] [ 10] in vec2 texcoord5;
  15. [vo/opengl] [ 11] uniform float random;
  16. [vo/opengl] [ 12] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  17. [vo/opengl] [ 13] // header
  18. [vo/opengl] [ 14] #define HOOKED_raw texture0
  19. [vo/opengl] [ 15] #define HOOKED_pos texcoord0
  20. [vo/opengl] [ 16] #define HOOKED_size texture_size0
  21. [vo/opengl] [ 17] #define HOOKED_rot texture_rot0
  22. [vo/opengl] [ 18] #define HOOKED_pt pixel_size0
  23. [vo/opengl] [ 19] #define HOOKED_tex(pos) (1.000000 * vec4(texture(HOOKED_raw, pos)).rgba)
  24. [vo/opengl] [ 20] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
  25. [vo/opengl] [ 21] #define LUMA_raw texture0
  26. [vo/opengl] [ 22] #define LUMA_pos texcoord0
  27. [vo/opengl] [ 23] #define LUMA_size texture_size0
  28. [vo/opengl] [ 24] #define LUMA_rot texture_rot0
  29. [vo/opengl] [ 25] #define LUMA_pt pixel_size0
  30. [vo/opengl] [ 26] #define LUMA_tex(pos) (1.000000 * vec4(texture(LUMA_raw, pos)).rgba)
  31. [vo/opengl] [ 27] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
  32. [vo/opengl] [ 28] float mod289(float x) { return x - floor(x / 289.0) * 289.0; }
  33. [vo/opengl] [ 29] float permute(float x) { return mod289((34.0*x + 1.0) * x); }
  34. [vo/opengl] [ 30] float rand(float x) { return fract(x / 41.0); }
  35. [vo/opengl] [ 31] vec4 average(float range, inout float h) {
  36. [vo/opengl] [ 32] float dist = rand(h) * range; h = permute(h);
  37. [vo/opengl] [ 33] float dir = rand(h) * 6.2831853; h = permute(h);
  38. [vo/opengl] [ 34] vec2 o = dist * vec2(cos(dir), sin(dir));
  39. [vo/opengl] [ 35] vec4 ref[4];
  40. [vo/opengl] [ 36] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
  41. [vo/opengl] [ 37] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
  42. [vo/opengl] [ 38] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
  43. [vo/opengl] [ 39] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
  44. [vo/opengl] [ 40] return (ref[0] + ref[1] + ref[2] + ref[3])/4.0;
  45. [vo/opengl] [ 41] }
  46. [vo/opengl] [ 42] // body
  47. [vo/opengl] [ 43] void main() {
  48. [vo/opengl] [ 44] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  49. [vo/opengl] [ 45] {
  50. [vo/opengl] [ 46] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
  51. [vo/opengl] [ 47] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
  52. [vo/opengl] [ 48] color = HOOKED_tex(HOOKED_pos);
  53. [vo/opengl] [ 49] vec4 avg, diff;
  54. [vo/opengl] [ 50] avg = average(16.000000, h);
  55. [vo/opengl] [ 51] diff = abs(color - avg);
  56. [vo/opengl] [ 52] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
  57. [vo/opengl] [ 53] vec3 noise;
  58. [vo/opengl] [ 54] noise.x = rand(h); h = permute(h);
  59. [vo/opengl] [ 55] noise.y = rand(h); h = permute(h);
  60. [vo/opengl] [ 56] noise.z = rand(h); h = permute(h);
  61. [vo/opengl] [ 57] color.xyz += 0.005859 * (noise - vec3(0.5));
  62. [vo/opengl] [ 58] }
  63. [vo/opengl] [ 59] color.g = 0.000000;
  64. [vo/opengl] [ 60] color.b = 0.000000;
  65. [vo/opengl] [ 61] color.a = 1.000000;
  66. [vo/opengl] [ 62] out_color = color;
  67. [vo/opengl] [ 63] }
  68. [vo/opengl] fragment shader compile log (status=0):
  69. [vo/opengl] 0(36) : error C1008: undefined variable "texture0"
  70. [vo/opengl] 0(36) : error C1008: undefined variable "pixel_size0"
  71. [vo/opengl] 0(37) : error C1008: undefined variable "texture0"
  72. [vo/opengl] 0(37) : error C1008: undefined variable "pixel_size0"
  73. [vo/opengl] 0(38) : error C1008: undefined variable "texture0"
  74. [vo/opengl] 0(38) : error C1008: undefined variable "pixel_size0"
  75. [vo/opengl] 0(39) : error C1008: undefined variable "texture0"
  76. [vo/opengl] 0(39) : error C1008: undefined variable "pixel_size0"
  77. [vo/opengl] 0(48) : error C1008: undefined variable "texture0"
  78. [vo/opengl]
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