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BlockSpawner.h

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Apr 23rd, 2016
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  1. // Fill out your copyright notice in the Description page of Project Settings.
  2.  
  3. #pragma once
  4.  
  5. #include "GameFramework/Actor.h"
  6. #include "BlockSpawner.generated.h"
  7.  
  8. UCLASS()
  9. class DINORAMPAGE_API ABlockSpawner : public AActor
  10. {
  11.     GENERATED_BODY()
  12.    
  13. public:
  14.     // Sets default values for this actor's properties
  15.     ABlockSpawner();
  16.  
  17.     // Called when the game starts or when spawned
  18.     virtual void BeginPlay() override;
  19.    
  20.     // Called every frame
  21.     virtual void Tick( float DeltaSeconds ) override;
  22.  
  23.     UWorld* World;
  24.     FVector spawnLoc;
  25.     FRotator spawnRot;
  26.     int count = 0;
  27.    
  28.     //refernce the 3 blocks
  29.     UPROPERTY(EditAnywhere, Category = "Spawning")
  30.     TSubclassOf<class AActor> pyramidBlocks;
  31.  
  32.     UPROPERTY(EditAnywhere, Category = "Spawning")
  33.     TSubclassOf<class AActor> singleBlock;
  34.    
  35.     UPROPERTY(EditAnywhere, Category = "Spawning")
  36.     TSubclassOf<class AActor> upBridge;
  37.  
  38. };
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