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bominh8888

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Dec 23rd, 2014
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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "DayZ Epoch Chernarus";
  4. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={0,2,6};
  9. enableItemsDropping = 0;
  10. #include "loot\CfgBuildingLoot.hpp"
  11.  
  12. briefing = 0;
  13. debriefing = 0;
  14.  
  15. onPauseScript = "";
  16. loadScreen = "serverPicture.jpg";
  17.  
  18. class Header
  19. {
  20. gameType = COOP; //DM, Team, Coop, ...
  21. minPlayers = 1; //min # of players the mission supports
  22. maxPlayers = 100; //Max # of players the mission supports
  23. };
  24.  
  25. aiKills = 1;
  26. diagRadio = 1;
  27. diagHit = 1;
  28.  
  29. class RscText
  30. {
  31. type = 0;
  32. idc = -1;
  33. x = 0;
  34. y = 0;
  35. h = 0.037;
  36. w = 0.3;
  37. style = 0x100;
  38. font = Zeppelin32;
  39. SizeEx = 0.03921;
  40. colorText[] = {1,1,1,1};
  41. colorBackground[] = {0, 0, 0, 0};
  42. linespacing = 1;
  43. };
  44. class RscPicture
  45. {
  46. access=0;
  47. type=0;
  48. idc=-1;
  49. style=48;
  50. colorBackground[]={0,0,0,0};
  51. colorText[]={1,1,1,1};
  52. font="TahomaB";
  53. sizeEx=0;
  54. lineSpacing=0;
  55. text="";
  56. };
  57.  
  58. //Custom introSound
  59. class CfgSounds
  60. {
  61. sounds[] =
  62. {
  63. introSong
  64. };
  65. class introSong
  66. {
  67. name="introSong";
  68. sound[]={introSong.ogg,0.9,1};
  69. titles[] = {};
  70. };
  71. };
  72. //End of Custom introSound
  73.  
  74. class RscLoadingText : RscText
  75. {
  76. style = 2;
  77. x = 0.323532;
  78. y = 0.666672;
  79. w = 0.352944;
  80. h = 0.039216;
  81. sizeEx = 0.03921;
  82. colorText[] = {0.543,0.5742,0.4102,1.0};
  83. };
  84. class RscProgress
  85. {
  86. x = 0.344;
  87. y = 0.619;
  88. w = 0.313726;
  89. h = 0.0261438;
  90. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  91. colorFrame[] = {0,0,0,0};
  92. colorBar[] = {1,1,1,1};
  93. };
  94. class RscProgressNotFreeze
  95. {
  96. idc = -1;
  97. type = 45;
  98. style = 0;
  99. x = 0.022059;
  100. y = 0.911772;
  101. w = 0.029412;
  102. h = 0.039216;
  103. texture = "#(argb,8,8,3)color(0,0,0,0)";
  104. };
  105. //
  106. // the loading screen itself
  107. //
  108. class DayZ_loadingScreen
  109. {
  110. idd = -1;
  111. duration = 10e10;
  112. fadein = 0;
  113. fadeout = 0;
  114. name = "loading screen";
  115. class controlsBackground
  116. {
  117. class blackBG : RscText
  118. {
  119. x = safezoneX;
  120. y = safezoneY;
  121. w = safezoneW;
  122. h = safezoneH;
  123. text = "";
  124. colorText[] = {0,0,0,0};
  125. colorBackground[] = {0,0,0,1};
  126. };
  127. /*
  128. class nicePic : RscPicture
  129. {
  130. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  131. x = safezoneX + safezoneW/2 - 0.25;
  132. y = safezoneY + safezoneH/2 - 0.2;
  133. w = 0.5;
  134. h = 0.4;
  135. text = "img\nicePic.paa";
  136. };
  137. */
  138. };
  139. class controls
  140. {
  141. class Title1 : RscLoadingText
  142. {
  143. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  144. };
  145. class CA_Progress : RscProgress // progress bar, has to have idc 104
  146. {
  147. idc = 104;
  148. type = 8; // CT_PROGRESS
  149. style = 0; // ST_SINGLE
  150. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  151. };
  152. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  153. {
  154. idc = 103;
  155. };
  156. class Name2: RscText // the text on the top-left
  157. {
  158. idc = 101;
  159. x = 0.05;
  160. y = 0.029412;
  161. w = 0.9;
  162. h = 0.04902;
  163. text = "";
  164. sizeEx = 0.05;
  165. colorText[] = {0.543,0.5742,0.4102,1.0};
  166. };
  167. };
  168. };
  169.  
  170.  
  171. //Right Click SelfBB
  172. #include "custom\extra_rc.hpp"
  173.  
  174. //R3F Logistics
  175. #include "R3F_ARTY_AND_LOG\desc_include.h"
  176. class RscTitles
  177. {
  178. #include "R3F_ARTY_AND_LOG\desc_rsct_include.h"
  179. };
  180.  
  181. //Snapbuilding Pro
  182. #include "custom\snap_pro\snappoints.hpp"
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