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- #====================================================
- #**XAS Enemy Kill Counter
- #**v 1.00
- #**28.03.15
- #**Narzew
- #====================================================
- #**License: GPL v3
- #**Website: HackTut.org
- #====================================================
- #**Designed for XAS 3.91
- #**Not tested with XAS 3.8 or lower
- #====================================================
- #**Instructions:
- #**Paste the script in Xas Addons Section (below XAS Engine)
- #**Use $game_system.get_enemy_kills(enemy_id) to get enemy kills
- #**for example: $game_system.get_enemy_kills(2) will get number
- #**of enemies with id 2 killed.
- #====================================================
- #====================================================
- #**Game_System overwrite
- #====================================================
- class Game_System
- attr_accessor :enemy_kills
- alias xas_enemy_kill_counter_narzew1 initialize
- #====================================================
- #**Overwrite initialize method
- #====================================================
- def initialize
- @enemy_kills = []
- xas_enemy_kill_counter_narzew1
- end
- #====================================================
- #**gain_enemy_kill(id) => gain enemy kill of id
- #====================================================
- def gain_enemy_kill(id)
- if @enemy_kills[id] == nil
- @enemy_kills[id] = 0
- end
- @enemy_kills[id] += 1
- end
- #====================================================
- #**get_enemy_kills(id) => return number of kills of a enemy id
- #====================================================
- def get_enemy_kills(id)
- if @enemy_kills[id] == nil
- @enemy_kills[id] = 0
- end
- return @enemy_kills[id]
- end
- end
- #====================================================
- #**Game_Event overwrite
- #====================================================
- class Game_Event < Game_Character
- #====================================================
- #**Overwrite enemy_defat_process defined by XAS
- #====================================================
- alias xas_enemy_kill_counter_narzew2 enemy_defeat_process
- def enemy_defeat_process(enemy)
- $game_system.gain_enemy_kill(enemy.id)
- xas_enemy_kill_counter_narzew2(enemy)
- end
- end
- #====================================================
- #**Anti Save Corruption
- #**Rewrite Scene_Load::read_save_data
- #====================================================
- #**If you use custom load system, comment method below and add:
- #**$game_system.enemy_kills = [] if $game_system.enemy_kills == nil
- #**after line:
- #**$game_system = Marshal.load(file)
- #====================================================
- class Scene_Load < Scene_File
- alias xas_enemy_kill_counter_narzew3 read_save_data
- def read_save_data(file)
- xas_enemy_kill_counter_narzew3(file)
- $game_system.enemy_kills = [] if $game_system.enemy_kills == nil
- end
- end
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