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- [ShooterGame.SGUIHUDPlayer]
- NativeHUDResolution=(X=1280, Y=720)
- ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
- ConsoleMessageLogPosition=
- ChatInputPosition=
- IncapMenuPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), Skew=0, ShawdowOffset=(X=-1, Y=-1))
- GameWaveTimerPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=165, X=125), Skew=0, ShadowOffset=(X=-1, Y=-1))
- ObjectiveProgressionPosition=
- ObjectiveClockPosition=
- ObjectiveProgressionNotificationPosition=
- ObjectivePosition=
- ExpCounterPosition=
- GameplayNotificationPosition=
- MinimapPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=240), Skew=0, ShadowOffset=(X=-1, Y=-1))
- WeaponAmmoPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER, VA="PLAYERHEALTH"), PixelOffset=(X=200), Skew=0, ShadowOffset=(X=-1, Y=-1))
- AbilityCooldownPosition=(Align=(H=HA_RIGHT, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=90, X=-85), Skew=0, ShadowOffset=(X=-1, Y=-1))
- PlayerHealthPosition=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=135, X=15), Skew=0, ShadowOffset=(X=-1, Y=-1))
- ObituaryMessageLogPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), Skew=0, ShadowOffset=(X=-1, Y=-1))
- InteractionFillbarPosition=
- SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
- BadgeNotificationPosition=
- ObjectiveNotificationPosition=
- GameInfoPosition=
- SpectatorInfoPosition=
- DetectedNotificationPosition=
- ReadyUpPosition=
- DeathInfoCardPosition=
- ActionMenuPosition=
- CharacterSelectionPosition=
- MaxNumHitReticules=16
- MaxNumConsoleMsg=10
- MaxConsoleMsgTime=-1
- MaxConsoleParentDisplayTime=8
- ConsoleMsgYBufferHeight=1
- MaxNumObituaryMsg=8
- MaxObituaryMsgTime=5
- ObituaryMsgYBufferHeight=1
- m_bEnableHudShake=false
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