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- Identity
- Name: Thomas "Kid" Riley
- Title: Corporal - Specialist
- Religion:
- Player Information
- Player: Curtains
- Campaign: Sam's Thing #2
- Created On: Apr 12, 2011
- 100 Points
- Attributes: 70
- Advantages: 27
- Disadvantages: -30
- Quirks: -3
- Skills: 36
- Spells: 0
- Race: 0
- Earned: 0
- Description
- Race: Human Height: 5' 7" Hair: Brown, Straight, Short
- Gender: Male Weight: 138 lb Eyes: Brown
- Age: 18 Size: +0 Skin: Tan
- Birthday: November 24 TL: 8 Hand: Right
- Attributes
- Strength (ST): 10
- Dexterity (DX): 12
- Intelligence (IQ): 11
- Health (HT): 10
- Will: 11
- Fright Check: 11
- Basic Speed: 5.5
- Basic Move: 5
- Perception: 13
- Vision: 14
- Hearing: 13
- Taste & Smell: 13
- Touch: 13
- thr: 1d-2, sw: 1d
- Encumbrance, Move & Dodge
- Level Max Load Move Dodge
- None (0) 20 lb 5 8
- Light (1) 40 lb 4 7
- Medium (2) 60 lb 3 6
- • Heavy (3) 120 lb 2 5
- X-Heavy (4) 200 lb 1 4
- Hit Location
- Roll Where - DR
- - Eye -9 10
- 3-4 Skull -7 14
- 5 Face -5 0
- 6-7 R. Leg -2 0
- 8 R. Arm -2 0
- 9-10 Torso 0 28
- 11 Groin -3 6
- 12 L. Arm -2 0
- 13-14 L. Leg -2 0
- 15 Hand -4 1
- 16 Foot -4 0
- 17-18 Neck -5 0
- - Vitals -3 28
- Fatigue/Hit Points
- Current FP:
- Basic FP: 10
- Tired: 3
- Collapse: 0
- Unconscious: -10
- Current HP:
- Basic HP: 10
- Reeling: 3
- Collapse: 0
- Check #1: -10
- Check #2: -20
- Check #3: -30
- Check #4: -40
- Dead: -50
- Lifting & Moving Things
- Basic Lift: 20 lb
- One-Handed Lift: 40 lb
- Two-Handed Lift: 160 lb
- Shove & Knock Over: 240 lb
- Running Shove & Knock Over: 480 lb
- Carry On Back: 300 lb
- Shift Slightly: 1,000 lb
- Advantages & Disadvantages Pts Ref
- Luck
- Usable once per hour of play 15 B66
- Ambidexterity 5 B39
- High Manual Dexterity 1 5 B59
- Acute Vision 1 2 B35
- Social Stigma (Criminal Record)
- -1 Reaction, -2 for cops & judges -5 B155
- Skinny
- -2 ST vs. knockback -5 B18
- Chummy
- React to others at +2; -1 to IQ-based skills when alone -5 B126
- Weirdness Magnet -15 B161
- Imaginative -1 B164
- Careful -1 B163
- Like Heights -1 B164
- Skills SL RSL Pts Ref
- Criminology/TL8 10 IQ-1 1 B186
- Driving/TL8 (Automobile) 12 DX+0 3 B188
- Electronics Operation/TL8 (Security) 11 IQ+0 3 B189
- Explosives/TL8 (Demolition) 10 IQ-1 1 B194
- Guns/TL8 (Pistol) 12 DX+0 1 B198
- Guns/TL8 (Submachine Gun) 13 DX+1 3 B198
- Knife 12 DX+0 1 B208
- Electrician/TL8 10 IQ-1 1 B189
- Lockpicking/TL8 12 IQ+1 3 B206
- Mechanic/TL8 (Automobile) 12 IQ+1 3 B207
- Mechanic/TL8 (Helicopter) 12 IQ+1 2 B207
- Navigation/TL8 (Land) 10 IQ-1 1 B211
- Navigation/TL8 (Air) 10 IQ-1 1 B211
- Piloting/TL8 (Helicopter) 12 DX+0 3 B214
- Savoir-Faire (Military) 11 IQ+0 1 B218
- Scrounging 13 Per+0 1 B218
- Search 13 Per+0 2 B219
- Soldier/TL8 10 IQ-1 1 B221
- Streetwise 10 IQ-1 1 B223
- Stealth 9 DX+0 3 B222
- Spells Class Mana Cost Time SL RSL Pts Ref
- Melee Weapons Usage Lvl Parry Block Damage Reach ST
- Boots, Reinforced
- DR+1 vs. attacks from underfoot.
- Kick 12 No No 1d-1 C 0
- Combat Knife
- Holdout -2.
- swing 12 8 No 1d-2 cut C,1 6
- Combat Knife
- Holdout -2.
- thrust 12 8 No 1d-2 imp C 6
- Natural Kick 10 No 1d-2 cr C,1
- Natural Kick w/Boots 10 No 1d-1 cr C,1
- Natural Punch 12 9 1d-3 cr C
- Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
- Auto Pistol, .45 12 2 2d pi+ 175/1,700 3 13+1(3) -2 3 10
- Duct Tape
- 60 yard roll. ST-3 or Escape roll to break free.
- Thrown 8 1 1d+2 cr 10/15 1 T(1) -3 10
- SMG, .45 13 3 2d+1 pi+ 160/1,700 10 25+1(3) -4 2 8†
- Equipment (78.55 lb; $8,660) √ # $ W ∑ $ ∑ W Ref
- Backpack, Small E 1 120 1.5 lb 4,116 43.4 lb ACT1:29
- Binoculars, Military
- Glint-free coating. Telescopic Vision 3.
- E 1 800 3.5 lb 800 3.5 lb ACT1:29
- Camera, Digital, Full-Sized
- Photography +0. Runs for 10hrs.
- E 1 75 0.5 lb 75 0.5 lb ACT1:30
- Charcoal-Filtered Canteen
- 1qt.
- E 1 25 3 lb 25 3 lb HT53
- Cigarette Lighter E 1 10 0 lb 10 0 lb ACT1:26
- Clothing, Formal E 1 240 2 lb 240 2 lb ACT1:31
- Clothing, Ordinary E 1 120 2 lb 120 2 lb ACT1:31
- Duct Tape
- 60 yard roll. ST-3 or Escape roll to break free.
- E 1 1 2 lb 1 2 lb ACT1:30
- Flare, Hand
- Illuminates 5-yard radius for 30 minutes; starts fires.
- E 1 5 1 lb 5 1 lb ACT1:29
- Flare, Hand
- Illuminates 5-yard radius for 30 minutes; starts fires.
- E 1 5 1 lb 5 1 lb ACT1:29
- Flare, Signal
- 70 yard range.
- E 1 15 0.1 lb 15 0.1 lb ACT1:29
- Flare, Signal
- 70 yard range.
- E 1 15 0.1 lb 15 0.1 lb ACT1:29
- Lockpicks
- Basic equipment for lockpicking.
- E 1 50 0.1 lb 50 0.1 lb ACT1:27
- Lockpicks, Electronic
- Basic equipment for Electronics Operation (Security) to defeat security systems.
- E 1 1,500 3 lb 1,500 3 lb ACT1:27
- Gas Mask
- Gives Filter Lungs, Immunity to Eye/Nose Irritants, No Sense of Smell/Taste, and No Peripheral Vision.
- E 1 250 2 lb 250 2 lb ACT1:27
- GPS Receiver
- Navigation +3.
- E 1 100 0.25 lb 100 0.25 lb ACT1:29
- Flashlight, Mini
- 5yd beam for 10hrs.
- E 1 10 0.25 lb 10 0.25 lb ACT1:29
- Tool Kit, Mini (Mechanic)
- Skill -2. Not for Electronics Repair.
- E 1 200 4 lb 200 4 lb ACT1:30
- Military Rations
- One meal.
- E 1 5 1.5 lb 5 1.5 lb HT35
- Military Rations
- One meal.
- E 1 5 1.5 lb 5 1.5 lb HT35
- Multi-Tool
- Most repairs -5.
- E 1 50 0.5 lb 50 0.5 lb ACT1:29
- Radio, Handset
- 5-mile range. Runs for 10 hours.
- E 1 250 0.5 lb 250 0.5 lb ACT1:28
- Rope, 1/4"
- 10 yards. Supports 500lbs.
- E 1 30 0.6 lb 30 0.6 lb ACT1:28
- Survival Tablets
- 6 meals.
- E 1 25 1.5 lb 25 1.5 lb HT35
- Towel
- 2'x4'
- E 1 5 1 lb 5 1 lb HT31
- Video Recorder, Digital E 1 200 10 lb 200 10 lb ACT1:30
- Whistle E 1 5 0 lb 5 0 lb ACT1:30
- Vest, Assault
- Flexible. DR+7 vs. piercing and cutting damage. Not concealable as clothing: common reaction -2.
- E 1 900 8 lb 1,624 16 lb ACT1:31
- Auto Pistol, .45: magazine E 1 32 0 lb 32 0 lb ACT1:32
- Cup, Athletic
- Front protection only. DR+1 vs. crushing attacks.
- E 1 20 0 lb 20 0 lb ACT1:31
- SMG, .45: magazine E 1 36 0 lb 36 0 lb ACT1:32
- SMG, .45: magazine E 1 36 0 lb 36 0 lb ACT1:32
- Vest, Assault: Trauma Plates E 1 600 8 lb 600 8 lb ACT1:31
- Boots, Reinforced
- DR+1 vs. attacks from underfoot.
- E 1 75 3 lb 150 5 lb ACT1:31
- Files, Diamond
- Can quietly cut a hasp in (DR + HP)/2 minutes.
- E 1 35 1 lb 35 1 lb ACT1:27
- Combat Knife
- Holdout -2.
- E 1 40 1 lb 40 1 lb ACT1:33
- Helmet, Ballistic
- Not concealable as clothing: common reaction -2.
- E 1 250 3 lb 450 4 lb ACT1:31
- Headset, Tactical
- Gives Protected Hearing.
- E 1 200 1 lb 200 1 lb ACT1:28
- Gloves, Shooting
- Flexible.
- E 1 50 0.5 lb 50 0.5 lb ACT1:31
- Holster, Belt
- For pistols.
- E 1 25 0.5 lb 25 0.5 lb ACT1:28
- Sight, Reflex
- +1 to Guns out to 300 yards. Removes up to -3 in darkness penalties. Not cumulative with targeting laser.
- E 1 550 0.25 lb 550 0.25 lb ACT1:28
- SMG, .45 E 1 900 6.5 lb 900 6.5 lb ACT1:32
- Auto Pistol, .45 E 1 770 2.4 lb 770 2.4 lb ACT1:32
- Wristwatch E 1 25 0 lb 25 0 lb ACT1:30
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