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Kid's New Character Sheet

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Apr 15th, 2011
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  1. Identity
  2. Name: Thomas "Kid" Riley
  3. Title: Corporal - Specialist
  4. Religion:
  5.  
  6. Player Information
  7. Player: Curtains
  8. Campaign: Sam's Thing #2
  9. Created On: Apr 12, 2011
  10.  
  11.  
  12. 100 Points
  13. Attributes: 70
  14. Advantages: 27
  15. Disadvantages: -30
  16. Quirks: -3
  17. Skills: 36
  18. Spells: 0
  19. Race: 0
  20. Earned: 0
  21. Description
  22. Race: Human Height: 5' 7" Hair: Brown, Straight, Short
  23. Gender: Male Weight: 138 lb Eyes: Brown
  24. Age: 18 Size: +0 Skin: Tan
  25. Birthday: November 24 TL: 8 Hand: Right
  26.  
  27.  
  28. Attributes
  29. Strength (ST): 10
  30. Dexterity (DX): 12
  31. Intelligence (IQ): 11
  32. Health (HT): 10
  33. Will: 11
  34. Fright Check: 11
  35. Basic Speed: 5.5
  36. Basic Move: 5
  37. Perception: 13
  38. Vision: 14
  39. Hearing: 13
  40. Taste & Smell: 13
  41. Touch: 13
  42. thr: 1d-2, sw: 1d
  43.  
  44. Encumbrance, Move & Dodge
  45. Level Max Load Move Dodge
  46. None (0) 20 lb 5 8
  47. Light (1) 40 lb 4 7
  48. Medium (2) 60 lb 3 6
  49. • Heavy (3) 120 lb 2 5
  50. X-Heavy (4) 200 lb 1 4
  51.  
  52. Hit Location
  53. Roll Where - DR
  54. - Eye -9 10
  55. 3-4 Skull -7 14
  56. 5 Face -5 0
  57. 6-7 R. Leg -2 0
  58. 8 R. Arm -2 0
  59. 9-10 Torso 0 28
  60. 11 Groin -3 6
  61. 12 L. Arm -2 0
  62. 13-14 L. Leg -2 0
  63. 15 Hand -4 1
  64. 16 Foot -4 0
  65. 17-18 Neck -5 0
  66. - Vitals -3 28
  67.  
  68.  
  69. Fatigue/Hit Points
  70. Current FP:
  71. Basic FP: 10
  72. Tired: 3
  73. Collapse: 0
  74. Unconscious: -10
  75. Current HP:
  76. Basic HP: 10
  77. Reeling: 3
  78. Collapse: 0
  79. Check #1: -10
  80. Check #2: -20
  81. Check #3: -30
  82. Check #4: -40
  83. Dead: -50
  84. Lifting & Moving Things
  85. Basic Lift: 20 lb
  86. One-Handed Lift: 40 lb
  87. Two-Handed Lift: 160 lb
  88. Shove & Knock Over: 240 lb
  89. Running Shove & Knock Over: 480 lb
  90. Carry On Back: 300 lb
  91. Shift Slightly: 1,000 lb
  92.  
  93.  
  94. Advantages & Disadvantages Pts Ref
  95. Luck
  96. Usable once per hour of play 15 B66
  97. Ambidexterity 5 B39
  98. High Manual Dexterity 1 5 B59
  99. Acute Vision 1 2 B35
  100. Social Stigma (Criminal Record)
  101. -1 Reaction, -2 for cops & judges -5 B155
  102. Skinny
  103. -2 ST vs. knockback -5 B18
  104. Chummy
  105. React to others at +2; -1 to IQ-based skills when alone -5 B126
  106. Weirdness Magnet -15 B161
  107. Imaginative -1 B164
  108. Careful -1 B163
  109. Like Heights -1 B164
  110.  
  111.  
  112. Skills SL RSL Pts Ref
  113. Criminology/TL8 10 IQ-1 1 B186
  114. Driving/TL8 (Automobile) 12 DX+0 3 B188
  115. Electronics Operation/TL8 (Security) 11 IQ+0 3 B189
  116. Explosives/TL8 (Demolition) 10 IQ-1 1 B194
  117. Guns/TL8 (Pistol) 12 DX+0 1 B198
  118. Guns/TL8 (Submachine Gun) 13 DX+1 3 B198
  119. Knife 12 DX+0 1 B208
  120. Electrician/TL8 10 IQ-1 1 B189
  121. Lockpicking/TL8 12 IQ+1 3 B206
  122. Mechanic/TL8 (Automobile) 12 IQ+1 3 B207
  123. Mechanic/TL8 (Helicopter) 12 IQ+1 2 B207
  124. Navigation/TL8 (Land) 10 IQ-1 1 B211
  125. Navigation/TL8 (Air) 10 IQ-1 1 B211
  126. Piloting/TL8 (Helicopter) 12 DX+0 3 B214
  127. Savoir-Faire (Military) 11 IQ+0 1 B218
  128. Scrounging 13 Per+0 1 B218
  129. Search 13 Per+0 2 B219
  130. Soldier/TL8 10 IQ-1 1 B221
  131. Streetwise 10 IQ-1 1 B223
  132. Stealth 9 DX+0 3 B222
  133.  
  134.  
  135. Spells Class Mana Cost Time SL RSL Pts Ref
  136.  
  137.  
  138.  
  139. Melee Weapons Usage Lvl Parry Block Damage Reach ST
  140. Boots, Reinforced
  141. DR+1 vs. attacks from underfoot.
  142. Kick 12 No No 1d-1 C 0
  143. Combat Knife
  144. Holdout -2.
  145. swing 12 8 No 1d-2 cut C,1 6
  146. Combat Knife
  147. Holdout -2.
  148. thrust 12 8 No 1d-2 imp C 6
  149. Natural Kick 10 No 1d-2 cr C,1
  150. Natural Kick w/Boots 10 No 1d-1 cr C,1
  151. Natural Punch 12 9 1d-3 cr C
  152.  
  153.  
  154. Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
  155. Auto Pistol, .45 12 2 2d pi+ 175/1,700 3 13+1(3) -2 3 10
  156. Duct Tape
  157. 60 yard roll. ST-3 or Escape roll to break free.
  158. Thrown 8 1 1d+2 cr 10/15 1 T(1) -3 10
  159. SMG, .45 13 3 2d+1 pi+ 160/1,700 10 25+1(3) -4 2 8†
  160.  
  161.  
  162. Equipment (78.55 lb; $8,660) √ # $ W ∑ $ ∑ W Ref
  163. Backpack, Small E 1 120 1.5 lb 4,116 43.4 lb ACT1:29
  164. Binoculars, Military
  165. Glint-free coating. Telescopic Vision 3.
  166. E 1 800 3.5 lb 800 3.5 lb ACT1:29
  167. Camera, Digital, Full-Sized
  168. Photography +0. Runs for 10hrs.
  169. E 1 75 0.5 lb 75 0.5 lb ACT1:30
  170. Charcoal-Filtered Canteen
  171. 1qt.
  172. E 1 25 3 lb 25 3 lb HT53
  173. Cigarette Lighter E 1 10 0 lb 10 0 lb ACT1:26
  174. Clothing, Formal E 1 240 2 lb 240 2 lb ACT1:31
  175. Clothing, Ordinary E 1 120 2 lb 120 2 lb ACT1:31
  176. Duct Tape
  177. 60 yard roll. ST-3 or Escape roll to break free.
  178. E 1 1 2 lb 1 2 lb ACT1:30
  179. Flare, Hand
  180. Illuminates 5-yard radius for 30 minutes; starts fires.
  181. E 1 5 1 lb 5 1 lb ACT1:29
  182. Flare, Hand
  183. Illuminates 5-yard radius for 30 minutes; starts fires.
  184. E 1 5 1 lb 5 1 lb ACT1:29
  185. Flare, Signal
  186. 70 yard range.
  187. E 1 15 0.1 lb 15 0.1 lb ACT1:29
  188. Flare, Signal
  189. 70 yard range.
  190. E 1 15 0.1 lb 15 0.1 lb ACT1:29
  191. Lockpicks
  192. Basic equipment for lockpicking.
  193. E 1 50 0.1 lb 50 0.1 lb ACT1:27
  194. Lockpicks, Electronic
  195. Basic equipment for Electronics Operation (Security) to defeat security systems.
  196. E 1 1,500 3 lb 1,500 3 lb ACT1:27
  197. Gas Mask
  198. Gives Filter Lungs, Immunity to Eye/Nose Irritants, No Sense of Smell/Taste, and No Peripheral Vision.
  199. E 1 250 2 lb 250 2 lb ACT1:27
  200. GPS Receiver
  201. Navigation +3.
  202. E 1 100 0.25 lb 100 0.25 lb ACT1:29
  203. Flashlight, Mini
  204. 5yd beam for 10hrs.
  205. E 1 10 0.25 lb 10 0.25 lb ACT1:29
  206. Tool Kit, Mini (Mechanic)
  207. Skill -2. Not for Electronics Repair.
  208. E 1 200 4 lb 200 4 lb ACT1:30
  209. Military Rations
  210. One meal.
  211. E 1 5 1.5 lb 5 1.5 lb HT35
  212. Military Rations
  213. One meal.
  214. E 1 5 1.5 lb 5 1.5 lb HT35
  215. Multi-Tool
  216. Most repairs -5.
  217. E 1 50 0.5 lb 50 0.5 lb ACT1:29
  218. Radio, Handset
  219. 5-mile range. Runs for 10 hours.
  220. E 1 250 0.5 lb 250 0.5 lb ACT1:28
  221. Rope, 1/4"
  222. 10 yards. Supports 500lbs.
  223. E 1 30 0.6 lb 30 0.6 lb ACT1:28
  224. Survival Tablets
  225. 6 meals.
  226. E 1 25 1.5 lb 25 1.5 lb HT35
  227. Towel
  228. 2'x4'
  229. E 1 5 1 lb 5 1 lb HT31
  230. Video Recorder, Digital E 1 200 10 lb 200 10 lb ACT1:30
  231. Whistle E 1 5 0 lb 5 0 lb ACT1:30
  232. Vest, Assault
  233. Flexible. DR+7 vs. piercing and cutting damage. Not concealable as clothing: common reaction -2.
  234. E 1 900 8 lb 1,624 16 lb ACT1:31
  235. Auto Pistol, .45: magazine E 1 32 0 lb 32 0 lb ACT1:32
  236. Cup, Athletic
  237. Front protection only. DR+1 vs. crushing attacks.
  238. E 1 20 0 lb 20 0 lb ACT1:31
  239. SMG, .45: magazine E 1 36 0 lb 36 0 lb ACT1:32
  240. SMG, .45: magazine E 1 36 0 lb 36 0 lb ACT1:32
  241. Vest, Assault: Trauma Plates E 1 600 8 lb 600 8 lb ACT1:31
  242. Boots, Reinforced
  243. DR+1 vs. attacks from underfoot.
  244. E 1 75 3 lb 150 5 lb ACT1:31
  245. Files, Diamond
  246. Can quietly cut a hasp in (DR + HP)/2 minutes.
  247. E 1 35 1 lb 35 1 lb ACT1:27
  248. Combat Knife
  249. Holdout -2.
  250. E 1 40 1 lb 40 1 lb ACT1:33
  251. Helmet, Ballistic
  252. Not concealable as clothing: common reaction -2.
  253. E 1 250 3 lb 450 4 lb ACT1:31
  254. Headset, Tactical
  255. Gives Protected Hearing.
  256. E 1 200 1 lb 200 1 lb ACT1:28
  257. Gloves, Shooting
  258. Flexible.
  259. E 1 50 0.5 lb 50 0.5 lb ACT1:31
  260. Holster, Belt
  261. For pistols.
  262. E 1 25 0.5 lb 25 0.5 lb ACT1:28
  263. Sight, Reflex
  264. +1 to Guns out to 300 yards. Removes up to -3 in darkness penalties. Not cumulative with targeting laser.
  265. E 1 550 0.25 lb 550 0.25 lb ACT1:28
  266. SMG, .45 E 1 900 6.5 lb 900 6.5 lb ACT1:32
  267. Auto Pistol, .45 E 1 770 2.4 lb 770 2.4 lb ACT1:32
  268. Wristwatch E 1 25 0 lb 25 0 lb ACT1:30
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