Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Gauging: StartGauging
- Gauging: starting init
- Gauging: interface
- ==> BuildSettings: Sets to default
- ==> BuildSettings: New settings applied
- Gauging: load build settings
- Gauging: periods
- Gauging: nations
- Gauging: preprocessor
- Init encounters complete.
- Gauging: enc
- Gauging: cann
- Gauging: ships
- Gauging: islands
- Init weathers complete. 0 weathers found.
- Gauging: weather
- InitModels: Total number of models: 856
- Gauging: models
- InitSounds (English): created 59 entries.
- InitMusic: created 73 entries.
- InitGreetings: created 257 entries.
- InitTalks: created 20 entries.
- Gauging: Aliases
- Gauging: sound
- Gauging: goods
- Gauging: Storylines
- Gauging: Profiles
- Main_LogoVideo() 0
- PauseAllSounds
- proc_break_video()
- ResumeAllSounds
- Main_LogoVideo() -1
- Gauging: initgame start
- Gauging: createlayers
- Gauging: stores
- Gauging: sound
- Gauging: delete sea env
- Gauging: wdmap
- Gauging: islands
- Number of locations: 748
- Gauging: locations
- Gauging: dialogs
- Gauging: teleport
- bool CreateParticleEntity()
- Gauging: particles
- Items initialization complete. Loaded 1239 items.
- Gauging: items
- Gauging: char
- Gauging: quests
- Gauging: sea ai groups
- Gauging: questmapenc
- Gauging: landenc
- Gauging: towns
- ==> BuildSettings: New settings applied
- ==> BuildSettings: New settings applied
- Gauging: load options
- InitSounds (English): created 59 entries.
- InitMusic: created 73 entries.
- InitGreetings: created 257 entries.
- InitTalks: created 20 entries.
- Gauging: Aliases
- Gauging: infoshow
- Gauging: initgame done
- Init character names complete.
- SETTING MUSIC: music_main_menu
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- proc_break_video()
- Done loading
- bool CreateParticleEntity()
- SEA: SeaLogin begin
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
- SEA: sealogin loading island QuebradasCostillas
- Set temporary group OurGroup coords: x=-1136.3, z=729.75, ay=0.95409
- Set temporary group tmpgrp_OurGroup_1 coords: x=-1236.3, z=618.34, ay=1.5202
- Set temporary group tmpgrp_OurGroup_2 coords: x=-1346., z=531.77, ay=0.42938
- Set temporary group CrQuebradasCostillas1 coords: x=-1.9441, z=98.105, ay=-0.14037
- Set temporary group tmpgrp_CrQuebradasCostillas1_1 coords: x=-4.2183, z=-28.16, ay=-0.23083
- Set temporary group CrQuebradasCostillas3 coords: x=-1432.5, z=-1254.2, ay=-1.8738
- Set temporary group tmpgrp_CrQuebradasCostillas3_1 coords: x=-1415.1, z=-1125.4, ay=-2.0777
- Set temporary group CrQuebradasCostillas5 coords: x=-0.2008, z=14.347, ay=3.7249e-002
- Set temporary group tmpgrp_CrQuebradasCostillas5_1 coords: x=0.41201, z=-107.97, ay=9.3787e-002
- SEA: added ships
- move to x=-1605.6300049, z=-561.6220093
- move to x=-1808.7900391, z=-39.8386002
- move to x=10000.0000000, z=10000.0000000
- SEA: Set tasks
- updated AISea
- Seafoam done
- Telescope initiated
- SETTING MUSIC: music_spokplavanie
- ResumeAllSounds
- SEA: SeaLogin end
- ==> BuildSettings: New settings applied
- ==> BuildSettings: New settings applied
- BattleInterface DoSetFlags: 0
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
- BattleInterface DoSetFlags: 1
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 2
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 3
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas1, ship.type=HMS_Sophie, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas1, ship.type=HMS_Sophie, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas1, ship.type=HMS_Sophie, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas1, ship.type=HMS_Sophie, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 4
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas2, ship.type=Brig1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas2, ship.type=Brig1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas2, ship.type=Brig1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas2, ship.type=Brig1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 5
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas3, ship.type=HMS_Speedy, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas3, ship.type=HMS_Speedy, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas3, ship.type=HMS_Speedy, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas3, ship.type=HMS_Speedy, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas3, ship.type=HMS_Speedy, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas3, ship.type=HMS_Speedy, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 6
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas4, ship.type=Cutter1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas4, ship.type=Cutter1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas4, ship.type=Cutter1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas4, ship.type=Cutter1, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- Sea_FirstInit done
- BattleInterface DoSetFlags: 7
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas5, ship.type=Yacht2, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas5, ship.type=Yacht2, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas5, ship.type=Yacht2, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas5, ship.type=Yacht2, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas5, ship.type=Yacht2, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas5, ship.type=Yacht2, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 8
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas6, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas6, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas6, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas6, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- SETTING MUSIC: music_spokplavanie
- ResumeAllSounds
- PauseAllSounds
- SETTING MUSIC: music_map
- ResumeAllSounds
- PauseAllSounds
- SEA: SeaLogin begin
- ** Whr: CreateWeatherEnvironment - iCurWeatherNum = 250, theDay = 254
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 14
- !gWeatherInit Whr_Generator() - Initialized
- SEA: sealogin loading island IslaMuelle
- SEA: added pchar to sea
- SEA: Did CRs
- SEA: Did any groups
- SEA: added ships
- SEA: Set tasks
- updated AISea
- Seafoam done
- Telescope initiated
- SETTING MUSIC: music_spokplavanie
- ResumeAllSounds
- SEA: SeaLogin end
- BattleInterface DoSetFlags: 0
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
- BattleInterface DoSetFlags: 1
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 2
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 3
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle1, ship.type=SloopBermuda, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle1, ship.type=SloopBermuda, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 4
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
- BattleInterface DoSetFlags: 5
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
- BattleInterface DoSetFlags: 6
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- Sea_FirstInit done
- BattleInterface DoSetFlags: 7
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 8
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 15
- Whr_UpdateWeather finish weather update
- Directsail aborted during sail to
- PauseAllSounds
- locator_name = reload_1 lockedReloadLocator =
- reload_cur_island_index = 2
- reload_cur_location_index = -1
- reload_island_index = -1
- reload_location_index = 65
- Start reload
- PauseAllSounds
- ReloadStartFade
- ReloadEndFade
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
- Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
- Equip Character Cisila with blade2+2 his nation: 2 blade nation=
- Equip Character Linda with blade3+2 his nation: 2 blade nation=1
- Equip Character Bonita with blade5+2 his nation: 2 blade nation=
- Equip Character Uiui with blade48 his nation: 2 blade nation=
- Equip Character Martin with blade48 his nation: 2 blade nation=
- Equip Character Lisandro with blade4+2 his nation: 2 blade nation=
- Equip Character Obecco with blade13 his nation: 2 blade nation=
- ItemLogic: On load location Muelle_port
- ItemLogic: found 0 buttons
- ItemLogic: Loaded model items\\potion
- trying to spawn item: 100gp with rarity=0.46817 itemProb=0.36
- trying to spawn item: indian11 with rarity=0.62424 itemProb=0.12
- trying to spawn item: book5 with rarity=0.84225 itemProb=0.12
- trying to spawn item: compass1 with rarity=0.11554 itemProb=0.24
- trying to spawn item: potion2 with rarity=0.21756 itemProb=6.e-002
- trying to spawn item: blade49-2 with rarity=0.86438 itemProb=0.2772
- trying to spawn item: blade28-2 with rarity=0.19986 itemProb=0.1188
- trying to spawn item: potion1 with rarity=0.92334 itemProb=0.18
- trying to spawn item: book6 with rarity=0.54727 itemProb=0.12
- trying to spawn item: potion2 with rarity=0.92297 itemProb=6.e-002
- trying to spawn item: blade11+1 with rarity=0.48111 itemProb=0.2988
- trying to spawn item: book13 with rarity=0.31934 itemProb=0.12
- trying to spawn item: jewelry1 with rarity=0.9566 itemProb=6.e-002
- trying to spawn item: blade49-1 with rarity=0.2417 itemProb=0.3486
- trying to spawn item: indian11 with rarity=0.991 itemProb=0.12
- trying to spawn item: indian1 with rarity=0.59436 itemProb=0.12
- trying to spawn item: bladeclub with rarity=0.19733 itemProb=0.24
- LandInterface DoSetFlags: 0
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
- LandInterface DoSetFlags: 1
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 2
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 3
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle1, ship.type=SloopBermuda, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle1, ship.type=SloopBermuda, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 4
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
- LandInterface DoSetFlags: 5
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
- LandInterface DoSetFlags: 6
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 7
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 8
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
- SETTING MUSIC: music_spa_town
- locator_name = fakeReload lockedReloadLocator =
- reload_cur_island_index = -1
- reload_cur_location_index = 65
- reload_island_index = -1
- reload_location_index = 72
- Start reload
- PauseAllSounds
- ReloadStartFade
- ItemLogic: On unload location
- ReloadEndFade
- Bnd: 0, Vag: 0, Sk: 1, Mo: 0, Mu: 0
- ItemLogic: On load location Muelle_Store
- ItemLogic: found 0 buttons
- SETTING MUSIC: music_shop
- TRADING: Muelle_Store: Bought 700 Ebony for 216738
- TRADING: none: Bought 168 Ebony for 53925
- TRADING: none: Bought 186 Ebony for 60646
- locator_name = fakeReload lockedReloadLocator =
- reload_cur_island_index = -1
- reload_cur_location_index = 72
- reload_island_index = -1
- reload_location_index = 73
- Start reload
- PauseAllSounds
- ReloadStartFade
- ItemLogic: On unload location
- ReloadEndFade
- Bnd: 0.0000000, Vag: 0.5000000, Sk: 0, Mo: 0, Mu: 0
- Equip Character Esteuan with blade46+1 his nation: 2 blade nation=
- SetCharacterTask_GotoPoint -> locator 'stay1' in group 'tables' not found
- Template <goto> -> path not found chr.id = Muelle_officiant
- ItemLogic: On load location Muelle_Tavern
- ItemLogic: found 0 buttons
- SETTING MUSIC: music_tavern
- locator_name = fakeReload lockedReloadLocator =
- reload_cur_island_index = -1
- reload_cur_location_index = 73
- reload_island_index = -1
- reload_location_index = 74
- Start reload
- PauseAllSounds
- ReloadStartFade
- ItemLogic: On unload location
- ReloadEndFade
- ItemLogic: On load location Muelle_tavern_upstairs
- ItemLogic: found 0 buttons
- trying to spawn item: pistol1 with rarity=0.66727 itemProb=0.6
- trying to spawn item: medical1 with rarity=0.25803 itemProb=0.96
- trying to spawn item: medical2 with rarity=0.96927 itemProb=0.36
- trying to spawn item: pistol1-1 with rarity=6.4148e-002 itemProb=0.498
- trying to spawn item: blade3-1 with rarity=5.3436e-002 itemProb=0.8964
- SETTING MUSIC: music_gorod
- locator_name = reload1 lockedReloadLocator =
- reload_cur_island_index = -1
- reload_cur_location_index = 74
- reload_island_index = -1
- reload_location_index = 73
- Start reload
- PauseAllSounds
- ReloadStartFade
- ItemLogic: On unload location
- ReloadEndFade
- no sex found
- Equip Character Guillen with bladeC12-1 his nation: 2 blade nation=
- SetCharacterTask_GotoPoint -> locator 'stay1' in group 'tables' not found
- Template <goto> -> path not found chr.id = Muelle_officiant
- ItemLogic: On load location Muelle_Tavern
- ItemLogic: found 0 buttons
- SETTING MUSIC: music_tavern
- locator_name = fakeReload lockedReloadLocator =
- reload_cur_island_index = -1
- reload_cur_location_index = 73
- reload_island_index = -1
- reload_location_index = 72
- Start reload
- PauseAllSounds
- ReloadStartFade
- ItemLogic: On unload location
- ReloadEndFade
- Bnd: 0, Vag: 0, Sk: 1, Mo: 0, Mu: 0
- ItemLogic: On load location Muelle_Store
- ItemLogic: found 0 buttons
- SETTING MUSIC: music_shop
- locator_name = fakeReload lockedReloadLocator =
- reload_cur_island_index = -1
- reload_cur_location_index = 72
- reload_island_index = -1
- reload_location_index = 65
- Start reload
- PauseAllSounds
- ReloadStartFade
- ItemLogic: On unload location
- ReloadEndFade
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 12
- !gWeatherInit Whr_Generator() - Initialized
- Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
- Equip Character Abril with blade11-1 his nation: 2 blade nation=0
- Equip Character Catalina with blade48+2 his nation: 2 blade nation=
- Equip Character Gitana with Minerscrow his nation: 2 blade nation=3
- Equip Character Uasco with bladeC6-1 his nation: 2 blade nation=
- Equip Character Laura with bladeC6 his nation: 2 blade nation=
- Equip Character Petrus with bladeC6 his nation: 2 blade nation=
- Equip Character Altulfo with blade2+1 his nation: 2 blade nation=
- ItemLogic: On load location Muelle_port
- ItemLogic: found 0 buttons
- ItemLogic: Loaded model items\\potion
- LandInterface DoSetFlags: 0
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
- LandInterface DoSetFlags: 1
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 2
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 3
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle1, ship.type=SloopBermuda, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle1, ship.type=SloopBermuda, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 4
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
- LandInterface DoSetFlags: 5
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
- LandInterface DoSetFlags: 6
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 7
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 8
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
- SETTING MUSIC: music_spa_town
- locator_name = reload3_back lockedReloadLocator =
- reload_cur_island_index = -1
- reload_cur_location_index = 65
- reload_island_index = 2
- reload_location_index = -1
- Start reload
- PauseAllSounds
- ReloadStartFade
- ItemLogic: On unload location
- ReloadEndFade
- SEA: SeaLogin begin
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 12
- SEA: sealogin loading island IslaMuelle
- SEA: added pchar to sea
- SEA: Did CRs
- SEA: Did any groups
- SEA: added ships
- SEA: Set tasks
- updated AISea
- Seafoam done
- Telescope initiated
- SETTING MUSIC: music_spokplavanie
- ResumeAllSounds
- SEA: SeaLogin end
- BattleInterface DoSetFlags: 0
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
- BattleInterface DoSetFlags: 1
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 2
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 3
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle1, ship.type=SloopBermuda, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle1, ship.type=SloopBermuda, nation=2, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 4
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=RN_Superbe, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
- CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
- BattleInterface DoSetFlags: 5
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=Lugger4, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
- Sea_FirstInit done
- BattleInterface DoSetFlags: 6
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle4, ship.type=Barque2, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 7
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle5, ship.type=EdinburghTrader, nation=6, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 8
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Lugger4, nation=6, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
- SETTING MUSIC: music_spokplavanie
- ResumeAllSounds
- PauseAllSounds
- SETTING MUSIC: music_map
- ResumeAllSounds
- PauseAllSounds
- SEA: SeaLogin begin
- ** Whr: CreateWeatherEnvironment - iCurWeatherNum = 255, theDay = 260
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 15
- !gWeatherInit Whr_Generator() - Initialized
- SEA: sealogin loading island QuebradasCostillas
- SEA: added pchar to sea
- CARGO: Fantom_SetGoods rare chance silver shipment!
- SEA: Did CRs
- SEA: Did any groups
- SEA: added ships
- SEA: Set tasks
- updated AISea
- Seafoam done
- Telescope initiated
- SETTING MUSIC: music_spokplavanie
- ResumeAllSounds
- SEA: SeaLogin end
- BattleInterface DoSetFlags: 0
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
- BattleInterface DoSetFlags: 1
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 2
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 3
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas1, ship.type=Tartane50, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas1, ship.type=Tartane50, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 4
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas2, ship.type=HMS_Bounty, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas2, ship.type=HMS_Bounty, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas2, ship.type=HMS_Bounty, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas2, ship.type=HMS_Bounty, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 5
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas3, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas3, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas3, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas3, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas3, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas3, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
- BattleInterface DoSetFlags: 6
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas4, ship.type=Sloop2, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas4, ship.type=Sloop2, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- Sea_FirstInit done
- BattleInterface DoSetFlags: 7
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas5, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas5, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas5, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas5, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 8
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas6, ship.type=Lugger3, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas6, ship.type=Lugger3, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas6, ship.type=Lugger3, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas6, ship.type=Lugger3, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas6, ship.type=Lugger3, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas6, ship.type=Lugger3, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 16
- Whr_UpdateWeather finish weather update
- SETTING MUSIC: music_spokplavanie
- ResumeAllSounds
- PauseAllSounds
- locator_name = reload_2 lockedReloadLocator =
- reload_cur_island_index = 6
- reload_cur_location_index = -1
- reload_island_index = -1
- reload_location_index = 160
- Start reload
- PauseAllSounds
- ReloadStartFade
- ReloadEndFade
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 16, theHour = 16
- Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
- Equip Character Nadine with blade48-1 his nation: 0 blade nation=
- Equip Character Sean with blade49-1 his nation: 0 blade nation=
- Equip Character Sabina with blade4 his nation: 0 blade nation=
- Equip Character Bartholomew with blade12+1 his nation: 0 blade nation=
- Equip Character Lewis with blade2+2 his nation: 0 blade nation=
- Equip Character Lewis with blade4+1 his nation: 0 blade nation=
- Equip Character Nicholas with blade3+2 his nation: 0 blade nation=1
- Equip Character Amelia with blade4+2 his nation: 0 blade nation=
- Equip Character Lavinia with blade11-1 his nation: 0 blade nation=0
- ItemLogic: On load location Charlestown_port
- ItemLogic: found 0 buttons
- LandInterface DoSetFlags: 0
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
- LandInterface DoSetFlags: 1
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 2
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- SETTING MUSIC: music_eng_town
- locator_name = fakeReload lockedReloadLocator =
- reload_cur_island_index = -1
- reload_cur_location_index = 160
- reload_island_index = -1
- reload_location_index = 170
- Start reload
- PauseAllSounds
- ReloadStartFade
- ItemLogic: On unload location
- ReloadEndFade
- Bnd: 0.0000000, Vag: 0.5000000, Sk: 0, Mo: 0, Mu: 0
- Equip Character Sean with bladeC6 his nation: 0 blade nation=
- SetCharacterTask_GotoPoint -> locator 'stay2' in group 'tables' not found
- Template <goto> -> path not found chr.id = Charlestown_officiant
- ItemLogic: On load location Charlestown_Tavern
- ItemLogic: found 0 buttons
- SETTING MUSIC: music_tavern
- Selection Started. Island - QuebradasCostillas
- Location QC_Shore1 Selected
- locator_name = fakeReload lockedReloadLocator =
- reload_cur_island_index = -1
- reload_cur_location_index = 170
- reload_island_index = -1
- reload_location_index = 160
- Start reload
- PauseAllSounds
- ReloadStartFade
- ItemLogic: On unload location
- ReloadEndFade
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 16, theHour = 16
- Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
- Equip Character Aidan with blade4+2 his nation: 0 blade nation=
- Equip Character Gilbert with blade36+1 his nation: 0 blade nation=
- Equip Character Laura with blade36-1 his nation: 0 blade nation=
- Equip Character Oswald with blade4+2 his nation: 0 blade nation=
- Equip Character Radulfus with bladeC6-1 his nation: 0 blade nation=
- Equip Character Fergus with blade4+1 his nation: 0 blade nation=
- Equip Character Alan with blade36+1 his nation: 0 blade nation=
- Equip Character Ewan with bladeC6 his nation: 0 blade nation=
- Equip Character Colm with blade36-1 his nation: 0 blade nation=
- Equip Character Letitia with blade4+1 his nation: 0 blade nation=
- ItemLogic: On load location Charlestown_port
- ItemLogic: found 0 buttons
- LandInterface DoSetFlags: 0
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
- LandInterface DoSetFlags: 1
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 2
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- SETTING MUSIC: music_eng_town
- locator_name = reload1_back lockedReloadLocator =
- reload_cur_island_index = -1
- reload_cur_location_index = 160
- reload_island_index = 6
- reload_location_index = -1
- Start reload
- PauseAllSounds
- ReloadStartFade
- ItemLogic: On unload location
- ReloadEndFade
- SEA: SeaLogin begin
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 16, theHour = 16
- SEA: sealogin loading island QuebradasCostillas
- SEA: added pchar to sea
- SEA: Did CRs
- SEA: Did any groups
- SEA: added ships
- SEA: Set tasks
- updated AISea
- Seafoam done
- Telescope initiated
- SETTING MUSIC: music_spokplavanie
- ResumeAllSounds
- SEA: SeaLogin end
- BattleInterface DoSetFlags: 0
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
- BattleInterface DoSetFlags: 1
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 2
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 3
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas1, ship.type=Tartane50, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas1, ship.type=Tartane50, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 4
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas2, ship.type=HMS_Bounty, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas2, ship.type=HMS_Bounty, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas2, ship.type=HMS_Bounty, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas2, ship.type=HMS_Bounty, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 5
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas3, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas3, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas3, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas3, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas3, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas3, ship.type=Lugger1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
- BattleInterface DoSetFlags: 6
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas4, ship.type=Sloop2, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas4, ship.type=Sloop2, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- Sea_FirstInit done
- BattleInterface DoSetFlags: 7
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas5, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas5, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas5, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas5, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- BattleInterface DoSetFlags: 8
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas6, ship.type=Lugger3, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas6, ship.type=Lugger3, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=CrQuebradasCostillas6, ship.type=Lugger3, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas6, ship.type=Lugger3, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas6, ship.type=Lugger3, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=CrQuebradasCostillas6, ship.type=Lugger3, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
- SETTING MUSIC: music_spokplavanie
- ResumeAllSounds
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 16, theHour = 17
- Whr_UpdateWeather finish weather update
- Directsail aborted during sail to
- PauseAllSounds
- locator_name = reload_3 lockedReloadLocator =
- reload_cur_island_index = 6
- reload_cur_location_index = -1
- reload_island_index = -1
- reload_location_index = 182
- Start reload
- PauseAllSounds
- ReloadStartFade
- ReloadEndFade
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 17, theHour = 17
- Bnd: 0, Vag: 0, Sk: 1, Mo: 0, Mu: 0
- ItemLogic: On load location QC_Shore1
- ItemLogic: found 0 buttons
- ItemLogic: Loaded model ammo\\blade40
- LandInterface DoSetFlags: 0
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
- LandInterface DoSetFlags: 1
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
- CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- LandInterface DoSetFlags: 2
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
- FlagType==FLAG_PENNANT && n == SHIP_FLAG
- procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
- procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
- CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
- FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
- SETTING MUSIC: music_jungle
- Contraband transfer was interrupted by Coastal Guards
- FIRST CONTRABAND GOOD SELECTED TO TRADE IS: Ebony
- FIRST CONTRABAND GOOD PRICE IS: 1392
- CONTRABAND ONBOARD COUNTER HAS VALUE: 1
- QUANTITY OF FIRST CONTRABAND GOOD ONBOARD: 700
- INDEX OF FIRST CONTRABAND IS: 19
- ONLY ONE CONTRABAND GOOD IS AVAILABLE
- FUNCTION RemoveGeometryFromLocation reports: Current location ID is QC_Shore1 and geometry smg should be removed
- FUNCTION RemoveGeometryFromLocation reports: Checking Geometry name for n = 1. It is smg
- JOPA!
- Equip Character Owen with blade20+2 his nation: 0 blade nation=
- Equip Character Geffrey with blade1+2 his nation: 0 blade nation=
- Equip Character Llewellyn with blade46+2 his nation: 0 blade nation=
- Equip Character Duane with blade20 his nation: 0 blade nation=
- Equip Character Bernard with blade36+2 his nation: 0 blade nation=
- Equip Character Piers with blade49 his nation: 0 blade nation=
- ÏÎßÂËÅÍÈÅ ÁÅÐÅÃÎÂÎÉ ÑÒÐÀÆÈ: Location fantom character <5>
- Èíäåêñ òåêóùåãî îñòðîâà 6
- Òåêóùèé îñòðîâ: QuebradasCostillas
- Òåêóùàÿ íàöèÿ îñòðîâà: 0
- ÍÀÖÈß ÊÀÏÈÒÀÍÀ0
- Equip Character with blade19-1 his nation: 0 blade nation=
- Equip Character with blade19+2 his nation: 0 blade nation=
- Equip Character with blade46 his nation: 0 blade nation=
- FUNCTION SetCoastalGuardPursuit Reports: Current PLayer Island is: QuebradasCostillas
- QUEST Rand_CoastalPatrolAppear reports: Soldier Idx = 1855
- locator_name = boat lockedReloadLocator =
- reload_cur_island_index = -1
- reload_cur_location_index = 182
- reload_island_index = 6
- reload_location_index = -1
- Start reload
- PauseAllSounds
- ReloadStartFade
- ItemLogic: On unload location
- ReloadEndFade
- SEA: SeaLogin begin
- ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 17, theHour = 17
- SEA: sealogin loading island QuebradasCostillas
- SEA: added pchar to sea
- SEA: Did CRs
- SEA: Error: Group Coastal_Guards, Island QuebradasCostillas
- SEA: Error: Find locators Group , Locator
- SEA: Did any groups
- SEA: added ships
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement