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- configVersion: 2.2.6
- # For help the wiki is a good source of information
- # Wiki: # http://battleplugins.com/w/index.php/BattleArena
- # Updates will be retrieved from the latest plugin on the bukkit site
- autoUpdate: true
- ## What is the money on this server called, or if you use Vault the money name will come from there
- moneyName: Gold
- ### Misc Options
- # some servers like to teleport people into the floor, you can adjust the Y offset of the teleport
- # to make them teleport higher by default, 1.0 = 1 block
- teleportYOffset: 0.0
- # When a player joins an arena and their inventory is stored
- # how many old inventories should be saved
- # put in 0 if you don't want this option
- numberSavedInventories: 5
- # which player commands should be disabled when they enter an arena
- disabledCommands: [home, spawn, payhome, warp, watch, sethome, ma, f, factions]
- # What commands should be disabled when the player is inside of a queue, but not in a match
- disabledQueueCommands: []
- # which heroes skills should be disabled when they enter an arena
- disabledHeroesSkills: []
- # If set to true, items that are usually not stackable will be stacked when
- # a player is given items. Examples: 64 mushroom soup, or 64 snow_ball, instead of 1 or 16
- ignoreMaxStackSize: false
- # if set to true, given enchanted items will not be limited to 'normal' safe enchantment levels
- # Example, most weapons are limited to sharpness 5. if unsafeItemEnchants: true, this can be any level
- unsafeItemEnchants: false
- # If true if a player joins a match which has 2 arenas. 1v1 and 1v1v1v1. Then 1v1 will happen first
- # afterwards the 1v1v1v1 is guaranteed to be the next arena used.
- # if false. if after the 1v1 is used, and the match ends, the 1v1 can be used again before the 1v1v1v1
- useArenasOnlyInOrder: false
- # Bukkit or Minecraft had a bug that sometimes caused players to be invisible after teleporting
- # If this is happening on your server set this to true.
- # This option will be taken away once I have confirmed bukkit has fixed the problem
- enableInvisibleTeleportFix: true
- ### Option sets allow you to give an easy to remember name for a group of options
- # you can add as many of your own as you want
- # storeAll: with options [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
- # restoreAll: with options [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
- optionSets:
- storeAll1:
- options: [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
- restoreAll1:
- options: [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
- ## default Options (these can be overridden by each match/event type)
- defaultOptions:
- useScoreboard: true ### Use the scoreboard
- useColoredNames: true ## color team names (needs TagAPI or Scoreboard)
- #### Match Options ####
- secondsTillBegin: 6
- secondsTillMatch: 6 ## how long between onPrestart and onStart
- matchTime: 120 ## How long do timed matches last, (in seconds)
- secondsToLoot: 5 ## Time after winning to run around and collect loot
- matchUpdateInterval: 30 ## For timed matched, how long between sending players match updates
- ## when set to true when a player joins a queue the match will attempt to
- ## start after the forceStartTime regardless if the minimum amount of people
- ## have joined. Example: say 2 teams of 4 people each is needed, if after
- ## the forceStartTime is exceeded only 2 teams of 1 person is needed to start.
- matchEnableForceStart: true
- matchForceStartTime: 60
- ## Enable ready block (a block players can click to signify they are ready)
- enablePlayerReadyBlock: false
- readyBlockType: 42 ## what is the ready block (42 is iron_block)
- ## How long before a player can choose another class
- timeBetweenClassChange: 1
- #### Event Options ####
- eventCountdownTime: 180 ## How long before announcing an automated event and its start
- eventCountdownInterval: 60 ## How often will it announce a reminder that its open and you can join
- ## If true, when a player joins and an event that can be opened, it will be
- ## opened and the player will join
- allowPlayerCreation: false
- ## When opened by a player with allowPlayerCreation, what arguments should get passed in
- playerOpenOptions: [silent, time=180]
- #### Duel Options ####
- allowRatedDuels: false # By default dueling can not be rated
- # default duel options to pass in. Example [rated,money=100]
- defaultDuelOptions: []
- # after a player rejects a duel, how long before they can be challenged again
- challengeInterval: 1800 # (seconds) 1800 = 30minutes
- # allow players to challenge ops
- allowChallengeOps: false
- #### Scheduled Event Options ####
- ## Valid options [startContinuous, startNext]
- onServerStart: []
- timeBetweenScheduledEvents: 30 ## seconds between end of one event, and start of another
- announceTimeTillNextEvent: false
- #### Match/Event Announcements ####
- ## these only affect the broadcasts to the server or channel, not the messages the fighting players receive
- ## announce : announce these messages
- ## dontannounce : dont announce these messages
- ## server : use herochat with the channel specified
- ## herochat=<channel> : use herochat with the channel specified
- announcements:
- onPreStart: [ announce, server ] ## match going to happen soon, example 'P1[p1Elo] vs P2[p2elo]'
- onStart: [ dontannounce ] ## match starting
- onVictory: [ announce, server ] ## match has been won, exmaple 'P1[p1elo] has defeated P2[p2elo]'
- onEnterQueue: [ dontannounce, server ] ## player1 has entered the queue for <match type>
- #### Default event Announcements ####
- eventAnnouncements:
- onCountDownToEvent: [ announce, server ] ## event is now open
- onOpen: [ announce, server ] ## event is now open
- onStart: [ announce, server ] ## event is starting
- onVictory: [ announce, server ] ## event has been won
- onCancel: [ announce, server ] ## event has been cancelled
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