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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="CONSULATE_SURVEILLANCE_CW_417583" />
- <CARDNAME text="CONSULATE_SURVEILLANCE" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Consulate Surveillance]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Surveillance du consulat]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vigilancia del Consulado]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Konsulats-Überwachung]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sorveglianza del Consolato]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[領事府の看視]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[영사관 감시체계]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Консульская Слежка]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vigilância do Consulado]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[执政监视网]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[執政監視網]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="417583" />
- <ARTID value="CONSULATE_SURVEILLANCE" />
- <ARTIST name="Daniel Ljunggren" />
- <CASTING_COST cost="{3}{W}" />
- <TYPE metaname="Enchantment" />
- <EXPANSION value="KLD" />
- <RARITY metaname="U" />
- <TRIGGERED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Consulate Surveillance enters the battlefield, you get four energy counters.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand la Surveillance du consulat arrive sur le champ de bataille, vous gagnez quatre marqueurs « énergie ».]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando la Vigilancia del Consulado entre al campo de batalla, obtienes cuatro contadores de energía.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn die Konsulats-Überwachung ins Spiel kommt, erhältst du vier Energiemarken.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando la Sorveglianza del Consolato entra nel campo di battaglia, ottieni quattro segnalini energia.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[領事府の看視が戦場に出たとき、あなたは(エネルギー・カウンター4個)を得る。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[영사관 감시체계가 전장에 들어올 때, 당신은 <i>에너지 카운터 네 개를 얻는다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Консульская Слежка выходит на поле битвы, вы получаете четыре жетона энергии.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Vigilância do Consulado entra no campo de batalha, você recebe quatro marcadores de energia.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[当执政监视网进战场时,你得到(四个能量指示物)。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[當執政監視網進戰場時,你得到(四個能量指示物)。]]></LOCALISED_TEXT>
- <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
- <RESOLUTION_TIME_ACTION>
- CW_Cost_EnergyAdd(4)
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <ACTIVATED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Pay two energy counters: Prevent all damage that would be dealt to you this turn by a source of your choice.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Payez two energy counters : Prévenez toutes les blessures qui devraient vous être infligées ce tour-ci par une source de votre choix.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Pagar two energy counters: Prevén todo el daño que la fuente de tu elección fuera a hacerte este turno.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bezahle two energy counters: Verhindere allen Schaden, der dir in diesem Zug von einer Quelle, die du bestimmst, zugefügt würde.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Paga two energy counters: Previeni tutto il danno che ti verrebbe inflitto in questo turno da una fonte a tua scelta.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[two energy countersを支払う:このターン、あなたが選んだ発生源1つからあなたに与えられるすべてのダメージを軽減する。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[two energy counters를 지불한다: 당신이 선택한 원천이 이 턴에 당신에게 입히려는 모든 피해를 방지한다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Заплатите two energy counters: предотвратите все повреждения, которые должны быть нанесены вам в этом ходу источником по вашему выбору.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Pague two energy counters: Previna todo o dano que seria causado a você neste turno por uma fonte a sua escolha.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[支付two energy counters:选择一个来源。于本回合中,防止该来源将对你造成的所有伤害。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[支付two energy counters:選擇一個來源。於本回合中,防止該來源將對你造成的所有傷害。]]></LOCALISED_TEXT>
- <COST type="Generic"><!-- ENERGY COST -->
- <PREREQUISITE>
- return CW_Cost_CanPayEnergy(2)
- </PREREQUISITE>
- <RESOLUTION_TIME_ACTION>
- CW_Cost_PayEnergy(2)
- </RESOLUTION_TIME_ACTION>
- </COST>
- <TARGET tag="CARD_QUERY_CHOOSE_SOURCE_PREVENT_DAMAGE" definition="1" compartment="1" count="1" />
- <TARGET_DEFINITION id="1">
- local filter = ClearFilter()
- filter:SetFilterType( FILTER_TYPE_CARDS )
- local subfilter = filter:AddSubFilter_Or()
- subfilter:Add( FE_ZONE, OP_IS, ZONE_STACK )
- subfilter:Add( FE_ZONE, OP_IS, ZONE_GRAVEYARD )
- subfilter:Add( FE_ZONE, OP_IS, ZONE_BATTLEFIELD )
- subfilter:Add( FE_ZONE, OP_IS, ZONE_EXILE )
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
- if target ~= nil then
- local delayDC = EffectDC():Make_Chest(2)
- delayDC:Set_CardPtr(0, target)
- delayDC:Protect_CardPtr(1)
- MTG():CreateDelayedTrigger(2, delayDC)
- end
- </RESOLUTION_TIME_ACTION>
- <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
- <AI_AVAILABILITY type="in_response" response_source="1" />
- <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
- </ACTIVATED_ABILITY>
- <TRIGGERED_ABILITY resource_id="2" replacement_effect="1">
- <TRIGGER value="SOURCE_DEALS_DAMAGE" pre_trigger="1">
- return TriggerObject() == EffectDC():Get_CardPtr(1)
- </TRIGGER>
- <CLEANUP simple_cleanup="EndOfTurn" />
- <RESOLUTION_TIME_ACTION>
- if SecondaryObject() == EffectController() then
- Damage():PreventAll()
- end
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_ANY"><!-- ENERGY CREATOR -->
- <TRIGGER value="BEGINNING_OF_STEP">
- return MTG():GetStep() == STEP_UPKEEP and MTG():GetTurnNumber() == 0
- </TRIGGER>
- <RESOLUTION_TIME_ACTION>
- CW_General_CreateManagers("_MANAGER_ENERGY")
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <TOKEN_REGISTRATION reservation="1" type="_MANAGER_ENERGY" />
- <TRIGGERED_ABILITY replacement_effect="1"><!-- ENERGY CONSUMER -->
- <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
- <RESOLUTION_TIME_ACTION>
- CW_Cost_RegisterEnergyUser()
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[2016-09-26]]></DATE>
- </CARD_V2>
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