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splinterverse

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Sep 28th, 2016
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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="CONSULATE_SURVEILLANCE_CW_417583" />
  4.     <CARDNAME text="CONSULATE_SURVEILLANCE" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Consulate Surveillance]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Surveillance du consulat]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vigilancia del Consulado]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Konsulats-Überwachung]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sorveglianza del Consolato]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[領事府の看視]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[영사관 감시체계]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Консульская Слежка]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vigilância do Consulado]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[执政监视网]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[執政監視網]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="417583" />
  19.     <ARTID value="CONSULATE_SURVEILLANCE" />
  20.     <ARTIST name="Daniel Ljunggren" />
  21.     <CASTING_COST cost="{3}{W}" />
  22.     <TYPE metaname="Enchantment" />
  23.     <EXPANSION value="KLD" />
  24.     <RARITY metaname="U" />
  25.     <TRIGGERED_ABILITY>
  26.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Consulate Surveillance enters the battlefield, you get four energy counters.]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand la Surveillance du consulat arrive sur le champ de bataille, vous gagnez quatre marqueurs « énergie ».]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando la Vigilancia del Consulado entre al campo de batalla, obtienes cuatro contadores de energía.]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn die Konsulats-Überwachung ins Spiel kommt, erhältst du vier Energiemarken.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando la Sorveglianza del Consolato entra nel campo di battaglia, ottieni quattro segnalini energia.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[領事府の看視が戦場に出たとき、あなたは(エネルギー・カウンター4個)を得る。]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[영사관 감시체계가 전장에 들어올 때, 당신은 <i>에너지 카운터 네 개를 얻는다.]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Консульская Слежка выходит на поле битвы, вы получаете четыре жетона энергии.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Vigilância do Consulado entra no campo de batalha, você recebe quatro marcadores de energia.]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[当执政监视网进战场时,你得到(四个能量指示物)。]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[當執政監視網進戰場時,你得到(四個能量指示物)。]]></LOCALISED_TEXT>
  37.         <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
  38.         <RESOLUTION_TIME_ACTION>
  39.             CW_Cost_EnergyAdd(4)
  40.         </RESOLUTION_TIME_ACTION>
  41.     </TRIGGERED_ABILITY>
  42.     <ACTIVATED_ABILITY>
  43.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Pay two energy counters: Prevent all damage that would be dealt to you this turn by a source of your choice.]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Payez two energy counters : Prévenez toutes les blessures qui devraient vous être infligées ce tour-ci par une source de votre choix.]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Pagar two energy counters: Prevén todo el daño que la fuente de tu elección fuera a hacerte este turno.]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bezahle two energy counters: Verhindere allen Schaden, der dir in diesem Zug von einer Quelle, die du bestimmst, zugefügt würde.]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Paga two energy counters: Previeni tutto il danno che ti verrebbe inflitto in questo turno da una fonte a tua scelta.]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[two energy countersを支払う:このターン、あなたが選んだ発生源1つからあなたに与えられるすべてのダメージを軽減する。]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[two energy counters를 지불한다: 당신이 선택한 원천이 이 턴에 당신에게 입히려는 모든 피해를 방지한다.]]></LOCALISED_TEXT>
  50.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Заплатите two energy counters: предотвратите все повреждения, которые должны быть нанесены вам в этом ходу источником по вашему выбору.]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Pague two energy counters: Previna todo o dano que seria causado a você neste turno por uma fonte a sua escolha.]]></LOCALISED_TEXT>
  52.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[支付two energy counters:选择一个来源。于本回合中,防止该来源将对你造成的所有伤害。]]></LOCALISED_TEXT>
  53.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[支付two energy counters:選擇一個來源。於本回合中,防止該來源將對你造成的所有傷害。]]></LOCALISED_TEXT>
  54.         <COST type="Generic"><!-- ENERGY COST -->
  55.             <PREREQUISITE>
  56.                 return CW_Cost_CanPayEnergy(2)
  57.             </PREREQUISITE>
  58.             <RESOLUTION_TIME_ACTION>
  59.                 CW_Cost_PayEnergy(2)
  60.             </RESOLUTION_TIME_ACTION>
  61.         </COST>
  62.         <TARGET tag="CARD_QUERY_CHOOSE_SOURCE_PREVENT_DAMAGE" definition="1" compartment="1" count="1" />
  63.         <TARGET_DEFINITION id="1">
  64.             local filter = ClearFilter()
  65.             filter:SetFilterType( FILTER_TYPE_CARDS )
  66.             local subfilter = filter:AddSubFilter_Or()
  67.             subfilter:Add( FE_ZONE, OP_IS, ZONE_STACK )
  68.             subfilter:Add( FE_ZONE, OP_IS, ZONE_GRAVEYARD )
  69.             subfilter:Add( FE_ZONE, OP_IS, ZONE_BATTLEFIELD )
  70.             subfilter:Add( FE_ZONE, OP_IS, ZONE_EXILE )
  71.         </TARGET_DEFINITION>
  72.         <RESOLUTION_TIME_ACTION>
  73.             local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
  74.             if target ~= nil then
  75.                 local delayDC = EffectDC():Make_Chest(2)
  76.                 delayDC:Set_CardPtr(0, target)
  77.                 delayDC:Protect_CardPtr(1)
  78.                 MTG():CreateDelayedTrigger(2, delayDC)
  79.             end
  80.         </RESOLUTION_TIME_ACTION>
  81.         <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
  82.         <AI_AVAILABILITY type="in_response" response_source="1" />
  83.         <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  84.     </ACTIVATED_ABILITY>
  85.     <TRIGGERED_ABILITY resource_id="2" replacement_effect="1">
  86.         <TRIGGER value="SOURCE_DEALS_DAMAGE" pre_trigger="1">
  87.             return TriggerObject() == EffectDC():Get_CardPtr(1)
  88.         </TRIGGER>
  89.         <CLEANUP simple_cleanup="EndOfTurn" />
  90.         <RESOLUTION_TIME_ACTION>
  91.             if SecondaryObject() == EffectController() then
  92.                 Damage():PreventAll()
  93.             end
  94.         </RESOLUTION_TIME_ACTION>
  95.     </TRIGGERED_ABILITY>
  96.     <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_ANY"><!-- ENERGY CREATOR -->
  97.         <TRIGGER value="BEGINNING_OF_STEP">
  98.              return MTG():GetStep() == STEP_UPKEEP and MTG():GetTurnNumber() == 0
  99.         </TRIGGER>
  100.         <RESOLUTION_TIME_ACTION>
  101.              CW_General_CreateManagers("_MANAGER_ENERGY")
  102.         </RESOLUTION_TIME_ACTION>
  103.     </TRIGGERED_ABILITY>
  104.     <TOKEN_REGISTRATION reservation="1" type="_MANAGER_ENERGY" />
  105.     <TRIGGERED_ABILITY replacement_effect="1"><!-- ENERGY CONSUMER -->
  106.         <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
  107.         <RESOLUTION_TIME_ACTION>
  108.              CW_Cost_RegisterEnergyUser()
  109.         </RESOLUTION_TIME_ACTION>
  110.     </TRIGGERED_ABILITY>   
  111.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  112.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  113.     <DATE><![CDATA[2016-09-26]]></DATE>
  114. </CARD_V2>
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