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- NPC ENEMY --- STANDARD RANK
- Name: Skeleton Blade
- Race: Undead
- Class: Fencer (1)
- Character Specific Skill: Pass
- Personal Fault: Brittle Bones: Bludgeoning weapons are Effective vs. Skeletons
- Racial Skill: Nether Resistance: +3 RES vs. Dark
- Personal Skill (Mook): Arrow-proof: Against Bows, +3 DEF
- Personal Skill (Standard): Duelist: When has one or less adjacent enemies, +2 AS.
- Preferred stats: SKL, SPD
- Weapon profs: Thrusting (C), Swords (D)
- Current stats:
- HP: 20
- STR: 4
- MAG: 2
- SKL: 7
- CON: 6
- AID: 5
- LCK: 3
- DEF: 2 (5 vs Bows)
- RES: 3 (6 vs Dark)
- SPD: 7
- MOV: 5
- Inventory (-):
- Name Type () RNG MT WT CR Hit QL
- Iron Rapier Thru (E) 1 5 6 0 80 40/40 +2 DMG vs. Armored
- Worn Trinket [VALUE: 6d3*10 GP] [TRADE GOOD] [DROPS!] (Skeleton Blades With '*')
- Battle Stats (Iron Rapier):
- AT: 9
- Hit: 95
- AS: 7 (9 with Duelist)
- Eva: 17
- Crt: 3
- DG: 3
- Bio:
- More agile than zombies though still relatively easy to raise, skeletons are usually used as mobile attackers by necromancers as they often retain more memory of the skills they had in life. Arrows and bolts tend to be worthless, finding little to perforate, and the energy which animates skeletons also tends to make them slightly more resistant to enemy magics. They are however susceptible to being shattered by bludgeoning weaponry.
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