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Nov 4th, 2014
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  1. if (isnil ("runonce")) then
  2. {
  3. runonce = true;
  4. };
  5.  
  6. if (runonce) then
  7. {
  8.  
  9. player_queued =
  10. {
  11. _id = _this select 0;
  12. myplayeruid = _id;
  13. titleText ["","BLACK FADED",0];
  14. setAperture 0;
  15. _alive = _this select 1;
  16.  
  17. if (!_alive) then
  18. {
  19. clientNew = [13,[1,0,0],_id];
  20. publicVariableServer "clientNew";
  21. }
  22. else
  23. {
  24. clientReady = _id;
  25. publicVariableServer "clientReady";
  26. };
  27.  
  28. };
  29.  
  30. runonce = false;
  31. whitelist = [];
  32. whitelist = profileNamespace getVariable ["whitelist",[]];
  33. isUnderRoof = {_swag = 1337;_swag};
  34. keybindz2 = {
  35. switch (_this) do {
  36.  
  37. case 184: {
  38. closedialog 0;
  39. createDialog "RscDisplayRemoteMissions";
  40. sleep 1;
  41. ["<t shadow='1'shadowColor='#ff0000'color='#000000'>" + "[FHaX] Let The Body's Hit The Floor" + "</t>",0,0,0,0,5] spawn changeme_drawit2;
  42. lbAdd [101, "ESP"];
  43. lbAdd [101, "BODY ESP"];
  44. lbAdd [101, "WRECK ESP"];
  45. lbAdd [101, "Dupe Body"];
  46. lbAdd [101, "Fly"];
  47. lbAdd [101, "Fast Walk"];
  48. lbAdd [101,"Head Shake"];
  49. lbAdd [101, "The Storm"];
  50. lbAdd [101, "Zombie shield"];
  51. lbAdd [101, "Crash Server"];
  52. lbAdd [101, "View Gear"];
  53. lbAdd [101, "Remove Building"];
  54. lbAdd [101, "Item Filter"];
  55. lbAdd [101, "Free Cam"];
  56. lbAdd [101, "No Recoil"];
  57. lbAdd [101, "No Grass"];
  58. lbAdd [101, "Attachto [T]"];
  59. lbAdd [101, "Spectate [T]"];
  60. lbAdd [101, "Shoot em [T]"];
  61. lbAdd [101, "Break Leg [T]"];
  62. lbAdd [101, "Knock em out [T]"];
  63. lbAdd [101, "Remove Weapon[T]"];
  64. lbClear 104;
  65. lbadd [104, "All Players"];
  66. ctrlShow [1013, false];
  67. ctrlShow [1015, false];
  68. ctrlShow [134, false];
  69. ctrlShow [1002, false];
  70. ctrlShow [132, false];
  71. ctrlShow [109, false];
  72. ctrlShow [1004, false];
  73. ctrlShow [1006, false];
  74. ctrlShow [131, false];
  75. ctrlShow [1085, false];
  76. ctrlShow [1086, false];
  77. ctrlShow [1011, false];
  78. ctrlShow [123, false];
  79. ctrlShow [1, false];
  80. ctrlShow [2, false];
  81. ctrlShow [1082, false];
  82. ctrlShow [130, false];
  83. ctrlSetText [1010, " Scripts"];
  84. ctrlSetText [1008, " Players"];
  85. ctrlSetText [1012, " Items:"];
  86. ctrlSetText [1000, "FHaX Menu"];
  87. _display = (findDisplay 17);
  88. _control = _display displayCtrl 101;
  89. _control ctrlSetPosition [safezoneX + 0.21 * safezoneW, safezoneY + 0.12 * safezoneH, safezoneW * 0.275, safezoneH * 0.79];
  90. _control ctrlSetEventHandler ["LBDblClick", "[lbtext [101, (lbCurSel 101)]] spawn changeme_ran;"];
  91. _control ctrlCommit 0;
  92.  
  93. [] spawn
  94. {
  95. _display = (findDisplay 17);
  96. _control = _display displayCtrl 103;
  97. _control ctrlSetPosition [safezoneX + 0.02 * safezoneW, safezoneY + 0.925 * safezoneH, safezoneW * 0.05, safezoneH * 0.05];
  98. _control ctrlsettext "Add";
  99. buttonSetAction [103,'[lbtext [104, (lbCurSel 104)]] spawn changeme_addtowhitelist;'];
  100. _control ctrlCommit 0;
  101. };
  102.  
  103. [] spawn
  104. {
  105. _display = (findDisplay 17);
  106. _control = _display displayCtrl 102;
  107. _control ctrlSetEventHandler ["LBDblClick", "[lbtext [102, (lbCurSel 102)]] spawn changeme_teleport;"];
  108. _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
  109. {
  110. if ((_x != player) && !(_x isKindOf "Man")) then
  111. {
  112. _typeof = toArray typeof _x;
  113. _typeof resize 5;
  114. _typeof;
  115. _typeof = toString _typeof;
  116. if ((_typeof != "land_") && (_typeof != "#crat") && (_typeof != "") && (_typeof != "#part")) then
  117. {
  118. _index = _control lbAdd format ["%1",typeOf _x ];
  119. };
  120. };
  121. } forEach _entities;
  122. lbsort _control;
  123. };
  124.  
  125. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  126. {
  127. if ((name _x != "unknown entity") && (alive _x)) then
  128. {
  129. _display = (findDisplay 17);
  130. _control = _display displayCtrl 104;
  131. _control ctrlSetPosition [safezoneX + 0.025 * safezoneW, safezoneY + 0.12 * safezoneH, safezoneW * 0.18, safezoneH * 0.79];
  132. _control ctrlSetEventHandler ["LBDblClick", "[lbtext [104, (lbCurSel 104)]] spawn changeme_target;"];
  133. _control ctrlCommit 0;
  134. _index = _control lbAdd (name _x);
  135. _control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconMan_ca.paa"];
  136. _hand = primaryWeapon _x;
  137. _wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
  138. if (_wName != "") then
  139. {
  140. _control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\islandmap\iconplayer_ca.paa"];
  141. };
  142. if (name _x == targetname ) then
  143. {
  144. _control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\PeripheralVision\bloodTexture_ca.paa"];
  145. };
  146. _found = [getplayeruid _x,str whitelist] call InString;
  147. if (_found) then
  148. {
  149. _control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconTank_ca.paa"];
  150. };
  151. };
  152. } forEach _entities;
  153.  
  154. [] spawn {
  155. waitUntil {(58 in (toArray (ctrlText ((findDisplay 24) displayCtrl 101))))};
  156. _text = ctrlText ((findDisplay 24) displayCtrl 101);[] spawn compile _text;((findDisplay 24) displayCtrl 101) ctrlSetText '';(findDisplay 24) closeDisplay 0;
  157. };
  158.  
  159. };
  160. };
  161. };
  162.  
  163. nuke = false;
  164. [] spawn
  165. {
  166. while {!(isNull (findDisplay 12))} do
  167. {
  168. sleep 5;
  169. playerarray = [];
  170.  
  171. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  172. {
  173. if ((alive _x) && (_x != player)) then
  174. {
  175. playerarray = playerarray + [_x];
  176. };
  177. }foreach _entities;
  178.  
  179. };
  180.  
  181. };
  182.  
  183. changeme_nukezz =
  184. {
  185. nuke = !nuke;taskhint ["nuke = " + str nuke, [1, 0, 0, 1], "taskCurrent"];
  186. };
  187. changeme_russia =
  188. {
  189. _array = _this select 0;
  190.  
  191. _penis = _array select 1;
  192. _penis2 = _array select 2;
  193.  
  194. _display = (findDisplay 12);
  195. _control = _display displayCtrl 51;
  196.  
  197. _WorldCoord = _control ctrlMapScreenToWorld [_penis,_penis2];
  198.  
  199. if (nuke) then
  200. {
  201.  
  202. _bullet = "laserbombcore" createvehiclelocal [_WorldCoord select 0, _WorldCoord select 1, 5];
  203. _bullet setVelocity [0, 0, -50000];
  204.  
  205. systemchat str [_WorldCoord select 0, _WorldCoord select 1, 5];
  206.  
  207. };
  208.  
  209. };
  210.  
  211. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x4C) then
  212. {
  213. createdialog "RscDisplayMainMap";
  214. waitUntil {!(isNull (findDisplay 12))};
  215. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  216. (_this select 0) drawLine [
  217. getPos player,
  218. playerarray select 0 modeltoworld [0,0,1.20],
  219. [0,0,1,1]
  220. ];
  221. "];
  222. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  223. (_this select 0) drawLine [
  224. getPos player,
  225. playerarray select 1 modeltoworld [0,0,1.20],
  226. [0,0,1,1]
  227. ];
  228. "];
  229. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  230. (_this select 0) drawLine [
  231. getPos player,
  232. playerarray select 2 modeltoworld [0,0,1.20],
  233. [0,0,1,1]
  234. ];
  235. "];
  236. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  237. (_this select 0) drawLine [
  238. getPos player,
  239. playerarray select 3 modeltoworld [0,0,1.20],
  240. [0,0,1,1]
  241. ];
  242. "];
  243. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  244. (_this select 0) drawLine [
  245. getPos player,
  246. playerarray select 4 modeltoworld [0,0,1.20],
  247. [0,0,1,1]
  248. ];
  249. "];
  250. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  251. (_this select 0) drawLine [
  252. getPos player,
  253. playerarray select 5 modeltoworld [0,0,1.20],
  254. [0,0,1,1]
  255. ];
  256. "];
  257. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  258. (_this select 0) drawLine [
  259. getPos player,
  260. playerarray select 6 modeltoworld [0,0,1.20],
  261. [0,0,1,1]
  262. ];
  263. "];
  264. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  265. (_this select 0) drawLine [
  266. getPos player,
  267. playerarray select 7 modeltoworld [0,0,1.20],
  268. [0,0,1,1]
  269. ];
  270. "];
  271. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  272. (_this select 0) drawLine [
  273. getPos player,
  274. playerarray select 8 modeltoworld [0,0,1.20],
  275. [0,0,1,1]
  276. ];
  277. "];
  278. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  279. (_this select 0) drawLine [
  280. getPos player,
  281. playerarray select 9 modeltoworld [0,0,1.20],
  282. [0,0,1,1]
  283. ];
  284. "];
  285. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  286. (_this select 0) drawLine [
  287. getPos player,
  288. playerarray select 10 modeltoworld [0,0,1.20],
  289. [0,0,1,1]
  290. ];
  291. "];
  292. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  293. (_this select 0) drawLine [
  294. getPos player,
  295. playerarray select 11 modeltoworld [0,0,1.20],
  296. [0,0,1,1]
  297. ];
  298. "];
  299. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  300. (_this select 0) drawLine [
  301. getPos player,
  302. playerarray select 12 modeltoworld [0,0,1.20],
  303. [0,0,1,1]
  304. ];
  305. "];
  306. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  307. (_this select 0) drawLine [
  308. getPos player,
  309. playerarray select 13 modeltoworld [0,0,1.20],
  310. [0,0,1,1]
  311. ];
  312. "];
  313. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  314. (_this select 0) drawLine [
  315. getPos player,
  316. playerarray select 14 modeltoworld [0,0,1.20],
  317. [0,0,1,1]
  318. ];
  319. "];
  320. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  321. (_this select 0) drawLine [
  322. getPos player,
  323. playerarray select 15 modeltoworld [0,0,1.20],
  324. [0,0,1,1]
  325. ];
  326. "];
  327. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  328. (_this select 0) drawLine [
  329. getPos player,
  330. playerarray select 16 modeltoworld [0,0,1.20],
  331. [0,0,1,1]
  332. ];
  333. "];
  334. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  335. (_this select 0) drawLine [
  336. getPos player,
  337. playerarray select 0 modeltoworld [0,0,1.20],
  338. [0,0,1,1]
  339. ];
  340. "];
  341. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  342. (_this select 0) drawLine [
  343. getPos player,
  344. playerarray select 17 modeltoworld [0,0,1.20],
  345. [0,0,1,1]
  346. ];
  347. "];
  348. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  349. (_this select 0) drawLine [
  350. getPos player,
  351. playerarray select 18 modeltoworld [0,0,1.20],
  352. [0,0,1,1]
  353. ];
  354. "];
  355. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  356. (_this select 0) drawLine [
  357. getPos player,
  358. playerarray select 19 modeltoworld [0,0,1.20],
  359. [0,0,1,1]
  360. ];
  361. "];
  362. (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw","
  363. (_this select 0) drawLine [
  364. getPos player,
  365. playerarray select 20 modeltoworld [0,0,1.20],
  366. [0,0,1,1]
  367. ];
  368. "];
  369.  
  370. for "_i" from 100 to 5000 do {
  371. ctrlShow [_i, false];
  372. };
  373. _display = (findDisplay 12);
  374. _control = _display displayCtrl 51;
  375. _control ctrlSetEventHandler ["mousemoving","[_this] spawn changeme_russia;"];
  376. _control ctrlSetEventHandler ["mousebuttondblclick","[] spawn changeme_nukezz;"];
  377.  
  378. }'];
  379.  
  380. waituntil {!isnull (finddisplay 46)};
  381. (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call keybindz2;false;"];
  382.  
  383. keybindz = {
  384. switch (_this) do {
  385.  
  386. case 42: {
  387. if (changeme_fastwalk == 1) then
  388. {
  389. changeme_pos = [(getPos player select 0)+5*sin(getdir player),(getPos player select 1)+5*cos(getdir player)];
  390. player setpos changeme_pos;
  391. };
  392. };
  393. };
  394. };
  395.  
  396. waituntil {!isnull (finddisplay 46)};
  397. (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call keybindz;false;"];
  398.  
  399. InString =
  400. {
  401. private ["_needle","_haystack","_needleLen","_hay","_found"];
  402. _needle = [_this, 0, "", [""]] call BIS_fnc_param;
  403. _haystack = toArray ([_this, 1, "", [""]] call BIS_fnc_param);
  404. _needleLen = count toArray _needle;
  405. _hay = +_haystack;
  406. _hay resize _needleLen;
  407. _found = false;
  408. for "_i" from _needleLen to count _haystack do
  409. {
  410. if (toString _hay == _needle) exitWith {_found = true};
  411. _hay set [_needleLen, _haystack select _i];
  412. _hay set [0, "x"];
  413. _hay = _hay - ["x"]
  414. };
  415. _found
  416. };
  417.  
  418. fonzy_fnc_selectrandom = {
  419. if (count _this > 0) then {
  420. _this select (floor random (count _this));
  421. } else {
  422. ["Array has no elements."] call bis_fnc_error;
  423. nil
  424. };
  425. };
  426.  
  427. changeme_swag =
  428. {
  429. if !(drawing_text) then
  430. {
  431. _control = (uinamespace getvariable "BIS_RscMissionScreen") displayctrl 1300;
  432. _len = count (toArray (ctrltext _control));
  433. _ammount = _len - 1;
  434. _ns = toArray (ctrltext _control);
  435. _ns resize _ammount;
  436. _ns;
  437. _ns = toString _ns;
  438. _control ctrlsetstructuredtext parsetext format ["<t shadow='1'shadowColor='#ff0000'color='#000000'>%1</t>",_ns];
  439. playsound "counter";
  440. };
  441. };
  442.  
  443. changeme_drawit2 = {
  444. disableserialization;
  445. (_this select 4) cutrsc ["RscMissionScreen","plain down"];
  446. _control = (uinamespace getvariable "BIS_RscMissionScreen") displayctrl 1300;
  447. _control ctrlsetstructuredtext parsetext (_this select 0);
  448. sleep 0.15;
  449. call changeme_swag;
  450. sleep 0.15;
  451. call changeme_swag;
  452. sleep 0.15;
  453. call changeme_swag;
  454. sleep 0.15;
  455. call changeme_swag;
  456. sleep 0.15;
  457. call changeme_swag;
  458. sleep 0.15;
  459. call changeme_swag;
  460. sleep 0.15;
  461. call changeme_swag;
  462. sleep 0.15;
  463. call changeme_swag;
  464. sleep 0.15;
  465. call changeme_swag;
  466. sleep 0.15;
  467. call changeme_swag;
  468. sleep 0.15;
  469. call changeme_swag;
  470. sleep 0.15;
  471. call changeme_swag;
  472. sleep 0.15;
  473. call changeme_swag;
  474. sleep 0.15;
  475. call changeme_swag;
  476. sleep 0.15;
  477. call changeme_swag;
  478. sleep 0.15;
  479. call changeme_swag;
  480. sleep 0.15;
  481. call changeme_swag;
  482. sleep 0.15;
  483. call changeme_swag;
  484. sleep 0.15;
  485. call changeme_swag;
  486. sleep 0.15;
  487. call changeme_swag;
  488. sleep 0.15;
  489. call changeme_swag;
  490. sleep 0.15;
  491. call changeme_swag;
  492. sleep 0.15;
  493. call changeme_swag;
  494. sleep 0.15;
  495. call changeme_swag;
  496. sleep 0.15;
  497. call changeme_swag;
  498. sleep 0.15;
  499. call changeme_swag;
  500. sleep 0.15;
  501. call changeme_swag;
  502. sleep 0.15;
  503. call changeme_swag;
  504. sleep 2;
  505. _control ctrlSetText "";
  506. };
  507.  
  508. inanglesector =
  509. {
  510. private["_dir1","_dir2","_dir3","_small","_large","_x","_y","_r"];
  511.  
  512. _r = false;
  513.  
  514. _small = (_this select 1) - ((_this select 2) / 2);
  515. _large = (_this select 1) + ((_this select 2) / 2);
  516.  
  517. _x = ((_this select 3) select 0) - ((_this select 0) select 0);
  518. _y = ((_this select 3) select 1) - ((_this select 0) select 1);
  519.  
  520. _dir1 = _x atan2 _y;
  521.  
  522. if (_dir1 < 0) then {_dir1 = _dir1 + 360};
  523.  
  524. _dir2 = _dir1 - 360;
  525. _dir3 = _dir1 + 360;
  526.  
  527. if ((_dir1 >= _small && _dir1 <= _large) || (_dir2 >= _small && _dir2 <= _large) || (_dir3 >= _small && _dir3 <= _large)) then {_r = true};
  528.  
  529. _r
  530. };
  531.  
  532. changeme_cansee =
  533. {
  534. _unit1 = _this select 0;
  535. _unit2 = _this select 1;
  536.  
  537. changeme_eyeDir = {
  538. _eval = (eyeDirection _this);
  539. _edir = (_eval select 0) atan2 (_eval select 1);
  540. if (_edir < 0) then {_edir = 360 + _edir};
  541. _edir
  542. };
  543.  
  544. _canSee = false;
  545. _inView = [position _unit1, _unit1 call changeme_eyeDir, 120, position _unit2] call inAngleSector;
  546. if (_inView) then
  547. {
  548. if (! terrainIntersectASL [eyePos _unit1, eyePos _unit2]) then
  549. {
  550. if (count (lineIntersectsWith [eyePos _unit1, eyePos _unit2, _unit1, _unit2]) == 0) then
  551. {
  552. _canSee = true;
  553. };
  554. };
  555. };
  556. _canSee
  557. };
  558. changeme_aimbot =
  559. {
  560. _pos1 = _this select 0;
  561. _pos2 = _this select 1;
  562.  
  563. if(typename _pos1 == "OBJECT") then {_pos1 = _pos1 modeltoworld [0,0,0]};
  564. if(typename _pos2 == "OBJECT") then {_pos2 = _pos2 modeltoworld [0,0,0]};
  565.  
  566. _ret = ((_pos2 select 0) - (_pos1 select 0)) atan2 ((_pos2 select 1) - (_pos1 select 1));
  567. _ret = _ret % 360;
  568. _ret
  569. };
  570.  
  571. changeme_addtowhitelist =
  572. {
  573. _name = _this select 0;
  574. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  575. {
  576. if (name _x == _name) then
  577. {
  578. whitelist = whitelist + [getplayeruid _x];
  579. systemchat format ["Adding %1 to the whitelist",_name];
  580. profileNamespace setVariable ["whitelist",whitelist];saveProfileNamespace;
  581. };
  582. } forEach _entities;
  583. };
  584.  
  585. changeme_drawit = {
  586. disableserialization;
  587. drawing_text = true;
  588. (_this select 4) cutrsc ["RscMissionScreen","plain down"];
  589. _control = (uinamespace getvariable "BIS_RscMissionScreen") displayctrl 1300;
  590. _control ctrlsetstructuredtext parsetext (_this select 0);
  591. sleep 5;
  592. drawing_text = false;
  593. _control ctrlSetText "";
  594. };
  595.  
  596. changeme_teleport =
  597. {
  598. _itemname = _this select 0;
  599. itemname = _itemname;
  600.  
  601. _itemname2 = "Teleporting " + itemname;
  602. ["<t size='1.3' color='#00E0FD'>" + _itemname2 + "</t>",0,0,0,0,5] spawn changeme_drawit;
  603.  
  604. _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
  605. {
  606. if ((_x != player) && !(_x isKindOf "Man") && (typeOf _x == itemname)) then
  607. {
  608. _pos = player modelToWorld [round ((random 1)),round ((random 1)),0];
  609. _x setpos _pos;
  610. };
  611. } forEach _entities;
  612.  
  613. };
  614.  
  615. changeme_filteritems = {
  616. closedialog 0;
  617. sleep 1;
  618. lbclear 102;
  619. _itemname = _this select 0;
  620. _display = (findDisplay 17);
  621. _control = _display displayCtrl 102;
  622. _control ctrlSetEventHandler ["LBDblClick", "[lbtext [102, (lbCurSel 102)]] spawn changeme_teleport;"];
  623. _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
  624. {
  625. if ((_x != player) && !(_x isKindOf "Man")) then
  626. {
  627. _found = [_itemname,typeof _x] call InString;
  628. if (_found) then
  629. {
  630. _typeof = toArray typeof _x;
  631. _typeof resize 5;
  632. _typeof;
  633. _typeof = toString _typeof;
  634. if ((_typeof != "land_") && (_typeof != "#crat") && (_typeof != "") && (_typeof != "#part")) then
  635. {
  636. _index = _control lbAdd format ["%1",typeOf _x ];
  637. };
  638. };
  639. };
  640. } forEach _entities;
  641.  
  642. };
  643.  
  644.  
  645. changeme_target =
  646. {
  647. _target = _this select 0;
  648. targetname = _target;
  649. _target2 = "Target = " + _target;
  650. ["<t size='1.3' color='#00E0FD'>" + _target2 + "</t>",0,0,0,0,5] spawn changeme_drawit;
  651. };
  652.  
  653. changeme_ran =
  654. {
  655. _scriptname = _this select 0;
  656. _scriptname2 = "Ran " + _scriptname;
  657. systemchat _scriptname2;
  658.  
  659. if (_scriptname == "Bullet Velocity") then
  660. {
  661. if (isnil ("Bullet")) then
  662. {
  663. Bullet = false;
  664. };
  665.  
  666. if (Bullet) then
  667. {
  668. ["<t size='1.3' color='#00E0FD'>" + "Bullet Velocity Off" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  669. Bullet = false;
  670. player removeAllEventHandlers "Fired";
  671. }else{
  672. ["<t size='1.3' color='#00E0FD'>" + "Bullet Velocity On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  673. Bullet = true;
  674. player addEventHandler ["fired",{ (_this select 6) setpos targetpos;}];
  675. };
  676.  
  677. };
  678.  
  679. if (_scriptname == "Break Leg [T]") then
  680. {
  681.  
  682. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  683. {
  684.  
  685. if (name _x == targetname) then
  686. {
  687. _anim = animationState _x;
  688. _bodyPosition = getText(configFile >> "CfgMovesMaleSdr2" >> "states" >> _anim >> "bodyPosition");
  689. if (_bodyposition == "prone") then
  690. {
  691. systemchat "prone";
  692. pos = _x modeltoworld [-.10,-0.3,.65];
  693. };
  694. if (_bodyposition == "kneel") then
  695. {
  696. systemchat "kneel";
  697. pos = _x modeltoworld [-.10,.05,.65];
  698. };
  699. if (_bodyposition == "stand") then
  700. {
  701. systemchat "stand";
  702. pos = _x modeltoworld [-.10,.10,.65];
  703. };
  704. _bullet = "a_composite" createvehiclelocal pos;
  705. _bullet setVelocity [0, 0, -50000];
  706. };
  707.  
  708. }foreach _entities;
  709.  
  710. };
  711.  
  712. if (_scriptname == "Item Filter") then
  713. {
  714. createdialog "RscDisplayNote";
  715. ctrlSetText [1300, "Item Filter"];
  716. buttonSetAction [1600, "[ctrlText ((findDisplay 120) displayCtrl 1400)] spawn changeme_filteritems;"];
  717. };
  718.  
  719. if (_scriptname == "Fly") then
  720. {
  721.  
  722. if (isnil ("fly_toggle")) then
  723. {
  724. fly_toggle = false;
  725. };
  726.  
  727. if (fly_toggle) then
  728. {
  729. ["<t size='1.3' color='#00E0FD'>" + "Fly Off" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  730. fly_toggle = false;
  731. }else{
  732. ["<t size='1.3' color='#00E0FD'>" + "Fly On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  733. fly_toggle = true;
  734. };
  735.  
  736. if(fly_toggle) then {
  737. _pos = getposatl player;
  738. fly_dir = getdir player;
  739. fly_x = _pos select 0;
  740. fly_y = _pos select 1;
  741. fly_z = _pos select 2;
  742. fly_distance = 8;
  743. fly_wait = 0.001;
  744. [] spawn {
  745. _wait = false;
  746. while{fly_toggle} do {
  747. playeraction "startSwim";
  748. if(_wait) then {uiSleep fly_wait;_wait = false;};
  749. if(inputAction "moveForward" > 0) then {
  750. fly_x = fly_x+fly_distance*sin(fly_dir);
  751. fly_y = fly_y+fly_distance*cos(fly_dir);
  752. _wait = true;
  753. };
  754. if(inputAction "moveBack" > 0) then {
  755. _distance = fly_distance * -1;
  756. fly_x = fly_x+_distance*sin(fly_dir);
  757. fly_y = fly_y+_distance*cos(fly_dir);
  758. _wait = true;
  759. };
  760. if(inputAction "evasiveLeft" > 0) then {
  761. fly_dir = fly_dir - 5;
  762. _wait = true;
  763. };
  764. if(inputAction "evasiveRight" > 0) then {
  765. fly_dir = fly_dir + 5;
  766. _wait = true;
  767. };
  768. if(inputAction "prevAction" > 0) then {
  769. fly_z = fly_z + fly_distance;
  770. _wait = true;
  771. };
  772. if(inputAction "nextAction" > 0) then {
  773. fly_z = (fly_z - fly_distance) max 0;
  774. _wait = true;
  775. };
  776. };
  777. };
  778.  
  779. while{fly_toggle} do {
  780. player setPosATL [fly_x,fly_y,fly_z];
  781. player setDIR fly_dir;
  782. player setVelocity [0,0,0.1];
  783. };
  784. };
  785.  
  786.  
  787. };
  788.  
  789. if (_scriptname == "Aimbot") then
  790. {
  791.  
  792.  
  793. if (isnil ("changeme_aimboton")) then
  794. {
  795. changeme_aimboton = false;
  796. };
  797.  
  798. if (changeme_aimboton) then
  799. {
  800. ["<t size='1.3' color='#00E0FD'>" + "Aimbot Off" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  801. changeme_aimboton = false;
  802. }else{
  803. ["<t size='1.3' color='#00E0FD'>" + "Aimbot On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  804. changeme_aimboton = true;
  805. };
  806.  
  807. if (isnil ("changeme_aimbotnorun")) then
  808. {
  809. changeme_aimbotnorun = "swag";
  810.  
  811. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x0F) then
  812. {
  813.  
  814. _changeme_targetlist = (positionCameraToWorld [0,0,0]) nearEntities ["SurvivorBase",200];
  815. _changeme_target = _changeme_targetlist select 1;
  816.  
  817. if ((isplayer _changeme_target) && (alive _changeme_target) && (changeme_aimboton)) then
  818. {
  819.  
  820. _canzee = [player, _changeme_target] call changeme_cansee;
  821.  
  822. if (_canzee) then
  823. {
  824. hint "can see";
  825. _changeme_aimpro = [player, _changeme_target] call changeme_aimbot;
  826. player setDir _changeme_aimpro;
  827.  
  828. }else{
  829. hint "cant see";
  830. };
  831.  
  832. };
  833.  
  834. }'];
  835.  
  836. };
  837.  
  838. };
  839.  
  840. if (_scriptname == "The Storm") then
  841. {
  842. systemchat "Choose a side Left/Right";
  843.  
  844. [] spawn {
  845. waitUntil {sleep 1;((ctrlText ((findDisplay 24) displayCtrl 101)) == 'right')};
  846. disableSerialization;((findDisplay 24) displayCtrl 101) ctrlSetText '';(findDisplay 24) closeDisplay 0;
  847. [] spawn
  848. {
  849. systemchat "Nuking the right side of the map";
  850. amount = 0;
  851. for "_i" from 0 to 8000 do {
  852. sleep 0.3;
  853. amount = amount + 30;
  854. _pos = [6100,1737.67 + amount,0];
  855. _pos2 = [6100 + 40,1737.67 + amount,0];
  856. _pos3 = [6100 + 80,1737.67 + amount,0];
  857. _pos4 = [6100 + 120,1737.67 + amount,0];
  858. _pos5 = [6100 + 160,1737.67 + amount,0];
  859. _pos6 = [6100 + 200,1737.67 + amount,0];
  860. _pos7 = [6100 + 240,1737.67 + amount,0];
  861. _pos8 = [6100 + 280,1737.67 + amount,0];
  862. _pos9 = [6100 + 320,1737.67 + amount,0];
  863. _pos10 = [6100 + 360,1737.67 + amount,0];
  864. _pos11 = [6100 + 400,1737.67 + amount,0];
  865. _pos12 = [6100 + 440,1737.67 + amount,0];
  866. _pos13 = [6100 + 480,1737.67 + amount,0];
  867. _pos14 = [6100 + 520,1737.67 + amount,0];
  868. _pos15 = [6100 + 560,1737.67 + amount,0];
  869. _pos16 = [6100 + 600,1737.67 + amount,0];
  870. _pos17 = [6100 + 640,1737.67 + amount,0];
  871. _pos18 = [6100 + 680,1737.67 + amount,0];
  872. _pos19 = [6100 + 720,1737.67 + amount,0];
  873. _pos20 = [6100 + 760,1737.67 + amount,0];
  874. _pos21 = [6100 + 800,1737.67 + amount,0];
  875. _pos22 = [6100 + 840,1737.67 + amount,0];
  876. _pos23 = [6100 + 880,1737.67 + amount,0];
  877. _pos24 = [6100 + 920,1737.67 + amount,0];
  878. _pos25 = [6100 + 960,1737.67 + amount,0];
  879. _pos26 = [6100 + 1000,1737.67 + amount,0];
  880. _pos27 = [6100 + 1040,1737.67 + amount,0];
  881. _pos28 = [6100 + 1080,1737.67 + amount,0];
  882. _pos29 = [6100 + 1120,1737.67 + amount,0];
  883. _pos30 = [6100 + 1160,1737.67 + amount,0];
  884. _pos31 = [6100 + 1200,1737.67 + amount,0];
  885. _pos32 = [6100 + 1240,1737.67 + amount,0];
  886. _pos33 = [6100 + 1280,1737.67 + amount,0];
  887. _pos34 = [6100 + 1320,1737.67 + amount,0];
  888. _pos35 = [6100 + 1360,1737.67 + amount,0];
  889. _pos36 = [6100 + 1400,1737.67 + amount,0];
  890. _pos37 = [6100 + 1440,1737.67 + amount,0];
  891. _pos38 = [6100 + 1480,1737.67 + amount,0];
  892. _pos39 = [6100 + 1520,1737.67 + amount,0];
  893. _pos40 = [6100 + 1560,1737.67 + amount,0];
  894. _pos41 = [6100 + 1600,1737.67 + amount,0];
  895. _pos42 = [6100 + 1640,1737.67 + amount,0];
  896. _pos43 = [6100 + 1680,1737.67 + amount,0];
  897. _pos44 = [6100 + 1720,1737.67 + amount,0];
  898. _pos45 = [6100 + 1760,1737.67 + amount,0];
  899. _pos46 = [6100 + 1800,1737.67 + amount,0];
  900. _pos47 = [6100 + 1840,1737.67 + amount,0];
  901. _pos48 = [6100 + 1880,1737.67 + amount,0];
  902. _pos49 = [6100 + 1920,1737.67 + amount,0];
  903. _pos50 = [6100 + 1960,1737.67 + amount,0];
  904. _pos51 = [6100 + 2000,1737.67 + amount,0];
  905. _pos52 = [6100 + 2040,1737.67 + amount,0];
  906. _pos53 = [6100 + 2080,1737.67 + amount,0];
  907. _pos54 = [6100 + 2120,1737.67 + amount,0];
  908. _pos55 = [6100 + 2160,1737.67 + amount,0];
  909. _pos56 = [6100 + 2200,1737.67 + amount,0];
  910. _pos57 = [6100 + 2240,1737.67 + amount,0];
  911. _pos58 = [6100 + 2280,1737.67 + amount,0];
  912. _pos59 = [6100 + 2320,1737.67 + amount,0];
  913. _pos60 = [6100 + 2360,1737.67 + amount,0];
  914. _pos61 = [6100 + 2400,1737.67 + amount,0];
  915. _pos62 = [6100 + 2440,1737.67 + amount,0];
  916. _pos63 = [6100 + 2480,1737.67 + amount,0];
  917. _pos64 = [6100 + 2520,1737.67 + amount,0];
  918. _pos65 = [6100 + 2560,1737.67 + amount,0];
  919. _pos66 = [6100 + 2600,1737.67 + amount,0];
  920. _pos67 = [6100 + 2640,1737.67 + amount,0];
  921. _pos68 = [6100 + 2680,1737.67 + amount,0];
  922. _pos69 = [6100 + 2720,1737.67 + amount,0];
  923. _pos70 = [6100 + 2760,1737.67 + amount,0];
  924. _pos71 = [6100 + 2800,1737.67 + amount,0];
  925. _pos72 = [6100 + 2840,1737.67 + amount,0];
  926. _pos73 = [6100 + 2880,1737.67 + amount,0];
  927. _pos74 = [6100 + 2920,1737.67 + amount,0];
  928. _pos75 = [6100 + 2960,1737.67 + amount,0];
  929. _pos76 = [6100 + 3000,1737.67 + amount,0];
  930. _pos77 = [6100 + 3040,1737.67 + amount,0];
  931. _pos78 = [6100 + 3080,1737.67 + amount,0];
  932. _pos79 = [6100 + 3120,1737.67 + amount,0];
  933. _pos80 = [6100 + 3160,1737.67 + amount,0];
  934. _pos81 = [6100 + 3220,1737.67 + amount,0];
  935. _pos82 = [6100 + 3260,1737.67 + amount,0];
  936. _pos83 = [6100 + 3300,1737.67 + amount,0];
  937. _pos84 = [6100 + 3340,1737.67 + amount,0];
  938. _pos85 = [6100 + 3380,1737.67 + amount,0];
  939. _pos86 = [6100 + 3420,1737.67 + amount,0];
  940. _pos87 = [6100 + 3460,1737.67 + amount,0];
  941. _pos88 = [6100 + 3500,1737.67 + amount,0];
  942. _pos89 = [6100 + 3540,1737.67 + amount,0];
  943. _pos90 = [6100 + 3580,1737.67 + amount,0];
  944. _pos91 = [6100 + 3600,1737.67 + amount,0];
  945. _pos92 = [6100 + 3640,1737.67 + amount,0];
  946. _pos93 = [6100 + 3680,1737.67 + amount,0];
  947. _pos94 = [6100 + 3720,1737.67 + amount,0];
  948. _pos95 = [6100 + 3760,1737.67 + amount,0];
  949. _pos96 = [6100 + 3800,1737.67 + amount,0];
  950. _pos97 = [6100 + 3840,1737.67 + amount,0];
  951. _pos98 = [6100 + 3880,1737.67 + amount,0];
  952. _pos99 = [6100 + 3920,1737.67 + amount,0];
  953. _pos100 = [6100 + 3960,1737.67 + amount,0];
  954. _pos101 = [6100 + 4000,1737.67 + amount,0];
  955. _pos102 = [6100 + 4040,1737.67 + amount,0];
  956. _pos103 = [6100 + 4080,1737.67 + amount,0];
  957. _pos104 = [6100 + 4120,1737.67 + amount,0];
  958. _pos105 = [6100 + 4160,1737.67 + amount,0];
  959. _pos106 = [6100 + 4200,1737.67 + amount,0];
  960. _pos107 = [6100 + 4240,1737.67 + amount,0];
  961. _pos108 = [6100 + 4280,1737.67 + amount,0];
  962. _pos109 = [6100 + 4320,1737.67 + amount,0];
  963. _pos110 = [6100 + 4360,1737.67 + amount,0];
  964. _pos111 = [6100 + 4400,1737.67 + amount,0];
  965. _pos112 = [6100 + 4440,1737.67 + amount,0];
  966. _pos113 = [6100 + 4480,1737.67 + amount,0];
  967. _pos114 = [6100 + 4520,1737.67 + amount,0];
  968. _pos115 = [6100 + 4560,1737.67 + amount,0];
  969. _pos116 = [6100 + 4600,1737.67 + amount,0];
  970. _pos117 = [6100 + 4640,1737.67 + amount,0];
  971. _pos118 = [6100 + 4680,1737.67 + amount,0];
  972. _pos119 = [6100 + 4720,1737.67 + amount,0];
  973. _pos120 = [6100 + 4760,1737.67 + amount,0];
  974. _pos121 = [6100 + 4800,1737.67 + amount,0];
  975. _pos122 = [6100 + 4840,1737.67 + amount,0];
  976. _pos123 = [6100 + 4880,1737.67 + amount,0];
  977. _pos124 = [6100 + 4920,1737.67 + amount,0];
  978. _pos125 = [6100 + 4960,1737.67 + amount,0];
  979. _pos126 = [6100 + 5000,1737.67 + amount,0];
  980. _pos127 = [6100 + 5040,1737.67 + amount,0];
  981. _pos128 = [6100 + 5080,1737.67 + amount,0];
  982. _pos129 = [6100 + 5120,1737.67 + amount,0];
  983. _pos130 = [6100 + 5160,1737.67 + amount,0];
  984. _pos131 = [6100 + 5200,1737.67 + amount,0];
  985. _pos132 = [6100 + 5240,1737.67 + amount,0];
  986. _pos133 = [6100 + 5280,1737.67 + amount,0];
  987. _pos134 = [6100 + 5320,1737.67 + amount,0];
  988. _pos135 = [6100 + 5360,1737.67 + amount,0];
  989. _pos136 = [6100 + 5400,1737.67 + amount,0];
  990. _pos137 = [6100 + 5440,1737.67 + amount,0];
  991. _pos138 = [6100 + 5480,1737.67 + amount,0];
  992. _pos139 = [6100 + 5520,1737.67 + amount,0];
  993. _pos140 = [6100 + 5560,1737.67 + amount,0];
  994. _pos141 = [6100 + 5600,1737.67 + amount,0];
  995. _pos142 = [6100 + 5640,1737.67 + amount,0];
  996. _pos143 = [6100 + 5680,1737.67 + amount,0];
  997. _pos144 = [6100 + 5720,1737.67 + amount,0];
  998. _pos145 = [6100 + 5760,1737.67 + amount,0];
  999. _pos146 = [6100 + 5800,1737.67 + amount,0];
  1000. _pos147 = [6100 + 5840,1737.67 + amount,0];
  1001. _pos148 = [6100 + 5880,1737.67 + amount,0];
  1002. _pos149 = [6100 + 5920,1737.67 + amount,0];
  1003. _pos150 = [6100 + 5960,1737.67 + amount,0];
  1004. _pos151 = [6100 + 6000,1737.67 + amount,0];
  1005. _pos152 = [6100 + 6040,1737.67 + amount,0];
  1006. _pos153 = [6100 + 6080,1737.67 + amount,0];
  1007. _pos154 = [6100 + 6120,1737.67 + amount,0];
  1008. _pos155 = [6100 + 6160,1737.67 + amount,0];
  1009. _pos156 = [6100 + 6200,1737.67 + amount,0];
  1010. _pos157 = [6100 + 6240,1737.67 + amount,0];
  1011. _pos158 = [6100 + 6280,1737.67 + amount,0];
  1012. _pos159 = [6100 + 6320,1737.67 + amount,0];
  1013. _pos160 = [6100 + 6360,1737.67 + amount,0];
  1014. _pos161 = [6100 + 6400,1737.67 + amount,0];
  1015. _pos162 = [6100 + 6440,1737.67 + amount,0];
  1016. _pos163 = [6100 + 6480,1737.67 + amount,0];
  1017. _pos164 = [6100 + 6520,1737.67 + amount,0];
  1018. _pos165 = [6100 + 6540,1737.67 + amount,0];
  1019. _pos166 = [6100 + 6580,1737.67 + amount,0];
  1020. _pos167 = [6100 + 6620,1737.67 + amount,0];
  1021. _pos168 = [6100 + 6660,1737.67 + amount,0];
  1022. _pos169 = [6100 + 6700,1737.67 + amount,0];
  1023. _pos170 = [6100 + 6740,1737.67 + amount,0];
  1024. _pos171 = [6100 + 6780,1737.67 + amount,0];
  1025. _pos172 = [6100 + 6820,1737.67 + amount,0];
  1026. _pos173 = [6100 + 6860,1737.67 + amount,0];
  1027. _pos174 = [6100 + 6900,1737.67 + amount,0];
  1028. _pos175 = [6100 + 6940,1737.67 + amount,0];
  1029. _pos176 = [6100 + 6980,1737.67 + amount,0];
  1030. _pos177 = [6100 + 7020,1737.67 + amount,0];
  1031. _pos178 = [6100 + 7060,1737.67 + amount,0];
  1032. _pos179 = [6100 + 7100,1737.67 + amount,0];
  1033. _pos180 = [6100 + 7140,1737.67 + amount,0];
  1034. _pos181 = [6100 + 7180,1737.67 + amount,0];
  1035. _pos182 = [6100 + 7220,1737.67 + amount,0];
  1036. _pos183 = [6100 + 7260,1737.67 + amount,0];
  1037. _pos184 = [6100 + 7300,1737.67 + amount,0];
  1038. _pos185 = [6100 + 7330,1737.67 + amount,0];
  1039. _pos186 = [6100 + 7360,1737.67 + amount,0];
  1040. _pos187 = [6100 + 7400,1737.67 + amount,0];
  1041. _pos188 = [6100 + 7440,1737.67 + amount,0];
  1042. _pos189 = [6100 + 7480,1737.67 + amount,0];
  1043. _pos190 = [6100 + 7520,1737.67 + amount,0];
  1044. _pos191 = [6100 + 7560,1737.67 + amount,0];
  1045. _pos192 = [6100 + 7600,1737.67 + amount,0];
  1046. _pos193 = [6100 + 7640,1737.67 + amount,0];
  1047. _pos194 = [6100 + 7680,1737.67 + amount,0];
  1048. _pos195 = [6100 + 7720,1737.67 + amount,0];
  1049. _pos196 = [6100 + 7760,1737.67 + amount,0];
  1050. _pos197 = [6100 + 7800,1737.67 + amount,0];
  1051. _pos198 = [6100 + 7840,1737.67 + amount,0];
  1052. _pos199 = [6100 + 7880,1737.67 + amount,0];
  1053. _pos200 = [6100 + 7920,1737.67 + amount,0];
  1054. _bullet = "LaserBombCore" createvehiclelocal _pos;
  1055. _bullet setVelocity [0, 0, -50000];
  1056. _bullet = "LaserBombCore" createvehiclelocal _pos2;
  1057. _bullet setVelocity [0, 0, -50000];
  1058. _bullet = "LaserBombCore" createvehiclelocal _pos3;
  1059. _bullet setVelocity [0, 0, -50000];
  1060. _bullet = "LaserBombCore" createvehiclelocal _pos4;
  1061. _bullet setVelocity [0, 0, -50000];
  1062. _bullet = "LaserBombCore" createvehiclelocal _pos5;
  1063. _bullet setVelocity [0, 0, -50000];
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  1065. _bullet setVelocity [0, 0, -50000];
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  1067. _bullet setVelocity [0, 0, -50000];
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  1071. _bullet setVelocity [0, 0, -50000];
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  1073. _bullet setVelocity [0, 0, -50000];
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  1075. _bullet setVelocity [0, 0, -50000];
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  1077. _bullet setVelocity [0, 0, -50000];
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  1081. _bullet setVelocity [0, 0, -50000];
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  1083. _bullet setVelocity [0, 0, -50000];
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  1085. _bullet setVelocity [0, 0, -50000];
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  1087. _bullet setVelocity [0, 0, -50000];
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  1089. _bullet setVelocity [0, 0, -50000];
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  1091. _bullet setVelocity [0, 0, -50000];
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  1093. _bullet setVelocity [0, 0, -50000];
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  1095. _bullet setVelocity [0, 0, -50000];
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  1097. _bullet setVelocity [0, 0, -50000];
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  1099. _bullet setVelocity [0, 0, -50000];
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  1111. _bullet setVelocity [0, 0, -50000];
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  1133. _bullet setVelocity [0, 0, -50000];
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  1135. _bullet setVelocity [0, 0, -50000];
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  1137. _bullet setVelocity [0, 0, -50000];
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  1145. _bullet setVelocity [0, 0, -50000];
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  1147. _bullet setVelocity [0, 0, -50000];
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  1149. _bullet setVelocity [0, 0, -50000];
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  1151. _bullet setVelocity [0, 0, -50000];
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  1169. _bullet setVelocity [0, 0, -50000];
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  1171. _bullet setVelocity [0, 0, -50000];
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  1173. _bullet setVelocity [0, 0, -50000];
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  1175. _bullet setVelocity [0, 0, -50000];
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  1177. _bullet setVelocity [0, 0, -50000];
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  1181. _bullet setVelocity [0, 0, -50000];
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  1185. _bullet setVelocity [0, 0, -50000];
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  1187. _bullet setVelocity [0, 0, -50000];
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  1189. _bullet setVelocity [0, 0, -50000];
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  1191. _bullet setVelocity [0, 0, -50000];
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  1193. _bullet setVelocity [0, 0, -50000];
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  1195. _bullet setVelocity [0, 0, -50000];
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  1197. _bullet setVelocity [0, 0, -50000];
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  1199. _bullet setVelocity [0, 0, -50000];
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  1201. _bullet setVelocity [0, 0, -50000];
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  1203. _bullet setVelocity [0, 0, -50000];
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  1205. _bullet setVelocity [0, 0, -50000];
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  1209. _bullet setVelocity [0, 0, -50000];
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  1219. _bullet setVelocity [0, 0, -50000];
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  1221. _bullet setVelocity [0, 0, -50000];
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  1231. _bullet setVelocity [0, 0, -50000];
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  1245. _bullet setVelocity [0, 0, -50000];
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  1247. _bullet setVelocity [0, 0, -50000];
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  1432. _bullet = "LaserBombCore" createvehiclelocal _pos191;
  1433. _bullet setVelocity [0, 0, -50000];
  1434. _bullet = "LaserBombCore" createvehiclelocal _pos192;
  1435. _bullet setVelocity [0, 0, -50000];
  1436. _bullet = "LaserBombCore" createvehiclelocal _pos193;
  1437. _bullet setVelocity [0, 0, -50000];
  1438. _bullet = "LaserBombCore" createvehiclelocal _pos194;
  1439. _bullet setVelocity [0, 0, -50000];
  1440. _bullet = "LaserBombCore" createvehiclelocal _pos195;
  1441. _bullet setVelocity [0, 0, -50000];
  1442. _bullet = "LaserBombCore" createvehiclelocal _pos196;
  1443. _bullet setVelocity [0, 0, -50000];
  1444. _bullet = "LaserBombCore" createvehiclelocal _pos197;
  1445. _bullet setVelocity [0, 0, -50000];
  1446. _bullet = "LaserBombCore" createvehiclelocal _pos198;
  1447. _bullet setVelocity [0, 0, -50000];
  1448. _bullet = "LaserBombCore" createvehiclelocal _pos199;
  1449. _bullet setVelocity [0, 0, -50000];
  1450. _bullet = "LaserBombCore" createvehiclelocal _pos200;
  1451. _bullet setVelocity [0, 0, -50000];
  1452. };
  1453.  
  1454. };
  1455. };
  1456.  
  1457. [] spawn {
  1458. waitUntil {sleep 1;((ctrlText ((findDisplay 24) displayCtrl 101)) == 'left')};
  1459. disableSerialization;((findDisplay 24) displayCtrl 101) ctrlSetText '';(findDisplay 24) closeDisplay 0;
  1460. [] spawn
  1461. {
  1462. systemchat "Nuking the left side of the map";
  1463. amount = 0;
  1464. for "_i" from 0 to 8000 do {
  1465. sleep 0.3;
  1466. amount = amount + 30;
  1467. _pos = [0,1737.67 + amount,0];
  1468. _pos2 = [0 + 40,1737.67 + amount,0];
  1469. _pos3 = [0 + 80,1737.67 + amount,0];
  1470. _pos4 = [0 + 120,1737.67 + amount,0];
  1471. _pos5 = [0 + 160,1737.67 + amount,0];
  1472. _pos6 = [0 + 200,1737.67 + amount,0];
  1473. _pos7 = [0 + 240,1737.67 + amount,0];
  1474. _pos8 = [0 + 280,1737.67 + amount,0];
  1475. _pos9 = [0 + 320,1737.67 + amount,0];
  1476. _pos10 = [0 + 360,1737.67 + amount,0];
  1477. _pos11 = [0 + 400,1737.67 + amount,0];
  1478. _pos12 = [0 + 440,1737.67 + amount,0];
  1479. _pos13 = [0 + 480,1737.67 + amount,0];
  1480. _pos14 = [0 + 520,1737.67 + amount,0];
  1481. _pos15 = [0 + 560,1737.67 + amount,0];
  1482. _pos16 = [0 + 600,1737.67 + amount,0];
  1483. _pos17 = [0 + 640,1737.67 + amount,0];
  1484. _pos18 = [0 + 680,1737.67 + amount,0];
  1485. _pos19 = [0 + 720,1737.67 + amount,0];
  1486. _pos20 = [0 + 760,1737.67 + amount,0];
  1487. _pos21 = [0 + 800,1737.67 + amount,0];
  1488. _pos22 = [0 + 840,1737.67 + amount,0];
  1489. _pos23 = [0 + 880,1737.67 + amount,0];
  1490. _pos24 = [0 + 920,1737.67 + amount,0];
  1491. _pos25 = [0 + 960,1737.67 + amount,0];
  1492. _pos26 = [0 + 1000,1737.67 + amount,0];
  1493. _pos27 = [0 + 1040,1737.67 + amount,0];
  1494. _pos28 = [0 + 1080,1737.67 + amount,0];
  1495. _pos29 = [0 + 1120,1737.67 + amount,0];
  1496. _pos30 = [0 + 1160,1737.67 + amount,0];
  1497. _pos31 = [0 + 1200,1737.67 + amount,0];
  1498. _pos32 = [0 + 1240,1737.67 + amount,0];
  1499. _pos33 = [0 + 1280,1737.67 + amount,0];
  1500. _pos34 = [0 + 1320,1737.67 + amount,0];
  1501. _pos35 = [0 + 1360,1737.67 + amount,0];
  1502. _pos36 = [0 + 1400,1737.67 + amount,0];
  1503. _pos37 = [0 + 1440,1737.67 + amount,0];
  1504. _pos38 = [0 + 1480,1737.67 + amount,0];
  1505. _pos39 = [0 + 1520,1737.67 + amount,0];
  1506. _pos40 = [0 + 1560,1737.67 + amount,0];
  1507. _pos41 = [0 + 1600,1737.67 + amount,0];
  1508. _pos42 = [0 + 1640,1737.67 + amount,0];
  1509. _pos43 = [0 + 1680,1737.67 + amount,0];
  1510. _pos44 = [0 + 1720,1737.67 + amount,0];
  1511. _pos45 = [0 + 1760,1737.67 + amount,0];
  1512. _pos46 = [0 + 1800,1737.67 + amount,0];
  1513. _pos47 = [0 + 1840,1737.67 + amount,0];
  1514. _pos48 = [0 + 1880,1737.67 + amount,0];
  1515. _pos49 = [0 + 1920,1737.67 + amount,0];
  1516. _pos50 = [0 + 1960,1737.67 + amount,0];
  1517. _pos51 = [0 + 2000,1737.67 + amount,0];
  1518. _pos52 = [0 + 2040,1737.67 + amount,0];
  1519. _pos53 = [0 + 2080,1737.67 + amount,0];
  1520. _pos54 = [0 + 2120,1737.67 + amount,0];
  1521. _pos55 = [0 + 2160,1737.67 + amount,0];
  1522. _pos56 = [0 + 2200,1737.67 + amount,0];
  1523. _pos57 = [0 + 2240,1737.67 + amount,0];
  1524. _pos58 = [0 + 2280,1737.67 + amount,0];
  1525. _pos59 = [0 + 2320,1737.67 + amount,0];
  1526. _pos60 = [0 + 2360,1737.67 + amount,0];
  1527. _pos61 = [0 + 2400,1737.67 + amount,0];
  1528. _pos62 = [0 + 2440,1737.67 + amount,0];
  1529. _pos63 = [0 + 2480,1737.67 + amount,0];
  1530. _pos64 = [0 + 2520,1737.67 + amount,0];
  1531. _pos65 = [0 + 2560,1737.67 + amount,0];
  1532. _pos66 = [0 + 2600,1737.67 + amount,0];
  1533. _pos67 = [0 + 2640,1737.67 + amount,0];
  1534. _pos68 = [0 + 2680,1737.67 + amount,0];
  1535. _pos69 = [0 + 2720,1737.67 + amount,0];
  1536. _pos70 = [0 + 2760,1737.67 + amount,0];
  1537. _pos71 = [0 + 2800,1737.67 + amount,0];
  1538. _pos72 = [0 + 2840,1737.67 + amount,0];
  1539. _pos73 = [0 + 2880,1737.67 + amount,0];
  1540. _pos74 = [0 + 2920,1737.67 + amount,0];
  1541. _pos75 = [0 + 2960,1737.67 + amount,0];
  1542. _pos76 = [0 + 3000,1737.67 + amount,0];
  1543. _pos77 = [0 + 3040,1737.67 + amount,0];
  1544. _pos78 = [0 + 3080,1737.67 + amount,0];
  1545. _pos79 = [0 + 3120,1737.67 + amount,0];
  1546. _pos80 = [0 + 3160,1737.67 + amount,0];
  1547. _pos81 = [0 + 3220,1737.67 + amount,0];
  1548. _pos82 = [0 + 3260,1737.67 + amount,0];
  1549. _pos83 = [0 + 3300,1737.67 + amount,0];
  1550. _pos84 = [0 + 3340,1737.67 + amount,0];
  1551. _pos85 = [0 + 3380,1737.67 + amount,0];
  1552. _pos86 = [0 + 3420,1737.67 + amount,0];
  1553. _pos87 = [0 + 3460,1737.67 + amount,0];
  1554. _pos88 = [0 + 3500,1737.67 + amount,0];
  1555. _pos89 = [0 + 3540,1737.67 + amount,0];
  1556. _pos90 = [0 + 3580,1737.67 + amount,0];
  1557. _pos91 = [0 + 3600,1737.67 + amount,0];
  1558. _pos92 = [0 + 3640,1737.67 + amount,0];
  1559. _pos93 = [0 + 3680,1737.67 + amount,0];
  1560. _pos94 = [0 + 3720,1737.67 + amount,0];
  1561. _pos95 = [0 + 3760,1737.67 + amount,0];
  1562. _pos96 = [0 + 3800,1737.67 + amount,0];
  1563. _pos97 = [0 + 3840,1737.67 + amount,0];
  1564. _pos98 = [0 + 3880,1737.67 + amount,0];
  1565. _pos99 = [0 + 3920,1737.67 + amount,0];
  1566. _pos100 = [0 + 3960,1737.67 + amount,0];
  1567. _pos101 = [0 + 4000,1737.67 + amount,0];
  1568. _pos102 = [0 + 4040,1737.67 + amount,0];
  1569. _pos103 = [0 + 4080,1737.67 + amount,0];
  1570. _pos104 = [0 + 4120,1737.67 + amount,0];
  1571. _pos105 = [0 + 4160,1737.67 + amount,0];
  1572. _pos106 = [0 + 4200,1737.67 + amount,0];
  1573. _pos107 = [0 + 4240,1737.67 + amount,0];
  1574. _pos108 = [0 + 4280,1737.67 + amount,0];
  1575. _pos109 = [0 + 4320,1737.67 + amount,0];
  1576. _pos110 = [0 + 4360,1737.67 + amount,0];
  1577. _pos111 = [0 + 4400,1737.67 + amount,0];
  1578. _pos112 = [0 + 4440,1737.67 + amount,0];
  1579. _pos113 = [0 + 4480,1737.67 + amount,0];
  1580. _pos114 = [0 + 4520,1737.67 + amount,0];
  1581. _pos115 = [0 + 4560,1737.67 + amount,0];
  1582. _pos116 = [0 + 4600,1737.67 + amount,0];
  1583. _pos117 = [0 + 4640,1737.67 + amount,0];
  1584. _pos118 = [0 + 4680,1737.67 + amount,0];
  1585. _pos119 = [0 + 4720,1737.67 + amount,0];
  1586. _pos120 = [0 + 4760,1737.67 + amount,0];
  1587. _pos121 = [0 + 4800,1737.67 + amount,0];
  1588. _pos122 = [0 + 4840,1737.67 + amount,0];
  1589. _pos123 = [0 + 4880,1737.67 + amount,0];
  1590. _pos124 = [0 + 4920,1737.67 + amount,0];
  1591. _pos125 = [0 + 4960,1737.67 + amount,0];
  1592. _pos126 = [0 + 5000,1737.67 + amount,0];
  1593. _pos127 = [0 + 5040,1737.67 + amount,0];
  1594. _pos128 = [0 + 5080,1737.67 + amount,0];
  1595. _pos129 = [0 + 5120,1737.67 + amount,0];
  1596. _pos130 = [0 + 5160,1737.67 + amount,0];
  1597. _pos131 = [0 + 5200,1737.67 + amount,0];
  1598. _pos132 = [0 + 5240,1737.67 + amount,0];
  1599. _pos133 = [0 + 5280,1737.67 + amount,0];
  1600. _pos134 = [0 + 5320,1737.67 + amount,0];
  1601. _pos135 = [0 + 5360,1737.67 + amount,0];
  1602. _pos136 = [0 + 5400,1737.67 + amount,0];
  1603. _pos137 = [0 + 5440,1737.67 + amount,0];
  1604. _pos138 = [0 + 5480,1737.67 + amount,0];
  1605. _pos139 = [0 + 5520,1737.67 + amount,0];
  1606. _pos140 = [0 + 5560,1737.67 + amount,0];
  1607. _pos141 = [0 + 5600,1737.67 + amount,0];
  1608. _pos142 = [0 + 5640,1737.67 + amount,0];
  1609. _pos143 = [0 + 5680,1737.67 + amount,0];
  1610. _pos144 = [0 + 5720,1737.67 + amount,0];
  1611. _pos145 = [0 + 5760,1737.67 + amount,0];
  1612. _pos146 = [0 + 5800,1737.67 + amount,0];
  1613. _pos147 = [0 + 5840,1737.67 + amount,0];
  1614. _pos148 = [0 + 5880,1737.67 + amount,0];
  1615. _pos149 = [0 + 5920,1737.67 + amount,0];
  1616. _pos150 = [0 + 5960,1737.67 + amount,0];
  1617. _pos151 = [0 + 6000,1737.67 + amount,0];
  1618. _pos152 = [0 + 6040,1737.67 + amount,0];
  1619. _pos153 = [0 + 6080,1737.67 + amount,0];
  1620. _pos154 = [0 + 6120,1737.67 + amount,0];
  1621. _pos155 = [0 + 6160,1737.67 + amount,0];
  1622. _pos156 = [0 + 6200,1737.67 + amount,0];
  1623. _pos157 = [0 + 6240,1737.67 + amount,0];
  1624. _pos158 = [0 + 6280,1737.67 + amount,0];
  1625. _pos159 = [0 + 6320,1737.67 + amount,0];
  1626. _pos160 = [0 + 6360,1737.67 + amount,0];
  1627. _pos161 = [0 + 6400,1737.67 + amount,0];
  1628. _pos162 = [0 + 6440,1737.67 + amount,0];
  1629. _pos163 = [0 + 6480,1737.67 + amount,0];
  1630. _pos164 = [0 + 6520,1737.67 + amount,0];
  1631. _pos165 = [0 + 6540,1737.67 + amount,0];
  1632. _pos166 = [0 + 6580,1737.67 + amount,0];
  1633. _pos167 = [0 + 6620,1737.67 + amount,0];
  1634. _pos168 = [0 + 6660,1737.67 + amount,0];
  1635. _pos169 = [0 + 6700,1737.67 + amount,0];
  1636. _pos170 = [0 + 6740,1737.67 + amount,0];
  1637. _pos171 = [0 + 6780,1737.67 + amount,0];
  1638. _pos172 = [0 + 6820,1737.67 + amount,0];
  1639. _pos173 = [0 + 6860,1737.67 + amount,0];
  1640. _pos174 = [0 + 6900,1737.67 + amount,0];
  1641. _pos175 = [0 + 6940,1737.67 + amount,0];
  1642. _pos176 = [0 + 6980,1737.67 + amount,0];
  1643. _pos177 = [0 + 7020,1737.67 + amount,0];
  1644. _pos178 = [0 + 7060,1737.67 + amount,0];
  1645. _pos179 = [0 + 7100,1737.67 + amount,0];
  1646. _pos180 = [0 + 7140,1737.67 + amount,0];
  1647. _pos181 = [0 + 7180,1737.67 + amount,0];
  1648. _pos182 = [0 + 7220,1737.67 + amount,0];
  1649. _pos183 = [0 + 7260,1737.67 + amount,0];
  1650. _pos184 = [0 + 7300,1737.67 + amount,0];
  1651. _pos185 = [0 + 7330,1737.67 + amount,0];
  1652. _pos186 = [0 + 7360,1737.67 + amount,0];
  1653. _pos187 = [0 + 7400,1737.67 + amount,0];
  1654. _pos188 = [0 + 7440,1737.67 + amount,0];
  1655. _pos189 = [0 + 7480,1737.67 + amount,0];
  1656. _pos190 = [0 + 7520,1737.67 + amount,0];
  1657. _pos191 = [0 + 7560,1737.67 + amount,0];
  1658. _pos192 = [0 + 7600,1737.67 + amount,0];
  1659. _pos193 = [0 + 7640,1737.67 + amount,0];
  1660. _pos194 = [0 + 7680,1737.67 + amount,0];
  1661. _pos195 = [0 + 7720,1737.67 + amount,0];
  1662. _pos196 = [0 + 7760,1737.67 + amount,0];
  1663. _pos197 = [0 + 7800,1737.67 + amount,0];
  1664. _pos198 = [0 + 7840,1737.67 + amount,0];
  1665. _pos199 = [0 + 7880,1737.67 + amount,0];
  1666. _pos200 = [0 + 7920,1737.67 + amount,0];
  1667. _bullet = "LaserBombCore" createvehiclelocal _pos;
  1668. _bullet setVelocity [0, 0, -50000];
  1669. _bullet = "LaserBombCore" createvehiclelocal _pos2;
  1670. _bullet setVelocity [0, 0, -50000];
  1671. _bullet = "LaserBombCore" createvehiclelocal _pos3;
  1672. _bullet setVelocity [0, 0, -50000];
  1673. _bullet = "LaserBombCore" createvehiclelocal _pos4;
  1674. _bullet setVelocity [0, 0, -50000];
  1675. _bullet = "LaserBombCore" createvehiclelocal _pos5;
  1676. _bullet setVelocity [0, 0, -50000];
  1677. _bullet = "LaserBombCore" createvehiclelocal _pos6;
  1678. _bullet setVelocity [0, 0, -50000];
  1679. _bullet = "LaserBombCore" createvehiclelocal _pos7;
  1680. _bullet setVelocity [0, 0, -50000];
  1681. _bullet = "LaserBombCore" createvehiclelocal _pos8;
  1682. _bullet setVelocity [0, 0, -50000];
  1683. _bullet = "LaserBombCore" createvehiclelocal _pos9;
  1684. _bullet setVelocity [0, 0, -50000];
  1685. _bullet = "LaserBombCore" createvehiclelocal _pos10;
  1686. _bullet setVelocity [0, 0, -50000];
  1687. _bullet = "LaserBombCore" createvehiclelocal _pos11;
  1688. _bullet setVelocity [0, 0, -50000];
  1689. _bullet = "LaserBombCore" createvehiclelocal _pos12;
  1690. _bullet setVelocity [0, 0, -50000];
  1691. _bullet = "LaserBombCore" createvehiclelocal _pos13;
  1692. _bullet setVelocity [0, 0, -50000];
  1693. _bullet = "LaserBombCore" createvehiclelocal _pos14;
  1694. _bullet setVelocity [0, 0, -50000];
  1695. _bullet = "LaserBombCore" createvehiclelocal _pos15;
  1696. _bullet setVelocity [0, 0, -50000];
  1697. _bullet = "LaserBombCore" createvehiclelocal _pos16;
  1698. _bullet setVelocity [0, 0, -50000];
  1699. _bullet = "LaserBombCore" createvehiclelocal _pos17;
  1700. _bullet setVelocity [0, 0, -50000];
  1701. _bullet = "LaserBombCore" createvehiclelocal _pos18;
  1702. _bullet setVelocity [0, 0, -50000];
  1703. _bullet = "LaserBombCore" createvehiclelocal _pos19;
  1704. _bullet setVelocity [0, 0, -50000];
  1705. _bullet = "LaserBombCore" createvehiclelocal _pos20;
  1706. _bullet setVelocity [0, 0, -50000];
  1707. _bullet = "LaserBombCore" createvehiclelocal _pos21;
  1708. _bullet setVelocity [0, 0, -50000];
  1709. _bullet = "LaserBombCore" createvehiclelocal _pos22;
  1710. _bullet setVelocity [0, 0, -50000];
  1711. _bullet = "LaserBombCore" createvehiclelocal _pos23;
  1712. _bullet setVelocity [0, 0, -50000];
  1713. _bullet = "LaserBombCore" createvehiclelocal _pos24;
  1714. _bullet setVelocity [0, 0, -50000];
  1715. _bullet = "LaserBombCore" createvehiclelocal _pos25;
  1716. _bullet setVelocity [0, 0, -50000];
  1717. _bullet = "LaserBombCore" createvehiclelocal _pos26;
  1718. _bullet setVelocity [0, 0, -50000];
  1719. _bullet = "LaserBombCore" createvehiclelocal _pos27;
  1720. _bullet setVelocity [0, 0, -50000];
  1721. _bullet = "LaserBombCore" createvehiclelocal _pos28;
  1722. _bullet setVelocity [0, 0, -50000];
  1723. _bullet = "LaserBombCore" createvehiclelocal _pos29;
  1724. _bullet setVelocity [0, 0, -50000];
  1725. _bullet = "LaserBombCore" createvehiclelocal _pos30;
  1726. _bullet setVelocity [0, 0, -50000];
  1727. _bullet = "LaserBombCore" createvehiclelocal _pos31;
  1728. _bullet setVelocity [0, 0, -50000];
  1729. _bullet = "LaserBombCore" createvehiclelocal _pos32;
  1730. _bullet setVelocity [0, 0, -50000];
  1731. _bullet = "LaserBombCore" createvehiclelocal _pos33;
  1732. _bullet setVelocity [0, 0, -50000];
  1733. _bullet = "LaserBombCore" createvehiclelocal _pos34;
  1734. _bullet setVelocity [0, 0, -50000];
  1735. _bullet = "LaserBombCore" createvehiclelocal _pos35;
  1736. _bullet setVelocity [0, 0, -50000];
  1737. _bullet = "LaserBombCore" createvehiclelocal _pos36;
  1738. _bullet setVelocity [0, 0, -50000];
  1739. _bullet = "LaserBombCore" createvehiclelocal _pos37;
  1740. _bullet setVelocity [0, 0, -50000];
  1741. _bullet = "LaserBombCore" createvehiclelocal _pos38;
  1742. _bullet setVelocity [0, 0, -50000];
  1743. _bullet = "LaserBombCore" createvehiclelocal _pos39;
  1744. _bullet setVelocity [0, 0, -50000];
  1745. _bullet = "LaserBombCore" createvehiclelocal _pos40;
  1746. _bullet setVelocity [0, 0, -50000];
  1747. _bullet = "LaserBombCore" createvehiclelocal _pos41;
  1748. _bullet setVelocity [0, 0, -50000];
  1749. _bullet = "LaserBombCore" createvehiclelocal _pos42;
  1750. _bullet setVelocity [0, 0, -50000];
  1751. _bullet = "LaserBombCore" createvehiclelocal _pos43;
  1752. _bullet setVelocity [0, 0, -50000];
  1753. _bullet = "LaserBombCore" createvehiclelocal _pos44;
  1754. _bullet setVelocity [0, 0, -50000];
  1755. _bullet = "LaserBombCore" createvehiclelocal _pos45;
  1756. _bullet setVelocity [0, 0, -50000];
  1757. _bullet = "LaserBombCore" createvehiclelocal _pos46;
  1758. _bullet setVelocity [0, 0, -50000];
  1759. _bullet = "LaserBombCore" createvehiclelocal _pos47;
  1760. _bullet setVelocity [0, 0, -50000];
  1761. _bullet = "LaserBombCore" createvehiclelocal _pos48;
  1762. _bullet setVelocity [0, 0, -50000];
  1763. _bullet = "LaserBombCore" createvehiclelocal _pos49;
  1764. _bullet setVelocity [0, 0, -50000];
  1765. _bullet = "LaserBombCore" createvehiclelocal _pos50;
  1766. _bullet setVelocity [0, 0, -50000];
  1767. _bullet = "LaserBombCore" createvehiclelocal _pos51;
  1768. _bullet setVelocity [0, 0, -50000];
  1769. _bullet = "LaserBombCore" createvehiclelocal _pos52;
  1770. _bullet setVelocity [0, 0, -50000];
  1771. _bullet = "LaserBombCore" createvehiclelocal _pos53;
  1772. _bullet setVelocity [0, 0, -50000];
  1773. _bullet = "LaserBombCore" createvehiclelocal _pos54;
  1774. _bullet setVelocity [0, 0, -50000];
  1775. _bullet = "LaserBombCore" createvehiclelocal _pos55;
  1776. _bullet setVelocity [0, 0, -50000];
  1777. _bullet = "LaserBombCore" createvehiclelocal _pos56;
  1778. _bullet setVelocity [0, 0, -50000];
  1779. _bullet = "LaserBombCore" createvehiclelocal _pos57;
  1780. _bullet setVelocity [0, 0, -50000];
  1781. _bullet = "LaserBombCore" createvehiclelocal _pos58;
  1782. _bullet setVelocity [0, 0, -50000];
  1783. _bullet = "LaserBombCore" createvehiclelocal _pos59;
  1784. _bullet setVelocity [0, 0, -50000];
  1785. _bullet = "LaserBombCore" createvehiclelocal _pos60;
  1786. _bullet setVelocity [0, 0, -50000];
  1787. _bullet = "LaserBombCore" createvehiclelocal _pos61;
  1788. _bullet setVelocity [0, 0, -50000];
  1789. _bullet = "LaserBombCore" createvehiclelocal _pos62;
  1790. _bullet setVelocity [0, 0, -50000];
  1791. _bullet = "LaserBombCore" createvehiclelocal _pos63;
  1792. _bullet setVelocity [0, 0, -50000];
  1793. _bullet = "LaserBombCore" createvehiclelocal _pos64;
  1794. _bullet setVelocity [0, 0, -50000];
  1795. _bullet = "LaserBombCore" createvehiclelocal _pos65;
  1796. _bullet setVelocity [0, 0, -50000];
  1797. _bullet = "LaserBombCore" createvehiclelocal _pos66;
  1798. _bullet setVelocity [0, 0, -50000];
  1799. _bullet = "LaserBombCore" createvehiclelocal _pos67;
  1800. _bullet setVelocity [0, 0, -50000];
  1801. _bullet = "LaserBombCore" createvehiclelocal _pos68;
  1802. _bullet setVelocity [0, 0, -50000];
  1803. _bullet = "LaserBombCore" createvehiclelocal _pos69;
  1804. _bullet setVelocity [0, 0, -50000];
  1805. _bullet = "LaserBombCore" createvehiclelocal _pos70;
  1806. _bullet setVelocity [0, 0, -50000];
  1807. _bullet = "LaserBombCore" createvehiclelocal _pos71;
  1808. _bullet setVelocity [0, 0, -50000];
  1809. _bullet = "LaserBombCore" createvehiclelocal _pos72;
  1810. _bullet setVelocity [0, 0, -50000];
  1811. _bullet = "LaserBombCore" createvehiclelocal _pos73;
  1812. _bullet setVelocity [0, 0, -50000];
  1813. _bullet = "LaserBombCore" createvehiclelocal _pos74;
  1814. _bullet setVelocity [0, 0, -50000];
  1815. _bullet = "LaserBombCore" createvehiclelocal _pos75;
  1816. _bullet setVelocity [0, 0, -50000];
  1817. _bullet = "LaserBombCore" createvehiclelocal _pos76;
  1818. _bullet setVelocity [0, 0, -50000];
  1819. _bullet = "LaserBombCore" createvehiclelocal _pos77;
  1820. _bullet setVelocity [0, 0, -50000];
  1821. _bullet = "LaserBombCore" createvehiclelocal _pos78;
  1822. _bullet setVelocity [0, 0, -50000];
  1823. _bullet = "LaserBombCore" createvehiclelocal _pos79;
  1824. _bullet setVelocity [0, 0, -50000];
  1825. _bullet = "LaserBombCore" createvehiclelocal _pos80;
  1826. _bullet setVelocity [0, 0, -50000];
  1827. _bullet = "LaserBombCore" createvehiclelocal _pos81;
  1828. _bullet setVelocity [0, 0, -50000];
  1829. _bullet = "LaserBombCore" createvehiclelocal _pos82;
  1830. _bullet setVelocity [0, 0, -50000];
  1831. _bullet = "LaserBombCore" createvehiclelocal _pos83;
  1832. _bullet setVelocity [0, 0, -50000];
  1833. _bullet = "LaserBombCore" createvehiclelocal _pos84;
  1834. _bullet setVelocity [0, 0, -50000];
  1835. _bullet = "LaserBombCore" createvehiclelocal _pos85;
  1836. _bullet setVelocity [0, 0, -50000];
  1837. _bullet = "LaserBombCore" createvehiclelocal _pos86;
  1838. _bullet setVelocity [0, 0, -50000];
  1839. _bullet = "LaserBombCore" createvehiclelocal _pos87;
  1840. _bullet setVelocity [0, 0, -50000];
  1841. _bullet = "LaserBombCore" createvehiclelocal _pos88;
  1842. _bullet setVelocity [0, 0, -50000];
  1843. _bullet = "LaserBombCore" createvehiclelocal _pos89;
  1844. _bullet setVelocity [0, 0, -50000];
  1845. _bullet = "LaserBombCore" createvehiclelocal _pos90;
  1846. _bullet setVelocity [0, 0, -50000];
  1847. _bullet = "LaserBombCore" createvehiclelocal _pos91;
  1848. _bullet setVelocity [0, 0, -50000];
  1849. _bullet = "LaserBombCore" createvehiclelocal _pos92;
  1850. _bullet setVelocity [0, 0, -50000];
  1851. _bullet = "LaserBombCore" createvehiclelocal _pos93;
  1852. _bullet setVelocity [0, 0, -50000];
  1853. _bullet = "LaserBombCore" createvehiclelocal _pos94;
  1854. _bullet setVelocity [0, 0, -50000];
  1855. _bullet = "LaserBombCore" createvehiclelocal _pos95;
  1856. _bullet setVelocity [0, 0, -50000];
  1857. _bullet = "LaserBombCore" createvehiclelocal _pos96;
  1858. _bullet setVelocity [0, 0, -50000];
  1859. _bullet = "LaserBombCore" createvehiclelocal _pos97;
  1860. _bullet setVelocity [0, 0, -50000];
  1861. _bullet = "LaserBombCore" createvehiclelocal _pos98;
  1862. _bullet setVelocity [0, 0, -50000];
  1863. _bullet = "LaserBombCore" createvehiclelocal _pos99;
  1864. _bullet setVelocity [0, 0, -50000];
  1865. _bullet = "LaserBombCore" createvehiclelocal _pos100;
  1866. _bullet setVelocity [0, 0, -50000];
  1867. _bullet = "LaserBombCore" createvehiclelocal _pos102;
  1868. _bullet setVelocity [0, 0, -50000];
  1869. _bullet = "LaserBombCore" createvehiclelocal _pos103;
  1870. _bullet setVelocity [0, 0, -50000];
  1871. _bullet = "LaserBombCore" createvehiclelocal _pos104;
  1872. _bullet setVelocity [0, 0, -50000];
  1873. _bullet = "LaserBombCore" createvehiclelocal _pos105;
  1874. _bullet setVelocity [0, 0, -50000];
  1875. _bullet = "LaserBombCore" createvehiclelocal _pos106;
  1876. _bullet setVelocity [0, 0, -50000];
  1877. _bullet = "LaserBombCore" createvehiclelocal _pos107;
  1878. _bullet setVelocity [0, 0, -50000];
  1879. _bullet = "LaserBombCore" createvehiclelocal _pos108;
  1880. _bullet setVelocity [0, 0, -50000];
  1881. _bullet = "LaserBombCore" createvehiclelocal _pos109;
  1882. _bullet setVelocity [0, 0, -50000];
  1883. _bullet = "LaserBombCore" createvehiclelocal _pos110;
  1884. _bullet setVelocity [0, 0, -50000];
  1885. _bullet = "LaserBombCore" createvehiclelocal _pos111;
  1886. _bullet setVelocity [0, 0, -50000];
  1887. _bullet = "LaserBombCore" createvehiclelocal _pos112;
  1888. _bullet setVelocity [0, 0, -50000];
  1889. _bullet = "LaserBombCore" createvehiclelocal _pos113;
  1890. _bullet setVelocity [0, 0, -50000];
  1891. _bullet = "LaserBombCore" createvehiclelocal _pos114;
  1892. _bullet setVelocity [0, 0, -50000];
  1893. _bullet = "LaserBombCore" createvehiclelocal _pos115;
  1894. _bullet setVelocity [0, 0, -50000];
  1895. _bullet = "LaserBombCore" createvehiclelocal _pos116;
  1896. _bullet setVelocity [0, 0, -50000];
  1897. _bullet = "LaserBombCore" createvehiclelocal _pos117;
  1898. _bullet setVelocity [0, 0, -50000];
  1899. _bullet = "LaserBombCore" createvehiclelocal _pos118;
  1900. _bullet setVelocity [0, 0, -50000];
  1901. _bullet = "LaserBombCore" createvehiclelocal _pos119;
  1902. _bullet setVelocity [0, 0, -50000];
  1903. _bullet = "LaserBombCore" createvehiclelocal _pos120;
  1904. _bullet setVelocity [0, 0, -50000];
  1905. _bullet = "LaserBombCore" createvehiclelocal _pos121;
  1906. _bullet setVelocity [0, 0, -50000];
  1907. _bullet = "LaserBombCore" createvehiclelocal _pos122;
  1908. _bullet setVelocity [0, 0, -50000];
  1909. _bullet = "LaserBombCore" createvehiclelocal _pos123;
  1910. _bullet setVelocity [0, 0, -50000];
  1911. _bullet = "LaserBombCore" createvehiclelocal _pos124;
  1912. _bullet setVelocity [0, 0, -50000];
  1913. _bullet = "LaserBombCore" createvehiclelocal _pos125;
  1914. _bullet setVelocity [0, 0, -50000];
  1915. _bullet = "LaserBombCore" createvehiclelocal _pos126;
  1916. _bullet setVelocity [0, 0, -50000];
  1917. _bullet = "LaserBombCore" createvehiclelocal _pos127;
  1918. _bullet setVelocity [0, 0, -50000];
  1919. _bullet = "LaserBombCore" createvehiclelocal _pos128;
  1920. _bullet setVelocity [0, 0, -50000];
  1921. _bullet = "LaserBombCore" createvehiclelocal _pos129;
  1922. _bullet setVelocity [0, 0, -50000];
  1923. _bullet = "LaserBombCore" createvehiclelocal _pos130;
  1924. _bullet setVelocity [0, 0, -50000];
  1925. _bullet = "LaserBombCore" createvehiclelocal _pos131;
  1926. _bullet setVelocity [0, 0, -50000];
  1927. _bullet = "LaserBombCore" createvehiclelocal _pos132;
  1928. _bullet setVelocity [0, 0, -50000];
  1929. _bullet = "LaserBombCore" createvehiclelocal _pos133;
  1930. _bullet setVelocity [0, 0, -50000];
  1931. _bullet = "LaserBombCore" createvehiclelocal _pos134;
  1932. _bullet setVelocity [0, 0, -50000];
  1933. _bullet = "LaserBombCore" createvehiclelocal _pos135;
  1934. _bullet setVelocity [0, 0, -50000];
  1935. _bullet = "LaserBombCore" createvehiclelocal _pos136;
  1936. _bullet setVelocity [0, 0, -50000];
  1937. _bullet = "LaserBombCore" createvehiclelocal _pos137;
  1938. _bullet setVelocity [0, 0, -50000];
  1939. _bullet = "LaserBombCore" createvehiclelocal _pos138;
  1940. _bullet setVelocity [0, 0, -50000];
  1941. _bullet = "LaserBombCore" createvehiclelocal _pos139;
  1942. _bullet setVelocity [0, 0, -50000];
  1943. _bullet = "LaserBombCore" createvehiclelocal _pos140;
  1944. _bullet setVelocity [0, 0, -50000];
  1945. _bullet = "LaserBombCore" createvehiclelocal _pos141;
  1946. _bullet setVelocity [0, 0, -50000];
  1947. _bullet = "LaserBombCore" createvehiclelocal _pos142;
  1948. _bullet setVelocity [0, 0, -50000];
  1949. _bullet = "LaserBombCore" createvehiclelocal _pos143;
  1950. _bullet setVelocity [0, 0, -50000];
  1951. _bullet = "LaserBombCore" createvehiclelocal _pos144;
  1952. _bullet setVelocity [0, 0, -50000];
  1953. _bullet = "LaserBombCore" createvehiclelocal _pos145;
  1954. _bullet setVelocity [0, 0, -50000];
  1955. _bullet = "LaserBombCore" createvehiclelocal _pos146;
  1956. _bullet setVelocity [0, 0, -50000];
  1957. _bullet = "LaserBombCore" createvehiclelocal _pos147;
  1958. _bullet setVelocity [0, 0, -50000];
  1959. _bullet = "LaserBombCore" createvehiclelocal _pos148;
  1960. _bullet setVelocity [0, 0, -50000];
  1961. _bullet = "LaserBombCore" createvehiclelocal _pos149;
  1962. _bullet setVelocity [0, 0, -50000];
  1963. _bullet = "LaserBombCore" createvehiclelocal _pos150;
  1964. _bullet setVelocity [0, 0, -50000];
  1965. _bullet = "LaserBombCore" createvehiclelocal _pos151;
  1966. _bullet setVelocity [0, 0, -50000];
  1967. _bullet = "LaserBombCore" createvehiclelocal _pos152;
  1968. _bullet setVelocity [0, 0, -50000];
  1969. _bullet = "LaserBombCore" createvehiclelocal _pos153;
  1970. _bullet setVelocity [0, 0, -50000];
  1971. _bullet = "LaserBombCore" createvehiclelocal _pos154;
  1972. _bullet setVelocity [0, 0, -50000];
  1973. _bullet = "LaserBombCore" createvehiclelocal _pos155;
  1974. _bullet setVelocity [0, 0, -50000];
  1975. _bullet = "LaserBombCore" createvehiclelocal _pos156;
  1976. _bullet setVelocity [0, 0, -50000];
  1977. _bullet = "LaserBombCore" createvehiclelocal _pos157;
  1978. _bullet setVelocity [0, 0, -50000];
  1979. _bullet = "LaserBombCore" createvehiclelocal _pos158;
  1980. _bullet setVelocity [0, 0, -50000];
  1981. _bullet = "LaserBombCore" createvehiclelocal _pos159;
  1982. _bullet setVelocity [0, 0, -50000];
  1983. _bullet = "LaserBombCore" createvehiclelocal _pos160;
  1984. _bullet setVelocity [0, 0, -50000];
  1985. _bullet = "LaserBombCore" createvehiclelocal _pos161;
  1986. _bullet setVelocity [0, 0, -50000];
  1987. _bullet = "LaserBombCore" createvehiclelocal _pos162;
  1988. _bullet setVelocity [0, 0, -50000];
  1989. _bullet = "LaserBombCore" createvehiclelocal _pos163;
  1990. _bullet setVelocity [0, 0, -50000];
  1991. _bullet = "LaserBombCore" createvehiclelocal _pos164;
  1992. _bullet setVelocity [0, 0, -50000];
  1993. _bullet = "LaserBombCore" createvehiclelocal _pos165;
  1994. _bullet setVelocity [0, 0, -50000];
  1995. _bullet = "LaserBombCore" createvehiclelocal _pos166;
  1996. _bullet setVelocity [0, 0, -50000];
  1997. _bullet = "LaserBombCore" createvehiclelocal _pos167;
  1998. _bullet setVelocity [0, 0, -50000];
  1999. _bullet = "LaserBombCore" createvehiclelocal _pos168;
  2000. _bullet setVelocity [0, 0, -50000];
  2001. _bullet = "LaserBombCore" createvehiclelocal _pos169;
  2002. _bullet setVelocity [0, 0, -50000];
  2003. _bullet = "LaserBombCore" createvehiclelocal _pos170;
  2004. _bullet setVelocity [0, 0, -50000];
  2005. _bullet = "LaserBombCore" createvehiclelocal _pos171;
  2006. _bullet setVelocity [0, 0, -50000];
  2007. _bullet = "LaserBombCore" createvehiclelocal _pos172;
  2008. _bullet setVelocity [0, 0, -50000];
  2009. _bullet = "LaserBombCore" createvehiclelocal _pos173;
  2010. _bullet setVelocity [0, 0, -50000];
  2011. _bullet = "LaserBombCore" createvehiclelocal _pos174;
  2012. _bullet setVelocity [0, 0, -50000];
  2013. _bullet = "LaserBombCore" createvehiclelocal _pos175;
  2014. _bullet setVelocity [0, 0, -50000];
  2015. _bullet = "LaserBombCore" createvehiclelocal _pos176;
  2016. _bullet setVelocity [0, 0, -50000];
  2017. _bullet = "LaserBombCore" createvehiclelocal _pos177;
  2018. _bullet setVelocity [0, 0, -50000];
  2019. _bullet = "LaserBombCore" createvehiclelocal _pos178;
  2020. _bullet setVelocity [0, 0, -50000];
  2021. _bullet = "LaserBombCore" createvehiclelocal _pos179;
  2022. _bullet setVelocity [0, 0, -50000];
  2023. _bullet = "LaserBombCore" createvehiclelocal _pos180;
  2024. _bullet setVelocity [0, 0, -50000];
  2025. _bullet = "LaserBombCore" createvehiclelocal _pos181;
  2026. _bullet setVelocity [0, 0, -50000];
  2027. _bullet = "LaserBombCore" createvehiclelocal _pos182;
  2028. _bullet setVelocity [0, 0, -50000];
  2029. _bullet = "LaserBombCore" createvehiclelocal _pos183;
  2030. _bullet setVelocity [0, 0, -50000];
  2031. _bullet = "LaserBombCore" createvehiclelocal _pos184;
  2032. _bullet setVelocity [0, 0, -50000];
  2033. _bullet = "LaserBombCore" createvehiclelocal _pos185;
  2034. _bullet setVelocity [0, 0, -50000];
  2035. _bullet = "LaserBombCore" createvehiclelocal _pos186;
  2036. _bullet setVelocity [0, 0, -50000];
  2037. _bullet = "LaserBombCore" createvehiclelocal _pos187;
  2038. _bullet setVelocity [0, 0, -50000];
  2039. _bullet = "LaserBombCore" createvehiclelocal _pos188;
  2040. _bullet setVelocity [0, 0, -50000];
  2041. _bullet = "LaserBombCore" createvehiclelocal _pos189;
  2042. _bullet setVelocity [0, 0, -50000];
  2043. _bullet = "LaserBombCore" createvehiclelocal _pos190;
  2044. _bullet setVelocity [0, 0, -50000];
  2045. _bullet = "LaserBombCore" createvehiclelocal _pos191;
  2046. _bullet setVelocity [0, 0, -50000];
  2047. _bullet = "LaserBombCore" createvehiclelocal _pos192;
  2048. _bullet setVelocity [0, 0, -50000];
  2049. _bullet = "LaserBombCore" createvehiclelocal _pos193;
  2050. _bullet setVelocity [0, 0, -50000];
  2051. _bullet = "LaserBombCore" createvehiclelocal _pos194;
  2052. _bullet setVelocity [0, 0, -50000];
  2053. _bullet = "LaserBombCore" createvehiclelocal _pos195;
  2054. _bullet setVelocity [0, 0, -50000];
  2055. _bullet = "LaserBombCore" createvehiclelocal _pos196;
  2056. _bullet setVelocity [0, 0, -50000];
  2057. _bullet = "LaserBombCore" createvehiclelocal _pos197;
  2058. _bullet setVelocity [0, 0, -50000];
  2059. _bullet = "LaserBombCore" createvehiclelocal _pos198;
  2060. _bullet setVelocity [0, 0, -50000];
  2061. _bullet = "LaserBombCore" createvehiclelocal _pos199;
  2062. _bullet setVelocity [0, 0, -50000];
  2063. _bullet = "LaserBombCore" createvehiclelocal _pos200;
  2064. _bullet setVelocity [0, 0, -50000];
  2065. };
  2066.  
  2067. };
  2068. };
  2069. };
  2070.  
  2071. if (_scriptname == "Zombie shield") then
  2072. {
  2073.  
  2074. if (isNil "standaloneisgayZombies") then {standaloneisgayZombies = 0;};
  2075.  
  2076. if (standaloneisgayZombies == 0) then {
  2077. ["<t size='1.3' color='#00E0FD'>" + "Zombie shield On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2078. standaloneisgayZombies = 1;
  2079. } else {
  2080. ["<t size='1.3' color='#00E0FD'>" + "Zombie shield OFF" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2081. standaloneisgayZombies = 0;
  2082. };
  2083.  
  2084. while {standaloneisgayZombies == 1} do {
  2085. _pos = getPos player;
  2086. _standaloneisgayNear = _pos nearEntities ["ZombieBase",400];
  2087. _standaloneisgayCount = count _standaloneisgayNear;
  2088.  
  2089. for "_i" from 0 to (_standaloneisgayCount - 1) do
  2090. {
  2091. _standaloneisgayZombie = _standaloneisgayNear select _i;
  2092. _pos = _standaloneisgayZombie modeltoworld [0,0,1.20];
  2093. _bullet = "B_762x51_Ball" createvehiclelocal _pos;
  2094. _bullet setVelocity [0, 0, -50000];
  2095. _bullet2 = "B_762x51_Ball" createvehiclelocal _pos;
  2096. _bullet2 setVelocity [0, 0, -50000];
  2097. _bullet3 = "B_762x51_Ball" createvehiclelocal _pos;
  2098. _bullet3 setVelocity [0, 0, -50000];
  2099. _bullet4 = "B_762x51_Ball" createvehiclelocal _pos;
  2100. _bullet4 setVelocity [0, 0, -50000];
  2101. _bullet5 = "B_762x51_Ball" createvehiclelocal _pos;
  2102. _bullet5 setVelocity [0, 0, -50000];
  2103. _bullet6 = "B_762x51_Ball" createvehiclelocal _pos;
  2104. _bullet6 setVelocity [0, 0, -50000];
  2105. _bullet7 = "B_762x51_Ball" createvehiclelocal _pos;
  2106. _bullet7 setVelocity [0, 0, -50000];
  2107. };
  2108. sleep 4;
  2109. };
  2110.  
  2111. };
  2112.  
  2113. if (_scriptname == "Free Cam") then
  2114. {
  2115. cameraOn exec (getText (configFile >> "cameraScriptFree"));
  2116. };
  2117.  
  2118. if (_scriptname == "Map") then
  2119. {
  2120. createdialog "RscDisplayArcadeMap";
  2121. };
  2122.  
  2123.  
  2124. if (_scriptname == "TP Body's") then
  2125. {
  2126. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  2127. {
  2128. if ((name _x == "unknown entity") && !(alive _x)) then
  2129. {
  2130. _pos = player modelToWorld [round ((random 5)),round ((random 5)),0];
  2131. _x setpos _pos;
  2132. };
  2133. } forEach _entities;
  2134. };
  2135.  
  2136. if (_scriptname == "Remove Building") then
  2137. {
  2138. if (isnil ("changeme_showbuild")) then
  2139. {
  2140. changeme_showbuild = 0;
  2141. };
  2142.  
  2143. if (changeme_showbuild == 0) then
  2144. {
  2145. ["<t size='1.3' color='#00E0FD'>" + "Remove Building On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2146. changeme_showbuild = 1;
  2147. }
  2148. else
  2149. {
  2150. ["<t size='1.3' color='#00E0FD'>" + "Remove Building Off" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2151. changeme_showbuild = 0;
  2152. };
  2153.  
  2154. while {changeme_showbuild == 1} do
  2155. {
  2156. _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
  2157. {
  2158. if ((_x != player) && !(_x isKindOf "Man")) then
  2159. {
  2160. _typeof = toArray typeof _x;
  2161. _typeof resize 4;
  2162. _typeof;
  2163. _typeof = toString _typeof;
  2164. if (_typeof == "land") then
  2165. {
  2166. hideObject _x;
  2167. };
  2168. };
  2169. } forEach _entities;
  2170.  
  2171. sleep 5;
  2172. };
  2173.  
  2174. while {changeme_showbuild == 0} do
  2175. {
  2176. _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
  2177. {
  2178. if ((_x != player) && !(_x isKindOf "Man")) then
  2179. {
  2180. _typeof = toArray typeof _x;
  2181. _typeof resize 4;
  2182. _typeof;
  2183. _typeof = toString _typeof;
  2184. if (_typeof == "land") then
  2185. {
  2186. _x hideObject false;
  2187. };
  2188. };
  2189. } forEach _entities;
  2190. sleep 5;
  2191. };
  2192.  
  2193. };
  2194.  
  2195. if (_scriptname == "Fuck Em Up[T]") then
  2196. {
  2197. if (isnil ("changeme_fuckemup2")) then
  2198. {
  2199. changeme_fuckemup2 = 0;
  2200. };
  2201.  
  2202. if (changeme_fuckemup2 == 0) then
  2203. {
  2204. ["<t size='1.3' color='#00E0FD'>" + "Fuck Em Up On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2205. changeme_fuckemup2 = 1;
  2206. }
  2207. else
  2208. {
  2209. ["<t size='1.3' color='#00E0FD'>" + "Fuck Em Up Off" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2210. changeme_fuckemup2 = 0;
  2211. };
  2212.  
  2213. while {changeme_fuckemup2 == 1} do
  2214. {
  2215. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  2216. {
  2217. if ((_x != player) && (alive _x) && (name _x == targetname)) then
  2218. {
  2219. _pos = player modelToWorld [0,1,0];
  2220. _x setpos _pos;
  2221. };
  2222. } forEach _entities;
  2223. };
  2224. };
  2225.  
  2226. if (_scriptname == "Fast Walk") then
  2227. {
  2228. if (isNil 'changeme_fastwalk') then
  2229. {
  2230. changeme_fastwalk = 0;
  2231. };
  2232.  
  2233. if (changeme_fastwalk == 0) then
  2234. {
  2235. changeme_fastwalk = 1;
  2236. ["<t size='1.3' color='#00E0FD'>" + "Fast Walk On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2237. } else {
  2238. changeme_fastwalk = 0;
  2239. ["<t size='1.3' color='#00E0FD'>" + "Fast Walk Off" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2240. };
  2241. };
  2242.  
  2243. if (_scriptname == "Remove Weapon[T]") then
  2244. {
  2245. if (isNil 'changeme_removewep') then
  2246. {
  2247. changeme_removewep = 0;
  2248. };
  2249.  
  2250. if (changeme_removewep == 0) then
  2251. {
  2252. ["<t size='1.3' color='#00E0FD'>" + "Remove Weapon On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2253. changeme_removewep = 1;
  2254. } else {
  2255. ["<t size='1.3' color='#00E0FD'>" + "Remove Weapon Off" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2256. changeme_removewep = 0;
  2257. };
  2258.  
  2259. while {changeme_removewep == 1} do
  2260. {
  2261.  
  2262. if (targetname == "All Players") then
  2263. {
  2264.  
  2265. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",200]);
  2266. {
  2267. _found = [getplayeruid _x,str whitelist] call InString;
  2268. if (!(_found) && (alive _x) && (getplayeruid _x != "")) then
  2269. {
  2270. dropItems = _x;publicVariableServer 'dropItems';
  2271. };
  2272. } forEach _entities;
  2273.  
  2274. }else{
  2275.  
  2276. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  2277. {
  2278. if (name _x == targetname) then
  2279. {
  2280. dropItems = _x;publicVariableServer 'dropItems';
  2281. };
  2282. } forEach _entities;
  2283.  
  2284. };
  2285.  
  2286. };
  2287.  
  2288. };
  2289.  
  2290. if (_scriptname == "View Gear") then
  2291. {
  2292. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  2293. {
  2294. if (name _x == targetname) then
  2295. {
  2296.  
  2297. createGearDialog [(_x), "RscDisplayGear"];
  2298.  
  2299. };
  2300. } forEach _entities;
  2301.  
  2302. };
  2303.  
  2304. if (_scriptname == "Spectate [T]") then
  2305. {
  2306. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  2307. {
  2308. if(name _x == targetname) then
  2309. {
  2310.  
  2311. vehicle _x switchCamera "EXTERNAL";
  2312. systemchat format ["Spectating %1, press F10 to cancel", name _x];
  2313.  
  2314. };
  2315. } forEach _entities;
  2316. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x44) then {vehicle player switchCamera "EXTERNAL";}'];
  2317. };
  2318.  
  2319. if (_scriptname == "No Recoil") then
  2320. {
  2321. if (isnil ("changeme_norecoil")) then
  2322. {
  2323. changeme_norecoil = 0;
  2324. };
  2325.  
  2326. if (changeme_norecoil==0) then
  2327. {
  2328. ["<t size='1.3' color='#00E0FD'>" + "No Recoil On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2329. player setUnitRecoilCoefficient 0;
  2330. changeme_norecoil = 1;
  2331. }
  2332. else
  2333. {
  2334. ["<t size='1.3' color='#00E0FD'>" + "No Recoil Off" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2335. player setUnitRecoilCoefficient 1;
  2336. changeme_norecoil = 0;
  2337. };
  2338. };
  2339.  
  2340. if (_scriptname == "Fuck em up") then
  2341. {
  2342. if (isnil ("changeme_fuckemup")) then
  2343. {
  2344. changeme_fuckemup = 0;
  2345. };
  2346.  
  2347. if (changeme_fuckemup == 0) then
  2348. {
  2349. ["<t size='1.3' color='#00E0FD'>" + "Fuck Em Up On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2350. changeme_fuckemup = 1;
  2351. }
  2352. else
  2353. {
  2354. ["<t size='1.3' color='#00E0FD'>" + "Fuck Em Up Off" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2355. changeme_fuckemup = 0;
  2356. };
  2357.  
  2358. while {changeme_fuckemup == 1} do
  2359. {
  2360. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  2361. {
  2362. if ((_x != player) && (alive _x)) then
  2363. {
  2364. _pos = player modelToWorld [0,1,0];
  2365. _x setpos _pos;
  2366. };
  2367. } forEach _entities;
  2368. };
  2369.  
  2370. };
  2371.  
  2372. if (_scriptname == "Tp Items") then
  2373. {
  2374. _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
  2375. {
  2376. if ((_x != player) && !(_x isKindOf "Man")) then
  2377. {
  2378. _pos = player modelToWorld [round ((random 5)),round ((random 5)),0];
  2379. _x setpos _pos;
  2380. };
  2381. } forEach _entities;
  2382. };
  2383.  
  2384. if (_scriptname == "BODY ESP") then
  2385. {
  2386.  
  2387. changeme_toggleesp2 = {
  2388. tarDis2 = 1000;
  2389.  
  2390. if (isNil 'changeme_espon2') then
  2391. {
  2392. changeme_espon2 = 0;
  2393. };
  2394.  
  2395. if (changeme_espon2 == 0) then
  2396. {
  2397. changeme_espon2 = 1;
  2398. ["<t size='1.3' color='#00E0FD'>" + "BODY ESP ON" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2399. _a = [];
  2400. while {changeme_espon2 == 1} do
  2401. {
  2402. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1050]);
  2403. _count = count _entities;
  2404. {
  2405. if (((_x in _a) && (alive _x)) or ((_x in _a) && ((positionCameraToWorld [0,0,0] distance _x) > tarDis2))) then {_a = _a - [_x];};
  2406. if ((_x != player) && (name _x != '') && !(_x in _a) && (name _X == "UnKnown Entity") && ((positionCameraToWorld [0,0,0] distance _x) <= tarDis2)) then
  2407. {
  2408. _a = _a + [_x];
  2409. [_x] spawn changeme_drawesp2;
  2410. sleep 1;
  2411. };
  2412. } forEach _entities;
  2413. sleep 10;
  2414. };
  2415. } else {
  2416. changeme_espon2 = 0;
  2417. ["<t size='1.3' color='#00E0FD'>" + "BODY ESP OFF" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2418. };
  2419. };
  2420. changeme_drawesp2 = {
  2421. disableSerialization;
  2422. if (isNil 'changeme_espcount2') then {changeme_espcount2 = 2733;};
  2423. changeme_espcount2 cutRsc ['RscDynamicText', 'PLAIN'];
  2424. changeme_espcount2 = changeme_espcount2 + 1;
  2425. _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
  2426. _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
  2427. _unit = _this select 0;
  2428. while {!(alive _unit) && ((positionCameraToWorld [0,0,0] distance _unit) < tarDis2)} do
  2429. {
  2430. if (changeme_espon2 == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
  2431. _pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
  2432. _pos2D = WorldToScreen _pos;
  2433. _hand = primaryWeapon _unit;
  2434. _wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
  2435. if (_wName == "") then
  2436. {
  2437. _wName = typeof itemInHands _unit;
  2438. };
  2439. if ((count _pos2D > 0) && (name _unit == "UnKnown Entity") ) then
  2440. {
  2441. _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
  2442. _text = parseText format ['<t size=''0.35'' color=''#ff0000''>Body (%1m) <br/>Wep: %2</t>', round (positionCameraToWorld [0,0,0] distance _unit),_wName];
  2443. _ctrl ctrlSetStructuredText _text;
  2444. _ctrl ctrlCommit 0;
  2445. };
  2446. sleep 0.05;
  2447. };
  2448. _ctrl ctrlShow false;
  2449. _ctrl ctrlEnable false;
  2450. };
  2451. [] spawn changeme_toggleesp2;
  2452.  
  2453. };
  2454.  
  2455. if (_scriptname == "ESP") then
  2456. {
  2457. changeme_toggleesp = {
  2458. tarDis = 1000;
  2459.  
  2460. if (isNil 'changeme_espon') then
  2461. {
  2462. changeme_espon = 0;
  2463. };
  2464.  
  2465. if (changeme_espon == 0) then
  2466. {
  2467. changeme_espon = 1;
  2468. ["<t size='1.3' color='#00E0FD'>" + "ESP ON" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2469. _a = [];
  2470. while {changeme_espon == 1} do
  2471. {
  2472. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1050]);
  2473. _count = count _entities;
  2474. {
  2475. if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((positionCameraToWorld [0,0,0] distance _x) > tarDis))) then {_a = _a - [_x];};
  2476. if ((_x != player) && (name _x != '') && !(_x in _a) && (name _X != "UnKnown Entity") && ((positionCameraToWorld [0,0,0] distance _x) <= tarDis)) then
  2477. {
  2478. _a = _a + [_x];
  2479. [_x] spawn changeme_drawesp;
  2480. sleep 1;
  2481. };
  2482. } forEach _entities;
  2483. sleep 10;
  2484. };
  2485. } else {
  2486. changeme_espon = 0;
  2487. ["<t size='1.3' color='#00E0FD'>" + "ESP OFF" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2488. };
  2489. };
  2490. changeme_drawesp = {
  2491. disableSerialization;
  2492. if (isNil 'changeme_espcount') then {changeme_espcount = 2733;};
  2493. changeme_espcount cutRsc ['RscTime', 'PLAIN'];
  2494. changeme_espcount = changeme_espcount + 1;
  2495. _ctrl = ((uiNamespace getvariable 'BIS_InfoTime') displayctrl 112301);
  2496. _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
  2497. _unit = _this select 0;
  2498. while {(alive _unit) && ((positionCameraToWorld [0,0,0] distance _unit) < tarDis)} do
  2499. {
  2500. if (changeme_espon == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
  2501. _pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
  2502. _pos2D = WorldToScreen _pos;
  2503. _health = round(((_unit getVariable['blood',0])/5000)*100);
  2504. _hand = primaryWeapon _unit;
  2505. _special = "";
  2506. if (getplayeruid _unit == "76561198112083899") then
  2507. {
  2508. _special = "Deadly Slob";
  2509. };
  2510. if (getplayeruid _unit == "76561197980412665") then
  2511. {
  2512. _special = "ElloHime";
  2513. };
  2514. if (getplayeruid _unit == "76561198076826765") then
  2515. {
  2516. _special = "Terrorist";
  2517. };
  2518. if (getplayeruid _unit == "76561198045155785") then
  2519. {
  2520. _special = "Deluxe";
  2521. };
  2522. if (getplayeruid _unit == "76561198028049906") then
  2523. {
  2524. _special = "Shizzle";
  2525. };
  2526. if (getplayeruid _unit == "76561198076671959") then
  2527. {
  2528. _special = "Aurandra";
  2529. };
  2530. if (getplayeruid _unit == "76561198079236524") then
  2531. {
  2532. _special = "Play 420";
  2533. };
  2534. if (getplayeruid _unit == "76561198019326016") then
  2535. {
  2536. _special = "Teamge0";
  2537. };
  2538. if (getplayeruid _unit == "76561198039266658") then
  2539. {
  2540. _special = "Famou5ivan";
  2541. };
  2542. if (getplayeruid _unit == "76561198121987923") then
  2543. {
  2544. _special = "Syndicate???";
  2545. };
  2546. if (getplayeruid _unit == "76561198070224802") then
  2547. {
  2548. _special = "DekonReighn"
  2549. };
  2550. if (getplayeruid _unit == "76561197967275153") then
  2551. {
  2552. _special = "Clam Taco";
  2553. };
  2554. if (getplayeruid _unit == "76561198024407638") then
  2555. {
  2556. _special = "Gold Glove";
  2557. };
  2558. if (getplayeruid _unit == "76561198049451564") then
  2559. {
  2560. _special == "Failrlight Excaliber";
  2561. };
  2562. _wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
  2563. if (_wName == "") then
  2564. {
  2565. _wName = typeof itemInHands _unit;
  2566. };
  2567. if ((count _pos2D > 0) && (name _unit != "UnKnown Entity") ) then
  2568. {
  2569. _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
  2570. _text = parseText format ['<t size=''0.25'' color=''#00f2ff''>%1 (%2m) [HP: %3%]<br/>Wep: %4<br/>%5</t>', name _unit, round (positionCameraToWorld [0,0,0] distance _unit),_health,_wName,_special];
  2571. _ctrl ctrlSetStructuredText _text;
  2572. _ctrl ctrlCommit 0;
  2573. };
  2574. sleep 0.05;
  2575. };
  2576. _ctrl ctrlShow false;
  2577. _ctrl ctrlEnable false;
  2578. };
  2579. [] spawn changeme_toggleesp;
  2580. };
  2581.  
  2582. if (_scriptname == "WRECK ESP") then
  2583. {
  2584. changeme_toggleesp2 = {
  2585. tardis2 = 1000;
  2586.  
  2587. if (isNil 'changeme_espon2') then
  2588. {
  2589. changeme_espon2 = 0;
  2590. };
  2591.  
  2592. if (changeme_espon2 == 0) then
  2593. {
  2594. changeme_espon2 = 1;
  2595. ["<t size='1.3' color='#00E0FD'>" + "CHOPPER ESP ON" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2596. _a = [];
  2597. while {changeme_espon2 == 1} do
  2598. {
  2599. _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
  2600. _count = count _entities;
  2601. {
  2602. if (((_x in _a)) or ((_x in _a) && ((positionCameraToWorld [0,0,0] distance _x) > tardis2))) then {_a = _a - [_x];};
  2603. if ((typeof _x == "land_mh_60wreck") or (typeof _x == "Land_Mi8_Crashed") && ((positionCameraToWorld [0,0,0] distance _x) <= tardis2)) then
  2604. {
  2605. _a = _a + [_x];
  2606. [_x] spawn changeme_drawesp2;
  2607. sleep 1;
  2608. };
  2609. } forEach _entities;
  2610. sleep 2;
  2611. };
  2612. } else {
  2613. changeme_espon2 = 0;
  2614. ["<t size='1.3' color='#00E0FD'>" + "CHOPPER ESP OFF" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2615. };
  2616. };
  2617. changeme_drawesp2 = {
  2618. disableSerialization;
  2619. if (isNil 'changeme_espcount') then {changeme_espcount = 2733;};
  2620. changeme_espcount cutRsc ['RscTime', 'PLAIN'];
  2621. changeme_espcount = changeme_espcount + 1;
  2622. _ctrl = ((uiNamespace getvariable 'BIS_InfoTime') displayctrl 112301);
  2623. _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
  2624. _unit = _this select 0;
  2625. while {((positionCameraToWorld [0,0,0] distance _unit) < tardis2)} do
  2626. {
  2627. if (changeme_espon2 == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
  2628. _pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
  2629. _pos2D = WorldToScreen _pos;
  2630. if ((count _pos2D > 0)) then
  2631. {
  2632. _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
  2633. _text = parseText format ['<t size=''0.5'' color=''#0D00FF''>%1</t>', "Heli Crash"];
  2634. _ctrl ctrlSetStructuredText _text;
  2635. _ctrl ctrlCommit 0;
  2636. };
  2637. sleep 0.05;
  2638. };
  2639. _ctrl ctrlShow false;
  2640. _ctrl ctrlEnable false;
  2641. };
  2642. [] spawn changeme_toggleesp2;
  2643. };
  2644.  
  2645. if (_scriptname == "Knock em out [T]") then
  2646. {
  2647.  
  2648. if (targetname == "All Players") then
  2649. {
  2650.  
  2651. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  2652. {
  2653.  
  2654. _found = [getplayeruid _x,str whitelist] call InString;
  2655. if (!(_found) && (alive _x) && (getplayeruid _x != "")) then
  2656. {
  2657.  
  2658. _pos = _x modeltoworld [0,0,2];
  2659. _bullet = "MeleeFist" createvehiclelocal _pos;
  2660. _bullet setVelocity [0, 0, -50];
  2661. _bullet2 = "MeleeFist" createvehiclelocal _pos;
  2662. _bullet2 setVelocity [0, 0, -50];
  2663. _bullet3 = "MeleeFist" createvehiclelocal _pos;
  2664. _bullet3 setVelocity [0, 0, -50];
  2665. _bullet4 = "MeleeFist" createvehiclelocal _pos;
  2666. _bullet4 setVelocity [0, 0, -50];
  2667. _bullet5 = "MeleeFist" createvehiclelocal _pos;
  2668. _bullet5 setVelocity [0, 0, -50];
  2669. _bullet6 = "MeleeFist" createvehiclelocal _pos;
  2670. _bullet6 setVelocity [0, 0, -50];
  2671. _bullet7 = "MeleeFist" createvehiclelocal _pos;
  2672. _bullet7 setVelocity [0, 0, -50];
  2673. _bullet8 = "MeleeFist" createvehiclelocal _pos;
  2674. _bullet8 setVelocity [0, 0, -50];
  2675. _bullet9 = "MeleeFist" createvehiclelocal _pos;
  2676. _bullet9 setVelocity [0, 0, -50];
  2677. _bullet10 = "MeleeFist" createvehiclelocal _pos;
  2678. _bullet10 setVelocity [0, 0, -50];
  2679.  
  2680. };
  2681.  
  2682. } forEach _entities;
  2683.  
  2684. }else{
  2685.  
  2686.  
  2687. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  2688. {
  2689. if (name _x == targetname) then
  2690. {
  2691.  
  2692. _pos = _x modeltoworld [0,0,2];
  2693. _bullet = "MeleeFist" createvehiclelocal _pos;
  2694. _bullet setVelocity [0, 0, -50];
  2695. _bullet2 = "MeleeFist" createvehiclelocal _pos;
  2696. _bullet2 setVelocity [0, 0, -50];
  2697. _bullet3 = "MeleeFist" createvehiclelocal _pos;
  2698. _bullet3 setVelocity [0, 0, -50];
  2699. _bullet4 = "MeleeFist" createvehiclelocal _pos;
  2700. _bullet4 setVelocity [0, 0, -50];
  2701. _bullet5 = "MeleeFist" createvehiclelocal _pos;
  2702. _bullet5 setVelocity [0, 0, -50];
  2703. _bullet6 = "MeleeFist" createvehiclelocal _pos;
  2704. _bullet6 setVelocity [0, 0, -50];
  2705. _bullet7 = "MeleeFist" createvehiclelocal _pos;
  2706. _bullet7 setVelocity [0, 0, -50];
  2707. _bullet8 = "MeleeFist" createvehiclelocal _pos;
  2708. _bullet8 setVelocity [0, 0, -50];
  2709. _bullet9 = "MeleeFist" createvehiclelocal _pos;
  2710. _bullet9 setVelocity [0, 0, -50];
  2711. _bullet10 = "MeleeFist" createvehiclelocal _pos;
  2712. _bullet10 setVelocity [0, 0, -50];
  2713.  
  2714. };
  2715.  
  2716. } forEach _entities;
  2717.  
  2718. };
  2719.  
  2720. };
  2721.  
  2722. if (_scriptname == "Dupe body") then
  2723. {
  2724.  
  2725. if (isNil "clientReady") then {clientReady = clientNew select 2} else {clientReady = clientReady};
  2726. publicVariableServer "clientReady";
  2727.  
  2728. };
  2729.  
  2730. if (_scriptname == "Attachto [T]") then
  2731. {
  2732. if (isnil ("changeme_attachto2")) then
  2733. {
  2734. changeme_attachto2 = 0;
  2735. };
  2736.  
  2737. if (changeme_attachto2 == 0) then
  2738. {
  2739. ["<t size='1.3' color='#00E0FD'>" + "Attachto On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2740. changeme_attachto2 = 1;
  2741. }
  2742. else
  2743. {
  2744. ["<t size='1.3' color='#00E0FD'>" + "Attachto Off" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2745. changeme_attachto2 = 0;
  2746. };
  2747.  
  2748. while {changeme_attachto2 == 1} do
  2749. {
  2750. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  2751. {
  2752. if (name _x == targetname) then
  2753. {
  2754.  
  2755. _pos = _x modeltoworld [0,-1,0];
  2756. player setpos _pos;
  2757.  
  2758. };
  2759.  
  2760. } forEach _entities;
  2761. };
  2762. };
  2763.  
  2764. if (_scriptname == "Crash Server") then
  2765. {
  2766.  
  2767. for "_i" from 0 to 5000 do {
  2768. clientNew = [0,[floor(random(6)),floor(random(6)),floor(random(6))],_i];
  2769. publicVariableServer "clientNew";
  2770. uiSleep (5/30);
  2771. };
  2772.  
  2773. };
  2774.  
  2775. if (_scriptname == "Head Shake") then
  2776. {
  2777.  
  2778. if (isNil 'headshake') then {headshake = false;};
  2779.  
  2780. if (headshake) then
  2781. {
  2782. ["<t size='1.3' color='#00E0FD'>" + "Head Shake Off" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2783. headshake = false;
  2784. }else{
  2785. ["<t size='1.3' color='#00E0FD'>" + "Head Shake On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2786. headshake = true;
  2787. };
  2788.  
  2789. while {headshake} do
  2790. {
  2791.  
  2792. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",5]);
  2793. {
  2794. _found = [getplayeruid _x,str whitelist] call InString;
  2795. if ((_x != player) && (alive _x) && !(_found)) then
  2796. {
  2797. _ammo = "B_12Gauge_Pellets";
  2798. _array = [_x,29,player modeltoworld [0,50,20]];
  2799. _x requestDamage [player, _array select 2, _ammo, _array select 1];
  2800. sleep 0.5;
  2801. };
  2802. } forEach _entities;
  2803.  
  2804. };
  2805.  
  2806. };
  2807.  
  2808. if (_scriptname == "Shoot em [T]") then
  2809. {
  2810.  
  2811. if (targetname == "All Players") then
  2812. {
  2813.  
  2814. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  2815. {
  2816.  
  2817. _found = [getplayeruid _x,str whitelist] call InString;
  2818. if (!(_found) && (alive _x) && (getplayeruid _x != "")) then
  2819. {
  2820.  
  2821. _pos = _x modeltoworld [0,0,1.20];
  2822. _bullet = "B_762x51_Ball" createvehiclelocal _pos;
  2823. _bullet setVelocity [0, 0, -50000];
  2824. _bullet2 = "B_762x51_Ball" createvehiclelocal _pos;
  2825. _bullet2 setVelocity [0, 0, -50000];
  2826. _bullet3 = "B_762x51_Ball" createvehiclelocal _pos;
  2827. _bullet3 setVelocity [0, 0, -50000];
  2828. _bullet4 = "B_762x51_Ball" createvehiclelocal _pos;
  2829. _bullet4 setVelocity [0, 0, -50000];
  2830. _bullet5 = "B_762x51_Ball" createvehiclelocal _pos;
  2831. _bullet5 setVelocity [0, 0, -50000];
  2832. _bullet6 = "B_762x51_Ball" createvehiclelocal _pos;
  2833. _bullet6 setVelocity [0, 0, -50000];
  2834. _bullet7 = "B_762x51_Ball" createvehiclelocal _pos;
  2835. _bullet7 setVelocity [0, 0, -50000];
  2836. _bullet8 = "B_762x51_Ball" createvehiclelocal _pos;
  2837. _bullet8 setVelocity [0, 0, -50000];
  2838. _bullet9 = "B_762x51_Ball" createvehiclelocal _pos;
  2839. _bullet9 setVelocity [0, 0, -50000];
  2840. _bullet10 = "B_762x51_Ball" createvehiclelocal _pos;
  2841. _bullet10 setVelocity [0, 0, -50000];
  2842.  
  2843. };
  2844.  
  2845. } forEach _entities;
  2846.  
  2847. }else{
  2848.  
  2849.  
  2850. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  2851. {
  2852. if (name _x == targetname) then
  2853. {
  2854.  
  2855. _pos = _x modeltoworld [0,0,1.20];
  2856. _bullet = "B_762x51_Ball" createvehiclelocal _pos;
  2857. _bullet setVelocity [0, 0, -50000];
  2858. _bullet2 = "B_762x51_Ball" createvehiclelocal _pos;
  2859. _bullet2 setVelocity [0, 0, -50000];
  2860. _bullet3 = "B_762x51_Ball" createvehiclelocal _pos;
  2861. _bullet3 setVelocity [0, 0, -50000];
  2862. _bullet4 = "B_762x51_Ball" createvehiclelocal _pos;
  2863. _bullet4 setVelocity [0, 0, -50000];
  2864. _bullet5 = "B_762x51_Ball" createvehiclelocal _pos;
  2865. _bullet5 setVelocity [0, 0, -50000];
  2866. _bullet6 = "B_762x51_Ball" createvehiclelocal _pos;
  2867. _bullet6 setVelocity [0, 0, -50000];
  2868. _bullet7 = "B_762x51_Ball" createvehiclelocal _pos;
  2869. _bullet7 setVelocity [0, 0, -50000];
  2870. _bullet8 = "B_762x51_Ball" createvehiclelocal _pos;
  2871. _bullet8 setVelocity [0, 0, -50000];
  2872. _bullet9 = "B_762x51_Ball" createvehiclelocal _pos;
  2873. _bullet9 setVelocity [0, 0, -50000];
  2874. _bullet10 = "B_762x51_Ball" createvehiclelocal _pos;
  2875. _bullet10 setVelocity [0, 0, -50000];
  2876.  
  2877. };
  2878.  
  2879. } forEach _entities;
  2880.  
  2881. };
  2882.  
  2883. };
  2884.  
  2885. if (_scriptname == "Kill Self") then
  2886. {
  2887. _pos = player modelToWorld [0,0,20];
  2888. player setpos _pos;
  2889. };
  2890.  
  2891. if (_scriptname == "No Grass") then
  2892. {
  2893. if (isnil ("changeme_nograss")) then
  2894. {
  2895. changeme_nograss = 0;
  2896. };
  2897.  
  2898. if (changeme_nograss==0) then
  2899. {
  2900. ["<t size='1.3' color='#00E0FD'>" + "No Grass On" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2901. setTerrainGrid 50;
  2902. enableEnvironment false;
  2903. changeme_nograss=1;
  2904. }
  2905. else
  2906. {
  2907. ["<t size='1.3' color='#00E0FD'>" + "No Grass Off" + "</t>",0,0,0,0,5] spawn changeme_drawit;
  2908. setTerrainGrid 20;
  2909. enableEnvironment true;
  2910. changeme_nograss=0;
  2911. };
  2912. };
  2913.  
  2914. };
  2915.  
  2916. thirdperson = false;
  2917. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x9C) then
  2918. {
  2919. if (thirdperson) then
  2920. {
  2921. thirdperson = false;
  2922. cameraOn switchCamera "EXTERNAL";
  2923. }else{
  2924. thirdperson = true;
  2925. cameraOn switchCamera "INTERNAL";
  2926. };
  2927. }'];
  2928.  
  2929. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x32) then
  2930. {
  2931. createdialog "RscDisplayArcadeMap";
  2932. }'];
  2933.  
  2934. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x24) then
  2935. {
  2936. _wPos = screenToWorld [0.5,0.5];
  2937. _pos = [_wpos select 0, _wpos select 1, 5];
  2938. _bullet = "B_762x51_Ball" createvehiclelocal _pos;
  2939. _bullet setVelocity [0, 0, -50000];
  2940.  
  2941. }'];
  2942.  
  2943. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x31) then
  2944. {
  2945.  
  2946. _startingpos = screenToWorld [0.5,0.5];
  2947. _startingpos = [_startingpos select 0, _startingpos select 1, 0];
  2948.  
  2949. _entities = _startingpos nearEntities ["SurvivorBase",20];
  2950. {
  2951.  
  2952. _found = [getplayeruid _x,str whitelist] call InString;
  2953. if ((_x != player) && (alive _x) && !(_found)) then
  2954. {
  2955.  
  2956. _anim = animationState _x;
  2957. _bodyPosition = getText(configFile >> "CfgMovesMaleSdr2" >> "states" >> _anim >> "bodyPosition");
  2958. if (_bodyposition == "prone") then
  2959. {
  2960. pos = _x modeltoworld [-.10,-0.3,.65];
  2961. };
  2962. if (_bodyposition == "kneel") then
  2963. {
  2964. pos = _x modeltoworld [-.10,.05,.65];
  2965. };
  2966. if (_bodyposition == "stand") then
  2967. {
  2968. pos = _x modeltoworld [-.10,.10,.65];
  2969. };
  2970. _bullet = "a_composite" createvehiclelocal pos;
  2971. _bullet setVelocity [0, 0, -50000];
  2972.  
  2973. };
  2974.  
  2975. }foreach _entities;
  2976.  
  2977. }'];
  2978.  
  2979. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x26) then
  2980. {
  2981. _agent = player;
  2982. _range = 5000;
  2983. _ammo = "FuelExplosion";
  2984. _delay = 0;
  2985.  
  2986. melee_fnc_checkHitLocal = {
  2987. _agent = player;
  2988. _range = 5000;
  2989. _ammo = "FuelExplosion";
  2990. _delay = 0;
  2991. _array = lineHit [_this select 0, _this select 1, "fire", _agent,objNull,0];
  2992. _array select 0 requestDamage [_agent, _array select 2, _ammo, _array select 1];
  2993. };
  2994.  
  2995. [eyePos player,eyepos player #+ cursorDirection #* _range] call melee_fnc_checkHitLocal;
  2996. }'];
  2997.  
  2998. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x22) then
  2999. {
  3000. _wPos = screenToWorld [0.5,0.5];
  3001. _pos = [_wpos select 0, _wpos select 1, 5];
  3002. _bullettype = ["a_composite","a_bolt","A_hunting","A_target","A_primitive"] call fonzy_fnc_selectrandom;
  3003. _bullet = _bullettype createvehiclelocal _pos;
  3004. _bullet setVelocity [0, 0, -50000];
  3005.  
  3006. }'];
  3007.  
  3008. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x25) then
  3009. {
  3010. for "_i" from 0 to 200 do {
  3011. _wPos = screenToWorld [0.5,0.5];
  3012. _pos = [(_wpos select 0) + random 5, (_wpos select 1) + random 5, 5];
  3013. _bullet = "B_762x51_Ball" createvehiclelocal _pos;
  3014. _bullet setVelocity [0, 0, -50000];
  3015. uiSleep (5/30);
  3016. };
  3017.  
  3018. }'];
  3019.  
  3020. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x30) then
  3021. {
  3022. _ammo = "FuelExplosion";
  3023. _wPos = screenToWorld [0.5,0.5];
  3024. _pos = [_wpos select 0, _wpos select 1, 5];
  3025. _array = [cursortarget,29,_pos];
  3026. cursortarget requestDamage [player, _array select 2, _ammo, _array select 1];
  3027. }'];
  3028.  
  3029. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x27) then
  3030. {
  3031. _wPos = screenToWorld [0.5,0.5];
  3032. _pos = [_wpos select 0, _wpos select 1, 5];
  3033. _bullet = "LaserBombCore" createvehiclelocal _pos;
  3034. _bullet setVelocity [0, 0, -50000];
  3035. uiSleep (5/30);
  3036. }'];
  3037.  
  3038. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x28) then
  3039. {
  3040. for "_i" from 0 to 500 do {
  3041. _wPos = screenToWorld [0.5,0.5];
  3042. _pos = [(_wpos select 0) + random 250, (_wpos select 1) + random 250, 5];
  3043. _bullet = "LaserBombCore" createvehiclelocal _pos;
  3044. _bullet setVelocity [0, 0, -50000];
  3045. uiSleep (5/30);
  3046. };
  3047.  
  3048. }'];
  3049.  
  3050. (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x23) then
  3051. {
  3052. _startingpos = screenToWorld [0.5,0.5];
  3053. _startingpos = [_startingpos select 0, _startingpos select 1, 0];
  3054.  
  3055. _entities = _startingpos nearEntities ["SurvivorBase",20];
  3056. {
  3057. _found = [getplayeruid _x,str whitelist] call InString;
  3058. if ((_x != player) && (alive _x) && !(_found)) then
  3059. {
  3060.  
  3061. _pos = _x modeltoworld [0,0,2];
  3062. _bullet = "MeleeFist" createvehiclelocal _pos;
  3063. _bullet setVelocity [0, 0, -50];
  3064. _bullet2 = "MeleeFist" createvehiclelocal _pos;
  3065. _bullet2 setVelocity [0, 0, -50];
  3066. _bullet3 = "MeleeFist" createvehiclelocal _pos;
  3067. _bullet3 setVelocity [0, 0, -50];
  3068. _bullet4 = "MeleeFist" createvehiclelocal _pos;
  3069. _bullet4 setVelocity [0, 0, -50];
  3070. _bullet5 = "MeleeFist" createvehiclelocal _pos;
  3071. _bullet5 setVelocity [0, 0, -50];
  3072. _bullet6 = "MeleeFist" createvehiclelocal _pos;
  3073. _bullet6 setVelocity [0, 0, -50];
  3074. _bullet7 = "MeleeFist" createvehiclelocal _pos;
  3075. _bullet7 setVelocity [0, 0, -50];
  3076. _bullet8 = "MeleeFist" createvehiclelocal _pos;
  3077. _bullet8 setVelocity [0, 0, -50];
  3078. _bullet9 = "MeleeFist" createvehiclelocal _pos;
  3079. _bullet9 setVelocity [0, 0, -50];
  3080. _bullet10 = "MeleeFist" createvehiclelocal _pos;
  3081. _bullet10 setVelocity [0, 0, -50];
  3082.  
  3083. };
  3084.  
  3085. }foreach _entities;
  3086.  
  3087. }'];
  3088.  
  3089. [] spawn
  3090. {
  3091. while {true} do
  3092. {
  3093. sleep 10;
  3094.  
  3095. [] spawn
  3096. {
  3097. lbclear 104;
  3098. lbadd [104, "All Players"];
  3099. _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
  3100. {
  3101. if ((name _x != "unknown entity") && (alive _x)) then
  3102. {
  3103. _display = (findDisplay 17);
  3104. _control = _display displayCtrl 104;
  3105. _control ctrlSetPosition [safezoneX + 0.025 * safezoneW, safezoneY + 0.12 * safezoneH, safezoneW * 0.18, safezoneH * 0.79];
  3106. _control ctrlSetEventHandler ["LBDblClick", "[lbtext [104, (lbCurSel 104)]] spawn changeme_target;"];
  3107. _control ctrlCommit 0;
  3108. _index = _control lbAdd (name _x);
  3109. _control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconMan_ca.paa"];
  3110. _hand = primaryWeapon _x;
  3111. _wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
  3112. if (_wName != "") then
  3113. {
  3114. _control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\islandmap\iconplayer_ca.paa"];
  3115. };
  3116. if (name _x == targetname ) then
  3117. {
  3118. _control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\PeripheralVision\bloodTexture_ca.paa"];
  3119. };
  3120. _found = [getplayeruid _x,str whitelist] call InString;
  3121. if (_found) then
  3122. {
  3123. _control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconTank_ca.paa"];
  3124. };
  3125. };
  3126. } forEach _entities;
  3127. };
  3128.  
  3129. };
  3130. };
  3131. };
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