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Jun 30th, 2016
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  1. print('heh')
  2. repeat
  3. wait()
  4. until game:service("Players").LocalPlayer.Character ~= nil
  5. local Player = game:service("Players").LocalPlayer
  6. local PGui = Player:WaitForChild("PlayerGui")
  7. local Character = Player.Character
  8. local Humanoid = Character:WaitForChild("Humanoid")
  9. local WS = Humanoid.WalkSpeed
  10. local Head = Character:WaitForChild("Head")
  11. local Torso = Character:WaitForChild("Torso")
  12. local HRP = Character:WaitForChild("HumanoidRootPart")
  13. local RArm = Character:WaitForChild("Right Arm")
  14. local LArm = Character:WaitForChild("Left Arm")
  15. local RLeg = Character:WaitForChild("Right Leg")
  16. local LLeg = Character:WaitForChild("Left Leg")
  17. print('heh')
  18. --game.Debris:AddItem(msgz, 6.5)
  19. local Joints = {Head = Torso.Neck, Torso = HRP.RootJoint, RArm = Torso["Right Shoulder"], LArm = Torso["Left Shoulder"], RLeg = Torso["Right Hip"], LLeg = Torso["Left Hip"]}
  20. local Refresh = function()
  21. Joints.Head.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  22. Joints.Torso.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  23. Joints.RArm.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  24. Joints.LArm.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  25. Joints.RLeg.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  26. Joints.LLeg.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  27. Joints.Head.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  28. Joints.Torso.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  29. Joints.RArm.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  30. Joints.LArm.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  31. Joints.RLeg.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  32. Joints.LLeg.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  33. end
  34. print('drink')
  35. --local ru = assert(LoadLibrary("RbxUtility"))
  36. local Transformed, Occupied = false, false
  37. --local Create = ru.Create
  38. --print('bleach')
  39. --local Part = Create("Part")({TopSurface = 0, BottomSurface = 0, formFactor = "Custom", Size = Vector3.new(1, 1, 1), Anchored = true, CanCollide = false})
  40. local Part = Instance.new("Part")
  41. Part.TopSurface = 0
  42. Part.BottomSurface = 0
  43. Part.FormFactor = "Custom"
  44. Part.Size = Vector3.new(1,1,1)
  45. Part.Anchored = true
  46. Part.CanCollide = false
  47.  
  48. local Anims = {Scrunch = function(active)
  49. if active then
  50. for i = 0, 10, 0.5 do
  51. wait(0.016666666666667)
  52. Joints.RArm.C0 = Joints.RArm.C0 * CFrame.Angles(math.rad(-30) / 10, 0, 0)
  53. Joints.LArm.C0 = Joints.LArm.C0 * CFrame.Angles(math.rad(-30) / 10, 0, 0)
  54. Joints.RLeg.C0 = Joints.RLeg.C0 * CFrame.Angles(-0.01, -0.02, 0.01)
  55. Joints.LLeg.C0 = Joints.LLeg.C0 * CFrame.Angles(-0.01, 0.02, 0.01)
  56. end
  57. else
  58. do
  59. for i = 0, 10, 0.5 do
  60. wait(0.016666666666667)
  61. Joints.RArm.C0 = Joints.RArm.C0 * CFrame.Angles(math.rad(-30) / 10, 0, 0):inverse()
  62. Joints.LArm.C0 = Joints.LArm.C0 * CFrame.Angles(math.rad(-30) / 10, 0, 0):inverse()
  63. Joints.RLeg.C0 = Joints.RLeg.C0 * CFrame.Angles(-0.01, -0.02, 0.01):inverse()
  64. Joints.LLeg.C0 = Joints.LLeg.C0 * CFrame.Angles(-0.01, 0.02, 0.01):inverse()
  65. end
  66. Refresh()
  67. end
  68. end
  69. end
  70. , Implode = function(active)
  71. if active then
  72. for i = 0, 10, 0.75 do
  73. wait(0.016666666666667)
  74. Joints.RArm.C0 = Joints.RArm.C0 * CFrame.Angles(-0.025, -0.055, 0.155)
  75. Joints.LArm.C0 = Joints.LArm.C0 * CFrame.Angles(-0.025, 0.055, -0.155)
  76. Joints.RLeg.C0 = Joints.RLeg.C0 * CFrame.Angles(-0.015, -0.025, -0.015)
  77. Joints.LLeg.C0 = Joints.LLeg.C0 * CFrame.Angles(-0.015, 0.025, -0.015)
  78. end
  79. else
  80. do
  81. for i = 0, 10, 0.75 do
  82. wait(0.016666666666667)
  83. Joints.RArm.C0 = Joints.RArm.C0 * CFrame.Angles(-0.025, -0.055, 0.155):inverse()
  84. Joints.LArm.C0 = Joints.LArm.C0 * CFrame.Angles(-0.025, 0.055, -0.155):inverse()
  85. Joints.RLeg.C0 = Joints.RLeg.C0 * CFrame.Angles(-0.015, -0.025, -0.015):inverse()
  86. Joints.LLeg.C0 = Joints.LLeg.C0 * CFrame.Angles(-0.015, 0.025, -0.015):inverse()
  87. end
  88. end
  89. end
  90. end
  91. }
  92. Flash = function(Par, Col, Duration, Delay, Async)
  93. pcall(function()
  94. Par = Par or PGui
  95. if not Col then
  96. Col = BrickColor:Red().Color
  97. Duration = Duration or 10
  98. if not Delay then
  99. Delay = 1 / Duration
  100. -- local G = Create("ScreenGui")({Parent = Par})
  101. if not Col then
  102. -- local F = Create("Frame")({Parent = G, BorderSizePixel = 0, Size = UDim2.new(1.2, 0, 1.2, 0), Position = UDim2.new(), ZIndex = 10, BackgroundColor3 = Color3.new(1, 1, 1), Transparency = 0})
  103. local f = function()
  104. for i = 0, Duration, Delay do
  105. wait(0.016666666666667)
  106. -- F.Transparency = i / Duration
  107. end
  108. -- pcall(game.Destroy, G)
  109. end
  110.  
  111. if Async then
  112. f = coroutine.wrap(f)
  113. end
  114. return f()
  115. end
  116. end
  117. end
  118. end
  119. )
  120. end
  121.  
  122. Shake = function(Duration, Delay, Async, Distance)
  123. pcall(function()
  124. local Cam = workspace.CurrentCamera
  125. Duration = Duration or 10
  126. if not Delay then
  127. Delay = 1 / Duration
  128. Distance = Distance or 15
  129. local f = function()
  130. for i = 0, Duration, Delay do
  131. wait(0.016666666666667)
  132. local R = Cam.CoordinateFrame - Cam.CoordinateFrame.p
  133. local Scroll = Cam.CoordinateFrame.p - Cam.Focus.p.magnitude
  134. local NewF = CFrame.new(Cam.Focus.p) * R * CFrame.new(math.random(-Distance, Distance) / (Distance / 0.25), math.random(-Distance, Distance) / (Distance / 0.25), math.random(-Distance, Distance) / (Distance / 0.25))
  135. Cam.CoordinateFrame = NewF * CFrame.new(0, 0, Scroll)
  136. end
  137. end
  138.  
  139. if Async then
  140. f = coroutine.wrap(f)
  141. end
  142. return f()
  143. end
  144. end
  145. )
  146. end
  147.  
  148. Sound = function(Prnt, Id, Pit, Vol)
  149. pcall(function()
  150. local cp = game:service("ContentProvider")
  151. if type(Id) == "number" then
  152. cp:Preload("rbxassetid://" .. Id)
  153. Id = "rbxassetid://" .. Id
  154. else
  155. if type(Id) == "string" then
  156. cp:Preload(Id)
  157. Id = Id
  158. end
  159. end
  160. -- local S = Create("Sound")({Parent = Prnt or workspace, SoundId = Id, Volume = Vol or 1, Pitch = Pit or 1})
  161. -- S:Play()
  162. -- S:Stop()
  163. -- S:Play()
  164. --game:service("Debris"):AddItem(S, 0.9)
  165. end
  166. )
  167. end
  168.  
  169. local Chat = function(Source, Txt, Col)
  170. if not Source then
  171. Source = Head
  172. end
  173. local c = game:service("Chat")
  174. if not Col then
  175. c:Chat(Source, Txt, math.random(0, 2))
  176. end
  177. end
  178.  
  179. Transform = function(active)
  180. if active and not Occupied and not Transformed then
  181. Occupied = true
  182. Humanoid.WalkSpeed = 0
  183. local cp = game:service("ContentProvider")
  184. Hair = {}
  185. local mp = Part:clone()
  186. mp.Parent = Head
  187. mp.CFrame = Head.CFrame
  188. mp.Name = "Main"
  189. mp.Transparency = 1
  190. mp.Anchored = false
  191. -- local w = Create("Weld")({Parent = mp, Part0 = mp, Part1 = Head, C0 = CFrame.new()})
  192. cp:Preload("rbxassetid://9982590", "rbxassetid://3270017", "rbxassetid://13425802", "rbxassetid://98444143", "rbxassetid://98444243")
  193. Sound(Head, 98333808, 1, 0.85)
  194. Sound(Head, 2248511, 0.25, 0.55)
  195. wait(0.2)
  196. kekd = false
  197. tem = 0
  198. delay(0,function()
  199. while kekd do
  200. wait(0.1)
  201. end
  202. end)
  203. delay(0,function()
  204. while kekd do
  205. tem = tem + 0.01
  206. wait()
  207. end
  208. tem = 0
  209. end)
  210.  
  211. delay(0,function()
  212. for i=1,10 do
  213. delay(0,function()
  214. local dzI = 100
  215. while dzI > 10 do
  216. dzI = dzI - 1
  217. local p = Instance.new("Part", Head)
  218. p.Anchored = false
  219. p.CanCollide = false
  220. p.Size = Vector3.new(math.random(1,4),math.random(1,4),math.random(1,4))
  221. p.Material = "Neon"
  222. p.CFrame = Torso.CFrame*CFrame.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  223. local t = Instance.new("BodyPosition", p)
  224. t.P = 20000
  225. t.Position = Torso.Position
  226. game:service("Debris"):AddItem(p, 0.4)
  227. wait()
  228. delay(0,function()
  229. for i=1,10 do
  230. p.Transparency = i/10
  231. p.CFrame = p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-20,20),0,math.random(-20,20))
  232. wait()
  233. end
  234. p:Remove()
  235. end)
  236. end
  237. end)
  238. end
  239. end)
  240.  
  241. delay(0,function()
  242. for q=1,120 do
  243. local xz = Instance.new("Part",Player.Character)
  244. xz.CFrame = Player.Character.Torso.CFrame*CFrame.new(math.random(-450,450),math.random(-450,450),math.random(-450,450))
  245. xz.Anchored = true
  246. xz.Transparency = 1
  247. xz.CanCollide = false
  248. wait(0.04)
  249. local pos2 = xz.Position
  250. local pos = Player.Character.Torso.Position
  251. local radius = math.random(1,1.5)
  252. local numParts = math.random(5,15)
  253. local model = Player.Character.Torso
  254. local lv = CFrame.new(pos,pos2).lookVector
  255. local dist = (pos-pos2).magnitude
  256. local dbp = dist/numParts
  257. local last = pos
  258. for i = 1,numParts do
  259. local p = Instance.new("Part",model)
  260. p.FormFactor = "Symmetric"
  261. p.Size = Vector3.new(1,1,1)
  262. p.CanCollide = false
  263. p.Anchored = true
  264. p.Material = "Neon"
  265. delay(0,function()
  266. p.BrickColor = BrickColor.White()
  267. end)
  268. p.Transparency = 0.5
  269. local x = math.random(-2,2)/2*dbp/4
  270. local y = math.random(-2,2)/2*dbp/4
  271. local p2 = CFrame.new(pos+lv*(i*dbp),pos2+lv)*CFrame.new(x,y,0)
  272. local dist2 = (p2.p-last).magnitude
  273. local mid = (p2.p+last)/2
  274. local m = Instance.new("BlockMesh",p)
  275. m.Scale = Vector3.new(radius,radius,dist2)
  276. p.CFrame = CFrame.new(mid,p2.p)
  277. last = p2.p
  278. game:GetService("Debris"):AddItem(p,0.2)
  279. end
  280. wait()
  281. xz:remove()
  282. end
  283.  
  284. kekd = false
  285. end)
  286. Chat(nil, "YOU MESSED UP WITH THE WRONG PERSON!", "Blue")
  287. --SSF = Create("Fire")({Parent = HRP, Color = Color3.new(1, 1, 1), Heat = 10, SecondaryColor = Color3.new(1, 1, 1), Size = 9})
  288. local SSF = Instance.new("Fire", HRP)
  289. SSF.Color = Color3.new(1,1,1)
  290. SSF.Heat = 10
  291. SSF.SecondaryColor = Color3.new(1,1,1)
  292. SSF.Size = 10
  293. Anims.Scrunch(true)
  294. -- for i = 1, 5 do
  295. -- Shake(25, 0.5, 5)
  296. -- Flash(nil, BrickColor.new("Lime green").Color, 10, 0.25, true)
  297. -- Sound(Head, 2101137, 0.5, 0.8)
  298. -- Sound(Head, 3264793, 0.55, 0.9)
  299. for i = 1, 6 do
  300. Sound(Head, 98333808, 1, 0.85)
  301. Sound(Head, 2248511, 0.25, 0.55)
  302. wait(0.9)
  303. for i = 1, math.random(4, 6) do
  304. local p = Part:Clone()
  305. p.Parent = Torso
  306. p.Anchored = false
  307. p.CFrame = Torso.CFrame
  308. p.CanCollide = false
  309. p.BrickColor = BrickColor.new("White")
  310. --game:service("Debris"):AddItem(p, 0.2)
  311. local w = Instance.new("Weld", p)
  312. w.Part0 = p
  313. w.Part1 = Torso
  314. w.C0 = w.C0 * CFrame.Angles(math.random() * 6.28, math.random() * 6.28, math.random() * 6.28)
  315. local m = Instance.new("CylinderMesh", p)
  316. m.Scale = Vector3.new(math.random() * 3, 320, math.random() * 3)
  317. coroutine.resume(coroutine.create(function()
  318. for i = 1, 25 do
  319. wait(0.071428571428571)
  320. w.C0 = w.C0 * CFrame.Angles(0.05, 0.05, 0.05)
  321. p.Transparency = i / 25
  322. end
  323. pcall(game.Destroy, p)
  324. end
  325. ))
  326. end
  327. end
  328. -- Shake(25, 0.5, 5)
  329. -- Flash(nil, BrickColor.new("Lime green").Color, 10, 1, true)
  330. -- Sound(Head, 2101137, 0.5, 0.8)
  331. -- Sound(Head, 3264793, 0.55, 0.9)
  332. delay(0,function()
  333. for i=1, 6 do
  334. delay(0,function()
  335. local dz = 100
  336. while dz > 10 do
  337. dz = dz - 1
  338. local p = Instance.new("Part", Torso)
  339. p.CanCollide = false
  340. p.Anchored = true
  341. p.BrickColor = BrickColor.White()
  342. p.CFrame = Torso.CFrame
  343. game:service("Debris"):AddItem(p, 0.2)
  344. local h = Instance.new("SpecialMesh", p)
  345. h.MeshType = "FileMesh"
  346. h.MeshId = "rbxassetid://9982590"
  347. h.Scale = Vector3.new(16,16,16)
  348. delay(0,function()
  349. for i=1, 4 do
  350. h.Scale = h.Scale + Vector3.new(0.85,0.85,0.85)
  351. p.Transparency = i/4
  352. game:GetService('RunService').RenderStepped:wait()
  353. end
  354. p:Remove()
  355. end)
  356. wait(0.02)
  357. end
  358. end)
  359. end
  360. end)
  361. local yar = Instance.new("Part", Torso)
  362. yar.Size = Vector3.new(12,1,12)
  363. yar.CFrame = Torso.CFrame
  364. yar.CanCollide = false
  365. yar.Anchored = true
  366. yar.Transparency = 1
  367. --local par = Instance.new("ParticleEmitter", yar)
  368. --par.Size = NumberSequence.new(4)
  369. --par.Color = ColorSequence.new(BrickColor.White().Color)
  370. --par.Transparency = NumberSequence.new(0.34)
  371. --par.Rate = 500
  372. --par.Acceleration = Vector3.new(0,40,0)
  373. --par.Lifetime = NumberRange.new(4,5)
  374. delay(0,function()
  375. for i=1, 6 do
  376. delay(0,function()
  377. local zd = 100
  378. while zd > 10 do
  379. zd = zd - 1
  380. local y = Instance.new("Part", Torso)
  381. y.CFrame = Torso.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(0,math.random(-60,60),0)
  382. y.CanCollide = false
  383. y.Anchored = true
  384. y.BrickColor = BrickColor.White()
  385. game:service("Debris"):AddItem(y, 0.2)
  386. local m = Instance.new("SpecialMesh", y)
  387. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  388. m.Scale = Vector3.new(24,3.5,24)
  389. delay(0,function()
  390. for i=1, 5 do
  391. m.Scale = m.Scale + Vector3.new(8,1,8)
  392. y.Transparency = i/5
  393. wait()
  394. end
  395. y:Remove()
  396. end)
  397. wait()
  398. end
  399. end)
  400. wait()
  401. end
  402. end)
  403. delay(0,function()
  404. for i=1, 6 do
  405. delay(0,function()
  406. local z = 100
  407. while z > 10 do
  408. z = z - 1
  409. local d = Instance.new("Part")
  410. d.Parent = Head
  411. d.CFrame = Torso.CFrame*CFrame.new(math.random(-300,300),0,math.random(-300,300))*CFrame.fromEulerAnglesXYZ(math.random(10,40)/20,math.random(-20,20),0)
  412. d.Material = "Neon"
  413. d.CanCollide = false
  414. d.Anchored = true
  415. d.Size = Vector3.new(math.random(14,16),math.random(4,5),math.random(14,16))
  416. d.BrickColor = BrickColor.White()
  417. game:service("Debris"):AddItem(d, 0.4)
  418. delay(0,function()
  419. for i=1,10 do
  420. d.CFrame = d.CFrame*CFrame.new(0,2,0)
  421. d.Transparency = i/10
  422. wait()
  423. end
  424. d.Parent = nil
  425. end)
  426. wait()
  427. end
  428. end)
  429. wait()
  430. end
  431. end)
  432. coroutine.resume(coroutine.create(function()
  433. for i = 1, 6 do
  434. wait(0.9)
  435. Sound(Head, 2248511, 0.4, 0.6)
  436. Sound(Head, 2691586, 0.35, 0.65)
  437. Sound(Head, 13775494.45, 0.8)
  438. -- Flash(PGui, BrickColor.new("Cyan").Color, 3.5, 0.05, true)
  439. -- Shake(5, 0.1, 20, true)
  440. --Player.Character.Torso.Anchored = true
  441. coroutine.resume(coroutine.create(function()
  442. local p = Part:Clone()
  443. p.Parent = Torso
  444. p.Anchored = false
  445. p.CanCollide = false
  446. p.CFrame = Torso.CFrame
  447. p.BrickColor = BrickColor.new("White")
  448. --game:service("Debris"):AddItem(p, 0.2)
  449. local w = Instance.new("Weld", p)
  450. w.Part0 = p
  451. w.Part1 = Torso
  452. w.C0 = w.C0 * CFrame.Angles(0, math.rad(90), 0)
  453. local m = Instance.new("SpecialMesh", p)
  454. m.MeshId = "rbxassetid://3270017"
  455. m.Scale = Vector3.new(10, 10, 5)
  456. coroutine.resume(coroutine.create(function()
  457. for i = 1, 25 do
  458. wait(0.071428571428571)
  459. w.C0 = w.C0 * CFrame.Angles(-0.05, 0.05 * math.random(), 0.05 * math.random())
  460. m.Scale = m.Scale + Vector3.new(3, 3, 1.5)
  461. p.Transparency = i / 25
  462. end
  463. pcall(game.Destroy, p)
  464. end
  465. ))
  466. end
  467. ))
  468. local p = Part:Clone()
  469. do
  470. p.Parent = Torso
  471. p.Anchored = false
  472. p.CFrame = Torso.CFrame
  473. p.CanCollide = false
  474. -- game:service("Debris"):AddItem(p, 0.2)
  475. p.BrickColor = BrickColor.new("White")
  476. local w = Instance.new("Weld", p)
  477. w.Part0 = p
  478. w.Part1 = Torso
  479. local m = Instance.new("SpecialMesh", p)
  480. m.MeshId = "rbxassetid://3270017"
  481. m.Scale = Vector3.new(10, 10, 5)
  482. coroutine.resume(coroutine.create(function()
  483. for i = 1, 25 do
  484. wait(0.071428571428571)
  485. w.C0 = w.C0 * CFrame.Angles(0.05 * math.random(), -0.05 * math.random(), -0.05 * math.random())
  486. m.Scale = m.Scale + Vector3.new(3, 3, 1.5)
  487. p.Transparency = i / 25
  488. end
  489. pcall(game.Destroy, p)
  490. end
  491. ))
  492. end
  493. end
  494. end
  495. ))
  496. for i = 1, 8 do
  497. wait(0.9)
  498. for i = 1, math.random(4, 6) do
  499. local p = Part:Clone()
  500. p.Parent = Torso
  501. p.Anchored = false
  502. p.CFrame = Torso.CFrame
  503. p.CanCollide = false
  504. -- game:service("Debris"):AddItem(p, 0.2)
  505. p.BrickColor = BrickColor.new("White")
  506. local w = Instance.new("Weld", p)
  507. w.Part0 = p
  508. w.Part1 = Torso
  509. w.C0 = w.C0 * CFrame.Angles(math.random() * 6.28, math.random() * 6.28, math.random() * 6.28)
  510. local m = Instance.new("CylinderMesh", p)
  511. m.Scale = Vector3.new(math.random() * 3, 320, math.random() * 3)
  512. coroutine.resume(coroutine.create(function()
  513. for i = 1, 25 do
  514. wait(0.071428571428571)
  515. w.C0 = w.C0 * CFrame.Angles(0.05, 0.05, 0.05)
  516. p.Transparency = i / 25
  517. end
  518. pcall(game.Destroy, p)
  519. end
  520. ))
  521. end
  522. end
  523. yar:Remove()
  524. delay(0,function()
  525. for i,v in pairs(Character:GetChildren()) do
  526. if v.ClassName == "Hat" then
  527. v:Remove()
  528. else
  529. -- print('Not A Hat')
  530. end
  531. end
  532. end)
  533. wait(0.04)
  534. game:service'InsertService':LoadAsset(215719598):children()[1].Parent=Character
  535. local hat1 = Character.EpicWings
  536. hat1.Handle.Mesh.TextureId = ""
  537. hat1.Handle.Transparency = 0.56
  538. hat1.Handle.BrickColor = BrickColor.White()
  539. game:service'InsertService':LoadAsset(264611665):children()[1].Parent=Character
  540. local hat2 = Character.BlackDominoCrown
  541. hat2.Handle.Mesh.TextureId = ""
  542. hat2.Handle.Transparency = 0
  543. hat2.Handle.BrickColor = BrickColor.White()
  544. game:service'InsertService':LoadAsset(1073690):children()[1].Parent=Character
  545. local hat3 = Character.WhiteTopHat
  546. hat3.Handle.Mesh.TextureId = ""
  547. hat3.Handle.Transparency = 0.34
  548. hat3.Handle.BrickColor = BrickColor.White()
  549. game:service'InsertService':LoadAsset(1365767):children()[1].Parent=Character
  550. local hat4 = Character.ValkyrieHelm
  551. hat4.Handle.Mesh.TextureId = ""
  552. hat4.Handle.Transparency = 0.34
  553. hat4.Handle.BrickColor = BrickColor.White()
  554. Chat(nil, "#SUPREMEBEINGSTAKEOVER2016!", "Red")
  555. -- for _,v in next do
  556. -- if v.Name == "Hair" then
  557. -- v.Transparency = 1
  558. -- end
  559. -- end
  560. coroutine.resume(coroutine.create(function()
  561. for z = 1, 6 do
  562. for i = 1, 0, -0.07 do
  563. wait(0.03030303030303)
  564. -- Hair[z].Transparency = i
  565. -- Hair[z].Mesh.Scale = Hair[z].Mesh.Scale + Vector3.new(0, 0.015, 0)
  566. -- Hair[z].Weld.C0 = Hair[z].Weld.C0 * CFrame.new(0, 0, -0.0025)
  567. end
  568. end
  569. -- for _,v in next do
  570. -- v.Transparency = 0
  571. -- end
  572. end
  573. ))
  574. Flash(PGui, BrickColor.new("Lime green").Color, 10, 0.25, true)
  575. Anims.Scrunch(false)
  576. Anims.Implode(true)
  577. SSF.Heat = 20
  578. SSF.Size = 10
  579. Sound(Head, 98333808, 1, 0.85)
  580. Sound(Head, 2248511, 0.65, 0.65)
  581. Chat(nil, "BEHIND YOUR FATE IS DEATH MORTALS!!")
  582. Anims.Implode(false)
  583. Humanoid.WalkSpeed = 16
  584. Transformed = true
  585. Occupied = false
  586. if active and Occupied and Transformed then
  587. Occupied = true
  588. Anims.Scrunch(true)
  589. Humanoid.WalkSpeed = 0
  590. Sound(Head, 2248511, 0.75, 0.6)
  591. Sound(Head, 2691586, 0.7, 0.4)
  592. Sound(Head, 2785493, 0.55, 0.9)
  593. Sound(Head, 2785493, 0.7, 0.7)
  594. Shake(15, 0.5, 20)
  595. Flash(PGui, Color3.new(1, 1, 1), 7, 0.1, true)
  596. coroutine.resume(coroutine.create(function()
  597. wait(2)
  598. for i = 1, 0, -0.05 do
  599. wait(0.016666666666667)
  600. -- for _,v in next do
  601. -- if v.Name == "Hair" then
  602. -- v.Transparency = i
  603. -- end
  604. -- end
  605. end
  606. -- for _,v in next do
  607. -- if v.Name == "Hair" then
  608. -- v.Transparency = 0
  609. -- end
  610. -- end
  611. end
  612. ))
  613. -- for i = 0, 1, 0.01 do
  614. -- wait(0.016666666666667)
  615. -- for _,v in next do
  616. -- v.Transparency = i
  617. -- end
  618. -- end
  619. Sound(Head, 2800815, 0.85, 1)
  620. Sound(Head, 2800815, 0.55, 0.8)
  621. Sound(Head, 2691586, 0.45, 0.3)
  622. pcall(game.Destroy, SSF)
  623. pcall(game.Destroy, mp)
  624. Hair = {}
  625. Chat(nil, "Your skills have been proved, you failed.", "Blue")
  626. Anims.Scrunch(false)
  627. Humanoid.WalkSpeed = 16
  628. Transformed = false
  629. Occupied = false
  630. end
  631. end
  632. end
  633. -- end
  634. --end
  635.  
  636. tranz = false
  637. occupied = false
  638. switch = ""
  639. local m = Player:GetMouse()
  640. m.KeyDown:connect(function(key)
  641. if not tranz and not occupied then
  642.  
  643. if key:lower() == "k" and switch == "" then
  644. switch = "mlg"
  645. tranz = true
  646. Transform(true)
  647. Humanoid.MaxHealth = Humanoid.MaxHealth + tonumber("25")
  648. wait(1)
  649. Humanoid.Health = Humanoid.Health + tonumber("25")
  650. tranz = false
  651. elseif key:lower() == "k" and switch == "mlg" then
  652. -- Character.trans.Value = true
  653. Transform(false)
  654. Humanoid.Health = Humanoid.Health - tonumber("25")
  655. wait(1)
  656. Humanoid.MaxHealth = Humanoid.MaxHealth - tonumber("25")
  657. tranz = false
  658. switch = ""
  659. end
  660. end
  661. end
  662. )
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