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- Note:
- This list assumes perfect timing when hitting each attack meaty, otherwise the aerials can also get beaten out by every character's 8Y in addition.
- ? - needs testing
- * - needs confirmation
- Optimal followups
- On hit:
- jX - 2X, 8A
- jA - none
- jY - 2X, 8A
- 5Y - j6YY, 2X, 8A
- On block:
- jX - 5Y
- jA - none
- jY - 2Y
- 5Y - j6Y
- On counter:
- jX (pierce) - 2X, 8A
- jA - none
- jY - jA
- 5Y - jA
- Ultra safe (3)
- Can pressure with any option on wakeup
- Charizard
- jY - none
- 5Y - none
- jA - none
- jX - none
- Machamp
- jY - none
- 5Y - none
- jA - none
- jX - none
- Gardevoir
- jY - none
- 5Y - none
- jA - none
- jX - none
- Safe (4)
- Can pressure safely with at least one option that's not jX
- Blaziken
- jY - none
- 5Y - none
- jA - [X+A]/8A
- jX - none
- - Doing jA too early risks getting caught by the end of Blaziken's X+A and doing it too late allows 8A to beat it, so it's best to use a different option.
- Weavile
- jY - 2X
- 5Y - none
- jA - 2X
- jX - 2X
- - Yes Weavile's WAAAH does beat all of Charizard's aerials. Doesn't make a lick of sense but that's how it is. 5Y gets around it.
- Garchomp
- jY - 4A?
- 5Y - 4A?
- jA - none
- jX - none
- - 4A no longer starts frame 1 in patch 1.3 so now it loses to meaty aerials.
- Mewtwo
- jY - 8A?
- 5Y - 8A?
- jA - none
- jX - none
- - 4AA no longer starts frame 1 in patch 1.3 so now it loses to meaty aerials. Charizard can power through Mewtwo's 8A with jA.
- Risky (5)
- Requires a correct call on a 50-50 between normal and grab
- Sceptile
- jY - 6A
- 5Y - 6A
- jA - 4A
- jX - none
- - Unlike the other characters in this group, Sceptile's counters can be beaten by normals if you guess correctly. jY beats Sceptile's 4A and jA beats Leaf Storm.
- Pikachu
- jY - 8A
- 5Y - 8A
- jA - 8A
- jX - none
- Pikachu Libre
- jY - 2A
- 5Y - 2A*
- jA - 2A
- jX - none
- - Charizard's aerials can sometimes trade with 2A but it's unreliable.
- Lucario
- jY - 8A
- 5Y - 8A
- jA - 8A
- jX - none
- Suicune
- jY - X+AY
- 5Y - X+AY
- jA - X+AY
- jX - 8A
- - Aurora Beam is frame 1 air-invincible so it makes jX whiff. Counter attack (DP version) beats all of Charizard's normals.
- Support dependent (1)
- Has a support online so frequently that it's rare to actually get to challenge it if they run a disrupt support
- Braixen
- jY - none
- 5Y - none
- jA - none
- jX - none
- - Braixen can escape with 4X if Charizard's timing isn't flawless.
- Unsafe (3)
- Beats both normal and grab with the same option
- Shadow Mewtwo
- jY - 8A*, 5AB
- 5Y - 8A*, 5AB
- jA - 8A, 5AB
- jX - 5AB
- - Teleport is frame 1 invincible which gets it out of everything on wakeup. If that wasn't enough, its 8A overpowers Charizard's jA, unlike Mewtwo's.
- Gengar
- jY - 8Y, backdash
- 5Y - backdash
- jA - 8Y, backdash
- jX - 8Y, backdash
- - Gengar's backdash is frame 1 invincible and its 8Y is frame 1 air-invincible. Charizard cannot do anything to Gengar on wakeup reliably.
- Chandelure
- jY - 8Y, 8A, backdash
- 5Y - backdash
- jA - 8Y, backdash
- jX - 8Y, backdash
- - Charizard's jA damages Chandelure through its 8A and then backs off just in time for it to debuff itself. It's hilarious to watch vs scrub Chandelures. Unfortunately the good Chandelures know that its 8Y and backdash have the same invincibility as Gengar's, so Charizard also cannot challenge Chandelure on wakeup.
- Summary:
- - 7/16 characters can be oki'd freely on wakeup: Charizard, Machamp, Gardevoir, Blaziken, Garchomp, Mewtwo, Weavile
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