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- <standard>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>1</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>0</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <triggermode>2</triggermode>
- 0 = TRIGGER_SINGLE_HITBOX
- 1 = TRIGGER_AIMNECKCHEST
- 2 = TRIGGER_HIGHDAMAGE
- 3 = TRIGGER_FULL_BODY
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <spawncheck>1</spawncheck>
- <jumpcheck>0</jumpcheck>
- <hitbox>6</hitbox>
- <delay>20</delay>
- <triggertime>200</triggertime>
- <pausetime>250</pausetime>
- <afterburst>0</afterburst>
- <maxinaccuracy>0.0</maxinaccuracy>
- <range>0.7</range>
- <rangedistancemultiplier>1.0</rangedistancemultiplier>
- </triggerbot>
- <rcs>
- <switch>1</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- <glow>
- <switch>1</switch>
- <teamcheck>1</teamcheck>
- <players>1</players>
- <weapons>0</weapons>
- <bloom>0</bloom>
- <tcolor>0xFF000080</tcolor>
- <tvisiblecolor>0xFFFF0080</tvisiblecolor>
- <ctcolor>0x0000FF80</ctcolor>
- <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
- <weaponcolor>0x00FF0080</weaponcolor>
- </glow>
- <radar>
- <switch>0</switch>
- </radar>
- <sonar>
- <switch>0</switch>
- <teamcheck>1</teamcheck>
- <visiblecheck>0</visiblecheck>
- <incrosshairsignal>0</incrosshairsignal>
- <sonarpause>250</sonarpause>
- </sonar>
- <bunnyhop>
- <key>32</key>
- <switch>0</switch>
- </bunnyhop>
- </standard>
- <AWP>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>4</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </AWP>
- <SSG08>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>2</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>0</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>2.5</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>0.0</smooth>
- <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>4</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SSG08>
- <USPS>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>0</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </USPS>
- <Glock18>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>0</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-2</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Glock18>
- <Tec9>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>0</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>3</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Tec9>
- <FiveSeveN>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>0</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>3</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </FiveSeveN>
- <CZ75>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>0</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>3</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </CZ75>
- <P250>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>0</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </P250>
- <DesertEagle>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>0</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>5</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0.0</smoothrandommin>
- <smoothrandommax>0.0</smoothrandommax>
- <zcorrection>1</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.2</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </DesertEagle>
- <P2000>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>0</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>0</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <smooth>2</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>-3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>30</aimtime>
- <pausetime>500</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </P2000>
- <Knife>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Knife>
- <HE>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </HE>
- <DG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </DG>
- <FB>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </FB>
- <SG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </SG>
- <Molotov>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </Molotov>
- <IG>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </IG>
- <C4>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- </C4>
- <Zeus>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>1</key>
- <targetmode>0</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>1</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>4.0</fov>
- <fovdistancemultiplier>0.5</fovdistancemultiplier>
- <smooth>2</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>0</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>0.0</curvefactor>
- <aimerrorfactor>0</aimerrorfactor>
- <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
- <yawrecoilcompensation>0.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>40</aimtime>
- <pausetime>300</pausetime>
- </aimbot>
- </Zeus>
- <bindings>
- <121>panickey</121>
- <122>ak47</122>
- <122>m4a4</122>
- <122>m4a1s</122>
- </bindings>
- <panickey>
- <aimbot>
- <switch>0</switch>
- </aimbot>
- <triggerbot>
- <switch>0</switch>
- </triggerbot>
- <rcs>
- <switch>0</switch>
- </rcs>
- <glow>
- <switch>0</switch>
- </glow>
- <sonar>
- <switch>0</switch>
- </sonar>
- <bunnyhop>
- <switch>0</switch>
- </bunnyhop>
- </panickey>
- <ak47>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>0</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </ak47>
- <m4a4>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>0</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </m4a4>
- <m4a1s>
- <aimbot>
- <switch>1</switch>
- <alwaysactive>0</alwaysactive>
- <key>18</key>
- <targetmode>2</targetmode>
- 0 = BY_DISTANCE
- 1 = BY_HEALTH
- 2 = BY_FOV
- 3 = BY_WEAPONDAMAGE
- <intelligentmode>0</intelligentmode>
- 0 = SINGLE_HITBOX
- 1 = RANDOM_HEADNECKCHEST
- 2 = CLOSEST_HITBOX
- <visiblecheck>0</visiblecheck>
- <teamcheck>1</teamcheck>
- <movecheck>0</movecheck>
- <jumpcheck>1</jumpcheck>
- <spawncheck>1</spawncheck>
- <switchtargets>0</switchtargets>
- <stopafterkill>1</stopafterkill>
- <faceitmode>0</faceitmode>
- <fov>3.0</fov>
- <fovdistancemultiplier>1.0</fovdistancemultiplier>
- <ontargetfov>20.0</ontargetfov>
- <smooth>3.0</smooth>
- <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
- <smoothrandommin>0</smoothrandommin>
- <smoothrandommax>0</smoothrandommax>
- <zcorrection>3</zcorrection>
- <prediction>1.0</prediction>
- <maxinaccuracy>0</maxinaccuracy>
- <curvefactor>3.0</curvefactor>
- <aimerrorfactor>0.0</aimerrorfactor>
- <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
- <yawrecoilcompensation>2.0</yawrecoilcompensation>
- <hitbox>6</hitbox>
- <delay>0</delay>
- <aimtime>0</aimtime>
- <pausetime>0</pausetime>
- </aimbot>
- <rcs>
- <switch>0</switch>
- <startshot>2</startshot>
- <stopshot>7</stopshot>
- <pitchcompensation>0.0</pitchcompensation>
- <yawcompensation>1.0</yawcompensation>
- </rcs>
- </m4a1s>
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