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  1. <standard>
  2. <aimbot>
  3. <switch>1</switch>
  4. <alwaysactive>0</alwaysactive>
  5. <key>1</key>
  6.  
  7. <targetmode>2</targetmode>
  8. 0 = BY_DISTANCE
  9. 1 = BY_HEALTH
  10. 2 = BY_FOV
  11. 3 = BY_WEAPONDAMAGE
  12.  
  13. <intelligentmode>1</intelligentmode>
  14. 0 = SINGLE_HITBOX
  15. 1 = RANDOM_HEADNECKCHEST
  16. 2 = CLOSEST_HITBOX
  17.  
  18. <visiblecheck>0</visiblecheck>
  19. <teamcheck>1</teamcheck>
  20. <movecheck>0</movecheck>
  21. <jumpcheck>1</jumpcheck>
  22. <spawncheck>1</spawncheck>
  23. <switchtargets>0</switchtargets>
  24. <stopafterkill>1</stopafterkill>
  25. <faceitmode>0</faceitmode>
  26. <fov>3.0</fov>
  27. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  28. <ontargetfov>20.0</ontargetfov>
  29. <smooth>3.0</smooth>
  30. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  31. <smoothrandommin>0</smoothrandommin>
  32. <smoothrandommax>0</smoothrandommax>
  33. <zcorrection>3</zcorrection>
  34. <prediction>1.0</prediction>
  35. <maxinaccuracy>0</maxinaccuracy>
  36. <curvefactor>3.0</curvefactor>
  37. <aimerrorfactor>0.0</aimerrorfactor>
  38. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  39. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  40. <hitbox>6</hitbox>
  41. <delay>0</delay>
  42. <aimtime>0</aimtime>
  43. <pausetime>0</pausetime>
  44. </aimbot>
  45.  
  46. <triggerbot>
  47. <switch>0</switch>
  48. <alwaysactive>0</alwaysactive>
  49. <key>18</key>
  50.  
  51. <triggermode>2</triggermode>
  52. 0 = TRIGGER_SINGLE_HITBOX
  53. 1 = TRIGGER_AIMNECKCHEST
  54. 2 = TRIGGER_HIGHDAMAGE
  55. 3 = TRIGGER_FULL_BODY
  56.  
  57. <visiblecheck>1</visiblecheck>
  58. <teamcheck>1</teamcheck>
  59. <spawncheck>1</spawncheck>
  60. <jumpcheck>0</jumpcheck>
  61. <hitbox>6</hitbox>
  62. <delay>20</delay>
  63. <triggertime>200</triggertime>
  64. <pausetime>250</pausetime>
  65. <afterburst>0</afterburst>
  66. <maxinaccuracy>0.0</maxinaccuracy>
  67. <range>0.7</range>
  68. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  69. </triggerbot>
  70.  
  71. <rcs>
  72. <switch>1</switch>
  73. <startshot>2</startshot>
  74. <stopshot>7</stopshot>
  75. <pitchcompensation>0.0</pitchcompensation>
  76. <yawcompensation>1.0</yawcompensation>
  77. </rcs>
  78.  
  79. <glow>
  80. <switch>1</switch>
  81. <teamcheck>1</teamcheck>
  82. <players>1</players>
  83. <weapons>0</weapons>
  84. <bloom>0</bloom>
  85. <tcolor>0xFF000080</tcolor>
  86. <tvisiblecolor>0xFFFF0080</tvisiblecolor>
  87. <ctcolor>0x0000FF80</ctcolor>
  88. <ctvisiblecolor>0x00FFFF80</ctvisiblecolor>
  89. <weaponcolor>0x00FF0080</weaponcolor>
  90. </glow>
  91.  
  92. <radar>
  93. <switch>0</switch>
  94. </radar>
  95.  
  96. <sonar>
  97. <switch>0</switch>
  98. <teamcheck>1</teamcheck>
  99. <visiblecheck>0</visiblecheck>
  100. <incrosshairsignal>0</incrosshairsignal>
  101. <sonarpause>250</sonarpause>
  102. </sonar>
  103.  
  104. <bunnyhop>
  105. <key>32</key>
  106. <switch>0</switch>
  107. </bunnyhop>
  108. </standard>
  109.  
  110. <AWP>
  111. <aimbot>
  112. <switch>1</switch>
  113. <alwaysactive>0</alwaysactive>
  114. <key>1</key>
  115.  
  116. <targetmode>2</targetmode>
  117. 0 = BY_DISTANCE
  118. 1 = BY_HEALTH
  119. 2 = BY_FOV
  120. 3 = BY_WEAPONDAMAGE
  121.  
  122. <intelligentmode>0</intelligentmode>
  123. 0 = SINGLE_HITBOX
  124. 1 = RANDOM_HEADNECKCHEST
  125. 2 = CLOSEST_HITBOX
  126.  
  127. <visiblecheck>1</visiblecheck>
  128. <teamcheck>1</teamcheck>
  129. <movecheck>0</movecheck>
  130. <jumpcheck>0</jumpcheck>
  131. <spawncheck>1</spawncheck>
  132. <switchtargets>0</switchtargets>
  133. <stopafterkill>0</stopafterkill>
  134. <faceitmode>0</faceitmode>
  135. <fov>2.5</fov>
  136. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  137. <ontargetfov>20.0</ontargetfov>
  138. <smooth>0.0</smooth>
  139. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  140. <smoothrandommin>0</smoothrandommin>
  141. <smoothrandommax>0</smoothrandommax>
  142. <zcorrection>0</zcorrection>
  143. <prediction>1.0</prediction>
  144. <maxinaccuracy>0</maxinaccuracy>
  145. <curvefactor>0.0</curvefactor>
  146. <aimerrorfactor>0.0</aimerrorfactor>
  147. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  148. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  149. <hitbox>4</hitbox>
  150. <delay>0</delay>
  151. <aimtime>0</aimtime>
  152. <pausetime>0</pausetime>
  153. </aimbot>
  154. <rcs>
  155. <switch>0</switch>
  156. </rcs>
  157. </AWP>
  158.  
  159. <SSG08>
  160. <aimbot>
  161. <switch>1</switch>
  162. <alwaysactive>0</alwaysactive>
  163. <key>18</key>
  164.  
  165. <targetmode>2</targetmode>
  166. 0 = BY_DISTANCE
  167. 1 = BY_HEALTH
  168. 2 = BY_FOV
  169. 3 = BY_WEAPONDAMAGE
  170.  
  171. <intelligentmode>2</intelligentmode>
  172. 0 = SINGLE_HITBOX
  173. 1 = RANDOM_HEADNECKCHEST
  174. 2 = CLOSEST_HITBOX
  175.  
  176. <visiblecheck>1</visiblecheck>
  177. <teamcheck>1</teamcheck>
  178. <movecheck>0</movecheck>
  179. <jumpcheck>0</jumpcheck>
  180. <spawncheck>1</spawncheck>
  181. <switchtargets>0</switchtargets>
  182. <stopafterkill>0</stopafterkill>
  183. <faceitmode>0</faceitmode>
  184. <fov>2.5</fov>
  185. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  186. <ontargetfov>20.0</ontargetfov>
  187. <smooth>0.0</smooth>
  188. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  189. <smoothrandommin>0</smoothrandommin>
  190. <smoothrandommax>0</smoothrandommax>
  191. <zcorrection>0</zcorrection>
  192. <prediction>1.0</prediction>
  193. <maxinaccuracy>0</maxinaccuracy>
  194. <curvefactor>0.0</curvefactor>
  195. <aimerrorfactor>0.0</aimerrorfactor>
  196. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  197. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  198. <hitbox>4</hitbox>
  199. <delay>0</delay>
  200. <aimtime>0</aimtime>
  201. <pausetime>0</pausetime>
  202. </aimbot>
  203. <rcs>
  204. <switch>0</switch>
  205. </rcs>
  206. </SSG08>
  207.  
  208. <USPS>
  209. <aimbot>
  210. <switch>1</switch>
  211. <alwaysactive>0</alwaysactive>
  212. <key>18</key>
  213.  
  214. <targetmode>2</targetmode>
  215. 0 = BY_DISTANCE
  216. 1 = BY_HEALTH
  217. 2 = BY_FOV
  218. 3 = BY_WEAPONDAMAGE
  219.  
  220. <intelligentmode>0</intelligentmode>
  221. 0 = SINGLE_HITBOX
  222. 1 = RANDOM_HEADNECKCHEST
  223. 2 = CLOSEST_HITBOX
  224.  
  225. <visiblecheck>0</visiblecheck>
  226. <teamcheck>1</teamcheck>
  227. <movecheck>0</movecheck>
  228. <jumpcheck>1</jumpcheck>
  229. <spawncheck>1</spawncheck>
  230. <switchtargets>0</switchtargets>
  231. <stopafterkill>0</stopafterkill>
  232. <faceitmode>0</faceitmode>
  233. <fov>3.0</fov>
  234. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  235. <smooth>2</smooth>
  236. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  237. <smoothrandommin>0</smoothrandommin>
  238. <smoothrandommax>0</smoothrandommax>
  239. <zcorrection>-3</zcorrection>
  240. <prediction>1.0</prediction>
  241. <maxinaccuracy>0</maxinaccuracy>
  242. <curvefactor>0.0</curvefactor>
  243. <aimerrorfactor>0</aimerrorfactor>
  244. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  245. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  246. <hitbox>6</hitbox>
  247. <delay>0</delay>
  248. <aimtime>30</aimtime>
  249. <pausetime>500</pausetime>
  250. </aimbot>
  251.  
  252.  
  253. <rcs>
  254. <switch>0</switch>
  255. </rcs>
  256.  
  257. </USPS>
  258.  
  259. <Glock18>
  260. <aimbot>
  261. <switch>1</switch>
  262. <alwaysactive>0</alwaysactive>
  263. <key>18</key>
  264.  
  265. <targetmode>2</targetmode>
  266. 0 = BY_DISTANCE
  267. 1 = BY_HEALTH
  268. 2 = BY_FOV
  269. 3 = BY_WEAPONDAMAGE
  270.  
  271. <intelligentmode>0</intelligentmode>
  272. 0 = SINGLE_HITBOX
  273. 1 = RANDOM_HEADNECKCHEST
  274. 2 = CLOSEST_HITBOX
  275.  
  276. <visiblecheck>0</visiblecheck>
  277. <teamcheck>1</teamcheck>
  278. <movecheck>0</movecheck>
  279. <jumpcheck>1</jumpcheck>
  280. <spawncheck>1</spawncheck>
  281. <switchtargets>0</switchtargets>
  282. <stopafterkill>0</stopafterkill>
  283. <faceitmode>0</faceitmode>
  284. <fov>3.0</fov>
  285. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  286. <smooth>2</smooth>
  287. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  288. <smoothrandommin>0</smoothrandommin>
  289. <smoothrandommax>0</smoothrandommax>
  290. <zcorrection>-2</zcorrection>
  291. <prediction>1.0</prediction>
  292. <maxinaccuracy>0</maxinaccuracy>
  293. <curvefactor>0.0</curvefactor>
  294. <aimerrorfactor>0</aimerrorfactor>
  295. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  296. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  297. <hitbox>6</hitbox>
  298. <delay>0</delay>
  299. <aimtime>30</aimtime>
  300. <pausetime>500</pausetime>
  301. </aimbot>
  302.  
  303.  
  304.  
  305. <rcs>
  306. <switch>0</switch>
  307. </rcs>
  308. </Glock18>
  309.  
  310. <Tec9>
  311. <aimbot>
  312. <switch>1</switch>
  313. <alwaysactive>0</alwaysactive>
  314. <key>18</key>
  315.  
  316. <targetmode>2</targetmode>
  317. 0 = BY_DISTANCE
  318. 1 = BY_HEALTH
  319. 2 = BY_FOV
  320. 3 = BY_WEAPONDAMAGE
  321.  
  322. <intelligentmode>0</intelligentmode>
  323. 0 = SINGLE_HITBOX
  324. 1 = RANDOM_HEADNECKCHEST
  325. 2 = CLOSEST_HITBOX
  326.  
  327. <visiblecheck>0</visiblecheck>
  328. <teamcheck>1</teamcheck>
  329. <movecheck>0</movecheck>
  330. <jumpcheck>1</jumpcheck>
  331. <spawncheck>1</spawncheck>
  332. <switchtargets>0</switchtargets>
  333. <stopafterkill>0</stopafterkill>
  334. <faceitmode>0</faceitmode>
  335. <fov>3.0</fov>
  336. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  337. <smooth>3</smooth>
  338. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  339. <smoothrandommin>0</smoothrandommin>
  340. <smoothrandommax>0</smoothrandommax>
  341. <zcorrection>1</zcorrection>
  342. <prediction>1.0</prediction>
  343. <maxinaccuracy>0</maxinaccuracy>
  344. <curvefactor>0.0</curvefactor>
  345. <aimerrorfactor>0</aimerrorfactor>
  346. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  347. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  348. <hitbox>6</hitbox>
  349. <delay>0</delay>
  350. <aimtime>30</aimtime>
  351. <pausetime>500</pausetime>
  352. </aimbot>
  353.  
  354.  
  355. <rcs>
  356. <switch>0</switch>
  357. </rcs>
  358. </Tec9>
  359.  
  360. <FiveSeveN>
  361. <aimbot>
  362. <switch>1</switch>
  363. <alwaysactive>0</alwaysactive>
  364. <key>18</key>
  365.  
  366. <targetmode>2</targetmode>
  367. 0 = BY_DISTANCE
  368. 1 = BY_HEALTH
  369. 2 = BY_FOV
  370. 3 = BY_WEAPONDAMAGE
  371.  
  372. <intelligentmode>0</intelligentmode>
  373. 0 = SINGLE_HITBOX
  374. 1 = RANDOM_HEADNECKCHEST
  375. 2 = CLOSEST_HITBOX
  376.  
  377. <visiblecheck>0</visiblecheck>
  378. <teamcheck>1</teamcheck>
  379. <movecheck>0</movecheck>
  380. <jumpcheck>1</jumpcheck>
  381. <spawncheck>1</spawncheck>
  382. <switchtargets>0</switchtargets>
  383. <stopafterkill>0</stopafterkill>
  384. <faceitmode>0</faceitmode>
  385. <fov>3.0</fov>
  386. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  387. <smooth>3</smooth>
  388. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  389. <smoothrandommin>0</smoothrandommin>
  390. <smoothrandommax>0</smoothrandommax>
  391. <zcorrection>1</zcorrection>
  392. <prediction>1.0</prediction>
  393. <maxinaccuracy>0</maxinaccuracy>
  394. <curvefactor>0.0</curvefactor>
  395. <aimerrorfactor>0</aimerrorfactor>
  396. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  397. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  398. <hitbox>6</hitbox>
  399. <delay>0</delay>
  400. <aimtime>30</aimtime>
  401. <pausetime>500</pausetime>
  402. </aimbot>
  403.  
  404.  
  405.  
  406. <rcs>
  407. <switch>0</switch>
  408. </rcs>
  409. </FiveSeveN>
  410.  
  411. <CZ75>
  412. <aimbot>
  413. <switch>1</switch>
  414. <alwaysactive>0</alwaysactive>
  415. <key>18</key>
  416.  
  417. <targetmode>2</targetmode>
  418. 0 = BY_DISTANCE
  419. 1 = BY_HEALTH
  420. 2 = BY_FOV
  421. 3 = BY_WEAPONDAMAGE
  422.  
  423. <intelligentmode>0</intelligentmode>
  424. 0 = SINGLE_HITBOX
  425. 1 = RANDOM_HEADNECKCHEST
  426. 2 = CLOSEST_HITBOX
  427.  
  428. <visiblecheck>0</visiblecheck>
  429. <teamcheck>1</teamcheck>
  430. <movecheck>0</movecheck>
  431. <jumpcheck>1</jumpcheck>
  432. <spawncheck>1</spawncheck>
  433. <switchtargets>0</switchtargets>
  434. <stopafterkill>0</stopafterkill>
  435. <faceitmode>0</faceitmode>
  436. <fov>3.0</fov>
  437. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  438. <smooth>3</smooth>
  439. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  440. <smoothrandommin>0</smoothrandommin>
  441. <smoothrandommax>0</smoothrandommax>
  442. <zcorrection>1</zcorrection>
  443. <prediction>1.0</prediction>
  444. <maxinaccuracy>0</maxinaccuracy>
  445. <curvefactor>0.0</curvefactor>
  446. <aimerrorfactor>0</aimerrorfactor>
  447. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  448. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  449. <hitbox>6</hitbox>
  450. <delay>0</delay>
  451. <aimtime>30</aimtime>
  452. <pausetime>500</pausetime>
  453. </aimbot>
  454.  
  455.  
  456. <rcs>
  457. <switch>0</switch>
  458. </rcs>
  459. </CZ75>
  460.  
  461. <P250>
  462. <aimbot>
  463. <switch>1</switch>
  464. <alwaysactive>0</alwaysactive>
  465. <key>18</key>
  466.  
  467. <targetmode>2</targetmode>
  468. 0 = BY_DISTANCE
  469. 1 = BY_HEALTH
  470. 2 = BY_FOV
  471. 3 = BY_WEAPONDAMAGE
  472.  
  473. <intelligentmode>0</intelligentmode>
  474. 0 = SINGLE_HITBOX
  475. 1 = RANDOM_HEADNECKCHEST
  476. 2 = CLOSEST_HITBOX
  477.  
  478. <visiblecheck>0</visiblecheck>
  479. <teamcheck>1</teamcheck>
  480. <movecheck>0</movecheck>
  481. <jumpcheck>1</jumpcheck>
  482. <spawncheck>1</spawncheck>
  483. <switchtargets>0</switchtargets>
  484. <stopafterkill>0</stopafterkill>
  485. <faceitmode>0</faceitmode>
  486. <fov>3.0</fov>
  487. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  488. <smooth>2</smooth>
  489. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  490. <smoothrandommin>0</smoothrandommin>
  491. <smoothrandommax>0</smoothrandommax>
  492. <zcorrection>1</zcorrection>
  493. <prediction>1.0</prediction>
  494. <maxinaccuracy>0</maxinaccuracy>
  495. <curvefactor>0.0</curvefactor>
  496. <aimerrorfactor>0</aimerrorfactor>
  497. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  498. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  499. <hitbox>6</hitbox>
  500. <delay>0</delay>
  501. <aimtime>30</aimtime>
  502. <pausetime>500</pausetime>
  503. </aimbot>
  504.  
  505.  
  506.  
  507. <rcs>
  508. <switch>0</switch>
  509. </rcs>
  510. </P250>
  511.  
  512. <DesertEagle>
  513. <aimbot>
  514. <switch>1</switch>
  515. <alwaysactive>0</alwaysactive>
  516. <key>18</key>
  517.  
  518. <targetmode>2</targetmode>
  519. 0 = BY_DISTANCE
  520. 1 = BY_HEALTH
  521. 2 = BY_FOV
  522. 3 = BY_WEAPONDAMAGE
  523.  
  524. <intelligentmode>0</intelligentmode>
  525. 0 = SINGLE_HITBOX
  526. 1 = RANDOM_HEADNECKCHEST
  527. 2 = CLOSEST_HITBOX
  528.  
  529. <visiblecheck>0</visiblecheck>
  530. <teamcheck>1</teamcheck>
  531. <movecheck>0</movecheck>
  532. <jumpcheck>1</jumpcheck>
  533. <spawncheck>1</spawncheck>
  534. <switchtargets>1</switchtargets>
  535. <stopafterkill>0</stopafterkill>
  536. <faceitmode>0</faceitmode>
  537. <fov>3.0</fov>
  538. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  539. <smooth>5</smooth>
  540. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  541. <smoothrandommin>0.0</smoothrandommin>
  542. <smoothrandommax>0.0</smoothrandommax>
  543. <zcorrection>1</zcorrection>
  544. <prediction>1.0</prediction>
  545. <maxinaccuracy>0</maxinaccuracy>
  546. <curvefactor>3.0</curvefactor>
  547. <aimerrorfactor>0.0</aimerrorfactor>
  548. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  549. <yawrecoilcompensation>0.2</yawrecoilcompensation>
  550. <hitbox>6</hitbox>
  551. <delay>0</delay>
  552. <aimtime>0</aimtime>
  553. <pausetime>0</pausetime>
  554. </aimbot>
  555.  
  556.  
  557. <rcs>
  558. <switch>0</switch>
  559. </rcs>
  560. </DesertEagle>
  561. <P2000>
  562. <aimbot>
  563. <switch>1</switch>
  564. <alwaysactive>0</alwaysactive>
  565. <key>18</key>
  566.  
  567. <targetmode>2</targetmode>
  568. 0 = BY_DISTANCE
  569. 1 = BY_HEALTH
  570. 2 = BY_FOV
  571. 3 = BY_WEAPONDAMAGE
  572.  
  573. <intelligentmode>0</intelligentmode>
  574. 0 = SINGLE_HITBOX
  575. 1 = RANDOM_HEADNECKCHEST
  576. 2 = CLOSEST_HITBOX
  577.  
  578. <visiblecheck>0</visiblecheck>
  579. <teamcheck>1</teamcheck>
  580. <movecheck>0</movecheck>
  581. <jumpcheck>1</jumpcheck>
  582. <spawncheck>1</spawncheck>
  583. <switchtargets>0</switchtargets>
  584. <stopafterkill>0</stopafterkill>
  585. <faceitmode>0</faceitmode>
  586. <fov>3.0</fov>
  587. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  588. <smooth>2</smooth>
  589. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  590. <smoothrandommin>0</smoothrandommin>
  591. <smoothrandommax>0</smoothrandommax>
  592. <zcorrection>-3</zcorrection>
  593. <prediction>1.0</prediction>
  594. <maxinaccuracy>0</maxinaccuracy>
  595. <curvefactor>0.0</curvefactor>
  596. <aimerrorfactor>0</aimerrorfactor>
  597. <pitchrecoilcompensation>1.0</pitchrecoilcompensation>
  598. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  599. <hitbox>6</hitbox>
  600. <delay>0</delay>
  601. <aimtime>30</aimtime>
  602. <pausetime>500</pausetime>
  603. </aimbot>
  604.  
  605.  
  606.  
  607. <rcs>
  608. <switch>0</switch>
  609. </rcs>
  610. </P2000>
  611. <Knife>
  612.  
  613. <aimbot>
  614. <switch>0</switch>
  615. </aimbot>
  616.  
  617. <triggerbot>
  618. <switch>0</switch>
  619. </triggerbot>
  620.  
  621. <rcs>
  622. <switch>0</switch>
  623. </rcs>
  624.  
  625. </Knife>
  626.  
  627. <HE>
  628. <aimbot>
  629. <switch>0</switch>
  630. </aimbot>
  631.  
  632. <triggerbot>
  633. <switch>0</switch>
  634. </triggerbot>
  635.  
  636. <rcs>
  637. <switch>0</switch>
  638. </rcs>
  639.  
  640. </HE>
  641.  
  642. <DG>
  643. <aimbot>
  644. <switch>0</switch>
  645. </aimbot>
  646.  
  647. <triggerbot>
  648. <switch>0</switch>
  649. </triggerbot>
  650.  
  651. <rcs>
  652. <switch>0</switch>
  653. </rcs>
  654.  
  655. </DG>
  656.  
  657. <FB>
  658. <aimbot>
  659. <switch>0</switch>
  660. </aimbot>
  661.  
  662. <triggerbot>
  663. <switch>0</switch>
  664. </triggerbot>
  665.  
  666. <rcs>
  667. <switch>0</switch>
  668. </rcs>
  669.  
  670. </FB>
  671.  
  672. <SG>
  673. <aimbot>
  674. <switch>0</switch>
  675. </aimbot>
  676.  
  677. <triggerbot>
  678. <switch>0</switch>
  679. </triggerbot>
  680.  
  681. <rcs>
  682. <switch>0</switch>
  683. </rcs>
  684.  
  685. </SG>
  686.  
  687. <Molotov>
  688. <aimbot>
  689. <switch>0</switch>
  690. </aimbot>
  691.  
  692. <triggerbot>
  693. <switch>0</switch>
  694. </triggerbot>
  695.  
  696. <rcs>
  697. <switch>0</switch>
  698. </rcs>
  699.  
  700. </Molotov>
  701.  
  702. <IG>
  703. <aimbot>
  704. <switch>0</switch>
  705. </aimbot>
  706.  
  707. <triggerbot>
  708. <switch>0</switch>
  709. </triggerbot>
  710.  
  711. <rcs>
  712. <switch>0</switch>
  713. </rcs>
  714.  
  715. </IG>
  716.  
  717. <C4>
  718. <aimbot>
  719. <switch>0</switch>
  720. </aimbot>
  721.  
  722. <triggerbot>
  723. <switch>0</switch>
  724. </triggerbot>
  725.  
  726. <rcs>
  727. <switch>0</switch>
  728. </rcs>
  729.  
  730. </C4>
  731.  
  732. <Zeus>
  733. <aimbot>
  734. <switch>1</switch>
  735. <alwaysactive>0</alwaysactive>
  736. <key>1</key>
  737.  
  738. <targetmode>0</targetmode>
  739. 0 = BY_DISTANCE
  740. 1 = BY_HEALTH
  741. 2 = BY_FOV
  742. 3 = BY_WEAPONDAMAGE
  743.  
  744. <intelligentmode>0</intelligentmode>
  745. 0 = SINGLE_HITBOX
  746. 1 = RANDOM_HEADNECKCHEST
  747. 2 = CLOSEST_HITBOX
  748.  
  749. <visiblecheck>1</visiblecheck>
  750. <teamcheck>1</teamcheck>
  751. <movecheck>0</movecheck>
  752. <jumpcheck>1</jumpcheck>
  753. <spawncheck>1</spawncheck>
  754. <switchtargets>1</switchtargets>
  755. <stopafterkill>1</stopafterkill>
  756. <faceitmode>0</faceitmode>
  757. <fov>4.0</fov>
  758. <fovdistancemultiplier>0.5</fovdistancemultiplier>
  759. <smooth>2</smooth>
  760. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  761. <smoothrandommin>0</smoothrandommin>
  762. <smoothrandommax>0</smoothrandommax>
  763. <zcorrection>0</zcorrection>
  764. <prediction>1.0</prediction>
  765. <maxinaccuracy>0</maxinaccuracy>
  766. <curvefactor>0.0</curvefactor>
  767. <aimerrorfactor>0</aimerrorfactor>
  768. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  769. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  770. <hitbox>6</hitbox>
  771. <delay>0</delay>
  772. <aimtime>40</aimtime>
  773. <pausetime>300</pausetime>
  774. </aimbot>
  775.  
  776. </Zeus>
  777.  
  778.  
  779. <bindings>
  780. <121>panickey</121>
  781. <122>ak47</122>
  782. <122>m4a4</122>
  783. <122>m4a1s</122>
  784.  
  785. </bindings>
  786.  
  787. <panickey>
  788. <aimbot>
  789. <switch>0</switch>
  790. </aimbot>
  791.  
  792. <triggerbot>
  793. <switch>0</switch>
  794. </triggerbot>
  795.  
  796. <rcs>
  797. <switch>0</switch>
  798. </rcs>
  799.  
  800. <glow>
  801. <switch>0</switch>
  802. </glow>
  803.  
  804. <sonar>
  805. <switch>0</switch>
  806. </sonar>
  807.  
  808. <bunnyhop>
  809. <switch>0</switch>
  810. </bunnyhop>
  811. </panickey>
  812.  
  813. <ak47>
  814. <aimbot>
  815. <switch>1</switch>
  816. <alwaysactive>0</alwaysactive>
  817. <key>18</key>
  818.  
  819. <targetmode>2</targetmode>
  820. 0 = BY_DISTANCE
  821. 1 = BY_HEALTH
  822. 2 = BY_FOV
  823. 3 = BY_WEAPONDAMAGE
  824.  
  825. <intelligentmode>0</intelligentmode>
  826. 0 = SINGLE_HITBOX
  827. 1 = RANDOM_HEADNECKCHEST
  828. 2 = CLOSEST_HITBOX
  829.  
  830. <visiblecheck>0</visiblecheck>
  831. <teamcheck>1</teamcheck>
  832. <movecheck>0</movecheck>
  833. <jumpcheck>1</jumpcheck>
  834. <spawncheck>1</spawncheck>
  835. <switchtargets>0</switchtargets>
  836. <stopafterkill>1</stopafterkill>
  837. <faceitmode>0</faceitmode>
  838. <fov>3.0</fov>
  839. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  840. <ontargetfov>20.0</ontargetfov>
  841. <smooth>3.0</smooth>
  842. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  843. <smoothrandommin>0</smoothrandommin>
  844. <smoothrandommax>0</smoothrandommax>
  845. <zcorrection>3</zcorrection>
  846. <prediction>1.0</prediction>
  847. <maxinaccuracy>0</maxinaccuracy>
  848. <curvefactor>3.0</curvefactor>
  849. <aimerrorfactor>0.0</aimerrorfactor>
  850. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  851. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  852. <hitbox>6</hitbox>
  853. <delay>0</delay>
  854. <aimtime>0</aimtime>
  855. <pausetime>0</pausetime>
  856. </aimbot>
  857.  
  858. <rcs>
  859. <switch>0</switch>
  860. <startshot>2</startshot>
  861. <stopshot>7</stopshot>
  862. <pitchcompensation>0.0</pitchcompensation>
  863. <yawcompensation>1.0</yawcompensation>
  864. </rcs>
  865. </ak47>
  866.  
  867. <m4a4>
  868. <aimbot>
  869. <switch>1</switch>
  870. <alwaysactive>0</alwaysactive>
  871. <key>18</key>
  872.  
  873. <targetmode>2</targetmode>
  874. 0 = BY_DISTANCE
  875. 1 = BY_HEALTH
  876. 2 = BY_FOV
  877. 3 = BY_WEAPONDAMAGE
  878.  
  879. <intelligentmode>0</intelligentmode>
  880. 0 = SINGLE_HITBOX
  881. 1 = RANDOM_HEADNECKCHEST
  882. 2 = CLOSEST_HITBOX
  883.  
  884. <visiblecheck>0</visiblecheck>
  885. <teamcheck>1</teamcheck>
  886. <movecheck>0</movecheck>
  887. <jumpcheck>1</jumpcheck>
  888. <spawncheck>1</spawncheck>
  889. <switchtargets>0</switchtargets>
  890. <stopafterkill>1</stopafterkill>
  891. <faceitmode>0</faceitmode>
  892. <fov>3.0</fov>
  893. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  894. <ontargetfov>20.0</ontargetfov>
  895. <smooth>3.0</smooth>
  896. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  897. <smoothrandommin>0</smoothrandommin>
  898. <smoothrandommax>0</smoothrandommax>
  899. <zcorrection>3</zcorrection>
  900. <prediction>1.0</prediction>
  901. <maxinaccuracy>0</maxinaccuracy>
  902. <curvefactor>3.0</curvefactor>
  903. <aimerrorfactor>0.0</aimerrorfactor>
  904. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  905. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  906. <hitbox>6</hitbox>
  907. <delay>0</delay>
  908. <aimtime>0</aimtime>
  909. <pausetime>0</pausetime>
  910. </aimbot>
  911.  
  912. <rcs>
  913. <switch>0</switch>
  914. <startshot>2</startshot>
  915. <stopshot>7</stopshot>
  916. <pitchcompensation>0.0</pitchcompensation>
  917. <yawcompensation>1.0</yawcompensation>
  918. </rcs>
  919. </m4a4>
  920.  
  921. <m4a1s>
  922. <aimbot>
  923. <switch>1</switch>
  924. <alwaysactive>0</alwaysactive>
  925. <key>18</key>
  926.  
  927. <targetmode>2</targetmode>
  928. 0 = BY_DISTANCE
  929. 1 = BY_HEALTH
  930. 2 = BY_FOV
  931. 3 = BY_WEAPONDAMAGE
  932.  
  933. <intelligentmode>0</intelligentmode>
  934. 0 = SINGLE_HITBOX
  935. 1 = RANDOM_HEADNECKCHEST
  936. 2 = CLOSEST_HITBOX
  937.  
  938. <visiblecheck>0</visiblecheck>
  939. <teamcheck>1</teamcheck>
  940. <movecheck>0</movecheck>
  941. <jumpcheck>1</jumpcheck>
  942. <spawncheck>1</spawncheck>
  943. <switchtargets>0</switchtargets>
  944. <stopafterkill>1</stopafterkill>
  945. <faceitmode>0</faceitmode>
  946. <fov>3.0</fov>
  947. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  948. <ontargetfov>20.0</ontargetfov>
  949. <smooth>3.0</smooth>
  950. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  951. <smoothrandommin>0</smoothrandommin>
  952. <smoothrandommax>0</smoothrandommax>
  953. <zcorrection>3</zcorrection>
  954. <prediction>1.0</prediction>
  955. <maxinaccuracy>0</maxinaccuracy>
  956. <curvefactor>3.0</curvefactor>
  957. <aimerrorfactor>0.0</aimerrorfactor>
  958. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  959. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  960. <hitbox>6</hitbox>
  961. <delay>0</delay>
  962. <aimtime>0</aimtime>
  963. <pausetime>0</pausetime>
  964. </aimbot>
  965.  
  966. <rcs>
  967. <switch>0</switch>
  968. <startshot>2</startshot>
  969. <stopshot>7</stopshot>
  970. <pitchcompensation>0.0</pitchcompensation>
  971. <yawcompensation>1.0</yawcompensation>
  972. </rcs>
  973. </m4a1s>
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