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Modified HawkenSystemSettings.ini

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Apr 4th, 2013
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  1. [SystemSettings]
  2. DynamicLightEnvUpdateScale=5.000000
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=True
  6. DecalCullDistanceScale=0.100000
  7. DynamicLights=True
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=True
  11. SHSecondaryLighting=True
  12. DirectionalLightmaps=True
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=1
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. NVParticleDownsampling=True
  25. NVParticleDownsamplingThreshold=100.000000
  26. NVParticleBlur=False
  27. NVParticleBlurMaxRadiusScale=8.000000
  28. NVOpacityShadows=False
  29. NVOpaqueOpacityShadows=False
  30. NVOpacityShadowResolution=128
  31. NvMeshComplexityThreshold=50
  32. SpeedTreeLeaves=True
  33. SpeedTreeFronds=True
  34. OnlyStreamInTextures=True
  35. LensFlares=False
  36. FogVolumes=False
  37. FloatingPointRenderTargets=False
  38. OneFrameThreadLag=True
  39. UseVsync=False
  40. UpscaleScreenPercentage=True
  41. Fullscreen=True
  42. AllowOpenGL=False
  43. AllowRadialBlur=False
  44. AllowSubsurfaceScattering=True
  45. AllowImageReflections=False
  46. AllowImageReflectionShadowing=True
  47. bAllowSeparateTranslucency=False
  48. bAllowPostprocessMLAA=False
  49. bAllowHighQualityMaterials=False
  50. MaxFilterBlurSampleCount=16
  51. SkeletalMeshLODBias=4
  52. ParticleLODBias=4
  53. DetailMode=0
  54. MaxDrawDistanceScale=0.800000
  55. ShadowFilterQualityBias=-1
  56. MaxAnisotropy=0
  57. MaxMultiSamples=1
  58. bAllowD3D9MSAA=False
  59. bAllowTemporalAA=False
  60. TemporalAA_MinDepth=500.000000
  61. TemporalAA_StartDepthVelocityScale=100.000000
  62. MinShadowResolution=64
  63. MinPreShadowResolution=8
  64. MaxShadowResolution=128
  65. MobileShadowTextureResolution=1120
  66. MaxWholeSceneDominantShadowResolution=256
  67. ShadowFadeResolution=128
  68. PreShadowFadeResolution=8
  69. ShadowFadeExponent=0.250000
  70. ResX=1920
  71. ResY=1080
  72. ScreenPercentage=100.000000
  73. SceneCaptureStreamingMultiplier=1.000000
  74. ShadowTexelsPerPixel=0.100000
  75. PreShadowResolutionFactor=0.100000
  76. bEnableBranchingPCFShadows=False
  77. bAllowHardwareShadowFiltering=False
  78. TessellationAdaptivePixelsPerTriangle=32.000000
  79. bEnableForegroundShadowsOnWorld=False
  80. bEnableForegroundSelfShadowing=False
  81. bAllowWholeSceneDominantShadows=False
  82. bUseConservativeShadowBounds=True
  83. ShadowFilterRadius=2.000000
  84. ShadowDepthBias=0.005000
  85. PerObjectShadowTransition=60.000000
  86. PerSceneShadowTransition=600.000000
  87. CSMSplitPenumbraScale=0.500000
  88. CSMSplitSoftTransitionDistanceScale=4.000000
  89. CSMSplitDepthBiasScale=0.500000
  90. CSMMinimumFOV=40.000000
  91. CSMFOVRoundFactor=4.000000
  92. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  93. UnbuiltNumWholeSceneDynamicShadowCascades=3
  94. WholeSceneShadowUnbuiltInteractionThreshold=25
  95. bAllowFracturedDamage=False
  96. NumFracturedPartsScale=1.000000
  97. FractureDirectSpawnChanceScale=1.000000
  98. FractureRadialSpawnChanceScale=1.000000
  99. FractureCullDistanceScale=0.250000
  100. bForceCPUAccessToGPUSkinVerts=false
  101. bDisableSkeletalInstanceWeights=false
  102. HighPrecisionGBuffers=False
  103. AllowSecondaryDisplays=False
  104. SecondaryDisplayMaximumWidth=1280
  105. SecondaryDisplayMaximumHeight=720
  106. MobileFeatureLevel=0
  107. MobileFog=True
  108. MobileHeightFog=False
  109. MobileSpecular=True
  110. MobileBumpOffset=True
  111. MobileNormalMapping=True
  112. MobileEnvMapping=True
  113. MobileRimLighting=True
  114. MobileColorBlending=True
  115. MobileColorGrading=False
  116. MobileVertexMovement=True
  117. MobileOcclusionQueries=False
  118. MobileGlobalGammaCorrection=False
  119. MobileAllowGammaCorrectionWorldOverride=False
  120. MobileLODBias=-0.500000
  121. MobileBoneCount=75
  122. MobileBoneWeightCount=2
  123. MobileUsePreprocessedShaders=True
  124. MobileFlashRedForUncachedShaders=False
  125. MobileWarmUpPreprocessedShaders=True
  126. MobileCachePreprocessedShaders=False
  127. MobileProfilePreprocessedShaders=False
  128. MobileUseCPreprocessorOnShaders=True
  129. MobileLoadCPreprocessedShaders=True
  130. MobileSharePixelShaders=True
  131. MobileShareVertexShaders=True
  132. MobileShareShaderPrograms=True
  133. MobileEnableMSAA=False
  134. MobileContentScaleFactor=1.000000
  135. MobileVertexScratchBufferSize=150
  136. MobileIndexScratchBufferSize=10
  137. MobileLightShaftScale=2.000000
  138. MobileLightShaftFirstPass=0.500000
  139. MobileLightShaftSecondPass=1.000000
  140. MobileModShadows=True
  141. MobileTiltShift=False
  142. MobileMaxMemory=300
  143. MobilePostProcessBlurAmount=32.0
  144. MobileTiltShiftPosition=0.500000
  145. MobileTiltShiftFocusWidth=0.300000
  146. MobileTiltShiftTransitionWidth=0.500000
  147. MobileMaxShadowRange=500.000000
  148. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  149. MobileClearDepthBetweenDPG=False
  150. MobileSceneDepthResolveForShadows=TRUE
  151. ApexLODResourceBudget=1000000020040877300000.000000
  152. ApexDestructionMaxChunkIslandCount=2500
  153. ApexDestructionMaxShapeCount=0
  154. ApexDestructionMaxChunkSeparationLOD=1.000000
  155. ApexDestructionMaxActorCreatesPerFrame=-1
  156. ApexDestructionMaxFracturesProcessedPerFrame=-1
  157. ApexDestructionSortByBenefit=True
  158. ApexGRBEnable=false
  159. ApexGRBGPUMemSceneSize=128
  160. ApexGRBGPUMemTempDataSize=128
  161. ApexGRBMeshCellSize=7.500000
  162. ApexGRBNonPenSolverPosIterCount=9
  163. ApexGRBFrictionSolverPosIterCount=3
  164. ApexGRBFrictionSolverVelIterCount=3
  165. ApexGRBSkinWidth=0.025000
  166. ApexGRBMaxLinearAcceleration=1000000.000000
  167. bEnableParallelAPEXClothingFetch=True
  168. ApexClothingAvgSimFrequencyWindow=60
  169. ApexClothingAllowAsyncCooking=True
  170. ApexClothingAllowApexWorkBetweenSubsteps=False
  171. ApexClothingAsyncFetchResults=False
  172. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=4,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=4,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=4,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=4,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  198. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  199. bAllowOpenGL=false
  200. Borderless=False
  201. bAllowImageGrain=False
  202. OccludedPrimitiveQueryBatchSize=64
  203. TextureDetailLevel=0
  204. GraphicsQualityLevel=0
  205. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  206. EnableHighPolyChars=False
  207. UseStaticLighting=True
  208. DisableShaderModel3=True
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