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- //
- //Gameplay
- //
- //Frame rate cap (0 for none)
- MaxFPS = "240" // 0 to 1000
- //Show current framerate on screen
- DrawFPS = "1" // 0 or 1
- //Toggle framerate smoothing
- SmoothFramerate = "1" // 0 or 1
- //Horizontal field of view in degrees assuming 16:9 aspect ratio
- FOV = "120" // 65 to 120
- SplitscreenOrientation = "0" // 0 or 1
- //Enable network voice chat
- VoiceChat = "1" // 0 or 1
- //Enable occlusion of sound behind solid surfaces
- SoundOcclusion = "1" // 0 or 1
- //Mouse smoothing amount
- MouseFilter = "0" // 0 to 10
- MouseAcceleration = "0" // 0 to 1
- MouseSensitivity = "2" // 0.1 to 30
- //Mouse vertical sensitivity
- MouseVerticalSensitivity = "0.022" // -1 to 1
- //Enable vertical look with the mouse
- MouseVerticalLook = "1" // 0 or 1
- //Maximum number of simultaneous human corpses
- CorpseCount = "32" // 1 to 32
- //Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.
- MaxFrameLatency = "1" // 0 to 4
- //0 use two threads, one thread update frame N while the second render N-1. 1 concatenate update and render. 2 concatenate update render and frame presentation.
- //0 is the default for the best performance, 1 and 2 improve latency but require a powerful CPU.
- SerializeRender = "0" // 0 to 2
- //
- //Setup
- //
- //Set to zero to force auto-detect to run at startup
- AutoDetectHasRun = "1" // 0 or 1
- //Clear to check driver against recommended
- LastDriverNvidia = "36472" // 0 or bigger
- //Clear to check driver against recommended
- LastDriverAMD = "0" // 0 or bigger
- //Fraction of video memory usage to target
- VideoMemory = "0.75" // 0.75 to 1
- //Hide graphics options that are too demanding for the user's video card
- RestrictGraphicsOptions = "1" // 0 or 1
- //
- //Display
- //
- // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window
- FullScreenMode = "2" // 0 to 2
- //Window X position
- WindowX = "0" // -8192 to 8192
- //Window Y position
- WindowY = "0" // -8192 to 8192
- WindowSize = "1600x900" // any text
- RefreshRate = "59.978" // 1 to 240
- //Monitor index to use for fullscreen
- Monitor = "1" // 0 to 8
- //Vsync only applies in fullscreen
- Vsync = "1" // 0 or 1
- //Percentage of window resolution that the 3D scene renders at
- ResolutionPercent = "100" // 50 to 200
- //Color spaces for monitor output
- DisplayGamma = "sRGB" // sRGB, rec.709, or rec.709 - Limited
- //Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled
- BackbufferCount = "2" // 2 to 3
- //
- //Graphics
- //
- //LOD's to drop on models, lower numbers are higher quality
- MeshQuality = "2" // 0 to 2
- //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
- TextureFilter = "0" // 0 to 2
- //Number of mips to drop on streamed textures, lower numbers are higher quality
- TextureQuality = "3" // 0 to 3
- //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
- TextureQualityFX = "3" // 0 to 15
- //Number of mips to drop on reflections, lower numbers are higher quality
- TextureQualityProbes = "1" // 0 to 16
- //Number of mips to drop on sun shadows, lower numbers are higher quality
- TextureQualityBakedSunShadows = "2" // 0 to 2
- //Force lowest mips to stay loaded instead of streaming
- TextureLowDetailResident = "0" // 0 or 1
- DisableDynamicLightShadows = "1" // 0 or 1
- DisableDynamicSunShadows = "1" // 0 or 1
- //Resolution of spot light shadows
- SpotShadowTextureSize = "512" // 128 to 8192
- //Resolution of omni (point) light shadows
- OmniShadowTextureSize = "256" // 128 to 2048
- //Enable multi-sampled soft shadows
- ShadowFiltering = "0" // 0 or 1
- //Number of lights with otherwise static shadows to force characters shadows on
- ActorShadows = "0" // 0 to 16
- //Enable volumetric sun and light shafts
- VolumetricLightingEnabled = "0" // 0 or 1
- //Number of raymarch samples for sunlight
- VolumetricLightingMaxSunSamples = "8" // 1 to 256
- //Number of raymarch samples for local lights
- VolumetricLightingMaxLightSamples = "40" // 1 to 256
- //Skip every other sample if color is constant
- VolumetricLightingSkipSunSamples = "1" // 0 or 1
- //Skip every other sample if color is constant
- VolumetricLightingSkipLightSamples = "1" // 0 or 1
- //Enabled order-independent transparency
- OIT = "0" // 0 or 1
- //Maximum number of overlapping transparency layers
- OITLayers = "8" // 8, 9, 12, or 16
- //Screen-space ambient occlusion method
- SSAOTechnique = "Disabled" // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
- //Anti-aliasing technique
- AATechnique = "None" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
- //Per-object motion blur
- MotionBlur = "Off" // Off, Auto, or On
- MotionBlurQuality = "Low" // Low, Medium, or High
- //Better lighting for skin
- SubsurfaceScattering = "0" // 0 or 1
- //If true, the game will switch back to fullscreen once it get back the focus after losing it on Alt+Tab or similar events. If false, the game stay window and can be switch back to fullscreen with Alt+Enter
- AutoRestoreFullscreen = "1" // 0 or 1
- //Set to 1 or 2 to display an ingame overlay of the frame performance over time.
- ShowPerformanceGraph = "0" // 0 to 16
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