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Pogo HDR v1-1 enbseries.ini

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Nov 30th, 2011
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  1. ////SKYRIM ENHANCED SHADERS -- HDRv1.1 -- ENBSeries.ini Preset
  2. //Pogo Settings for HDR v1-1
  3. //Get HDR v1-1 here: http://skyrimnexus.com/downloads/file.php?id=822
  4.  
  5. [PROXY]
  6. EnableProxyLibrary=0
  7. InitProxyFunctions=0
  8. ProxyLibrary=
  9.  
  10. [GLOBAL]
  11. UseEffect=1
  12. AlternativeDepth=0
  13. AllowAntialias=0
  14. BugFixMode=0
  15. SkipShaderOptimization=0
  16. QuadVertexBuffer=0
  17. EnableShaders_3_0=1
  18. UseMRTRendering=0
  19. AdditionalConfigFile=enbseries2.ini
  20. CycleConfigReading=True
  21.  
  22. [EFFECT]
  23. EnableBloom=1
  24. EnableOcclusion=0
  25. EnableReflection=0
  26. EnableMotionBlur=0
  27. EnableWater=0
  28. EnableShadow=0
  29. DepthBias=0
  30. EnableDepthOfField=0
  31.  
  32. [INPUT]
  33. KeyUseEffect=123
  34. KeyBloom=120
  35. KeyOcclusion=121
  36. KeyReflection=122
  37. KeyCombination=16
  38. KeyScreenshot=44
  39. KeyShadow=119
  40. KeyWater=118
  41. KeyShowFPS=106
  42. [REFLECTION]
  43. ReflectionPower=15
  44. ChromePower=10
  45. UseCurrentFrameReflection=0
  46. ReflectionQuality=0
  47. ReflectionSourceSpecular=50
  48. ReflectionSourceTFactor=50
  49. UseAdditiveReflection=0
  50. ReflectionDepthBias=0
  51. UseLowResReflection=0
  52. ReflectionSinglePass=1
  53. UseEnvBump=1
  54. EnvBumpAmount=100
  55. EnvBumpOffset=100
  56. ReflectionFlip=0
  57.  
  58. [BLOOM]
  59. BloomPowerDay=16 // Power of bloom intensity as screen brightness approaches BloomScreen LevelDay (0 to 100)
  60. BloomFadeTime=600 // the timein miliseconds allowed for bloom adaptation to occur, i.e. when moving from dark to bright areas
  61. BloomConstantDay=3 // Increase this to increase daytime 'constant' bloom, i.e. haziness (0 to 100)
  62. BloomQuality=0 // 0 is highest quality, 2 is lowest quality
  63. BloomScreenLevelDay=20 // Screen brightness threshold that determines when 'day' settings should be used
  64. BloomCurveDay=3 // Contrast level of bloom effect during 'day' scenes. (-10 to 10)
  65. BloomPowerNight=25 // Power of bloom intensity as screen brightness approaches Bloom Screen Level Night (0 to 100)
  66. BloomConstantNight=4 // Increase this to increase nighttime 'constant' bloom, i.e. haziness (0 to 100)
  67. BloomCurveNight=2 // Contrast level of bloom effect during 'night' scenes (-10 to 10)
  68. BloomScreenLevelNight=5 // Screen brightness threshold that determines when 'night' settings should be used (0 to 100)
  69. BloomAdaptationScreenLevel=65 // Screen brightness threshold that above which bloom is disabled entirely (0 to 100)
  70. BloomAdaptationMultiplier=50 // Percentage of bloom amount that comprises the adaptation range (0 to 100)
  71. BloomAllowOversaturation=0 // Allows 'oversaturation' effect of bloom. If set to '0', just 'hazy' bloom (0, 1)
  72. BloomMaxLimit=85 // Maximum bloom intensity ceiling (0 to 100)
  73.  
  74.  
  75. [COLORCORRECTION]
  76. DarkeningAmountDay=7 // Amount to darken game image during day time scenes, negative values lighten the image (-100 to 100)
  77. ScreenLevelDay=30 // Overall screen brightness level that determines the daytime settings (0 to 100)
  78. ScreenLevelNight=5 // Overall screen brightness level that determines the nighttime settings (0 to 100)
  79. DarkeningAmountNight=12 // Amount to darken game image during night time scenes, negative values lighten the image (-100 to 100)
  80. GammaCurveDay=2 // Contrast intensity during day scenes. (-10 to 10)
  81. GammaCurveNight=1 // Contrast intensity during night scenes. (-10 to 10)
  82. ColorSaturationDay=2 // Color saturation as screen brightness approaches ScreenLevelDay (0 to 10)
  83. ColorSaturationNight=1 // Color saturation as screen brightness approaches ScreenLevelNight (0 to 10)
  84. UsePaletteTexture=0 // This MUST be set to 0 for most of the above settings to take effect (0, 1)
  85.  
  86. [SSAO]
  87. UseFilter=1
  88. OcclusionQuality=2
  89. FilterQuality=1
  90. DarkeningLevel=30
  91. BrighteningLevel=30
  92. IlluminationLevel=30
  93. AdditiveIlluminationLevel=30
  94. UseAmbientOcclusion=1
  95. UseIndirectLighting=1
  96. FadeDistance=50
  97. UseForAlphaTest=1
  98. UseForAlphaBlend=1
  99.  
  100. [WATER]
  101. UseWaterDeep=1
  102. WaterDeepness=20
  103. WaterQuality=0
  104. [SHADOW]
  105. ShadowFadeStart=40
  106. ShadowFadeEnd=80
  107. ShadowAmountDay=60
  108. ShadowAmountNight=30
  109. ShadowScreenLevelDay=60
  110. ShadowScreenLevelNight=20
  111. ShadowQuality=0
  112. UseShadowFilter=0
  113. FilterQuality=2
  114. ShadowBlurRange=30
  115. [ENGINE]
  116. ForceAnisotropicFiltering=0
  117. MaxAnisotropy=8
  118. ForceDisplayRefreshRate=0
  119. DisplayRefreshRateHz=60
  120. [MOTIONBLUR]
  121. MotionBlurQuality=1
  122. MotionBlurVelocity=40
  123. MotionBlurRotation=40
  124. [PERPIXELLIGHTING]
  125. SpecularColorMin=0
  126. SpecularColorMax=100
  127. SpecularColorMultiplier=100
  128. SpecularGlossinessMin=0
  129. SpecularGlossinessMax=100
  130. SpecularGlossinessMultiplier=100
  131. [DEPTHOFFIELD]
  132. DOFQuality=0
  133. DOFNumberOfPasses=1
  134. DOFFocusRange=50
  135. DOFBlurinessRange=5
  136.  
  137.  
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