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- # lordbean's loot filter, a filter by a SSF enthusiast
- # modify whatever you like to suit your tastes, just be careful where in the list you put things
- # rules have been carefully placed and debugged so that items matching multiple rules are
- # caught by the correct rule (e.g. whatever makes it the most appealing to loot)
- # game engine sorting debug - this is to try and help the engine keep passed tags onscreen
- Hide
- SetFontSize 18
- Continue
- Show
- SetFontSize 18
- Continue
- # exception - particular base types you want to look for
- # put multiple items in quotes eg. "Gemini Claw" "Fancy Foil" "Carnal Armour"
- # items caught by this rule will show up with a purple background
- Show
- BaseType "Sacrificial Garb"
- Rarity = Normal
- SetFontSize 36
- # SetBorderColor 192 128 254
- SetBackgroundColor 128 64 192 252
- # Show fishing rods... just in case
- Show
- Class Fishing
- SetFontSize 45
- # SetBorderColor 210 0 220
- MinimapIcon 0 Blue Star
- PlayEffect Red
- # Show heist targets
- Show
- Class "Heist Target" Contract
- SetBackgroundColor 10 50 10 252
- SetBorderColor 40 180 255
- SetFontSize 34
- MinimapIcon 0 Green Star
- PlayEffect Green Temp
- # heist blueprints, expedition logbooks
- Show
- BaseType Blueprint Logbook
- SetBackgroundColor 10 50 10 252
- SetFontSize 36
- SetBorderColor 255 255 119
- MinimapIcon 0 Blue Star
- PlayEffect Blue
- # Show heist items
- Show
- Class Heist
- SetFontSize 32
- # SetBorderColor 255 255 119
- MinimapIcon 1 Green Diamond
- PlayEffect Green Temp
- # Incursion temple consumables
- Show
- BaseType "Stone of Passage" "Flashpowder Keg" "Reliquary Key" Watchstone
- SetFontSize 36
- # SetBorderColor 127 255 127
- SetBackgroundColor 64 64 64 252
- PlayEffect Green Temp
- MinimapIcon 0 Green Star
- # Labyrinth keys
- Show
- BaseType "Golden Key" "Silver Key" "Treasure Key" "Heart of the Gargoyle" "Orb of Elemental Dispersion" "Sand of Eternity" "Bane of the Loyal" "Cogs of Disruption" "Portal Shredder" "Rod of Detonation" "Cube Of Absorption"
- SetFontSize 36
- # SetBorderColor 175 96 37
- SetBackgroundColor 48 48 48 252
- # Show uniques - replica
- Show
- Rarity = Unique
- Replica True
- SetFontSize 36
- SetBorderColor 180 32 180
- SetBackgroundColor 66 36 14 252
- MinimapIcon 0 Brown Star
- PlayEffect Brown
- # Show uniques
- Show
- Rarity = Unique
- SetFontSize 34
- # SetBorderColor 180 96 0
- SetBackgroundColor 66 36 14 252
- MinimapIcon 0 Brown Star
- PlayEffect Brown
- # divine vessels, offerings, fragments
- Show
- Class Fragment
- SetFontSize 36
- SetTextColor 48 172 255
- SetBorderColor 208 32 144
- SetBackgroundColor 24 24 24 252
- PlayEffect Red Temp
- MinimapIcon 0 Red Star
- # legion incubators
- Show
- BaseType Incubator
- SetFontSize 34
- SetTextColor 240 240 64
- SetBorderColor 208 32 144
- SetBackgroundColor 24 24 24 252
- PlayEffect Yellow Temp
- MinimapIcon 0 Yellow Star
- # scarabs
- Show
- Class Map
- BaseType Scarab Breachstone
- SetFontSize 36
- SetTextColor 48 172 255
- SetBorderColor 255 255 255
- SetBackgroundColor 48 48 48 252
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- # maps 68-72 - tiers 1-5
- Show
- Class Map
- MapTier < 6
- SetFontSize 32
- SetBorderColor 160 160 160
- SetBackgroundColor 48 48 48 252
- PlayEffect White Temp
- MinimapIcon 0 White Diamond
- # maps 73-77 - tiers 6-10
- Show
- Class Map
- MapTier < 11
- SetFontSize 34
- SetBorderColor 255 255 160
- SetBackgroundColor 60 60 24 252
- PlayEffect Yellow Temp
- MinimapIcon 0 Yellow Diamond
- # maps 78+ - tiers 11 and up
- Show
- Class Map
- SetFontSize 36
- SetBorderColor 208 32 144
- SetBackgroundColor 80 32 32 252
- PlayEffect Red Temp
- MinimapIcon 0 Red Diamond
- # Make sure Talismans never get hidden - mobs can loot them
- Show
- BaseType "Talisman"
- SetFontSize 36
- SetBorderColor 255 255 255
- SetBackgroundColor 48 48 48 252
- PlayEffect Yellow
- # Catch decks - they're currency for some reason
- Show
- BaseType "Stacked Deck"
- SetTextColor 48 172 255
- SetFontSize 36
- SetBorderColor 255 255 119
- SetBackgroundColor 16 64 96 252
- PlayEffect Blue
- MinimapIcon 1 Blue Square
- # Show cards and help them stand out - default looks like a white
- Show
- Class "Card"
- SetTextColor 64 200 255
- SetFontSize 36
- SetBackgroundColor 16 64 96 252
- PlayEffect Blue Temp
- MinimapIcon 1 Blue Square
- # currency items - this block is a little bit odd because I use a special block to catch if the item is a shard
- # the Continue statement allows the game to continue scanning the filter until it finds another match
- # scrolls - toggle display on/off here
- Hide
- Class Currency
- BaseType Wisdom Portal
- SetFontSize 30
- SetBackgroundColor 128 64 0 160
- SetBorderColor 128 128 128
- # top shelf currency (note that scroll catches Harbinger scrolls, not wisdom/portal)
- Show
- Class Currency
- BaseType Exalted Divine Mirror Annulment Albino Harbinger Scroll Insanity Horror Delirium Hysteria
- SetFontSize 36
- SetBackgroundColor 56 28 0 252
- SetBorderColor 255 0 0
- PlayEffect Red Temp
- MinimapIcon 0 Red Circle
- Continue
- # huge currency
- Show
- Class Currency
- BaseType Regret Silver Vaal Chaos Blessed Regal Gemcutter Splinter Blessing Vial Deafening Remnant Ancient Shrieking Resonator Sextant Enkindling
- SetFontSize 35
- SetBackgroundColor 68 34 0 248
- SetBorderColor 255 80 80
- PlayEffect Brown Temp
- MinimapIcon 1 Brown Circle
- Continue
- # big currency
- Show
- Class Currency
- BaseType Glassblower Alchemy Cartographer Scouring Fusing Horizon Screaming Fossil Awakener Catalyst Delirium Oil Astragali Coinage Scrap Burial Instilling
- SetFontSize 34
- SetBackgroundColor 80 40 0 240
- SetBorderColor 255 255 119
- PlayEffect Brown Temp
- MinimapIcon 1 Yellow Circle
- Continue
- # unusual currency
- Show
- Class Currency
- BaseType Jeweller Chance Alteration Chromatic Binding Engineer Wailing Perandus Marker Artifact
- SetFontSize 33
- SetBackgroundColor 92 46 0 224
- SetBorderColor 40 180 255
- MinimapIcon 1 Blue Circle
- Continue
- # normal currency
- Show
- Class Currency
- BaseType Augmentation Transmutation Weeping
- SetFontSize 32
- SetBackgroundColor 104 52 0 208
- SetBorderColor 40 160 20
- MinimapIcon 2 Green Circle
- Continue
- # basic currency
- Show
- Class Currency
- BaseType Armourer Blacksmith Whispering Muttering
- SetFontSize 31
- SetBackgroundColor 116 58 0 192
- SetBorderColor 224 224 224
- MinimapIcon 2 White Circle
- Continue
- # shard check - shrink the font if it's a currency shard
- Show
- Class Currency
- BaseType Shard
- SetFontSize 28
- # final pass rule
- Show
- Class Currency
- #currency block ends here. final rule also doubles as a catch-all for unexpected new types
- # leaguestones
- Show
- BaseType Leaguestone
- SetFontSize 36
- SetBackgroundColor 72 36 0 252
- SetBorderColor 255 255 119
- PlayEffect Green
- MinimapIcon 0 Green Star
- # Show non-buyable gem drops
- Show
- Class Gem
- BaseType Empower Enhance Enlighten Portal Quantity Awakened
- SetFontSize 34
- # SetBorderColor 180 96 0
- SetBackgroundColor 10 62 58 252
- PlayEffect Blue Temp
- MinimapIcon 0 Blue Triangle
- # Show weird new gems
- Show
- Class Gem
- AlternateQuality True
- SetFontSize 36
- SetBorderColor 180 32 180
- SetBackgroundColor 10 62 58 252
- PlayEffect Blue Temp
- MinimapIcon 0 Blue Triangle
- # Quality gems - 16%+
- Show
- Class Gem
- Quality > 15
- SetFontSize 34
- SetBorderColor 180 96 0
- SetBackgroundColor 10 62 58 252
- PlayEffect Blue
- MinimapIcon 0 Blue Triangle
- # Quality gems - 11%-15%
- Show
- Class Gem
- Quality > 10
- SetFontSize 32
- SetBorderColor 255 255 119
- SetBackgroundColor 10 62 58 240
- PlayEffect Blue Temp
- MinimapIcon 1 Blue Triangle
- # Quality gems - 1%-10%
- Show
- Class Gem
- Quality > 0
- SetFontSize 30
- SetBorderColor 136 136 255
- SetBackgroundColor 10 62 58 192
- MinimapIcon 2 Blue Triangle
- # Gems with a significant amount of xp
- Show
- Class Gem
- GemLevel > 17
- SetFontSize 32
- SetBorderColor 74 230 58
- SetBackgroundColor 10 62 58 224
- # Show all vaal skill gems
- Show
- Class Gem
- BaseType "Vaal"
- SetFontSize 34
- SetBorderColor 200 40 40
- SetBackgroundColor 10 62 58 240
- PlayEffect Blue Temp
- MinimapIcon 1 Red Triangle
- # Show quest items
- Show
- Class Quest
- SetFontSize 36
- # SetBorderColor 255 255 255
- SetBackgroundColor 27 88 24 252
- PlayEffect Green Temp
- # Show utility flask with 10q or more
- Show
- Class "Utility Flask"
- Quality > 9
- SetFontSize 34
- SetBorderColor 136 136 255
- SetBackgroundColor 28 50 64 240
- # Show level 65 flask with 15q or more
- Show
- Class Flask
- BaseType Divine Eternal
- Quality > 14
- SetFontSize 34
- SetBorderColor 136 136 255
- SetBackgroundColor 28 50 64 224
- # Abnormal item block
- # cluster jewel
- Show
- Class Jewel
- BaseType Cluster Abyss
- SetFontSize 36
- SetBorderColor 196 196 196
- PlayEffect White
- MinimapIcon 0 White Hexagon
- # heist trinket
- Show
- Class Trinket
- SetFontSize 34
- PlayEffect Red
- MinimapIcon 0 Red Hexagon
- # Temple mods, veiled items, delve items, bestiary items
- Show
- HasExplicitMod Tacati Citaqualotl Matatl Puhuarte Guatelitzi Xopec Topotante Veil Subterranean Underground Fenumus Farrul Saqawal Craiceann
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 200 127
- PlayEffect Green Temp
- MinimapIcon 0 Green Hexagon
- # Items with crafting-helper mods
- Show
- HasExplicitMod Crafting Spellcraft Weaponcraft
- SetFontSize 30
- # SetBorderColor 255 127 127
- SetBackgroundColor 12 12 64 224
- PlayEffect Blue Temp
- MinimapIcon 0 Blue Hexagon
- # Item with a fractured mod
- Show
- FracturedItem True
- SetFontSize 34
- # SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 100 160 255
- PlayEffect Yellow Temp
- MinimapIcon 0 Yellow Hexagon
- # Synthesised item
- Show
- SynthesisedItem True
- SetFontSize 34
- # SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 0 255 255
- PlayEffect Yellow Temp
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Shaper Elder
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Shaper Crusader
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Shaper Redeemer
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Shaper Hunter
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Shaper Warlord
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Elder Crusader
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Elder Redeemer
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Elder Hunter
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Elder Warlord
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Crusader Redeemer
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Crusader Hunter
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Crusader Warlord
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Redeemer Hunter
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Redeemer Warlord
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Double influence
- Show
- HasInfluence == Hunter Warlord
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 0 0
- PlayEffect Red
- MinimapIcon 0 Yellow Hexagon
- # Single influence item
- Show
- HasInfluence Shaper Elder Crusader Redeemer Hunter Warlord
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- SetTextColor 255 96 96
- PlayEffect Yellow
- MinimapIcon 0 Yellow Hexagon
- # Heist-specific item
- Show
- BaseType "Maltreatment Axe" "Disapprobation Axe" "Psychotic Axe" "Prime Cleaver" "Honed Cleaver" "Apex Cleaver" "Hedron Bow" "Foundry Bow" "Solarine Bow" "Shadow Fangs" "Malign Fangs" "Void Fangs" "Hollowpoint Dagger" "Pressurised Dagger" "Pneumatic Dagger" "Flickerflame Blade" "Flashfire Blade" "Infernal Blade" "Flare Mace" "Crack Mace" "Boom Mace" "Oscillating Sceptre" "Stabilising Sceptre" "Alternating Sceptre" "Blunt Force Condenser" "Crushing Force Magnifier" "Impact Force Propagator" "Transformer Staff" "Reciprocation Staff" "Battery Staff" "Capacity Rod" "Potentiality Rod" "Eventuality Rod" "Fickle Spiritblade" "Capricious Spiritblade" "Anarchic Spiritblade" "Rebuking Blade" "Blasting Blade" "Banishing Blade" "Assembler Wand" "Congregator Wand" "Accumulator Wand" "Exothermic Tower Shield" "Magmatic Tower Shield" "Heat-attuned Tower Shield" "Endothermic Buckler" "Polar Buckler" "Cold-attuned Buckler" "Exhausting Spirit Shield" "Subsuming Spirit Shield" "Transfer-attuned Spirit Shield"
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- PlayEffect Yellow
- MinimapIcon 0 Yellow Hexagon
- # Heist-specific item, ritual items
- Show
- BaseType "Micro-Distillery Belt" "Mechalarm Belt" "Simplex Amulet" "Astrolabe Amulet" "Cogwork Ring" "Geodesic Ring" "Gale Crown" "Imp Crown" "Sorrow Mask" "Atonement Mask" "Demon Crown" "Winter Crown" "Archdemon Crown" "Blizzard Crown" "Penitent Mask" "Gauche Gloves" "Leyline Gloves" "Taxing Gauntlets" "Aetherwind Gloves" "Gruelling Gauntlets" "Southswing Gloves" "Debilitation Gauntlets" "Nexus Gloves" "Sinistral Gloves" "Basemetal Treads" "Cloudwhisper Boots" "Duskwalk Slippers" "Darksteel Treads" "Nightwind Slippers" "Windbreak Boots" "Brimstone Treads" "Dreamquest Slippers" "Stormrider Boots"
- SetFontSize 36
- SetBorderColor 255 127 127
- SetBackgroundColor 64 64 11 252
- PlayEffect Yellow
- MinimapIcon 0 Yellow Hexagon
- # Item with a lab enchant
- Show
- AnyEnchantment True
- SetFontSize 34
- SetBorderColor 255 127 127
- SetBackgroundColor 12 64 96 252
- PlayEffect Yellow Temp
- MinimapIcon 0 Brown Hexagon
- # Linked items - 5
- Show
- LinkedSockets = 5
- SetFontSize 34
- SetBorderColor 128 0 64
- MinimapIcon 1 Red Hexagon
- # Linked items - 6
- Show
- LinkedSockets = 6
- SetBorderColor 255 0 127
- SetFontSize 36
- MinimapIcon 0 Red Hexagon
- # 6 socket items
- Show
- Sockets = 6
- SetFontSize 34
- SetBorderColor 128 128 128
- MinimapIcon 1 White Hexagon
- ##### The RARE ITEM block starts here
- ##### Rares are initially configured to a standard format and parsed further below
- # rare - top-end
- Show
- Rarity = Rare
- DropLevel > 66
- SetFontSize 32
- # SetBorderColor 255 0 127
- SetBackgroundColor 64 64 11 252
- PlayEffect Yellow Temp
- MinimapIcon 2 Yellow Hexagon
- Continue
- # rare - upper third tier
- Show
- Rarity = Rare
- DropLevel < 67
- SetFontSize 31
- # SetBorderColor 180 96 0
- SetBackgroundColor 64 64 11 248
- Continue
- # rare - lower third tier
- Show
- Rarity = Rare
- DropLevel < 62
- SetFontSize 30
- # SetBorderColor 255 255 119
- SetBackgroundColor 64 64 11 240
- Continue
- # rare - second tier
- Show
- Rarity = Rare
- DropLevel < 56
- SetFontSize 28
- # SetBorderColor 136 136 255
- SetBackgroundColor 64 64 11 224
- Continue
- # rare - first tier
- Show
- Rarity = Rare
- DropLevel < 36
- SetFontSize 26
- # SetBorderColor 74 230 58
- SetBackgroundColor 64 64 11 192
- Continue
- # Show rare jewels
- Show
- Class "Jewel"
- Rarity = Rare
- SetFontSize 33
- SetBorderColor 180 96 0
- SetBackgroundColor 64 64 11 252
- PlayEffect Yellow Temp
- MinimapIcon 1 Yellow Hexagon
- Continue
- # rare - quivers
- Show
- Class Quiver
- Rarity = Rare
- SetFontSize 30
- # SetBorderColor 255 255 119
- SetBackgroundColor 64 64 11 240
- PlayEffect Yellow Temp
- MinimapIcon 2 Yellow Hexagon
- Continue
- # rare - amulet
- Show
- Class Amulet
- Rarity = Rare
- SetFontSize 34
- SetBorderColor 180 96 0
- SetBackgroundColor 64 64 11 252
- PlayEffect Yellow Temp
- MinimapIcon 1 Yellow Hexagon
- Continue
- # rare - rings and belts
- Show
- Class Ring Belt
- Rarity = Rare
- SetFontSize 33
- SetBorderColor 255 255 119
- SetBackgroundColor 64 64 11 248
- PlayEffect Yellow Temp
- MinimapIcon 1 Yellow Hexagon
- Continue
- ####
- # This section parses rares according to their possible conditions
- # They may not necessarily match any of these rules
- ####
- # corrupt item
- Show
- Rarity = Rare
- Corrupted = True
- SetBorderColor 200 0 0
- Continue
- # mirrored item
- Show
- Rarity = Rare
- Mirrored = True
- SetBorderColor 0 0 255
- Continue
- # chrome recipe
- Show
- Rarity = Rare
- SocketGroup RGB
- SetBorderColor 0 200 0
- Continue
- #####
- # This section makes the final decision whether to show or hide the rare
- #####
- # pass all classes that aren't tiered
- Show
- Rarity = Rare
- Class Ring Belt Amulet Quiver Jewel
- # pass rare chromes in premap content
- Show
- Rarity = Rare
- AreaLevel < 68
- SocketGroup RGB
- MinimapIcon 2 White Hexagon
- # pass all when not in maps (adds effects skipped above)
- Show
- Rarity = Rare
- AreaLevel < 68
- PlayEffect Yellow Temp
- MinimapIcon 2 Yellow Hexagon
- # base type exception when in maps, would normally hide in next rule
- Show
- Rarity = Rare
- AreaLevel > 67
- BaseType "Astral Plate" "Imperial Bow" "Occultist's Vestment" "Archon Kite Shield" "Thicket Bow" Runic
- MinimapIcon 2 Yellow Hexagon
- PlayEffect Yellow Temp
- # pass rare chromes when small item
- Show
- Rarity = Rare
- SocketGroup RGB
- Width = 1
- MinimapIcon 2 White Hexagon
- # pass rare chromes when small item
- Show
- Rarity = Rare
- SocketGroup RGB
- Width = 2
- Height = 2
- MinimapIcon 2 White Hexagon
- # hide the bulk of rares in maps - only pass high bases
- Hide
- Rarity = Rare
- AreaLevel > 67
- DropLevel < 67
- DisableDropSound
- SetFontSize 24
- # final catch-all for yellows
- Show
- Rarity = Rare
- ############################
- ##### END OF RARE ITEM BLOCK
- ############################
- # chromes - in maps
- Show
- AreaLevel > 67
- SocketGroup RGB
- Width 1
- SetBackgroundColor 12 12 12 224
- SetBorderColor 0 200 0
- MinimapIcon 2 White Hexagon
- SetFontSize 32
- # chromes - in maps
- Show
- AreaLevel > 67
- SocketGroup RGB
- Width 2
- Height 2
- SetBackgroundColor 12 12 12 224
- SetBorderColor 0 200 0
- MinimapIcon 2 White Hexagon
- SetFontSize 32
- # chromes - before maps
- Show
- AreaLevel < 68
- SocketGroup RGB
- SetBackgroundColor 12 12 12 224
- SetBorderColor 0 200 0
- MinimapIcon 2 White Hexagon
- SetFontSize 32
- #### Leveling Flasks block starts here
- #### This is designed to show flasks only while they're useful
- # Utility
- Show
- Class "Utility Flask"
- ItemLevel < 69
- SetFontSize 28
- # SetBorderColor 200 200 200
- # Medium
- Show
- Class Flask
- BaseType Life Mana
- DropLevel = 3
- ItemLevel < 6
- SetFontSize 28
- # SetBorderColor 200 200 200
- # Large
- Show
- Class Flask
- BaseType Life Mana
- DropLevel = 6
- ItemLevel < 12
- SetFontSize 28
- # SetBorderColor 200 200 200
- # Greater
- Show
- Class Flask
- BaseType Life Mana
- DropLevel = 12
- ItemLevel < 18
- SetFontSize 28
- # SetBorderColor 200 200 200
- # Grand
- Show
- Class Flask
- BaseType Life Mana
- DropLevel = 18
- ItemLevel < 24
- SetFontSize 28
- # SetBorderColor 200 200 200
- # Giant
- Show
- Class Flask
- BaseType Life Mana
- DropLevel = 24
- ItemLevel < 30
- SetFontSize 28
- # SetBorderColor 200 200 200
- # Colossal
- Show
- Class Flask
- BaseType Life Mana
- DropLevel = 30
- ItemLevel < 36
- SetFontSize 28
- # SetBorderColor 200 200 200
- # Sacred
- Show
- Class Flask
- BaseType Life Mana
- DropLevel = 36
- ItemLevel < 42
- SetFontSize 28
- # SetBorderColor 200 200 200
- # Hallowed
- Show
- Class Flask
- BaseType Life Mana
- DropLevel = 42
- ItemLevel < 50
- SetFontSize 28
- # SetBorderColor 200 200 200
- # Sanctified
- Show
- Class Flask
- BaseType Life Mana
- DropLevel = 50
- ItemLevel < 60
- SetFontSize 28
- # SetBorderColor 200 200 200
- # Divine
- Show
- Class Flask
- BaseType Life Mana
- DropLevel = 60
- ItemLevel < 65
- SetFontSize 28
- # SetBorderColor 200 200 200
- # Eternal (blocks white flasks from appearing past level 67 areas)
- Show
- Class Flask
- BaseType Life Mana
- DropLevel = 65
- ItemLevel < 68
- SetFontSize 28
- # SetBorderColor 200 200 200
- ##### Following rules mostly pertain to the background layer
- ##### These help you find useful stuff to craft
- # Hide uninteresting gems but make them visible when highlight key down
- Hide
- Class Gem
- Quality = 0
- SetFontSize 22
- # SetBorderColor 255 255 255
- SetBackgroundColor 10 62 58 224
- DisableDropSound
- # Show items that are map-only tier when dropped as any rarity not previously caught
- Show
- BaseType Fingerless Gripped "Spiked Gloves" Two-Toned "Bone Helmet" "Crystal Belt" Vanguard Marble "Blue Pearl" "Opal Ring" "Steel Ring" Convoking Apothecary Fugitive Artillery Seaglass Iolite Vermillion
- Corrupted = False
- Mirrored = False
- # SetBorderColor 255 127 196
- SetFontSize 24
- PlayEffect Green Temp
- # Grow white jewellry bigger than other crap when loot key held
- Hide
- Class Ring Amulet Belt
- Rarity = Normal
- Corrupted = False
- Mirrored = False
- SetFontSize 24
- # SetBorderColor 255 255 255
- SetBackgroundColor 48 48 48 240
- DisableDropSound
- # Show items with at least one white socket - useful for gem training
- Show
- Class Dagger Wand One Shield
- Sockets 3
- SocketGroup W
- SetFontSize 22
- # SetBorderColor 64 64 64
- SetBackgroundColor 50 15 15 192
- DisableDropSound
- # Background layer flask rule - applies to maps
- Hide
- Class Flask
- Mirrored = False
- SetFontSize 22
- # SetBorderColor 64 64 192
- SetBackgroundColor 28 50 64 192
- DisableDropSound
- # Make magic jewels distinct when item loot key is down
- Hide
- Class "Jewel"
- SetFontSize 24
- # SetBorderColor 255 255 119
- SetBackgroundColor 44 0 90 240
- DisableDropSound
- # At this point if the item wasn't caught there shouldn't be any reason you'd want it
- # The last rule makes items nearly impossible to see so that they aren't particularly
- # intrusive when holding down the loot key
- # catches all known classes explicitly for compatibility with future leagues without an update
- # hide junk and shrink+gray it out
- Hide
- Class "Life Flasks" "Mana Flasks" "Hybrid Flasks" Currency Amulets Rings Claws Daggers Wands "One Hand Swords" "One Hand Axes" "One Hand Maces" Bows Staves "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Active Skill Gems" "Support Skill Gems" Quivers Belts Gloves Boots "Body Armours" Helmets Shields "Quest Items" Sceptres "Utility Flasks" Maps "Fishing Rods" "Map Fragments" Jewel "Divination Card" "Labyrinth Item" "Labyrinth Trinket" Leaguestones "Pantheon Soul" Piece "Incursion Item" Incubator Shard Warstaves "Metamorph Sample" Contract Heist Blueprint Trinkets
- SetFontSize 18
- SetBackgroundColor 0 0 0 0
- DisableDropSound
- # DEBUG - if it gets to this point, it didn't match ANYTHING
- Show
- SetFontSize 45
- SetBackgroundColor 64 0 0 255
- SetBorderColor 255 0 0
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