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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class RoomDefinition
- {
- public string NameDE;
- public string NameEN;
- public string DescriptionDE;
- public string DescriptionEN;
- public Dictionary<int, float> cost_price;
- public Dictionary<string, int> cost_items_level01;
- public Dictionary<string, int> cost_items_level02;
- public Dictionary<string, int> cost_items_level03;
- public Dictionary<string, int> cost_items_level04;
- public Dictionary<string, int> cost_items_level05;
- public Dictionary<string, int> cost_items_level06;
- public Dictionary<string, int> cost_items_level07;
- public Dictionary<string, int> cost_items_level08;
- public Dictionary<string, int> cost_items_level09;
- public Dictionary<string, int> cost_items_level10;
- public Dictionary<int, float> construction_buildtime;
- public Dictionary<int, int> construction_workers_min;
- public Dictionary<int, int> construction_workers_max;
- public Dictionary<int, float> Cycle_Time;
- //CONSUME - Definition of one or more items that are consumed in one cycle.
- public Dictionary<string, int> consume_items_level01;
- public Dictionary<string, int> consume_items_level02;
- public Dictionary<string, int> consume_items_level03;
- public Dictionary<string, int> consume_items_level04;
- public Dictionary<string, int> consume_items_level05;
- public Dictionary<string, int> consume_items_level06;
- public Dictionary<string, int> consume_items_level07;
- public Dictionary<string, int> consume_items_level08;
- public Dictionary<string, int> consume_items_level09;
- public Dictionary<string, int> consume_items_level10;
- //PRODUCE - Definition of one or more items to be produced in one cycle.
- public Dictionary<string, int> produce_items_level01;
- public Dictionary<string, int> produce_items_level02;
- public Dictionary<string, int> produce_items_level03;
- public Dictionary<string, int> produce_items_level04;
- public Dictionary<string, int> produce_items_level05;
- public Dictionary<string, int> produce_items_level06;
- public Dictionary<string, int> produce_items_level07;
- public Dictionary<string, int> produce_items_level08;
- public Dictionary<string, int> produce_items_level09;
- public Dictionary<string, int> produce_items_level10;
- }
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