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diegographics

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Apr 9th, 2017
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C# 2.31 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5.  
  6. public class RoomDefinition
  7. {
  8.     public string NameDE;
  9.     public string NameEN;
  10.     public string DescriptionDE;
  11.     public string DescriptionEN;
  12.  
  13.     public Dictionary<int, float>     cost_price;
  14.     public Dictionary<string, int>      cost_items_level01;
  15.     public Dictionary<string, int>      cost_items_level02;
  16.     public Dictionary<string, int>      cost_items_level03;
  17.     public Dictionary<string, int>      cost_items_level04;
  18.     public Dictionary<string, int>      cost_items_level05;
  19.     public Dictionary<string, int>      cost_items_level06;
  20.     public Dictionary<string, int>      cost_items_level07;
  21.     public Dictionary<string, int>      cost_items_level08;
  22.     public Dictionary<string, int>      cost_items_level09;
  23.     public Dictionary<string, int>      cost_items_level10;
  24.  
  25.     public Dictionary<int, float>     construction_buildtime;
  26.     public Dictionary<int, int>       construction_workers_min;
  27.     public Dictionary<int, int>       construction_workers_max;
  28.  
  29.     public Dictionary<int, float> Cycle_Time;
  30.     //CONSUME - Definition of one or more items that are consumed in one cycle.
  31.     public Dictionary<string, int> consume_items_level01;
  32.     public Dictionary<string, int> consume_items_level02;
  33.     public Dictionary<string, int> consume_items_level03;
  34.     public Dictionary<string, int> consume_items_level04;
  35.     public Dictionary<string, int> consume_items_level05;
  36.     public Dictionary<string, int> consume_items_level06;
  37.     public Dictionary<string, int> consume_items_level07;
  38.     public Dictionary<string, int> consume_items_level08;
  39.     public Dictionary<string, int> consume_items_level09;
  40.     public Dictionary<string, int> consume_items_level10;
  41.     //PRODUCE - Definition of one or more items to be produced in one cycle.
  42.     public Dictionary<string, int> produce_items_level01;
  43.     public Dictionary<string, int> produce_items_level02;
  44.     public Dictionary<string, int> produce_items_level03;
  45.     public Dictionary<string, int> produce_items_level04;
  46.     public Dictionary<string, int> produce_items_level05;
  47.     public Dictionary<string, int> produce_items_level06;
  48.     public Dictionary<string, int> produce_items_level07;
  49.     public Dictionary<string, int> produce_items_level08;
  50.     public Dictionary<string, int> produce_items_level09;
  51.     public Dictionary<string, int> produce_items_level10;
  52. }
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