Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- +---------------------------------------------------------------------------+
- ¦ JunkBuster Anti-Cheat ¦
- ¦ by ¦
- ¦ Double-O-Seven ¦
- ¦ ¦
- ¦ You should use JunkBuster.inc in your gamemode! If you want to use it in ¦
- ¦ a filterscript, too, include JunkBusterFS.inc! (#include <JunkBusterFS>) ¦
- +---------------------------------------------------------------------------+
- */
- #if defined _JB_included
- #endinput
- #endif
- #define _JB_included
- #include <a_samp>
- forward FS_PutPlayerInVehicle(playerid,vehicleid,seatid);
- forward FS_GivePlayerMoney(playerid,amount);
- forward FS_ResetPlayerMoney(playerid);
- forward FS_GetPlayerMoney(playerid);
- forward FS_SetPlayerPos(playerid,Float:x,Float:y,Float:z);
- forward FS_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z);
- forward FS_GivePlayerWeapon(playerid,weaponid,ammo);
- forward FS_SetPlayerHealth(playerid,Float:health);
- forward FS_SetPlayerArmour(playerid,Float:armour);
- forward FS_SetVehicleHealth(vehicleid,Float:health);
- forward FS_TogglePlayerControllable(playerid,toggle);
- forward FS_SetVehicleVelocity(vehicleid,Float:x,Float:y,Float:z);
- forward FS_SetPlayerSpecialAction(playerid,actionid);
- public FS_PutPlayerInVehicle(playerid,vehicleid,seatid)
- return CallRemoteFunction("JB_PutPlayerInVehicle","iii",playerid,vehicleid,seatid);
- public FS_GivePlayerMoney(playerid,amount)
- return CallRemoteFunction("JB_GivePlayerMoney","ii",playerid,amount);
- public FS_ResetPlayerMoney(playerid)
- return CallRemoteFunction("JB_ResetPlayerMoney","i",playerid);
- public FS_GetPlayerMoney(playerid)
- return CallRemoteFunction("JB_GetPlayerMoney","i",playerid);
- public FS_SetPlayerPos(playerid,Float:x,Float:y,Float:z)
- return CallRemoteFunction("JB_SetPlayerPos","ifff",playerid,x,y,z);
- public FS_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z)
- return CallRemoteFunction("JB_SetVehiclePos","ifff",vehicleid,x,y,z);
- public FS_SetVehicleVelocity(vehicleid,Float:x,Float:y,Float:z)
- return CallRemoteFunction("JB_SetVehicleVelocity","ifff",vehicleid,x,y,z);
- public FS_GivePlayerWeapon(playerid,weaponid,ammo)
- return CallRemoteFunction("JB_GivePlayerWeapon","iii",playerid,weaponid,ammo);
- public FS_SetPlayerHealth(playerid,Float:health)
- return CallRemoteFunction("JB_SetPlayerHealth","if",playerid,health);
- public FS_SetPlayerArmour(playerid,Float:armour)
- return CallRemoteFunction("JB_SetPlayerArmour","if",playerid,armour);
- public FS_SetVehicleHealth(vehicleid,Float:health)
- return CallRemoteFunction("JB_SetVehicleHealth","if",vehicleid,health);
- public FS_TogglePlayerControllable(playerid,toggle)
- return CallRemoteFunction("JB_TogglePlayerControllable","ii",playerid,toggle);
- public FS_SetPlayerSpecialAction(playerid,actionid)
- return CallRemoteFunction("JB_SetPlayerSpecialAction","ii",playerid,actionid);
- #define PutPlayerInVehicle FS_PutPlayerInVehicle
- #define GivePlayerMoney FS_GivePlayerMoney
- #define ResetPlayerMoney FS_ResetPlayerMoney
- #define GetPlayerMoney FS_GetPlayerMoney
- #define SetPlayerPos FS_SetPlayerPos
- #define SetVehiclePos FS_SetVehiclePos
- #define GivePlayerWeapon FS_GivePlayerWeapon
- #define SetPlayerHealth FS_SetPlayerHealth
- #define SetPlayerArmour FS_SetPlayerArmour
- #define SetVehicleHealth FS_SetVehicleHealth
- #define TogglePlayerControllable FS_TogglePlayerControllable
- #define SetVehicleVelocity FS_SetVehicleVelocity
- #define SetPlayerSpecialAction FS_SetPlayerSpecialAction
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement