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- song1 = Resources.Load ("[song1filename]") as AudioClip;
- song2 = Resources.Load ("[song2filename]") as AudioClip;
- song3 = Resources.Load ("[song3filename]") as AudioClip;
- song4 = Resources.Load ("[song4filename]") as AudioClip;
- function OnTriggerEnter (other : Collider) {
- {
- if (other.gameObject.tag == "Player");
- if (gameObject.tag == "Songbox1") {
- AudioClip song = Resources.Load("[song1filename]") as AudioClip
- source.clip = song;
- source.Play();
- }
- }
- }
- function OnTriggerEnter (other : Collider) {
- {
- if (other.gameObject.tag == "Player");
- if (gameObject.tag == "Songbox2") {
- AudioClip song = Resources.Load("[song2filename]") as AudioClip
- source.clip = song;
- source.Play();
- }
- }
- }
- function OnTriggerEnter (other : Collider) {
- {
- if (other.gameObject.tag == "Player");
- if (gameObject.tag == "Songbox3") {
- AudioClip song = Resources.Load("[song3filename]") as AudioClip
- source.clip = song;
- source.Play();
- }
- }
- }
- function OnTriggerEnter (other : Collider) {
- {
- if (other.gameObject.tag == "Player");
- if (gameObject.tag == "Songbox4") {
- AudioClip song = Resources.Load("[song4filename]") as AudioClip
- source.clip = song;
- source.Play();
- }
- }
- }
- @script RequireComponent(AudioSource)
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