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May 29th, 2015
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  1. song1 = Resources.Load ("[song1filename]") as AudioClip;
  2. song2 = Resources.Load ("[song2filename]") as AudioClip;
  3. song3 = Resources.Load ("[song3filename]") as AudioClip;
  4. song4 = Resources.Load ("[song4filename]") as AudioClip;
  5.  
  6.  function OnTriggerEnter (other : Collider) {
  7.     {
  8.   if (other.gameObject.tag == "Player");
  9.   if (gameObject.tag == "Songbox1") {
  10.   AudioClip song = Resources.Load("[song1filename]") as AudioClip
  11.   source.clip = song;
  12.   source.Play();
  13.  
  14.         }
  15.     }
  16. }
  17.  
  18.  function OnTriggerEnter (other : Collider) {
  19.     {
  20.   if (other.gameObject.tag == "Player");
  21.   if (gameObject.tag == "Songbox2") {
  22.   AudioClip song = Resources.Load("[song2filename]") as AudioClip
  23.   source.clip = song;
  24.   source.Play();
  25.  
  26.         }
  27.     }
  28. }
  29.  function OnTriggerEnter (other : Collider) {
  30.     {
  31.   if (other.gameObject.tag == "Player");
  32.   if (gameObject.tag == "Songbox3") {
  33.   AudioClip song = Resources.Load("[song3filename]") as AudioClip
  34.   source.clip = song;
  35.   source.Play();
  36.  
  37.         }
  38.     }
  39. }
  40.  function OnTriggerEnter (other : Collider) {
  41.     {
  42.   if (other.gameObject.tag == "Player");
  43.   if (gameObject.tag == "Songbox4") {
  44.   AudioClip song = Resources.Load("[song4filename]") as AudioClip
  45.   source.clip = song;
  46.   source.Play();
  47.  
  48.         }
  49.     }
  50. }
  51. @script RequireComponent(AudioSource)
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