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- // Copyright (C) 2012-2013 Weekend Game Studio
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- #region Using Statements
- using System;
- using WaveEngine.Common;
- using WaveEngine.Common.Graphics;
- using WaveEngine.Common.Math;
- using WaveEngine.Components;
- using WaveEngine.Components.Cameras;
- using WaveEngine.Components.Graphics3D;
- using WaveEngine.Framework;
- using WaveEngine.Framework.Graphics;
- using WaveEngine.Framework.Services;
- using WaveEngine.Materials;
- #endregion
- namespace LightingProject
- {
- public class Game : WaveEngine.Framework.Game
- {
- public override void Initialize(IAdapter adapter)
- {
- base.Initialize(adapter);
- ScreenLayers screenLayers = WaveServices.ScreenLayers;
- screenLayers.AddScene<MyScene>();
- screenLayers.Apply();
- }
- }
- public class MyScene : Scene
- {
- protected override void CreateScene()
- {
- RenderManager.BackgroundColor = Color.CornflowerBlue;
- RenderManager.DebugLines = true;
- FreeCamera camera = new FreeCamera("MainCamera", new Vector3(0, 20, 30), Vector3.Zero);
- EntityManager.Add(camera.Entity);
- DirectionalLight skylight = new DirectionalLight("SkyLight", new Vector3(1));
- EntityManager.Add(skylight);
- Entity sphere = new Entity("Sphere")
- .AddComponent(new Transform3D() { Scale = new Vector3(10f) })
- .AddComponent(new Spinner() { AxisTotalIncreases = new Vector3(0, 1, 0) })
- .AddComponent(Model.CreateSphere())
- .AddComponent(new MaterialsMap(new BasicMaterial("Content/tile1.wpk") { LightingEnabled = true}))
- .AddComponent(new ModelRenderer());
- EntityManager.Add(sphere);
- }
- }
- }
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