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Jul 4th, 2015
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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using BeardedManStudios.Network;
  5. using BeardedManStudios.Forge;
  6.  
  7. public class NetworkMgr : NetworkedMonoBehavior {
  8.  
  9.     [HideInInspector]
  10.     public static readonly string gameTypeName = "Neomex_Exowar_2_Neomex-Studio";
  11.  
  12.     public ushort port = 20555;
  13.  
  14.     private string textArea = "";
  15.     private string textField = "";
  16.     //private string textFieldData = "";
  17.    
  18.     protected override void Awake()
  19.     {
  20.         base.Awake ();
  21.  
  22.         AddNetworkVariable(() => textArea, x => textArea = (string)x, new NetSync());
  23.     }
  24.  
  25.     protected override void Start()
  26.     {
  27.         base.Start();
  28.  
  29.         DontDestroyOnLoad (this);
  30.  
  31.         Networking.InitializeFirewallCheck(port);
  32.  
  33.         if (MultiplayerMenuUI.server) {
  34.             StartServer ();
  35.         }
  36.         if (MultiplayerMenuUI.client) {
  37.             if(MultiplayerJoinMenuUI.directJoin) {
  38.                 StartDirectClient();
  39.             } else {
  40.                 StartClient ();
  41.             }
  42.         }
  43.     }
  44.  
  45.     void StartServer() {
  46.         Networking.Host (port, Networking.TransportationProtocolType.UDP, 3);
  47.  
  48.         Networking.Sockets[port].connected += OnServerConnected;
  49.         Networking.Sockets[port].disconnected += OnServerDisconnected;
  50.         Networking.Sockets[port].playerConnected += OnServerPlayerConnected;
  51.         Networking.Sockets[port].playerDisconnected += OnServerPlayerDisconnected;
  52.         Networking.Sockets[port].error += OnServerError;
  53.     }
  54.  
  55.     void OnServerConnected() {
  56.         Debug.Log ("Server connected!");
  57.         //ForgeMasterServer.
  58.     }
  59.  
  60.     void OnServerDisconnected() {
  61.         Debug.Log ("Server disconnected!");
  62.     }
  63.  
  64.     void OnServerPlayerConnected(NetworkingPlayer player) {
  65.         Debug.Log ("Player connected: " + player.Ip);
  66.     }
  67.  
  68.     void OnServerPlayerDisconnected(NetworkingPlayer player) {
  69.         Debug.Log ("Player disconnected: " + player.Ip);
  70.     }
  71.  
  72.     void OnServerError(/*NetworkException exception*/System.Exception exception) {
  73.         Debug.Log ("Server error: " + exception.Message);
  74.     }
  75.  
  76.     void StartClient() {
  77.     }
  78.  
  79.     void StartDirectClient() {
  80.         Networking.Connect (MultiplayerJoinMenuUI.directIp, port, Networking.TransportationProtocolType.UDP);
  81.  
  82.         Networking.Sockets[port].connected += OnClientConnected;
  83.         Networking.Sockets[port].disconnected += OnClientDisconnected;
  84.         Networking.Sockets[port].playerConnected += OnClientPlayerConnected;
  85.         Networking.Sockets[port].playerDisconnected += OnClientPlayerDisconnected;
  86.         Networking.Sockets[port].error += OnClientError;
  87.         Networking.Sockets[port].serverDisconnected += OnClientServerDisconnected;
  88.     }
  89.  
  90.     void OnClientConnected() {
  91.         Debug.Log ("Client connected!");
  92.         //ForgeMasterServer.
  93.     }
  94.    
  95.     void OnClientDisconnected() {
  96.         Debug.Log ("Client disconnected!");
  97.     }
  98.    
  99.     void OnClientPlayerConnected(NetworkingPlayer player) {
  100.         Debug.Log ("Player connected: " + player.Ip);
  101.     }
  102.    
  103.     void OnClientPlayerDisconnected(NetworkingPlayer player) {
  104.         Debug.Log ("Player disconnected: " + player.Ip);
  105.     }
  106.    
  107.     void OnClientError(/*NetworkException exception*/System.Exception exception) {
  108.         Debug.Log ("Client error: " + exception.Message);
  109.     }
  110.  
  111.     void OnClientServerDisconnected(string message) {
  112.         Debug.Log ("Disconnected: " + message);
  113.     }
  114.  
  115.     protected override void Update()
  116.     {
  117.         base.Update();
  118.     }
  119.  
  120.     void OnGUI() {
  121.         GUI.TextArea (new Rect (25.0f, 25.0f, 500.0f, 500.0f), textArea);
  122.         textField = GUI.TextField (new Rect (25.0f, 525.0f, 450.0f, 25.0f), textField);
  123.         if (GUI.Button (new Rect (475.0f, 525.0f, 50.0f, 25.0f), "Send")) {
  124.             AppendText();
  125.         }
  126.     }
  127.  
  128.     void AppendText() {
  129.         textArea += textField + "\n";
  130.         textField = "";
  131.     }
  132. }
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