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Oct 10th, 2016
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  1. ;HL points to start of the data (palette)
  2.  
  3. ld de,mpLcdPalette ;Copy palette
  4. ld bc,2*64
  5. ldir
  6.  
  7. ld de,vram ;HL now points to the image, which is scaled up 4 times when rendered.
  8. ld b,60
  9. renderYLoop:
  10. push bc
  11.  
  12. push hl
  13. ld b,4
  14. renderDoubleYLoop:
  15. pop hl
  16. push hl
  17. push bc
  18.  
  19. ld b,80
  20. XrenderLoop:
  21. ld a,(hl)
  22. ld (de),a
  23. inc de
  24. ld (de),a
  25. inc de
  26. ld (de),a
  27. inc de
  28. ld (de),a
  29. inc de
  30. inc hl
  31. djnz XrenderLoop
  32.  
  33. pop bc
  34. djnz renderDoubleYLoop
  35. pop af
  36.  
  37. pop bc
  38. djnz renderYLoop
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