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- Everyone Needs Mental Strength
- There are some people who will point to great players like Kenji Tsumura and Paulo Vito
- Damo da Rosa that are legendary with their technical play, but are not known for their
- mind games. They claim that because some of the all-time greats do not employ Jedi
- Mind Tricks that they must be flawed, but the truth is that this is just a function of
- different players have different styles.
- Mike Turian, Olivier Ruel, Mike Long, and Mark Herberholz are all famous for their
- mental game and making wins appear out of nowhere. This does not mean their style is
- better or worse than Kenji, PV, or anyone else. It just means they focus on different
- skills. Most top players use Mind Tricks to some degree, but all are versed in them,
- because even if they are not a part of your regular arsenal, you need to be able to guard
- yourself against them.
- I brought up the topic of the morality involved because all the mind games in the world
- will be relatively ineffective if your attitudes towards them are wishy-washy. Either
- mean it or don't, but don't half-ass it. Remember, it is of the upmost importance to stay
- within the confines of the rules of the games you play — but just because your mind
- games may confuse an opponent and cause them to make mistakes which lead to their
- losses, doesn't mean you shouldn't do them.
- In fact, it is much the opposite. You are at war! This is a competition. And besides, he
- may eventually thank you for the lesson, as if this match is costly, he will likely not make
- the same mistake twice.
- I was playing at a $5,000 Standard tournament in Indianapolis in March of 2009. I was
- piloting a G/B/w Doran Aggro deck and my opponent in a feature match is armed with a
- R/W "Boat Brew" deck (Aggro-Lark). There were dozens of people watching, and Evan
- Erwin was recording the game on camera for The Magic Show, documenting what would
- become the infamous "Profane Bluff."
- No pressure, right?
- The critical turn involves me controlling a Cloudthresher, a
- Chameleon Colossus, two Wilt-Leaf Lieges, and eight land, at
- ten life. My opponent has been playing off the top of
- his library, but has drawn bomb after bomb and is now
- sitting on a board of Siege-Gang Commander,
- four Goblin Tokens, Elspeth, a Soldier token,
- two Stillmoon Cavaliers, and two untapped
- lands, with two Windbrisk Heights
- containing cards under them and seventeen
- life.
- I draw my card for the turn…
- Profane Command!
- I was excited — but a split second later, I was filled with
- horror as I realized that my Chameleon Colossus had
- protection from Black, so I could not give it fear. My
- opponent only had two Black creatures, so if I could give all
- of my creatures Fear and make my opponent lose six life, I
- would win easily.
- What is the play?
- The first step was to smile and excitingly slam the Profane Command on the table,
- hoping to draw the concession.
- My opponent just looked at me.
- I said, "You are only at seventeen, right?"
- He replied, "Yes."
- I said, "Profane Command!"
- He asked, "What are you going to do with it?"
- No!
- What was I to do? I quickly surveyed the board. I could Profane Command the Siege
- Gang, and maybe if neither Heights had anything too bad, I could live another couple of
- turns, if I was lucky.
- I decided to go for it.
- I tapped all of my land and said Profane Command for six; you lose six life and all of my
- legal targets gain Fear.
- At this point, I asked my opponent again, "You are only at seventeen, right?" Then I
- added a sort of rhetorical laugh, as in, "Isn't this over?"
- He asked me if I attack with everything. I said, yes, I attack with everything. He tried
- every combination of blocks with his Stillmoons, trying to figure out what the trick was.
- To his credit, he realized something was amiss; he figured that there must be some way
- for him to live, based on his read of me. Still, he did not end up blocking with any of the
- non-Black creatures and died in combat.
- Immediately afterwards, I pointed out to that I had given only my legal targets Fear. He
- said "Sure, so?"
- "All of my legal targets gain Fear."
- He smiled and laughed as he realized his blunder. He knew something was up, but
- couldn't see it in time.
- After hearing this tale, some amateur players questioned this play and whether or not it
- was shady — but after conferring with a number of other judges (and not just the one
- watching the match), all agreed that there was absolutely nothing wrong with this play.
- See, there are a few keys here.
- Do not misrepresent the game state or do something illegal. Many players would have
- said "All of my guys get Fear." Or even, "Only your Stillmoons can block."
- Neither of these statements is true. You are allowed to bluff and represent a Giant
- Growth in your hand. You are allowed to pick up your card that can't block and act like
- you are thinking of blocking with it, as long as you don’t actually block with it.
- However, if you actually misrepresent the rules, that is going too far. For instance, if
- your creature is not allowed to block and you try to block with it, that is cheating.
- In this case, I took great care to not indicate that Chameleon Colossus had Fear, but rather
- took advantage of the fact that my opponent would surely assume it.
- I did not point to the Colossus when I cast Profane Command. I did not say all of my
- guys gain Fear. I specifically said, "All of my legal targets gain Fear." This is an
- example of a shortcut that players can agree to during a match. If I had been asked to
- clarify which creatures exactly are the legal targets, I would have named the
- Cloudthresher and both Wilt-Leaf Lieges. It would be illegal to target the Colossus, so
- you can't do it.
- You may ask, "How is it okay to not specify the exact cards when you cast the spell?"
- Well, I did, I gave all of my legal targets Fear. That is an exact set of targets, which takes
- care of the judge — and since my opponent did not ask for clarification, it is implied that
- he has no problems with this communication.
- Have you ever played Path to Exile and targeted "The big guy" when your opponent has a
- 4/4 and a 2/2? You did not name the exact target, but your opponent agreed to the
- communication, so there is no problem. Tournament Magic would be very difficult if not
- impossible if not for shortcuts in game play and with communications, such as targeting,
- changing phases, what color of mana you are tapping your land for, and so on.
- The most important thing to remember here is to follow the rules.
- In addition to not misrepresenting the game state, I also was careful to specify exactly
- what I was doing. I did not just say Profane Command, lose life, Fear. That would be
- ambiguous and not actually fulfill the targeting requirements of my spell. You want the
- ambiguity to be in your opponent’s head, not in the actual game.
- A good way to think of it is like this: You want to fool your opponent, but you do not
- want to fool the judge. Say the words that you do and take the actions that you do in such
- a way so as to make it clear to a judge what you are doing.
- Also notice how after the game, I helped explain everything to my opponent in a friendly
- way. Outside of obviously not wanting to foster any hard feelings, there is also a strong
- incentive to cooperate with my opponent, now that the match is over. He is going to help
- my tie-breakers — plus, if I help this person in a way that helps them win matches in the
- future, they will be more favorably inclined towards me the next time I deal with them.
- If I had instead just tried to make them feel dumb about the blunder, who is to say the
- next time our paths cross, I won’t be at their mercy somehow? I might be looking for a
- draw, or just looking for someone to trade cards with. It pays to cooperate with people
- outside of the game.
- In fact, in general, I tend to try to cooperate with everybody whenever possible. It is not
- just that I want everyone to be happiest, although that is true. It is really just selfish
- though, as when everyone is encouraged to do what they think is best and to help
- everyone they can, it leads to the most happiness for the group as a whole.
- The flip side to this is that when someone voluntarily decides to compete against me in a
- game of Magic, I can dedicate myself to competing against them with all of my heart and
- mind, and with a clear conscience. In day to day life, when my friends lose, I feel
- empathetic and want to try to prevent these situations from happening. In Magic, you are
- going to get matched up against friends and friendly acquaintances. You have to be
- willing to let them lose and not feel bad about it.
- A battle-hardened warrior must be willing to do whatever it takes (within the rules, or
- you aren't really playing the game anymore). Jedi Mind Tricks are within the rules both
- according to Wizards of the Coast, as well as all of the Pros I know, as well as my own
- perception of fair play. As long as you follow the rules of Magic and the rules of the
- DCI, then it is fair game to trick your opponent with a clever play.
- A smart competitor exploits every possible advantage, as long as it does not compromise
- a greater purpose. One obvious example would be breaking the rules, as you may gain in
- the short term… but in the long run, none of what you are doing will mean anything if
- you acquired it through illegal means. Imagine how hollow it would be to cheat your
- way to a Pro Tour title and then for the rest of your life have to live with the knowledge
- that you weren't good enough to win and that your title is a lie, a theft, a cheat?
- That would be a pretty horrible fate! But fortunately, you have control over this. Don't
- be that guy. It isn't worth it, as it is the Magic equivalent of selling your soul. All the
- riches in the world do you no good if you have no soul, and all of the Magic wins in the
- world will do you no good if you acquired them through lying, stealing, and cheating.
- Morality is certainly an important issue, but as long as you operate within the framework
- of the rules and with honor, then you will have right on your side. Still, an important
- point that many people miss is that it is usually a far better use of your time spent on
- Magic working on improving your technical play. If you are actually sitting around
- practicing leveling your opponent, you would have probably profited more if you had
- spent that time just reflecting on your game and examining the proper plays.
- If you are going to use mind games, more power to you — but do not get so fixated on
- them that you lose focus of what is important. Technical play decides more games of
- Magic than all other factors combined.
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