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- function rotateGame()
- local index
- local value
- local origin = zonePlayingField.Points[1]
- -- hier müssen wir wieder alle Zonen speichern
- local zuRotierendeZonen = {
- ...
- }
- for index, zone in pairs(zuRotierendeZonen) do
- zone.Active = false
- zone.OriginalPoint = rotatePoint(zone.OriginalPoint, origin, varAlpha)
- zone.Points = rotateZone(zone.Points, origin, varAlpha)
- zone.Active = true
- end
- end
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