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Nov 21st, 2015
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  1. function rotateGame()
  2.  
  3.     local index
  4.     local value
  5.     local origin = zonePlayingField.Points[1]
  6.  
  7.     -- hier müssen wir wieder alle Zonen speichern
  8.     local zuRotierendeZonen = {
  9.                 ...
  10.                 }
  11.  
  12.     for index, zone in pairs(zuRotierendeZonen) do
  13.         zone.Active = false
  14.         zone.OriginalPoint = rotatePoint(zone.OriginalPoint, origin, varAlpha)
  15.         zone.Points = rotateZone(zone.Points, origin, varAlpha)
  16.         zone.Active = true
  17.     end
  18.  
  19. end
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