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- public class Test extends ApplicationAdapter {
- private RayHandler rayHandler;
- @Override
- public void create () {
- Stage test = new Stage();
- World w = new World(new Vector2(), false);
- rayHandler = new RayHandler(w);
- rayHandler.setAmbientLight(1f, 1f, 1f, 1f);
- rayHandler.setCulling(true);
- rayHandler.setBlur(true);
- rayHandler.setBlurNum(3);
- rayHandler.setShadows(true);
- rayHandler.setCombinedMatrix(test.getCamera().combined);
- }
- @Override
- public void render () {
- Gdx.gl.glClearColor(0, 0, 0, 1);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- rayHandler.updateAndRender();
- }
- }
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