Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ===== Wed May 21 09:52:25 2014 =====
- ===== start GeDoSaTo version 0.5.524 built on 2014/05/17 14:45:22 (DS2E RELEASE) = fn: DarkSoulsII
- ===== installation directory: D:\GeDoSaTo_DS2Edition_Alpha5\
- = Settings read:
- - renderWidth : 3840
- - renderHeight : 2160
- - reportedHz : 60
- - presentWidth : 1920
- - presentHeight : 1080
- - presentHz : 60
- - presentInterval : 0
- - overrideWidth : 0
- - overrideHeight : 0
- - scalingType : bilinear
- - emulateFlipBehaviour : false
- - enableTextureDumping : false
- - enableTextureOverride : false
- - enableTextureMarking : false
- - modifyGetCursorPos : false
- - modifySetCursorPos : false
- - interceptWindowProc : false
- - adjustMessagePt : false
- - logLevel : 1
- - forceBorderlessFullscreen : true
- - hideMouseCursor : true
- - aaType : smaa
- - aaQuality : 2
- - ssaoStrength : 2
- - ssaoScale : 1
- - enableDoF : true
- - dofBaseRadius : 1.050000
- - dofType : bokeh
- - enableBloom : true
- - enablePostprocessing : true
- - postProcessingType : durante
- =============
- = Loaded Keybindings:
- - 00000061 => toggleAA
- - 00000062 => toggleDOF
- - 00000063 => toggleAO
- - 00000064 => togglePost
- - 00000065 => setBilinearScaling
- - 00000066 => setBicubicScaling
- - 00000067 => toggleBloom
- - 0000006A => takeScreenshot
- - 0000006B => showStatus
- - 0000006F => takeHUDlessScreenshot
- - 00000079 => dumpBloom
- =============
- DetouredDirectInput8Create!
- === DetouredDirect3DCreate9 V:32
- === Direct3DCreate9 hooking 0D934A90
- === Direct3DCreate9 returning
- GetDeviceCaps 0 1 0018FAA4 ------
- === DetouredDirect3DCreate9 V:32
- === Direct3DCreate9 hooking 0D934920
- === Direct3DCreate9 returning
- GetDeviceCaps 0 1 0018F15C ------
- GetAdapterDisplayMode ------
- CreateDevice ------ Adapter 0 Thread 7024
- - redirectCreateDevice requested mode:
- - - Backbuffer(s): 1366 x 768 D3DFMT_A8R8G8B8 *2
- - - PresentationInterval: 1 Windowed: false Refresh: 0 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
- RenderstateManager resource initialization started
- Initializing Console on device 0FB88BE0
- - done
- D:\GeDoSaTo_DS2Edition_Alpha5\assets\DOFBokeh.fx load
- SMAA load, SMAA_PRESET_MEDIUM, float4(1.0 / 1366, 1.0 / 768, 1366, 768)
- D:\GeDoSaTo_DS2Edition_Alpha5\assets\VSSAO2.fx load, scale 1.0, strength SSAO_STRENGTH_MEDIUM
- D:\GeDoSaTo_DS2Edition_Alpha5\assets\post.fx load
- D:\GeDoSaTo_DS2Edition_Alpha5\assets\bloom.fx load
- RenderstateManager resource initialization completed
- GetAdapterDisplayMode ------
- GetAdapterDisplayMode ------
- Injecting downsampling mode!
- Injecting downsampling mode!
- Injecting downsampling mode!
- Reset ------
- - redirectReset requested mode:
- - - Backbuffer(s): 1366 x 768 D3DFMT_X8R8G8B8 *2
- - - PresentationInterval: 1 Windowed: false Refresh: 60 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
- RenderstateManager releasing resources
- RenderstateManager resource release completed
- RenderstateManager releasing resources
- RenderstateManager resource release completed
- RenderstateManager resource initialization started
- Initializing Console on device 0FB88BE0
- - done
- D:\GeDoSaTo_DS2Edition_Alpha5\assets\DOFBokeh.fx load
- SMAA load, SMAA_PRESET_MEDIUM, float4(1.0 / 1366, 1.0 / 768, 1366, 768)
- D:\GeDoSaTo_DS2Edition_Alpha5\assets\VSSAO2.fx load, scale 1.0, strength SSAO_STRENGTH_MEDIUM
- D:\GeDoSaTo_DS2Edition_Alpha5\assets\post.fx load
- D:\GeDoSaTo_DS2Edition_Alpha5\assets\bloom.fx load
- RenderstateManager resource initialization completed
- Action triggered: toggleAO
- Action triggered: toggleBloom
- Device 0FB88BE0 release on thread 7024
- -> 157
- ===== end =
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement