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  1. ===== Wed May 21 09:52:25 2014 =====
  2. ===== start GeDoSaTo version 0.5.524 built on 2014/05/17 14:45:22 (DS2E RELEASE) = fn: DarkSoulsII
  3. ===== installation directory: D:\GeDoSaTo_DS2Edition_Alpha5\
  4. = Settings read:
  5. - renderWidth : 3840
  6. - renderHeight : 2160
  7. - reportedHz : 60
  8. - presentWidth : 1920
  9. - presentHeight : 1080
  10. - presentHz : 60
  11. - presentInterval : 0
  12. - overrideWidth : 0
  13. - overrideHeight : 0
  14. - scalingType : bilinear
  15. - emulateFlipBehaviour : false
  16. - enableTextureDumping : false
  17. - enableTextureOverride : false
  18. - enableTextureMarking : false
  19. - modifyGetCursorPos : false
  20. - modifySetCursorPos : false
  21. - interceptWindowProc : false
  22. - adjustMessagePt : false
  23. - logLevel : 1
  24. - forceBorderlessFullscreen : true
  25. - hideMouseCursor : true
  26. - aaType : smaa
  27. - aaQuality : 2
  28. - ssaoStrength : 2
  29. - ssaoScale : 1
  30. - enableDoF : true
  31. - dofBaseRadius : 1.050000
  32. - dofType : bokeh
  33. - enableBloom : true
  34. - enablePostprocessing : true
  35. - postProcessingType : durante
  36. =============
  37. = Loaded Keybindings:
  38. - 00000061 => toggleAA
  39. - 00000062 => toggleDOF
  40. - 00000063 => toggleAO
  41. - 00000064 => togglePost
  42. - 00000065 => setBilinearScaling
  43. - 00000066 => setBicubicScaling
  44. - 00000067 => toggleBloom
  45. - 0000006A => takeScreenshot
  46. - 0000006B => showStatus
  47. - 0000006F => takeHUDlessScreenshot
  48. - 00000079 => dumpBloom
  49. =============
  50. DetouredDirectInput8Create!
  51. === DetouredDirect3DCreate9 V:32
  52. === Direct3DCreate9 hooking 0D934A90
  53. === Direct3DCreate9 returning
  54. GetDeviceCaps 0 1 0018FAA4 ------
  55. === DetouredDirect3DCreate9 V:32
  56. === Direct3DCreate9 hooking 0D934920
  57. === Direct3DCreate9 returning
  58. GetDeviceCaps 0 1 0018F15C ------
  59. GetAdapterDisplayMode ------
  60. CreateDevice ------ Adapter 0 Thread 7024
  61. - redirectCreateDevice requested mode:
  62. - - Backbuffer(s): 1366 x 768 D3DFMT_A8R8G8B8 *2
  63. - - PresentationInterval: 1 Windowed: false Refresh: 0 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
  64. RenderstateManager resource initialization started
  65. Initializing Console on device 0FB88BE0
  66. - done
  67. D:\GeDoSaTo_DS2Edition_Alpha5\assets\DOFBokeh.fx load
  68. SMAA load, SMAA_PRESET_MEDIUM, float4(1.0 / 1366, 1.0 / 768, 1366, 768)
  69. D:\GeDoSaTo_DS2Edition_Alpha5\assets\VSSAO2.fx load, scale 1.0, strength SSAO_STRENGTH_MEDIUM
  70. D:\GeDoSaTo_DS2Edition_Alpha5\assets\post.fx load
  71. D:\GeDoSaTo_DS2Edition_Alpha5\assets\bloom.fx load
  72. RenderstateManager resource initialization completed
  73. GetAdapterDisplayMode ------
  74. GetAdapterDisplayMode ------
  75. Injecting downsampling mode!
  76. Injecting downsampling mode!
  77. Injecting downsampling mode!
  78. Reset ------
  79. - redirectReset requested mode:
  80. - - Backbuffer(s): 1366 x 768 D3DFMT_X8R8G8B8 *2
  81. - - PresentationInterval: 1 Windowed: false Refresh: 60 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
  82. RenderstateManager releasing resources
  83. RenderstateManager resource release completed
  84. RenderstateManager releasing resources
  85. RenderstateManager resource release completed
  86. RenderstateManager resource initialization started
  87. Initializing Console on device 0FB88BE0
  88. - done
  89. D:\GeDoSaTo_DS2Edition_Alpha5\assets\DOFBokeh.fx load
  90. SMAA load, SMAA_PRESET_MEDIUM, float4(1.0 / 1366, 1.0 / 768, 1366, 768)
  91. D:\GeDoSaTo_DS2Edition_Alpha5\assets\VSSAO2.fx load, scale 1.0, strength SSAO_STRENGTH_MEDIUM
  92. D:\GeDoSaTo_DS2Edition_Alpha5\assets\post.fx load
  93. D:\GeDoSaTo_DS2Edition_Alpha5\assets\bloom.fx load
  94. RenderstateManager resource initialization completed
  95. Action triggered: toggleAO
  96. Action triggered: toggleBloom
  97. Device 0FB88BE0 release on thread 7024
  98. -> 157
  99. ===== end =
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