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- local Services = setmetatable({}, { __index = function(Self, Request) return game:getService(Request) or nil end })
- local Player = Services.Players.LocalPlayer
- local Backpack = Player:WaitForChild("Backpack")
- local Character = Player.Character
- local PlayerGui = Player:WaitForChild("PlayerGui")
- local Humanoid = Character:WaitForChild("Humanoid")
- local Head = Character:WaitForChild("Head")
- local RootPart = Character:WaitForChild("HumanoidRootPart")
- local Torso = Character:WaitForChild("Torso")
- local RightArm = Character:WaitForChild("Right Arm")
- local LeftArm = Character:WaitForChild("Left Arm")
- local RightLeg = Character:WaitForChild("Right Leg")
- local LeftLeg = Character:WaitForChild("Left Leg")
- local Neck = Torso:WaitForChild("Neck")
- local RightSH = Torso:WaitForChild("Right Shoulder")
- local LeftSH = Torso:WaitForChild("Left Shoulder")
- local RightHip = Torso:WaitForChild("Right Hip")
- local LeftHip = Torso:WaitForChild("Left Hip") -- I defined it right here tho .-. wottt
- local it = Instance.new
- local vt = Vector3.new
- local cf = CFrame.new
- local angles = CFrame.Angles
- local euler = CFrame.fromEulerAnglesXYZ
- local UD2 = UDim2.new
- local bc = BrickColor.new
- local c3 = Color3.new
- local whip = it("Weld", Character)
- whip.Part0 = LeftHip
- whip.Part1 = Torso
- whip.C0 = CFrame.new(3,0,0) --sideways or what? That was just a test to see if this would work, and it didnt. Gave me "bad cast" nvm
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