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- /*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package jme3test.renderer;
- import com.jme3.app.SimpleApplication;
- import com.jme3.light.DirectionalLight;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.Quaternion;
- import com.jme3.math.Vector3f;
- import com.jme3.post.FilterPostProcessor;
- import com.jme3.post.filters.BloomFilter;
- import com.jme3.post.ssao.SSAOFilter;
- import com.jme3.renderer.Camera;
- import com.jme3.renderer.ViewPort;
- import com.jme3.scene.Geometry;
- public class TestMultiViews extends SimpleApplication {
- public static void main(String[] args) {
- TestMultiViews app = new TestMultiViews();
- app.start();
- }
- Geometry teaGeom;
- public void simpleInitApp() {
- // create the geometry and attach it
- teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
- teaGeom.scale(3);
- DirectionalLight dl = new DirectionalLight();
- dl.setColor(ColorRGBA.White);
- dl.setDirection(Vector3f.UNIT_XYZ.negate());
- rootNode.addLight(dl);
- rootNode.attachChild(teaGeom);
- // Setup first view
- viewPort.setBackgroundColor(ColorRGBA.Blue);
- cam.setViewPort(.5f, 1f, 0f, 0.5f);
- cam.setLocation(new Vector3f(3.3212643f, 4.484704f, 4.2812433f));
- cam.setRotation(new Quaternion(-0.07680723f, 0.92299235f, -0.2564353f, -0.27645364f));
- // Setup second view
- Camera cam2 = cam.clone();
- cam2.setViewPort(0f, 0.5f, 0f, 0.5f);
- cam2.setLocation(new Vector3f(-0.10947256f, 1.5760219f, 4.81758f));
- cam2.setRotation(new Quaternion(0.0010108891f, 0.99857414f, -0.04928594f, 0.020481428f));
- ViewPort view2 = renderManager.createMainView("Bottom Left", cam2);
- view2.setBackgroundColor(ColorRGBA.Red);
- view2.setClearFlags(true, true, true);
- view2.attachScene(rootNode);
- // Setup third view
- Camera cam3 = cam.clone();
- cam3.setViewPort(0f, .5f, .5f, 1f);
- cam3.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f));
- cam3.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f));
- ViewPort view3 = renderManager.createMainView("Top Left", cam3);
- view3.setBackgroundColor(ColorRGBA.Green);
- view3.setClearFlags(true, true, true);
- view3.attachScene(rootNode);
- // Setup fourth view
- Camera cam4 = cam.clone();
- // These three lines of code are to make view4/cam4 take up the top 40 percent of the screen
- float percentageVertical = 0.4f;
- cam4.resize(settings.getWidth(), Math.round(settings.getHeight() * percentageVertical), true);
- cam4.setViewPort(0f, 1, (1 - percentageVertical) / percentageVertical, 1 / percentageVertical);
- // these "alternate" cases kind of help reveal whats going on with this fpp bug (0,1,0,1) sizes it correctly but its on the bottom, 0,1,.5,1.5 shifts it up but it gets clipped
- //cam4.setViewPort(0, 1, 0, 1);
- //cam4.setViewPort(0, 1, 0.5f, 1.5f);
- cam4.setLocation(new Vector3f(4.775564f, 1.4548365f, 0.11491505f));
- cam4.setRotation(new Quaternion(0.02356979f, -0.74957186f, 0.026729556f, 0.66096294f));
- ViewPort view4 = renderManager.createMainView("Top Right", cam4);
- view4.setBackgroundColor(ColorRGBA.Yellow);
- view4.setClearFlags(true, true, true);
- view4.attachScene(rootNode);
- FilterPostProcessor fpp2 = new FilterPostProcessor(assetManager);
- BloomFilter bloomFilter = new BloomFilter();
- fpp2.addFilter(bloomFilter);
- view4.addProcessor(fpp2); // if you comment out this line, then my code to create a long horizontal viewport works
- //test multiview for gui
- guiViewPort.getCamera().setViewPort(.5f, 1f, .5f, 1f);
- // Setup second gui view
- Camera guiCam2 = guiViewPort.getCamera().clone();
- guiCam2.setViewPort(0f, 0.5f, 0f, 0.5f);
- ViewPort guiViewPort2 = renderManager.createPostView("Gui 2", guiCam2);
- guiViewPort2.setClearFlags(false, false, false);
- guiViewPort2.attachScene(guiViewPort.getScenes().get(0));
- }
- @Override
- public void simpleUpdate(float tpf) {
- super.simpleUpdate(tpf);
- teaGeom.rotate(0, tpf, 0);
- }
- }
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