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Gabriel

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Jan 18th, 2017
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C# 1.31 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5.  
  6. public class TesteA : MonoBehaviour {
  7.  
  8.     public List<ItemClass> List = new List<ItemClass>();
  9.     public List<int> numbers = new List<int>();
  10.    
  11.     string VerificarNumeros () {
  12.  
  13.         //Encontrar o index que os valores são iguais
  14.         int index = List.FindIndex(x => x.nList.Intersect(numbers).ToList().Count == numbers.Count);
  15.         if (index >= 0) return "Sequencia encontrada no index " + index;
  16.  
  17.  
  18.  
  19.         //Encontrar o itemClass compatível com a sequencia procurada
  20.         ItemClass itemClass = List.Find(x => x.nList.Intersect(numbers).ToList().Count == numbers.Count);
  21.         if (itemClass != null) return "Sequencia encontrada, retornar um ItemClass ao invés dessa string";
  22.  
  23.        
  24.         //Encontrar o index pelo For tradicional
  25.         for (int i = 0; i < List.Count; i++)
  26.             if (List[i].nList.Intersect(numbers).ToList().Count == numbers.Count)
  27.                 return "sequencia encontrada no index " + i;
  28.        
  29.         return "sequencia não econtrada";
  30.     }
  31.  
  32.     void Start() { print(VerificarNumeros()); }
  33. }
  34.  
  35. [System.Serializable]
  36. public class ItemClass
  37. {
  38.     public int Item;
  39.     public string Date;
  40.     public List<int> nList = new List<int>();
  41. }
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