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May 29th, 2015
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  1. HERE IS THE CHARACTER SHEET FOOL
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  3. Name - Alus Aedd, the Architectonic Alchemist.
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  5. Gender: Female
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  7. Age - 34 Race - Human
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  9. Nationality - The Arcanist Society? Marken?
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  11. Appearance - Alus is tall, standing at 1.78 meters. She has a slim and elegant build, fair skin and brown hair held held in a single tail. She wears a pair of glasses rarely. Her clothing most of the time involves an open red robe, and beneath it a black shirt and pants, as well as a pair of brown boots. Alus moves around in some sort of wooden carriage, moved by two horses and carrying in its back, a large amount of magical orbs and other mystical devices that take a lot of time to craft.
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  13. Personality - Alus has come to worship beauty. This is why, despite being a nerdy basement dweller, her appearance is mostly well cared for, except for occasional bags below the eyes, due to well, sleeping quite late. She is an artist by nature, and her magic itself, could be seen as the means to create a form of art. It is with difficulty that she does this, and it requires an expression of her own soul, therefore, in the end of the day, the produce is still deemed as an work of art? The thing with it, is that these art works, which would normally last, due to her own nature, do not. She has to move away and re-build her wondrous temples or towers otherwhere, because they are themselves, manifested by her magic, and require her to be forever present near them. This is her greatest problem, art is meant to be eternal, and something worthy of memory. So the only way is for her to built it without magic, yet again this is not an opportunity. Magic is as part of her art now, so it cannot be omitted. The only choice, is to make herself immortal then, and merge with her art. As she will live forever within her final work, a wondrous palace that the world will forever look upon, she will have become a work of art herself. Eternal, and beautiful. Isn't that nice? In everyday life, Alus measures anything by its relationship to art. True art cannot be bought therefore money is useless. True art has to be appraised, therefore your eyes, ears, touch and even nose and tongue are important. Power is irrelevant because it does nothing to true art. You cannot posses art after all. Perfection in this world is an incredibly stupid concept. If something is perfect, then how will something better be made? Etc.
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  15. Backstory - Alus was born in an actually rich family in Marken. Thing is, after some while, she found herself disinterested in living a life that would make her rich, but empty. (Well that is how she put it). It might be because she read too many books. Her parents should have really been more attentive to that. Whatever wealth they had, when they died (Alus was about 16) was spent for her studies in magic and art, before she went to the Arcanist Society. There, she found the most skilled alchemist mentor she COULD find available, and begun to further her knowledge on the field. She studied runes and enchantments herself, and spent a lot of time focusing on her magic alone. This made her a secluded and... Yes, extremely nerdy person. When she reached a satisfactory age, she prepared the components for her glorious magic and went to try it out. Equipment - Clothes. Some money. Books. Lots and lots of magic books filled with enchantments and runes and all of that shit.
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  17. STATS: These aren't going to be actually used in the roleplay, just there to give me a general idea of how balanced you are. (you get five points) STRENGTH - 0
  18. DEXTERITY - 0
  19. CHARISMA - 0 (art nerd. Are they charismatic?)
  20. WISDOM (magic!) - 5.
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