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- tfm.exec.disableAfkDeath(true)
- tfm.exec.disableAutoNewGame(true)
- tfm.exec.disableAutoShaman(true)
- data={}
- maps={7027059,7031461,7031006,7031631,7031601,7057033}
- admins={Noooooooorr#0000=true}
- won={}
- movement2=""
- speed=18
- leftMovement=""
- showScore=false
- movement={[0]="ارقص",[1]="اضحك",[2]="ابكي",[3]="قبل",[4]="اغضب",[5]="سفق",[6]="نام",[7]="اغمض عينك",[8]="اجلس",[9]="ورق"}
- t=0
- tt=0
- players={}
- mice=0
- playGame=true
- function MenuWelcome(name)
- ui.addTextArea(200,"<font size='30'><j><p align='center'><b>The Movement <br><n><font size='15'>The Movement مرحبا بك في <br><font size='10'> يجب عليك فعل الحركات التي تكون في المسطيل الذي يكون في الاعلى <br> <br> اذا جاوبت اجابة صحيحة تاخد 1 نقطة واحدة <br> <br>اذا جاوبت اجابة غير صحيحة فسوف ينقص 2 نقطة <br> <br>ملاحظة:الوقت يسرع في كل أمر", name, 100, 100, 600, 250, 0x05101B, nil, 1,true)
- ui.addTextArea(207,"<p align='center'><font size='17'><a href='event:close_menu_welcome'>× ", name, 100, 100, 20, 20, 0xD60000, nil, 0.9,true)
- if admins[name] then
- ui.addTextArea(201,"<font size='9'><a href='event:map_1'>الكرسمس", name, 550, 260, 50, 20, 0xC3C3C3, admin, 0.8,true)
- ui.addTextArea(202,"<font size='9'><a href='event:map_2'>الرعب", name, 480, 260, 50, 20, 0x010101, admin, 0.8,true)
- ui.addTextArea(203,"<font size='9'><a href='event:map_3'>الحب", name, 410, 260, 50, 20, 0xBF0000, admin, 0.8,true)
- ui.addTextArea(204,"<font size='9'><a href='event:map_4'>قوس قزح", name,340, 260, 50, 20, 0xD04400, admin, 0.8,true)
- ui.addTextArea(205,"<font size='9'><a href='event:map_5'>الشاطئ", name,270, 260, 50, 20, 0xFFB900, admin, 0.8,true)
- ui.addTextArea(206,"<font size='9'><a href='event:map_6'> الجحيم", name,200, 260, 50, 20, 0xFFE300, admin, 0.8,true)
- end
- end
- function addData(n)
- data[n]={score=0,canPlay=false}
- end
- function eventNewPlayer(n)
- addData(n)
- MenuWelcome(n)
- mice=mice+1
- end
- for n,player in pairs(tfm.get.room.playerList) do
- addData(n)
- MenuWelcome(n)
- mice=mice+1
- end
- for n,player in pairs(players) do
- addData(player)
- end
- function Won(n)
- for i,won in ipairs(won) do
- if n==won then return true end end return false
- end
- function Player(n)
- for i,players in ipairs(players) do
- if n==players then return true end end return false
- end
- function eventChatCommand(name,command)
- local args={}
- for s in command:gmatch("%S+") do
- table.insert(args, s)
- end
- args[1]=args[1]:lower()
- if args[1] == "help" then
- ui.addTextArea(200,"<p align='center'><font size='22'><font color='#E50000'>The Movement <br><font color='#FFFFFF'><font size='10'> و تعني الحركات <br><font size='7'> يجب عليك فقط فعل الحركات التي في اعلى الخريطة ", name, 170, 180, 200, 80, 0x00042A, nil, 0.9,true)
- ui.addTextArea(201,"<p align='center'><font size='17'><a href='event:close_help'>× ", name, 170, 180, 20, 20, 0xD60000, nil, 0.9,true)
- elseif args[1] == "menu" then
- MenuWelcome(n)
- end
- if command:sub(0,2) == "ms" and admins[name] then
- tfm.exec.chatMessage("<rose>"..command:sub(4).." :["..name.."]")
- end
- end
- function RandomPlayers()
- k={}
- mm=0
- mn=0
- for j,p in pairs(tfm.get.room.playerList) do
- if (not Player(j)) then
- table.insert(k, j);
- mn=mn+1
- end end
- mm=math.random(1,mn)
- return table.concat(k,"",mm,mm)
- end
- if mice <= 4 then
- playGame=false
- end
- function PlayerMaxScore(ttype)
- if ttype=="NamePlayerMaxScore" or "ScorePlayerMaxScore" then
- maxScore=0
- score={}
- name=""
- local x=0
- for n,p in pairs(tfm.get.room.playerList) do table.insert(score,data[n].score); end
- for n,p in pairs(score) do x=x+1
- if score[x] >= maxScore then maxScore = score[x] end
- end
- for n,p in pairs(tfm.get.room.playerList) do if data[n].score == maxScore then name = n
- end
- end
- if ttype=="NamePlayerMaxScore" then
- return name
- elseif ttype=="ScorePlayerMaxScore" then
- return maxScore
- end -- end ttype
- end -- end ttype
- end -- end function
- function ColorScore(n)
- if data[n].score == PlayerMaxScore("ScorePlayerMaxScore") then
- return "<j>"
- else
- return "<v>"
- end
- end
- function eventLoop(timePassed,timeLeft)
- if playGame then
- t=t+1
- tt=tt+1
- if t==5 then
- ui.addTextArea(1,"<font size='90'>3", nil, 400, 10, 900, 900, 0x0, nil, 1)
- elseif t==8 then
- ui.addTextArea(1,"<font size='90'>2", nil, 400, 10, 900, 900, 0x0, nil, 1)
- elseif t==11 then
- ui.addTextArea(1,"<font size='90'>1", nil, 400, 10, 900, 900, 0x0, nil, 1)
- elseif t==14 then
- k=math.random(0,#movement)
- if leftMovement == movement[k] then
- if k == 0 then
- movement2=movement[k+1]
- elseif k == 9 then
- movement2=movement[k-1]
- else
- movement2=movement[k+1]
- end
- else
- movement2=movement[k]
- end
- leftMovement=movement2
- showScore=true
- for n in pairs (tfm.get.room.playerList) do
- data[n].canPlay=true
- end
- ui.addTextArea(1,"<font size='50'><p align='center'>الامر:"..movement2.." ", nil, 0, 20, 800, 800, 0x0, nil, 1)
- elseif t==speed then
- for n in pairs (tfm.get.room.playerList) do
- data[n].canPlay=false
- if not Won(n) and Player(n) then
- if data[n].score > 0 then
- if data[n].score == 1 then
- data[n].score=data[n].score-1
- else
- data[n].score=data[n].score-2
- end
- end
- end
- end
- won={}
- movement2=""
- t=13
- if speed >= 18 then
- speed=speed-1
- else
- speed=18
- end
- end
- if showScore then
- ui.addTextArea(500,"<p align='center'><font size='38'>"..ColorScore(players[1])..data[players[1]].score,nil, 508, 120, 130, 50, 0x000001, nil, 0,true)
- ui.addTextArea(501,"<p align='center'><font size='38'>"..ColorScore(players[4])..data[players[4]].score,nil, 655, 120, 130, 50, 0x000001, nil, 0,true)
- ui.addTextArea(502,"<p align='center'><font size='38'>"..ColorScore(players[3])..data[players[3]].score,nil, 655, 260, 130, 50, 0x000001, nil, 0,true)
- ui.addTextArea(503,"<p align='center'><font size='38'>"..ColorScore(players[2])..data[players[2]].score,nil, 508, 260, 130, 50, 0x000001, nil, 0,true)
- end
- if alive == 0 or timeLeft < 1000 then
- nextRound();
- end
- else
- if mice>= 4 then
- tfm.exec.newGame(maps[math.random(#maps)]);
- end
- end
- end
- function eventNewGame()
- if playGame and PlayerMaxScore("ScorePlayerMaxScore") > 0 then
- tfm.exec.chatMessage("بالجولة<ch> "..PlayerMaxScore("NamePlayerMaxScore").." <j>فاز")
- end
- if mice>= 4 then
- players={}
- player1=RandomPlayers()
- table.insert(players, player1);
- player2=RandomPlayers()
- table.insert(players, player2);
- player3=RandomPlayers()
- table.insert(players, player3);
- player4=RandomPlayers()
- table.insert(players, player4);
- playGame=true
- tfm.exec.movePlayer(players[1],570,200)
- tfm.exec.movePlayer(players[2],570,350)
- tfm.exec.movePlayer(players[3],700,350)
- tfm.exec.movePlayer(players[4],700,200)
- won={}
- movement2=""
- leftMovement=""
- t=0
- tt=0
- ui.setMapName ("The Movements")
- speed=18
- showScore=false
- alive=0
- for id, k in pairs({500,501,502,503}) do
- ui.removeTextArea(k,nil)
- end
- for n in pairs (tfm.get.room.playerList) do
- data[n].canPlay=false
- data[n].score=0
- end
- for name,player in pairs(tfm.get.room.playerList) do
- alive=alive+1
- end
- else
- playGame=false
- ui.addTextArea(1,"<font size='50'><p align='center'>يجب ان يتوفر 4 لاعبين على الاقل", nil, 10, 40, 800, 800, 0x0, nil, 1)
- end
- end
- function removeMenu(name)
- for id, k in pairs({200,201,202,203,204,205,206,207}) do
- ui.removeTextArea(k, name)
- end
- end
- function eventTextAreaCallback(id,name,callback)
- if callback=="close_help" then
- ui.removeTextArea(200, name)
- ui.removeTextArea(201, name)
- elseif callback=="map_2" then
- tfm.exec.newGame(maps[1])
- removeMenu(name)
- elseif callback=="map_3" then
- tfm.exec.newGame(maps[2])
- removeMenu(name)
- elseif callback=="map_4" then
- tfm.exec.newGame(maps[3])
- removeMenu(name)
- elseif callback=="map_5" then
- tfm.exec.newGame(maps[4])
- removeMenu(name)
- elseif callback=="map_6" then
- tfm.exec.newGame(maps[5])
- removeMenu(name)
- elseif callback=="close_menu_welcome" then
- removeMenu(name)
- end
- end
- function nextRound()
- tfm.exec.newGame(maps[math.random(#maps)]);
- end
- function eventEmotePlayed(name,id)
- if id >= 0 and id <= 9 and data[name].canPlay then
- if movement2~=movement[id] then
- if data[name].score > 0 then
- if data[name].score == 1 then
- data[name].score=data[name].score-1
- else
- data[name].score=data[name].score-2
- end
- end
- data[name].canPlay=false
- else
- table.insert(won,name);
- data[name].canPlay=false
- data[name].score=data[name].score+1
- end
- end
- if data[name].score >= 30 then
- tfm.exec.giveCheese(name)
- tfm.exec.playerVictory(name)
- tfm.exec.setGameTime (5)
- end
- end
- function eventNewPlayer(n)
- tfm.exec.respawnPlayer(n)
- end
- function eventPlayerDied(n)
- if (not Player(n)) then
- tfm.exec.respawnPlayer(n)
- end
- end
- function eventPlayerLeft(name)
- mice=mice-1
- end
- tfm.exec.newGame(maps[math.random(#maps)]);
- -----Turkitutu Noooooooorr صنعت من قبل
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