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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
  4. onLoadMission = "DayZ Chernarus";
  5. OnLoadIntro = "Welcome to Chernarus";
  6. OnLoadIntroTime = False;
  7. OnLoadMissionTime = False;
  8. onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
  9. disabledAI = true;
  10. disableChannels[] = {0,2,6};
  11. enableItemsDropping = 0;
  12. aiKills = 1;
  13. diagRadio = 1;
  14. diagHit = 1;
  15.  
  16. class Header
  17. {
  18. gameType = COOP;
  19. minPlayers = 1;
  20. maxPlayers = 100;
  21. };
  22.  
  23. #include "gcam\gcam_component.hpp"
  24.  
  25. class RscText
  26. {
  27. type = 0;
  28. idc = -1;
  29. x = 0;
  30. y = 0;
  31. h = 0.037;
  32. w = 0.3;
  33. style = 0x100;
  34. font = Zeppelin32;
  35. SizeEx = 0.03921;
  36. colorText[] = {1,1,1,1};
  37. colorBackground[] = {0, 0, 0, 0};
  38. linespacing = 1;
  39. };
  40. class RscPicture
  41. {
  42. access=0;
  43. type=0;
  44. idc=-1;
  45. style=48;
  46. colorBackground[]={0,0,0,0};
  47. colorText[]={1,1,1,1};
  48. font="TahomaB";
  49. sizeEx=0;
  50. lineSpacing=0;
  51. text="";
  52. };
  53. class RscLoadingText : RscText
  54. {
  55. style = 2;
  56. x = 0.323532;
  57. y = 0.666672;
  58. w = 0.352944;
  59. h = 0.039216;
  60. sizeEx = 0.03921;
  61. colorText[] = {0.543,0.5742,0.4102,1.0};
  62. };
  63. class RscProgress
  64. {
  65. x = 0.344;
  66. y = 0.619;
  67. w = 0.313726;
  68. h = 0.0261438;
  69. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  70. colorFrame[] = {0,0,0,0};
  71. colorBar[] = {1,1,1,1};
  72. };
  73. class RscProgressNotFreeze
  74. {
  75. idc = -1;
  76. type = 45;
  77. style = 0;
  78. x = 0.022059;
  79. y = 0.911772;
  80. w = 0.029412;
  81. h = 0.039216;
  82. texture = "#(argb,8,8,3)color(0,0,0,0)";
  83. };
  84. class DayZ_loadingScreen
  85. {
  86. idd = -1;
  87. duration = 10e10;
  88. fadein = 0;
  89. fadeout = 0;
  90. name = "loading screen";
  91. class controlsBackground
  92. {
  93. class blackBG : RscText
  94. {
  95. x = safezoneX;
  96. y = safezoneY;
  97. w = safezoneW;
  98. h = safezoneH;
  99. text = "";
  100. colorText[] = {0,0,0,0};
  101. colorBackground[] = {0,0,0,1};
  102. };
  103. };
  104. class controls
  105. {
  106. class Title1 : RscLoadingText
  107. {
  108. text = "$STR_LOADING";
  109. };
  110. class CA_Progress : RscProgress
  111. {
  112. idc = 104;
  113. type = 8;
  114. style = 0;
  115. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  116. };
  117. class CA_Progress2 : RscProgressNotFreeze
  118. {
  119. idc = 103;
  120. };
  121. class Name2: RscText
  122. {
  123. idc = 101;
  124. x = 0.05;
  125. y = 0.029412;
  126. w = 0.9;
  127. h = 0.04902;
  128. text = "";
  129. sizeEx = 0.05;
  130. colorText[] = {0.543,0.5742,0.4102,1.0};
  131. };
  132. };
  133. };
  134. // logo watermark
  135. class RscTitles {
  136. class wm_disp {
  137. idd = -1;
  138. onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
  139. fadein = 0;
  140. fadeout = 0;
  141. duration = 10e10;
  142. controlsBackground[] = {};
  143. objects[] = {};
  144. class controls {
  145. class wm_text2 {
  146. idc = 1;
  147. x = safeZoneX+0.027;//safeZoneW*0.01;
  148. y = safeZoneY+safeZoneH-0.16;
  149. w = 0.151*safeZoneH;
  150. h = 0.057*safeZoneH;
  151. shadow = 2;
  152. class Attributes
  153. {
  154. font = "EtelkaNarrowMediumPro";
  155. color = "#24FFFFFF";
  156. align = "left"; // put "center" here if you want some background
  157. valign = "middle";
  158. shadow = 2;
  159. };
  160. colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
  161. font = "EtelkaNarrowMediumPro";
  162. size = 0.06*safeZoneH;
  163. type = 13;
  164. style = 0;
  165. text="";
  166. };
  167. };
  168. };
  169. };
  170.  
  171. #include "addons\SARGE\SAR_define.hpp"
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