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Oct 13th, 2016
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  1. Log generated on 10/13/2016, 10:14
  2.  
  3. Flags
  4. -----
  5. hardwareDriver = false
  6. DXT = true
  7. fullscreen = true
  8. MMX = true
  9. FPU = true
  10. backingStore = true
  11. forcedFSAA = false
  12.  
  13. Strings
  14. -------
  15. userName = Guusss
  16. appName = SimCity 4
  17. version = 1.1.641.0
  18. osVersion = Windows NT 5.1
  19. computerName = GUUS_ACER
  20. CPU = GenuineIntel
  21. sglDriverName = Software
  22. sglDriverVersion = 1.0
  23. driverName = igdumdx32.dll
  24. driverVersion = 8.15.10.2622, GUID: D7B78E66-4302-11CF-9573-4423BDC2CD35
  25. cardName = Intel(R) HD Graphics
  26. cardVersion = Vendor: 8086, Device: 0042, Board: 3441025, Chipset: 0012
  27. cardIdentity = Intel(R) HD Graphics
  28. soundDriverName =
  29. soundCardName = Primair geluidsstuurprogramma
  30. buildType = Release
  31.  
  32. Numbers
  33. -------
  34. cpuSpeed = 2926
  35. memory = 1024
  36. freeMemory = 1024
  37. screenWidth = 1920
  38. screenHeight = 1080
  39. screenBPP = 32
  40. videoMemory = 64
  41. textureMemory = 64
  42. textureStages = 1
  43. bogoFPS = 0
  44. bogoMPPS = 0
  45.  
  46. Rules
  47. -----
  48. applying Sound
  49. applying high sound detail
  50. applying City Detail and Day/Night Settings
  51. applying City Detail and Day/Night Settings>
  52. applying high computer power
  53. option 9 = 3
  54. option 13 = 1
  55. option 15 = 3
  56. applying Texture Quality and Building Variety Settings
  57. applying Texture Quality and Building Variety Settings>
  58. applying high memory
  59. option 3 = 3
  60. option 14 = 3
  61. applying Variable Speed Automata
  62. applying default
  63. option 10 = 1
  64. applying Standard software
  65. option 0 = 1
  66. option 1 = 1
  67. option 2 = 1
  68. option 4 = 0
  69. option 5 = 0
  70. option 8 = 1
  71. option 7 = 0
  72. option 6 = 0
  73. option 11 = 0
  74. option 12 = 0
  75. applying Standard software>
  76. option 0 = 2
  77. applying Standard software>>
  78. option 4 = 1
  79.  
  80. Options
  81. -------
  82. Visual Effects current: 2 recommended: 2
  83. Cars/Sims current: 1 recommended: 1
  84. Shadows current: 1 recommended: 1
  85. Atmospheric effects current: 1 recommended: 1
  86. Water effects current: 0 recommended: 0
  87. Software/Hardware current: 0 recommended: 0
  88. Cursor current: 0 recommended: 0
  89. VariableSpeedAutomata current: 1 recommended: 1
  90. Translucent UI current: 1 recommended: 1
  91. Graphic Detail current: 3 recommended: 3
  92. Building Load Speed current: 3 recommended: 3
  93. Texture Quality current: 3 recommended: 3
  94.  
  95. Properties
  96. -------
  97. forcesoftwaredriver = false
  98. renderdynamicview = true
  99. renderstaticview = true
  100. renderwatereffects = true
  101. rendercloudsandfog = true
  102. forcepointsampling = false
  103. forcebilinear = false
  104. forcenoalphablend = false
  105. forcenoalphatest = false
  106. rendershadows = true
  107. renderdecals = true
  108. usesecondstage = false
  109. forcedebugtexture = false
  110. renderparticleeffects = true
  111. renderflorashadows = true
  112. renderterrain = true
  113. showupdateregions = false
  114. usecursoreffects = true
  115. drawlottextures = true
  116. drawlotfoundations = true
  117. drawlotwalls = true
  118. forcetexturerepeat = false
  119. usescreenshake = true
  120. renderui = true
  121. useupdaterectclipping = true
  122. usevertexbuffers = true
  123. showboundingboxes = false
  124. useoverlayculling = true
  125. rendersnapshot = false
  126. noaddsigned = false
  127. nopartialbackingstorecopies = false
  128. usescreenflash = true
  129. renderautomata = true
  130. preferopaque = false
  131. displayalertborders = true
  132. drawlotopaquetextures = true
  133. useviewcleanup = false
  134. doautozoomandrotationchanges = true
  135.  
  136. viewoffsety = 0
  137. viewoffsetx = 0
  138. texturebits = 32
  139. lodoffset = 0
  140. shadowdebug = 0
  141. maxparticlestarget = 10000
  142. particlelodoffset = 0
  143. effectprioritylevel = 5
  144. backingstoremaxzoomall = 5
  145. backingstoremaxzoombuildingsprops = 5
  146. backingstoremaxzoomterrain = 5
  147. backingstoremaxzoomflora = 5
  148. shadowquality = 2
  149. minvehiclezoom = 3
  150. minpedzoom = 4
  151. cursortype = 1
  152. depthoffset = 2
  153. debugtexture = 0
  154. dirtyrectmergeframes = 1
  155. sounddetail = 2
  156. buildingvariety = 2
  157. buildingloaderspeed = 1
  158. modellodoffset = 0
  159. stringtexturecachesize = 1024
  160.  
  161. particleeffectslod = 5
  162. splattexturescale = 50
  163. texbindmaxfree = 4
  164. particledensity = 1
  165. particledamping = 0
  166. particlescale = 1
  167. lightingupdatedelta = 0.0001
  168. shadowmodelthreshold = 12
  169. demolishmodelthreshold = 12
  170. rendermodelthreshold = 6
  171. rendermodelthresholdscroll = 40
  172. particlesizethreshold = 300
  173. maxvehiclepct = 1
  174. maxpedpct = 1
  175. opaqueuialphavalue = 0.55
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