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<gammafunk> yeah appendage is fine where it is

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  2. [20:34:19] <bh> |amethyst: can we remove sticks to snakes without making tmut unplayable?
  3. [20:34:31] <Lasty> imo yes
  4. [20:34:35] <Lasty> but it would be harder
  5. [20:34:36] <gammafunk> removing StS outright with no replacement sounds not good
  6. [20:34:37] <|amethyst> I don't know, I don't play tmut much
  7. [20:34:43] <Bloax> give ozo's armor instead
  8. [20:35:06] <Bloax> and make beastly appendage give many auxes whose level depend on your spellpower instead of always giving one level 3 one
  9. [20:35:12] <Bloax> done
  10. [20:37:30] * agolden has quit (Quit: agolden)
  11. [20:37:56] >Sequell< !lg * --Tm s=name
  12. [20:39:00] <Bloax> !lg * s=name
  13. [20:39:09] <Sequell> 4179272 games for *: 106010x Sebi, 40591x ew, 21985x Meow, 19336x syban, 12562x heteroy, 12372x TGW, 11768x pigah, 11351x dscm, 10825x LogicNinja, 10555x neil, 10454x KiloByte, 10140x firemonkey, 9960x adamzap, 9068x Xiberia, 8973x phyphor, 8956x soul, 8809x Elynae, 8592x 4thArraOfDagon, 8316x BirdoPrey, 8043x Tenaya, 8034x Ivo, 7988x silentsnack, 7986x qtip, 7805x Fieros, 7138x Thrall, 6810x Kell...
  14. [20:39:26] <kvaak> tmut is already hard
  15. [20:39:42] <Bloax> transmuters are such a horrible class to start with
  16. [20:39:53] <Bloax> mostly because you're 100% melee and your only weapon is terrible
  17. [20:40:01] <kvaak> short of mo and (maybe) wr it's probably the single worst start
  18. [20:40:15] <Bloax> mo is a better starter than tm
  19. [20:40:20] <Bloax> because your weapon doesn't suck as much
  20. [20:40:30] <yokelz> trtm coolest to start as
  21. [20:40:44] <yokelz> trtmĉ^chei
  22. [20:42:10] <elliptic> bh, gammafunk: I don't think Tm needs s2s at all
  23. [20:43:44] <elliptic> keep in mind that s2s doesn't help you at XL 1 at all and that at XL 3 you already have spider form (maybe not at a great success rate, but you don't need a great success rate for it)
  24. [20:44:03] <Bloax> jesus christ
  25. [20:44:06] <elliptic> if Tm without s2s is deemed too hard at start, just give it a little more unarmed skill or dodging skill
  26. [20:44:18] <Bloax> at xl1 your accuracy against an adder is 40%
  27. [20:44:33] <gammafunk> elliptic: sure, if you allow adjusting the starting stats. I think keeping the stats and removing sts would be a significant nerf the the start
  28. [20:45:10] <elliptic> gammafunk: well at XL 3 Tm is already quite strong and s2s does nothing at XL 1
  29. [20:45:24] * ProzacElf has quit (Ping timeout: 255 seconds)
  30. [20:45:25] <elliptic> gammafunk: so are you just concerned about XL 2? since that is not very much of the game, or even much of the early game
  31. [20:45:40] <Bloax> this is why i'm suggesting to change up appendage
  32. [20:45:50] <|amethyst> !lg * s=xl
  33. [20:45:51] <yokelz> appendage could be a bit more powerful
  34. [20:45:53] <Sequell> 4179294 games for *: 1196513x 1, 515036x 3, 493726x 2, 452523x 4, 342986x 5, 237892x 6, 189885x 7, 156805x 8, 137271x 9, 116713x 10, 92837x 11, 48683x 12, 34840x 27, 32162x 13, 27135x 14, 23220x 15, 19235x 16, 14186x 17, 9969x 18, 7529x 19, 5992x 20, 5022x 21, 4245x 26, 4112x 22, 3750x 25, 3670x 23, 3357x 24
  35. [20:45:54] <|amethyst> !lg * tm s=xl
  36. [20:45:55] <Sequell> 227114 games for * (tm): 63682x 1, 34705x 2, 31388x 3, 24457x 4, 18173x 5, 12277x 6, 9649x 7, 7653x 8, 6636x 9, 5410x 10, 4101x 11, 2142x 12, 1329x 13, 1049x 14, 1022x 27, 885x 15, 643x 16, 484x 17, 308x 18, 252x 19, 190x 20, 127x 26, 123x 25, 116x 22, 112x 21, 104x 24, 97x 23
  37. [20:45:58] <Bloax> because having it give you more auxes kind of solves its spiky power issue
  38. [20:45:58] <elliptic> appendage is already pretty strong IMO
  39. [20:46:08] <Bloax> it hits hard when it actually does
  40. [20:46:14] <Bloax> the problem is just that it doesn't do that often
  41. [20:46:25] <Bloax> and things that kill you early usually don't take long to do so
  42. [20:46:28] <yokelz> elliptic: I felt like being forced to use it not to suck too much
  43. [20:46:36] <|amethyst> well
  44. [20:46:37] <elliptic> yokelz: yes, you should use your L1 spell
  45. [20:46:42] <elliptic> yokelz: this isn't unreasonable
  46. [20:46:49] <|amethyst> conjurers are forced to use magic dart, yes
  47. [20:46:51] <elliptic> yes
  48. [20:46:53] <gammafunk> yeah appendage is fine where it is, I'm just not sure that I agree that an xl tm is terribly strong at xl 3
  49. [20:46:55] <yokelz> other L1 spells are better imo
  50. [20:47:04] <yokelz> like all of them
  51. [20:47:05] <gammafunk> er
  52. [20:47:10] <gammafunk> that but not weirdly phrased
  53. [20:47:24] <Bloax> do you guys even play transmuters
  54. [20:47:34] <elliptic> "yes"
  55. [20:47:36] <yokelz> what do I know I only have couple wins
  56. [20:47:39] <Bloax> well elliptic does
  57. [20:47:46] <yokelz> ima filthy casual
  58. [20:48:16] <elliptic> gammafunk: anyway as I said I'm not opposed to buffing Tm starting skills
  59. [20:48:37] <|amethyst> L2 porcupine form
  60. [20:48:55] <Bloax> ??porc
  61. [20:48:55] <gammafunk> things that don't fool me: minmay reverse psychology and elliptic covertly removing summons!
  62. [20:48:56] <Sequell> porcupine form[1/2]: Small, spiny, fast-moving form. Can't cast spells or use wands.
  63. [20:49:01] <|amethyst> oh, it's fast
  64. [20:49:03] <|amethyst> maybe not then
  65. [20:49:05] * agolden (~agolden@c-24-143-118-194.customer.broadstripe.net) has joined
  66. [20:49:10] <elliptic> (or giving Tm a L2 spell if someone comes up with a good one, but I don't think we need to wait on that to remove s2s if we don't like s2s)
  67. [20:49:14] <|amethyst> that could be changed
  68. [20:49:14] <Bloax> clearly wisp form
  69. [20:49:16] <elliptic> (I don't like s2s)
  70. [20:49:29] <Bloax> i think s2s is hilarious but not really fitting
  71. [20:49:37] <Bloax> at least into this time and day
  72. [20:49:42] <gammafunk> what if spider form were fast....
  73. [20:49:45] <yokelz> s2s is dumb
  74. [20:49:59] <Bloax> clearly you haven't used it at very high power in zot:5!
  75. [20:50:03] <Bloax> it's hilarious
  76. [20:50:04] <yokelz> no
  77. [20:50:11] <|amethyst> S2S should be a beogh ability anyway
  78. [20:50:17] <|amethyst> or is that too old-testament
  79. [20:50:19] <Bloax> killing orb guardians with massive amounts of snakes
  80. [20:50:19] <yokelz> !won
  81. [20:50:20] <Sequell> yokelz has won 32 times in 495 games (6.46%): 3xMiBe 2xDECj 2xHEFE 2xSpEn 1xCeHu 1xDDBe 1xDgWz 1xDrTm 1xDsFi 1xFoGl 1xGhMo 1xGrBe 1xGrFi 1xHOBe 1xHaBe 1xHaFi 1xHuBe 1xKoBe 1xLOBe 1xMfAs 1xMiFi 1xOgBe 1xOpFE 1xTeVM 1xTrAr 1xVSMo 1xVpMo
  82. [20:50:38] <gammafunk> I find sts to be pretty fun to use, but it's not in the right place with tm really
  83. [20:51:08] <yokelz> I hate playing with pets anyway, but thats just me
  84. [20:53:34] <Bloax> i'm not sure what would be wrong with making appendage give fangs:1 + horns:1 + talons:1 instead of talons:3 || horns:3
  85. [20:54:02] <ontoclasm> sticks to orcs
  86. [20:54:03] <Sequell> ontoclasm: You have 1 message. Use !messages to read it.
  87. [20:54:06] <ontoclasm> !messages
  88. [20:54:07] <Sequell> (1/1) wheals said (2d 4h 33m 35s ago): I - the +5 halberd "Lacertilianslayer" {elec, rF+ Int+3 SInv Stlth+}
  89. [20:54:07] <|amethyst> ??fangs
  90. [20:54:08] <Sequell> sharp teeth[1/2]: Grants an auxiliary unarmed biting attack, increasing in damage with the level of the mutation. Vampires start with 3 levels of sharp teeth.
  91. [20:54:10] <yokelz> sticks to gollums
  92. [20:54:11] <|amethyst> ??fangs[2]
  93. [20:54:12] <Sequell> bite[1/1]: An {auxiliary unarmed} attack you can get if you have sharp teeth or fangs. Damage is (fang mutation level * 2) + ((strength-10) / 5, randomly rounded). If you have less than 10 str, it's just (fang mutation level * 2). For VS, it instead is fangs level * 2 + XL * 2/3
  94. [20:54:13] <|amethyst> ??horns
  95. [20:54:13] <Sequell> horns[1/1]: Could you headbutt before? No. But now you can. Lv 1 allows hats only, Lv 3 blocks all headgear. Also makes your headbutts hurt more. Bigger horns, bigger pain.
  96. [20:54:14] <elliptic> Bloax: among other things, it would conflict with innate mutations more
  97. [20:54:18] <yokelz> needs 5 sticks to make one gollum
  98. [20:54:18] <ontoclasm> wheals: yesss
  99. [20:54:41] <|amethyst> and armour
  100. [20:55:02] <|amethyst> though its situation with armour is a little weird anyway
  101. [20:55:09] <Bloax> what is your situation with armor at d:1
  102. [20:55:15] <elliptic> it would also cause more messages
  103. [20:55:23] <Bloax> it would also, uh
  104. [20:55:25] <Bloax> trigger more
  105. [20:55:27] <|amethyst> ??auxiliary attack[2]
  106. [20:55:27] <Sequell> auxiliary attack ~ auxiliary attacks[2/4]: Base damage: Kick: 5 + (hooves mutation level * 5 / 3) + (1 + talons mutation level) + (tentacle spike mutation level) | Headbutt: 5 + (horns mutation level * 3) | Peck: 6 | Tail-slap: 6 + (stinger mutation level * 2 - 1 [venom branded]) |
  107. [20:55:33] <Bloax> which is the very very important part
  108. [20:55:33] <elliptic> yes that is why it would cause more messages
  109. [20:55:53] <|amethyst> I'm pretty sure 1 level of each of those is stronger than 3 levels of one
  110. [20:55:54] <elliptic> I don't think that having more messages about doing less damage is a good thing
  111. [20:55:58] <|amethyst> because of those constant factors
  112. [20:56:04] <|amethyst> s/factors/terms/
  113. [20:56:07] <elliptic> that's probably true also, yes
  114. [20:56:08] <Bloax> it's very slightly stronger
  115. [20:56:20] <Bloax> but it'll help you kill those pesky adders more often
  116. [20:56:35] <Bloax> instead of it just pretending not to exist and you splatting horrible more
  117. [20:56:47] <Bloax> horribly*
  118. [20:56:53] <elliptic> "let's buff this spell so that players can kill adders more often" is not an argument
  119. [20:57:12] <Bloax> well are we talking about transmuters being terrible starters or are we not talking about transmuters being a terrible starter
  120. [20:57:16] <gammafunk> well is a argument with Bloax really an argument at all...
  121. [20:57:18] <Bloax> i thought we were
  122. [20:57:39] <|amethyst> I thought people were talking about removing S2S
  123. [20:57:52] <|amethyst> and whether *that* would make them a horrible start
  124. [20:57:57] <Bloax> well yes, that would make transmuters suck more
  125. [20:58:12] <Bloax> because now you can't even summon some snakes to kill those adders
  126. [20:58:12] <elliptic> <elliptic> if Tm without s2s is deemed too hard at start, just give it a little more unarmed skill or dodging skill
  127. [20:58:35] <yokelz> more dodging sounds good imo
  128. [20:59:34] <Bloax> setting dodging to a whopping 4 gives 1 more EV
  129. [20:59:42] <kvaak> more dodging sounds worse than more uc
  130. [21:00:15] <Bloax> that's because unlike dodging unarmed actually does quite a bit
  131. [21:00:16] <|amethyst> hm
  132. [21:00:26] * owl (~Aidan@unaffiliated/mineral) has joined
  133. [21:00:42] <gammafunk> !stats hutm
  134. [21:00:43] <Sequell> Starting stats for HuTm: Str 10 Int 13 Dex 13. Stat gain: sid/4
  135. [21:00:48] <gammafunk> !stats hugl
  136. [21:00:49] <Sequell> Starting stats for HuGl: Str 15 Int 8 Dex 13. Stat gain: sid/4
  137. [21:00:52] <|amethyst> I guess s2s is the only tm starting spell that cares about how much mp you have
  138. [21:01:10] <elliptic> |amethyst: that's not really true since spells can fail
  139. [21:01:14] <|amethyst> true
  140. [21:01:24] <gammafunk> I train a bit of early spellcasting on the squisher species like op to help with sts mp
  141. [21:01:41] <gammafunk> but after this change I'd not need to (and I guess I'd have more uc at start?)
  142. [21:01:42] <|amethyst> but do people cast tm spells at even 25% fail
  143. [21:01:45] <elliptic> yes
  144. [21:01:57] <Lasty> |amethyst: ~45% is my limit
  145. [21:01:58] <Bloax> then we kite enemies until we finally get spider form off
  146. [21:02:06] <Cheibriados> Lasty * 0.17-a0-454-g3ff70fc: New monster: Entropy Weaver (18 minutes ago, 23 files, 124+ 21-) http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3ff70fcd4de0
  147. [21:02:06] <Cheibriados> Lasty * 0.17-a0-455-g1235473: Adjust breath timers for new chants (8 minutes ago, 1 file, 7+ 2-) http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1235473fdd05
  148. [21:02:06] <gammafunk> 45% is pretty risky
  149. [21:02:11] <gammafunk> but I like 20-25%
  150. [21:02:15] <Lasty> gammafunk: depends on the spell
  151. [21:02:16] <elliptic> spider form at 25% fail is pretty reasonable, obviously lower fail is better though
  152. [21:02:32] <gammafunk> Lasty: miscast effects are pretty dangerous at any school imo
  153. [21:02:42] <gammafunk> I'm talking early game
  154. [21:02:48] <gammafunk> later on you can survive them better
  155. [21:03:13] <gammafunk> maybe some schools are still pretty ignorable though
  156. [21:03:18] <|amethyst> Lasty: bikeshed: I'd rather have something with a connection to acid in the name rather than 'entropy'
  157. [21:03:20] <Lasty> so am I -- somewhere around 35-ish you can't get harmful effects from, say, spiderform
  158. [21:03:22] * agolden has quit (Quit: agolden)
  159. [21:03:33] <|amethyst> s/rather than/than/
  160. [21:03:35] <Lasty> |amethyst: I'm concerned that if I make it acid it's harder to explain why it does no damage
  161. [21:03:39] <|amethyst> hm
  162. [21:03:47] <|amethyst> Rust Weaver
  163. [21:04:01] <Bloax> hey wanna know what's HILARIOUS
  164. [21:04:03] <|amethyst> that sounds silly, sorry
  165. [21:04:04] <Lasty> Rust is just a special case of entropy
  166. [21:04:05] <gammafunk> Lasty: I think transmut can do Bad Things to you at 35% with a significantly higher chance than at e.g. 20%
  167. [21:04:12] <|amethyst> verdigris weaver
  168. [21:04:15] <gammafunk> not that I'm above using it in an emergency
  169. [21:04:18] <Bloax> if you dared buff beastly appendage to fangs:2 talons:1 horns:1
  170. [21:04:20] <Bloax> it would...
  171. [21:04:31] <Bloax> still do less damage on a transmuter than a monk at xl1
  172. [21:04:34] <Lasty> gammafunk: I'm not sure of the numbers, but I've never had it go bad
  173. [21:04:46] <Bloax> (fangs:1*)
  174. [21:04:49] <gammafunk> Lasty: I've had 35% fail spells go very badly indeed!
  175. [21:04:54] <gammafunk> ??transmutations_miscast
  176. [21:04:54] <Sequell> transmutations miscast[1/1]: By severity: 1: 1-11 damage or random uselessness. 2: 3-25 damage, 0-18 {contam}, {petrification}, or {confusion} (last two replaced with Weak in 0.16+). 3: Badform for random2(200) turns, 3-20 dmg AND 0-34 {contam}, 5-27 dmg AND delete mutation, 5-27 dmg AND 1-2 bad mutations.
  177. [21:04:57] <Lasty> gammafunk: how badly?
  178. [21:05:02] <Bloax> SPLAT badly
  179. [21:05:05] <gammafunk> *very* *badly*
  180. [21:05:20] <elliptic> gammafunk: miscast severity depends heavily on the level of the spell
  181. [21:05:24] <Lasty> (again, talking about spider form -- higher level stuff is much scarier)
  182. [21:05:32] <Bloax> spider form can meph you
  183. [21:05:36] <Bloax> fun stuff
  184. [21:05:39] <elliptic> gammafunk: so just saying "35% fail" doesn't mean much
  185. [21:05:52] <bh> ima gonna let you finish, but treeform is the best form
  186. [21:05:58] <Bloax> bh: fungus form*
  187. [21:06:06] <|amethyst> bh: not since they nerfed spriggan treeform
  188. [21:06:17] <bh> |amethyst: how'd we nerf it?
  189. [21:06:23] <gammafunk> elliptic: sure, I'm thinking early game characters, and these are L4 I think
  190. [21:06:32] <gammafunk> so maybe spider form is safe at 35%
  191. [21:06:33] <elliptic> oh, btw, is it intentional that treeform ghosts have non-treeform EV?
  192. [21:06:37] <|amethyst> bh: not letting it wield GSC that stay wielded when you revert form
  193. [21:06:41] <|amethyst> :)
  194. [21:06:51] <elliptic> they have treeform AC and non-treeform EV, it is sort of cheating :P
  195. [21:06:53] <bh> ha
  196. [21:07:02] <Bloax> do they also have treeform HP
  197. [21:07:09] <gammafunk> ah and ice form is one that's failed spectacularly
  198. [21:07:11] <|amethyst> they should have treeform movement!
  199. [21:07:24] <bh> rTorment is so nice
  200. [21:07:24] <Bloax> well yeah
  201. [21:07:29] <Bloax> ice form can fcloud you
  202. [21:07:30] <Bloax> very fun
  203. [21:07:52] <kvaak> rip walking formicid tree
  204. [21:08:51] <bh> FR: tree race that sends out runners and then grows
  205. [21:09:13] <gammafunk> maybe for badforms ghosts just should use their untransformed attributes in general?
  206. [21:09:21] <gammafunk> I could see using transformed attributes for good forms
  207. [21:09:58] <Bloax> !stats hutm
  208. [21:10:00] <Sequell> Starting stats for HuTm: Str 10 Int 13 Dex 13. Stat gain: sid/4
  209. [21:10:40] <|amethyst> hm, would making orb spider IOOD a chant be more interesting?
  210. [21:10:58] <|amethyst> would make them easier to kill with melee depending on the duration
  211. [21:11:01] <Bloax> well at least you can catch them like that
  212. [21:11:18] <|amethyst> depends
  213. [21:11:21] <|amethyst> not if it's just one turn
  214. [21:11:26] <bh> players should really be able to walk into OODs
  215. [21:11:27] <|amethyst> because they already have to spend a turn to charge
  216. [21:11:45] <Bloax> have you ever tried killing orb spiders with melee with chei
  217. [21:12:13] <|amethyst> doesn't chei have slouch?
  218. [21:12:31] <Bloax> do you like blowing 17 piety on every orb spider (and there are many) you see
  219. [21:12:33] <bh> are there not enough workhouses?
  220. [21:12:51] <gammafunk> chant the mechanic for damaging spells still has significant problems imo
  221. [21:13:01] <bh> Bloax: just chug !slow and it'll do more damage
  222. [21:13:09] <|amethyst> gammafunk: because you can cut los and cancel it?
  223. [21:13:12] <gammafunk> yeah
  224. [21:13:16] <gammafunk> at least for an orb spider it'd be even more problematic, since orbs are the only thing they do
  225. [21:13:19] <bh> ??okplayer
  226. [21:13:19] <Sequell> I don't have a page labeled okplayer in my learndb. Did you mean: okayplayer, players.
  227. [21:13:24] <bh> ??okayplayer
  228. [21:13:24] <Sequell> okayplayer[1/1]: Okayplayers have a win but not a 15 rune win.
  229. [21:13:32] <gammafunk> heh
  230. [21:13:36] <|amethyst> gammafunk: but they do try to be 4 squares away
  231. [21:13:50] <gammafunk> |amethyst: that makes it easier to break los though
  232. [21:14:31] <|amethyst> I was thinking slightly harder since they probably won't be at edge of LOS... but I guess it means they also won't be close
  233. [21:14:41] <|amethyst> and you just need a wall
  234. [21:14:59] <|amethyst> I suppose letting them shoot at you through walls would be a bit much
  235. [21:15:11] <gammafunk> yeah open areas would be pretty dangerous, but they're pretty dangerous already in open areas
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