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Marksman rifle

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Oct 2nd, 2014
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2.  
  3. <CWeaponInfoBlob>
  4. <SlotNavigateOrder>
  5. <Item>
  6. <WeaponSlots>
  7. <Item>
  8. <OrderNumber value="320" />
  9. <Entry>SLOT_MARKSMANRIFLE</Entry>
  10. </Item>
  11. </WeaponSlots>
  12. </Item>
  13. <Item>
  14. <WeaponSlots>
  15. <Item>
  16. <OrderNumber value="320" />
  17. <Entry>SLOT_MARKSMANRIFLE</Entry>
  18. </Item>
  19. </WeaponSlots>
  20. </Item>
  21. </SlotNavigateOrder>
  22. <SlotBestOrder>
  23. <WeaponSlots>
  24. <Item>
  25. <OrderNumber value="252" />
  26. <Entry>SLOT_MARKSMANRIFLE</Entry>
  27. </Item>
  28. </WeaponSlots>
  29. </SlotBestOrder>
  30. <Infos>
  31. <Item />
  32. <Item>
  33. <Infos>
  34. <Item type="CWeaponInfo">
  35. <Name>WEAPON_MARKSMANRIFLE</Name>
  36. <Model>w_sr_marksmanrifle</Model>
  37. <Audio>AUDIO_ITEM_DMRSNIPER</Audio>
  38. <Slot>SLOT_MARKSMANRIFLE</Slot>
  39. <DamageType>BULLET</DamageType>
  40. <Explosion>
  41. <Default>DONTCARE</Default>
  42. <HitCar>DONTCARE</HitCar>
  43. <HitTruck>DONTCARE</HitTruck>
  44. <HitBike>DONTCARE</HitBike>
  45. <HitBoat>DONTCARE</HitBoat>
  46. <HitPlane>DONTCARE</HitPlane>
  47. </Explosion>
  48. <FireType>DELAYED_HIT</FireType>
  49. <WheelSlot>WHEEL_SNIPER</WheelSlot>
  50. <Group>GROUP_SNIPER</Group>
  51. <AmmoInfo ref="AMMO_SNIPER" />
  52. <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
  53. <ClipSize value="8" />
  54. <AccuracySpread value="4.000000" />
  55. <AccurateModeAccuracyModifier value="0.500000" />
  56. <RunAndGunAccuracyModifier value="2.000000" />
  57. <RunAndGunAccuracyMaxModifier value="0.500000" />
  58. <RecoilAccuracyMax value="1.000000" />
  59. <RecoilErrorTime value="0.000000" />
  60. <RecoilRecoveryRate value="1.000000" />
  61. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  62. <MinHeadShotDistanceAI value="1000.000000" />
  63. <MaxHeadShotDistanceAI value="1000.000000" />
  64. <HeadShotDamageModifierAI value="1000.000000" />
  65. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  66. <MinHeadShotDistancePlayer value="5.000000" />
  67. <MaxHeadShotDistancePlayer value="300.000000" />
  68. <HeadShotDamageModifierPlayer value="18.000000" />
  69. <Damage value="65.000000" />
  70. <DamageTime value="0.000000" />
  71. <DamageTimeInVehicle value="0.000000" />
  72. <DamageTimeInVehicleHeadShot value="0.000000" />
  73. <HitLimbsDamageModifier value="0.500000" />
  74. <NetworkHitLimbsDamageModifier value="0.800000" />
  75. <LightlyArmouredDamageModifier value="0.750000" />
  76. <Force value="100.000000" />
  77. <ForceHitPed value="170.000000" />
  78. <ForceHitVehicle value="1500.000000" />
  79. <ForceHitFlyingHeli value="2500.000000" />
  80. <OverrideForces>
  81. <Item>
  82. <BoneTag>BONETAG_HEAD</BoneTag>
  83. <ForceFront value="100.000000" />
  84. <ForceBack value="50.000000" />
  85. </Item>
  86. <Item>
  87. <BoneTag>BONETAG_NECK</BoneTag>
  88. <ForceFront value="75.000000" />
  89. <ForceBack value="120.000000" />
  90. </Item>
  91. </OverrideForces>
  92. <ForceMaxStrengthMult value="1.000000" />
  93. <ForceFalloffRangeStart value="0.000000" />
  94. <ForceFalloffRangeEnd value="50.000000" />
  95. <ForceFalloffMin value="1.000000" />
  96. <ProjectileForce value="0.000000" />
  97. <FragImpulse value="750.000000" />
  98. <Penetration value="1.000000" />
  99. <VerticalLaunchAdjustment value="0.000000" />
  100. <DropForwardVelocity value="0.000000" />
  101. <Speed value="5000.000000" />
  102. <BulletsInBatch value="1" />
  103. <BatchSpread value="0.000000" />
  104. <ReloadTimeMP value="-1.000000" />
  105. <ReloadTimeSP value="-1.000000" />
  106. <VehicleReloadTime value="3.300000" />
  107. <AnimReloadRate value="1.000000" />
  108. <BulletsPerAnimLoop value="1" />
  109. <TimeBetweenShots value="0.300000" />
  110. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  111. <SpinUpTime value="0.000000" />
  112. <SpinTime value="0.000000" />
  113. <SpinDownTime value="0.000000" />
  114. <AlternateWaitTime value="-1.000000" />
  115. <BulletBendingNearRadius value="0.000000" />
  116. <BulletBendingFarRadius value="0.000000" />
  117. <BulletBendingZoomedRadius value="0.000000" />
  118. <Fx>
  119. <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
  120. <FlashFx>muz_alternate_star</FlashFx>
  121. <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  122. <ShellFx>eject_sniper_amrifle</ShellFx>
  123. <TracerFx>bullet_tracer</TracerFx>
  124. <PedDamageHash>BulletLarge</PedDamageHash>
  125. <TracerFxChanceSP value="0.150000" />
  126. <TracerFxChanceMP value="0.750000" />
  127. <FlashFxChanceSP value="1.000000" />
  128. <FlashFxChanceMP value="1.000000" />
  129. <FlashFxAltChance value="0.200000" />
  130. <FlashFxScale value="0.500000" />
  131. </Fx>
  132. <InitialRumbleDuration value="150" />
  133. <InitialRumbleIntensity value="0.700000" />
  134. <RumbleDuration value="150" />
  135. <RumbleIntensity value="0.700000" />
  136. <RumbleDamageIntensity value="1.000000" />
  137. <NetworkPlayerDamageModifier value="1.390000" />
  138. <NetworkPedDamageModifier value="1.000000" />
  139. <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  140. <LockOnRange value="50.000000" />
  141. <WeaponRange value="1000.000000" />
  142. <BulletDirectionOffsetInDegrees value="0.000000" />
  143. <AiSoundRange value="-1.000000" />
  144. <AiPotentialBlastEventRange value="-1.000000" />
  145. <DamageFallOffRangeMin value="250.000000" />
  146. <DamageFallOffRangeMax value="1000.000000" />
  147. <DamageFallOffModifier value="0.300000" />
  148. <VehicleWeaponHash />
  149. <DefaultCameraHash>SNIPER_AIM_CAMERA</DefaultCameraHash>
  150. <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  151. <CoverReadyToFireCameraHash>SNIPER_AIM_CAMERA</CoverReadyToFireCameraHash>
  152. <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
  153. <AlternativeOrScopedCameraHash />
  154. <AssistedAlternativeOrScopedCameraHash />
  155. <CameraFov value="45.000000" />
  156. <ZoomFactorForAccurateMode value="1.000000" />
  157. <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
  158. <AccuracyOffsetShakeHash />
  159. <MinTimeBetweenRecoilShakes value="150" />
  160. <RecoilShakeAmplitude value="0.280000" />
  161. <ExplosionShakeAmplitude value="-1.000000" />
  162. <ReticuleHudPosition x="0.000000" y="0.000000" />
  163. <AimOffsetMin x="0.100000" y="0.225000" z="0.600000" />
  164. <AimProbeLengthMin value="0.575000" />
  165. <AimOffsetMax x="0.150000" y="-0.225000" z="0.485000" />
  166. <AimProbeLengthMax value="0.550000" />
  167. <TorsoAimOffset x="-0.340000" y="0.550000" />
  168. <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
  169. <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
  170. <ReticuleMinSizeStanding value="0.600000" />
  171. <ReticuleMinSizeCrouched value="0.500000" />
  172. <ReticuleScale value="0.050000" />
  173. <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  174. <FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
  175. <PickupHash>PICKUP_WEAPON_MARKSMANRIFLE</PickupHash>
  176. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  177. <HumanNameHash>WT_MKRIFLE</HumanNameHash>
  178. <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  179. <StatName>MKRIFLE</StatName>
  180. <KnockdownCount value="-1" />
  181. <KillshotImpulseScale value="1.000000" />
  182. <NmShotTuningSet>Sniper</NmShotTuningSet>
  183. <AttachPoints>
  184. <Item>
  185. <AttachBone>WAPClip</AttachBone>
  186. <Components>
  187. <Item>
  188. <Name>COMPONENT_MARKSMANRIFLE_CLIP_01</Name>
  189. <Default value="true" />
  190. </Item>
  191. <Item>
  192. <Name>COMPONENT_MARKSMANRIFLE_CLIP_02</Name>
  193. <Default value="false" />
  194. </Item>
  195. </Components>
  196. </Item>
  197. <Item>
  198. <AttachBone>WAPFlshLasr</AttachBone>
  199. <Components>
  200. <Item>
  201. <Name>COMPONENT_AT_AR_FLSH</Name>
  202. <Default value="false" />
  203. </Item>
  204. </Components>
  205. </Item>
  206. <Item>
  207. <AttachBone>WAPScop_2</AttachBone>
  208. <Components>
  209. <Item>
  210. <Name>COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM</Name>
  211. <Default value="true" />
  212. </Item>
  213. </Components>
  214. </Item>
  215. <Item>
  216. <AttachBone>WAPSupp_2</AttachBone>
  217. <Components>
  218. <Item>
  219. <Name>COMPONENT_AT_AR_SUPP</Name>
  220. <Default value="false" />
  221. </Item>
  222. </Components>
  223. </Item>
  224. <Item>
  225. <AttachBone>WAPGrip_2</AttachBone>
  226. <Components>
  227. <Item>
  228. <Name>COMPONENT_AT_AR_AFGRIP</Name>
  229. <Default value="false" />
  230. </Item>
  231. </Components>
  232. </Item>
  233. </AttachPoints>
  234. <GunFeedBone />
  235. <TargetSequenceGroup />
  236. <WeaponFlags>CarriedInHand ApplyBulletForce Automatic FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked HasLowCoverReloads HasLowCoverSwaps LongWeapon AllowMovementDuringFirstPersonScope</WeaponFlags>
  237. <TintSpecValues ref="TINT_DEFAULT" />
  238. <FiringPatternAliases ref="NULL" />
  239. <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  240. <AmmoDiminishingRate value="3" />
  241. <AimingBreathingAdditiveWeight value="1.000000" />
  242. <FiringBreathingAdditiveWeight value="1.000000" />
  243. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  244. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  245. <AimingLeanAdditiveWeight value="1.000000" />
  246. <FiringLeanAdditiveWeight value="1.000000" />
  247. <StealthAimingLeanAdditiveWeight value="1.000000" />
  248. <StealthFiringLeanAdditiveWeight value="1.000000" />
  249. <ExpandPedCapsuleRadius value="0.000000" />
  250. <HudDamage value="70" />
  251. <HudSpeed value="40" />
  252. <HudCapacity value="10" />
  253. <HudAccuracy value="80" />
  254. <HudRange value="90" />
  255. </Item>
  256. </Infos>
  257. </Item>
  258. <Item />
  259. <Item />
  260. </Infos>
  261. <Name>DLC - Marksman Rifle</Name>
  262. </CWeaponInfoBlob>
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