Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="UTF-8"?>
- <CWeaponInfoBlob>
- <SlotNavigateOrder>
- <Item>
- <WeaponSlots>
- <Item>
- <OrderNumber value="320" />
- <Entry>SLOT_MARKSMANRIFLE</Entry>
- </Item>
- </WeaponSlots>
- </Item>
- <Item>
- <WeaponSlots>
- <Item>
- <OrderNumber value="320" />
- <Entry>SLOT_MARKSMANRIFLE</Entry>
- </Item>
- </WeaponSlots>
- </Item>
- </SlotNavigateOrder>
- <SlotBestOrder>
- <WeaponSlots>
- <Item>
- <OrderNumber value="252" />
- <Entry>SLOT_MARKSMANRIFLE</Entry>
- </Item>
- </WeaponSlots>
- </SlotBestOrder>
- <Infos>
- <Item />
- <Item>
- <Infos>
- <Item type="CWeaponInfo">
- <Name>WEAPON_MARKSMANRIFLE</Name>
- <Model>w_sr_marksmanrifle</Model>
- <Audio>AUDIO_ITEM_DMRSNIPER</Audio>
- <Slot>SLOT_MARKSMANRIFLE</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>DELAYED_HIT</FireType>
- <WheelSlot>WHEEL_SNIPER</WheelSlot>
- <Group>GROUP_SNIPER</Group>
- <AmmoInfo ref="AMMO_SNIPER" />
- <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
- <ClipSize value="8" />
- <AccuracySpread value="4.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMaxModifier value="0.500000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="300.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="65.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="100.000000" />
- <ForceHitPed value="170.000000" />
- <ForceHitVehicle value="1500.000000" />
- <ForceHitFlyingHeli value="2500.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="120.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="750.000000" />
- <Penetration value="1.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="5000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="3.300000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.300000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
- <FlashFx>muz_alternate_star</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <ShellFx>eject_sniper_amrifle</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="0.500000" />
- </Fx>
- <InitialRumbleDuration value="150" />
- <InitialRumbleIntensity value="0.700000" />
- <RumbleDuration value="150" />
- <RumbleIntensity value="0.700000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.390000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="50.000000" />
- <WeaponRange value="1000.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="250.000000" />
- <DamageFallOffRangeMax value="1000.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>SNIPER_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash>SNIPER_AIM_CAMERA</CoverReadyToFireCameraHash>
- <AssistedAimingCameraHash>DEFAULT_THIRD_PERSON_PED_ASSISTED_AIM_CAMERA</AssistedAimingCameraHash>
- <AlternativeOrScopedCameraHash />
- <AssistedAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.280000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.100000" y="0.225000" z="0.600000" />
- <AimProbeLengthMin value="0.575000" />
- <AimOffsetMax x="0.150000" y="-0.225000" z="0.485000" />
- <AimProbeLengthMax value="0.550000" />
- <TorsoAimOffset x="-0.340000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
- <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.050000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
- <PickupHash>PICKUP_WEAPON_MARKSMANRIFLE</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_MKRIFLE</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>MKRIFLE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Sniper</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_MARKSMANRIFLE_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_MARKSMANRIFLE_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop_2</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp_2</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip_2</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ApplyBulletForce Automatic FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked HasLowCoverReloads HasLowCoverSwaps LongWeapon AllowMovementDuringFirstPersonScope</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <HudDamage value="70" />
- <HudSpeed value="40" />
- <HudCapacity value="10" />
- <HudAccuracy value="80" />
- <HudRange value="90" />
- </Item>
- </Infos>
- </Item>
- <Item />
- <Item />
- </Infos>
- <Name>DLC - Marksman Rifle</Name>
- </CWeaponInfoBlob>
Advertisement
Add Comment
Please, Sign In to add comment