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  1. 17:16:54: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
  2. 17:16:54: -------------------------------
  3. 17:16:54: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  4. 17:16:54: CPU Speed: 3400MHz
  5. 17:16:54: Physical Memory: 4095MB Total, 4095MB Free
  6. 17:16:54: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 17:16:54: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 17:16:54: Windows Version: 6.1 Build 7601 S
  9. 17:16:54: Aero is Disabled
  10. 17:16:54: -------------------------------
  11. 17:16:54: OBS Modules:
  12. 17:16:54: Base Address Module
  13. 17:16:54: 01190000 OBS.exe
  14. 17:16:54: 646D0000 OBSApi.dll
  15. 17:16:54: 683A0000 DShowPlugin.dll
  16. 17:16:54: 72AD0000 GraphicsCapture.dll
  17. 17:16:54: 72C90000 NoiseGate.dll
  18. 17:16:54: 6E6C0000 PSVPlugin.dll
  19. 17:16:54: ------------------------------------------
  20. 17:16:54: Adapter 1
  21. 17:16:54: Video Adapter: NVIDIA GeForce GTX 570
  22. 17:16:54: Video Adapter Dedicated Video Memory: 1293352960
  23. 17:16:54: Video Adapter Shared System Memory: 2952671232
  24. 17:16:54: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 17:16:54: ------------------------------------------
  26. 17:16:54: Adapter 2
  27. 17:16:54: Video Adapter: Intel(R) HD Graphics 4000
  28. 17:16:54: Video Adapter Dedicated Video Memory: 67108864
  29. 17:16:54: Video Adapter Shared System Memory: 1711276032
  30. 17:16:54: =====Stream Start: 2013-11-04, 17:16:54===============================================
  31. 17:16:54: Multithreaded optimizations: On
  32. 17:16:54: Base resolution: 1920x1080
  33. 17:16:54: Output resolution: 852x480
  34. 17:16:54: ------------------------------------------
  35. 17:16:54: Loading up D3D10 on NVIDIA GeForce GTX 570...
  36. 17:16:54: ------------------------------------------
  37. 17:16:54: Audio Format: 48000hz
  38. 17:16:54: Playback device Default
  39. 17:16:54: ------------------------------------------
  40. 17:16:54: Using desktop audio input: Speakers (Realtek High Definition Audio)
  41. 17:16:54: ------------------------------------------
  42. 17:16:54: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
  43. 17:16:54: ------------------------------------------
  44. 17:16:54: Audio Encoding: AAC
  45. 17:16:54: bitrate: 128
  46. 17:16:54: Using graphics capture
  47. 17:16:54: Scene buffering time set to 700
  48. 17:16:54: ------------------------------------------
  49. 17:16:54: Video Encoding: x264
  50. 17:16:54: fps: 30
  51. 17:16:54: width: 852, height: 480
  52. 17:16:54: preset: veryfast
  53. 17:16:54: profile: high
  54. 17:16:54: keyint: 60
  55. 17:16:54: CBR: yes
  56. 17:16:54: CFR: yes
  57. 17:16:54: max bitrate: 1250
  58. 17:16:54: buffer size: 1250
  59. 17:16:54: ------------------------------------------
  60. 17:16:54: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  61. 17:16:54: MMDeviceAudioSource: Frequency for device 'FrontMic (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  62. 17:16:56: Using RTMP service: Twitch / Justin.tv
  63. 17:16:56: Server selection: rtmp://live-ord.justin.tv/app
  64. 17:16:56: Interface: Broadcom NetLink (TM) Gigabit Ethernet (ethernet, 1000 mbps)
  65. 17:16:56: Completed handshake with rtmp://live-ord.justin.tv/app in 148 ms.
  66. 17:16:57: SO_SNDBUF was at 8192
  67. 17:16:57: SO_SNDBUF is now 65536
  68. Warning -- SharedTexCapture::Init: Could not open file mapping: 2
  69. 17:17:01: SharedTexCapture hooked
  70. 17:17:02: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 176128)
  71. 17:38:44: Exit signal received, terminating capture
  72. 17:38:49: Total frames encoded: 39430, total frames duplicated: 29 (0.07%)
  73. 17:38:49: Total frames rendered: 39417, number of late frames: 6 (0.02%) (it's okay for some frames to be late)
  74. 17:38:49: RTMPPublisher::SocketLoop: Graceful loop exit
  75. 17:38:49: Average send payload: 5075 bytes, average send interval: 29 ms
  76. 17:38:49: Number of times waited to send: 0, Waited for a total of 0 bytes
  77. 17:38:49: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  78. 17:38:49: Number of bytes sent: 226792299
  79. 17:38:49:
  80. 17:38:49: Profiler time results:
  81. 17:38:49:
  82. 17:38:49: ==============================================================
  83. 17:38:49: video thread frame - [100%] [avg time: 0.273 ms] [children: 35.5%] [unaccounted: 64.5%]
  84. 17:38:49: | scene->Preprocess - [0.366%] [avg time: 0.001 ms]
  85. 17:38:49: | GPU download and conversion - [35.2%] [avg time: 0.096 ms] [children: 30.8%] [unaccounted: 4.4%]
  86. 17:38:49: | | flush - [26%] [avg time: 0.071 ms]
  87. 17:38:49: | | CopyResource - [4.03%] [avg time: 0.011 ms]
  88. 17:38:49: | | conversion to 4:2:0 - [0.733%] [avg time: 0.002 ms]
  89. 17:38:49: Convert444Threads - [100%] [avg time: 0.176 ms] [children: 97.2%] [unaccounted: 2.84%]
  90. 17:38:49: | Convert444toNV12 - [97.2%] [avg time: 0.171 ms]
  91. 17:38:49: encoder thread frame - [100%] [avg time: 0.502 ms]
  92. 17:38:49: ==============================================================
  93. 17:38:49:
  94. 17:38:49:
  95. 17:38:49: Profiler CPU results:
  96. 17:38:49:
  97. 17:38:49: ==============================================================
  98. 17:38:49: video thread frame - [cpu time: avg 0.005 ms, total 218.401 ms] [avg calls per frame: 1]
  99. 17:38:49: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  100. 17:38:49: | GPU download and conversion - [cpu time: avg 0.001 ms, total 62.4 ms] [avg calls per frame: 1]
  101. 17:38:49: | | flush - [cpu time: avg 0.001 ms, total 46.8 ms] [avg calls per frame: 1]
  102. 17:38:49: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  103. 17:38:49: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  104. 17:38:49: Convert444Threads - [cpu time: avg 0.008 ms, total 655.204 ms] [avg calls per frame: 2]
  105. 17:38:49: | Convert444toNV12 - [cpu time: avg 0.008 ms, total 655.204 ms] [avg calls per frame: 2]
  106. 17:38:49: encoder thread frame - [cpu time: avg 0.009 ms, total 358.802 ms] [avg calls per frame: 1]
  107. 17:38:49: ==============================================================
  108. 17:38:49:
  109. 17:38:49: =====Stream End: 2013-11-04, 17:38:49=================================================
  110.  
  111.  
  112. Last game capture log:
  113. 2013-11-04, 16:44:54: we're booting up:
  114. 16:44:54: D3D9 Present
  115. 16:44:54: NV Capture available
  116. 16:44:54: FBO available
  117. 16:44:54: GL Present
  118. 16:44:54: (half life scientist) everything.. seems to be in order
  119. 16:44:54: D3D9EndScene called
  120. 16:44:54: D3DPRESENT_PARAMETERS {
  121. 16:44:54: BackBufferWidth: 1024
  122. 16:44:54: BackBufferHeight: 768
  123. 16:44:54: BackBufferFormat: D3DFMT_A8R8G8B8
  124. 16:44:54: BackBufferCount: 1
  125. 16:44:54: MultiSampleType: D3DMULTISAMPLE_NONE
  126. 16:44:54: MultiSampleQuality: 0
  127. 16:44:54: SwapEffect: D3DSWAPEFFECT_DISCARD
  128. 16:44:54: hDeviceWindow: 1054518
  129. 16:44:54: Windowed: false
  130. 16:44:54: EnableAutoDepthStencil: true
  131. 16:44:54: AutoDepthStencilFormat: D3DFMT_D24S8
  132. 16:44:54: Flags: None
  133. 16:44:54: FullScreen_RefreshRateInHz: 120
  134. 16:44:54: PresentationInterval: 2147483648
  135. 16:44:54: };
  136. 16:44:54: successfully set up d3d9 hooks
  137. 16:44:54: D3D9Present called
  138. 16:44:54: DoD3D9GPUHook: success
  139. 16:44:54: D3DSURFACE_DESC {
  140. 16:44:54: Format: D3DFMT_A8R8G8B8
  141. 16:44:54: Type: D3DRTYPE_SURFACE
  142. 16:44:54: Usage: D3DUSAGE_RENDERTARGET
  143. 16:44:54: Pool: D3DPOOL_DEFAULT
  144. 16:44:54: MultiSampleType: D3DMULTISAMPLE_NONE
  145. 16:44:54: MultiSampleQuality: 0
  146. 16:44:54: Width: 1024
  147. 16:44:54: Height: 768
  148. 16:44:54: };
  149. 16:44:54: successfully capturing d3d9 frames via GPU
  150. 16:46:40: ---------------------- Cleared D3D9 Capture ----------------------
  151. 16:46:40: received restart event, capturing
  152. 16:46:40: DoD3D9GPUHook: success
  153. 16:46:40: D3D9Reset called
  154. 16:46:40: ---------------------- Cleared D3D9 Capture ----------------------
  155. 16:46:40: successfully set up d3d9 hooks
  156. 16:46:42: D3D9EndScene called
  157. 16:46:42: D3D9Present called
  158. 16:46:42: DoD3D9GPUHook: success
  159. 16:46:42: D3DSURFACE_DESC {
  160. 16:46:42: Format: D3DFMT_A8R8G8B8
  161. 16:46:42: Type: D3DRTYPE_SURFACE
  162. 16:46:42: Usage: D3DUSAGE_RENDERTARGET
  163. 16:46:42: Pool: D3DPOOL_DEFAULT
  164. 16:46:42: MultiSampleType: D3DMULTISAMPLE_NONE
  165. 16:46:42: MultiSampleQuality: 0
  166. 16:46:42: Width: 1024
  167. 16:46:42: Height: 768
  168. 16:46:42: };
  169. 16:46:42: successfully capturing d3d9 frames via GPU
  170. 16:47:40: ---------------------- Cleared D3D9 Capture ----------------------
  171. 16:47:40: received restart event, capturing
  172. 16:47:40: DoD3D9GPUHook: shareDevice->CreateTexture2D failed, result = 2147942487
  173. 16:47:40: ---------------------- Cleared D3D9 Capture ----------------------
  174. 16:47:40: D3D9Reset called
  175. 16:47:40: ---------------------- Cleared D3D9 Capture ----------------------
  176. 16:47:40: D3DPRESENT_PARAMETERS {
  177. 16:47:40: BackBufferWidth: 1024
  178. 16:47:40: BackBufferHeight: 768
  179. 16:47:40: BackBufferFormat: D3DFMT_A8R8G8B8
  180. 16:47:40: BackBufferCount: 1
  181. 16:47:40: MultiSampleType: D3DMULTISAMPLE_NONE
  182. 16:47:40: MultiSampleQuality: 0
  183. 16:47:40: SwapEffect: D3DSWAPEFFECT_DISCARD
  184. 16:47:40: hDeviceWindow: 1054518
  185. 16:47:40: Windowed: false
  186. 16:47:40: EnableAutoDepthStencil: true
  187. 16:47:40: AutoDepthStencilFormat: D3DFMT_D24S8
  188. 16:47:40: Flags: None
  189. 16:47:40: FullScreen_RefreshRateInHz: 120
  190. 16:47:40: PresentationInterval: 2147483648
  191. 16:47:40: };
  192. 16:47:40: successfully set up d3d9 hooks
  193. 16:47:42: D3D9EndScene called
  194. 16:47:42: D3D9Present called
  195. 16:47:42: DoD3D9GPUHook: success
  196. 16:47:42: D3DSURFACE_DESC {
  197. 16:47:42: Format: D3DFMT_A8R8G8B8
  198. 16:47:42: Type: D3DRTYPE_SURFACE
  199. 16:47:42: Usage: D3DUSAGE_RENDERTARGET
  200. 16:47:42: Pool: D3DPOOL_DEFAULT
  201. 16:47:42: MultiSampleType: D3DMULTISAMPLE_NONE
  202. 16:47:42: MultiSampleQuality: 0
  203. 16:47:42: Width: 1024
  204. 16:47:42: Height: 768
  205. 16:47:42: };
  206. 16:47:42: successfully capturing d3d9 frames via GPU
  207. 16:49:10: ---------------------- Cleared D3D9 Capture ----------------------
  208. 16:49:10: received restart event, capturing
  209. 16:49:10: DoD3D9GPUHook: success
  210. 16:49:10: D3D9Reset called
  211. 16:49:10: ---------------------- Cleared D3D9 Capture ----------------------
  212. 16:49:10: successfully set up d3d9 hooks
  213. 16:49:12: D3D9EndScene called
  214. 16:49:12: D3D9Present called
  215. 16:49:12: DoD3D9GPUHook: success
  216. 16:49:12: D3DSURFACE_DESC {
  217. 16:49:12: Format: D3DFMT_A8R8G8B8
  218. 16:49:12: Type: D3DRTYPE_SURFACE
  219. 16:49:12: Usage: D3DUSAGE_RENDERTARGET
  220. 16:49:12: Pool: D3DPOOL_DEFAULT
  221. 16:49:12: MultiSampleType: D3DMULTISAMPLE_NONE
  222. 16:49:12: MultiSampleQuality: 0
  223. 16:49:12: Width: 1024
  224. 16:49:12: Height: 768
  225. 16:49:12: };
  226. 16:49:12: successfully capturing d3d9 frames via GPU
  227. 16:55:58: D3D9Reset called
  228. 16:55:58: ---------------------- Cleared D3D9 Capture ----------------------
  229. 16:55:58: successfully set up d3d9 hooks
  230. 16:55:59: D3D9EndScene called
  231. 16:55:59: D3D9Present called
  232. 16:55:59: DoD3D9GPUHook: success
  233. 16:55:59: D3DSURFACE_DESC {
  234. 16:55:59: Format: D3DFMT_A8R8G8B8
  235. 16:55:59: Type: D3DRTYPE_SURFACE
  236. 16:55:59: Usage: D3DUSAGE_RENDERTARGET
  237. 16:55:59: Pool: D3DPOOL_DEFAULT
  238. 16:55:59: MultiSampleType: D3DMULTISAMPLE_NONE
  239. 16:55:59: MultiSampleQuality: 0
  240. 16:55:59: Width: 1024
  241. 16:55:59: Height: 768
  242. 16:55:59: };
  243. 16:55:59: successfully capturing d3d9 frames via GPU
  244. 17:16:59: ---------------------- Cleared D3D9 Capture ----------------------
  245. 17:16:59: received restart event, capturing
  246. 17:16:59: DoD3D9GPUHook: success
  247. 17:16:59: D3D9Reset called
  248. 17:16:59: ---------------------- Cleared D3D9 Capture ----------------------
  249. 17:16:59: successfully set up d3d9 hooks
  250. 17:17:01: D3D9EndScene called
  251. 17:17:01: D3D9Present called
  252. 17:17:01: DoD3D9GPUHook: success
  253. 17:17:01: D3DSURFACE_DESC {
  254. 17:17:01: Format: D3DFMT_A8R8G8B8
  255. 17:17:01: Type: D3DRTYPE_SURFACE
  256. 17:17:01: Usage: D3DUSAGE_RENDERTARGET
  257. 17:17:01: Pool: D3DPOOL_DEFAULT
  258. 17:17:01: MultiSampleType: D3DMULTISAMPLE_NONE
  259. 17:17:01: MultiSampleQuality: 0
  260. 17:17:01: Width: 1024
  261. 17:17:01: Height: 768
  262. 17:17:01: };
  263. 17:17:01: successfully capturing d3d9 frames via GPU
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