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- #include <SFML/Graphics.hpp>
- #include <iostream>
- int main(){
- sf::RenderWindow window(sf::VideoMode(800, 800), "Dodge game");
- window.setFramerateLimit(60);
- sf::Texture texture;
- sf::Sprite player;
- player.setTexture(texture);
- player.setTextureRect(sf::IntRect(10, 10, 32, 32));
- player.setColor(sf::Color::Green);
- player.setPosition(sf::Vector2f(10, 768));
- sf::Sprite enemy;
- enemy.setTexture(texture);
- enemy.setTextureRect(sf::IntRect(10, 10, 32, 32));
- enemy.setColor(sf::Color::Red);
- enemy.setPosition(sf::Vector2f(300, 40));
- while(window.isOpen())
- {
- sf::Event event;
- enemy.move(0, 6);
- while(window.pollEvent(event))
- {
- if(event.type == sf::Event::Closed)
- window.close();
- }
- window.clear(sf::Color::Black);
- window.draw(player);
- window.draw(enemy);
- if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
- {
- player.move(-10, 0);
- }
- else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
- {
- player.move(10, 0);
- }
- if(player.getGlobalBounds().intersects(enemy.getGlobalBounds()))
- {
- std::cout << "Game Over" << std::endl;
- window.close();
- }
- window.display();
- }
- return EXIT_SUCCESS;
- }
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