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Necalli Guide 1.2

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Feb 8th, 2016
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  1. Necalli's general gameplan is to worm his way into close proximity with the opponent and bait them to pressing a bad button or whiffing a normal. Then punishing them with his large damage output two combos can be enough at times to stun a opponent and end a round. His wakeup is weak without meter and is susceptible to being kept out due to his normals being a bit stubby.
  2.  
  3. Pros
  4. -Large Damage Output
  5. -Strong Frame Trap Game
  6. -Good anti airs
  7. -Dive kick
  8. -Command Grab
  9.  
  10. Weakness
  11. -Stubby normals
  12. -Weak Wakeup without meter
  13. -Vtrigger is a double edged sword (He loses vreversal which is his only good defensive option besides ex raging light)
  14.  
  15. Foosties
  16.  
  17. St.Hk-Crush Counter high damage quite safe if spaced. This is your go to button in the mid range. It is cancelable into v trigger for large damage.
  18.  
  19. Cr.mp- Great button to check people walking. Can combo into rising disc and Valiant Rebellion for large damage
  20.  
  21. Cr.mk- doesn't go as far as cr.mp and is slower,but it hits low and can combo into light Valiant Rebellion
  22.  
  23. Cr.hk- very good whiff punishing tool that can lead into meaty pressure if it counter hits or the opponent is cornered. Be careful since it is not safe unless spaced.
  24.  
  25. St.Hp- not as long as St.hk but is very active can lead into max damage combos and crush counter launches
  26.  
  27. V-Skill- This is how Necali deals with fireball pressure if he doesn't have charge for Valiant Rebellion if it lands it fills a large amount of v-gauge
  28.  
  29. Valiant Rebellion- Even though this move requires charge it has one point of armor to blow fireballs and has large corner carry it is never safe so be careful when using
  30.  
  31. Anti-Airs
  32.  
  33. Cr.Hp- great normal anti air if you're not quick enough to land your dp and if done while the opponent is high enough you might be able to get a dash under for a mixup or meaty pressure. It loses to deep cross ups.
  34.  
  35. HP Raging Light- Your standard dp blows up cross up attempts. Use EX Raging light if you must land the anti air since it has invincibility frames.
  36.  
  37. Pressure
  38.  
  39. Necalli's Pressure revolves around frame trapping this isn't something that can be easily outlined since it requires a feel of how your opponent reacts to pressure. So I will just list what normals can be used and their frame advantage.
  40.  
  41. St.lp-+1 on block
  42.  
  43. St.lk-+2 on block
  44. St.mp-+2 on block
  45.  
  46. St.mk-+2 on block
  47.  
  48. Cr.lp-+1 on block
  49.  
  50. Cr.mp-+2 on block
  51.  
  52. Cr.lk-+1 on block
  53.  
  54. I'm going to go over his specials according pressure because even though it is negative it may leave Necalli at a distance where the opponent might whiff a normal or fall prey to the gap between the normal and the special.
  55.  
  56. Valiant Rebellion- The MK rebellion is one of Necalli's best pressure tools since it pushes the opponent backwards and can force them to whiff buttons like SF4 Bison's Scissor Kick Pressure. It is -2 on block so be careful pressing buttons afterwards,but when he activates vtrigger it becomes -1. The HK Valiant Rebellion is 0 on block and 2 during vtrigger,but be careful you only get a soft knockdown and the large startup during pressure can leave you wide open to retaliation.
  57.  
  58. After you condition your opponent to block that is when Necalli's throw game begins to come in because even though his command grab is slower than most if he blows ex Meter he can combo into HP Raging light or reset with cr.lp.
  59.  
  60. Combos
  61. These are a few BnB's don't forget to experiment on your own
  62. St.MP,Cr.MPxx Light The Disk's Guidance
  63.  
  64. St.MPxxSt.HKxxVskill(you have to do the close vskill if they're cornered)
  65.  
  66. St.HPxxMK Valiant Rebellion,Cr.MPxxThe Disk's Guidance/ex ValiantRebellion
  67.  
  68. Cr.MKxxLK Valiant RebellionxxCritical Art
  69.  
  70. St.hkxxVtrigger,St.HPxxMK Valiant Rebellion,Cr.MPxxThe Disk's Guidance/ex ValiantRebellion
  71.  
  72. MK Valiant RebellionxxCA
  73. St.hkxxCA
  74.  
  75. Vtrigger
  76. -Necalli's Vtrigger Lets him unleash the power of the souls he devourered increasing his damage output and combo ability in exchange for losing his Vreversal. I won't go into detail until I spend more time with him after his release to see if they changed anything else.
  77. Mixups
  78.  
  79. Cross up Jumping mk
  80. Dive kick
  81. Jab into command grab
  82. Overhead
  83. Whiffed LK Valiant Rebellion into command grab
  84. Dash up throw
  85. Jab reset of EX Command throw
  86. Kara Command Grab off st.mk
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