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- Necalli's general gameplan is to worm his way into close proximity with the opponent and bait them to pressing a bad button or whiffing a normal. Then punishing them with his large damage output two combos can be enough at times to stun a opponent and end a round. His wakeup is weak without meter and is susceptible to being kept out due to his normals being a bit stubby.
- Pros
- -Large Damage Output
- -Strong Frame Trap Game
- -Good anti airs
- -Dive kick
- -Command Grab
- Weakness
- -Stubby normals
- -Weak Wakeup without meter
- -Vtrigger is a double edged sword (He loses vreversal which is his only good defensive option besides ex raging light)
- Foosties
- St.Hk-Crush Counter high damage quite safe if spaced. This is your go to button in the mid range. It is cancelable into v trigger for large damage.
- Cr.mp- Great button to check people walking. Can combo into rising disc and Valiant Rebellion for large damage
- Cr.mk- doesn't go as far as cr.mp and is slower,but it hits low and can combo into light Valiant Rebellion
- Cr.hk- very good whiff punishing tool that can lead into meaty pressure if it counter hits or the opponent is cornered. Be careful since it is not safe unless spaced.
- St.Hp- not as long as St.hk but is very active can lead into max damage combos and crush counter launches
- V-Skill- This is how Necali deals with fireball pressure if he doesn't have charge for Valiant Rebellion if it lands it fills a large amount of v-gauge
- Valiant Rebellion- Even though this move requires charge it has one point of armor to blow fireballs and has large corner carry it is never safe so be careful when using
- Anti-Airs
- Cr.Hp- great normal anti air if you're not quick enough to land your dp and if done while the opponent is high enough you might be able to get a dash under for a mixup or meaty pressure. It loses to deep cross ups.
- HP Raging Light- Your standard dp blows up cross up attempts. Use EX Raging light if you must land the anti air since it has invincibility frames.
- Pressure
- Necalli's Pressure revolves around frame trapping this isn't something that can be easily outlined since it requires a feel of how your opponent reacts to pressure. So I will just list what normals can be used and their frame advantage.
- St.lp-+1 on block
- St.lk-+2 on block
- St.mp-+2 on block
- St.mk-+2 on block
- Cr.lp-+1 on block
- Cr.mp-+2 on block
- Cr.lk-+1 on block
- I'm going to go over his specials according pressure because even though it is negative it may leave Necalli at a distance where the opponent might whiff a normal or fall prey to the gap between the normal and the special.
- Valiant Rebellion- The MK rebellion is one of Necalli's best pressure tools since it pushes the opponent backwards and can force them to whiff buttons like SF4 Bison's Scissor Kick Pressure. It is -2 on block so be careful pressing buttons afterwards,but when he activates vtrigger it becomes -1. The HK Valiant Rebellion is 0 on block and 2 during vtrigger,but be careful you only get a soft knockdown and the large startup during pressure can leave you wide open to retaliation.
- After you condition your opponent to block that is when Necalli's throw game begins to come in because even though his command grab is slower than most if he blows ex Meter he can combo into HP Raging light or reset with cr.lp.
- Combos
- These are a few BnB's don't forget to experiment on your own
- St.MP,Cr.MPxx Light The Disk's Guidance
- St.MPxxSt.HKxxVskill(you have to do the close vskill if they're cornered)
- St.HPxxMK Valiant Rebellion,Cr.MPxxThe Disk's Guidance/ex ValiantRebellion
- Cr.MKxxLK Valiant RebellionxxCritical Art
- St.hkxxVtrigger,St.HPxxMK Valiant Rebellion,Cr.MPxxThe Disk's Guidance/ex ValiantRebellion
- MK Valiant RebellionxxCA
- St.hkxxCA
- Vtrigger
- -Necalli's Vtrigger Lets him unleash the power of the souls he devourered increasing his damage output and combo ability in exchange for losing his Vreversal. I won't go into detail until I spend more time with him after his release to see if they changed anything else.
- Mixups
- Cross up Jumping mk
- Dive kick
- Jab into command grab
- Overhead
- Whiffed LK Valiant Rebellion into command grab
- Dash up throw
- Jab reset of EX Command throw
- Kara Command Grab off st.mk
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